Only in my dreams...
MoreaChanduen
It would have been nice, is all I'm saying.
Brianna
In all of our dreams alike.
Bryant Again
Hah, I see what ya did thur. Nice work.
Zinger314
Lame Photoshop.
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in a HTML editor (FrontPage, DreamWeaver).
Step 2: Type in text manually, following HTML constraints.
Step 3: Party!
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in a HTML editor (FrontPage, DreamWeaver).
Step 2: Type in text manually, following HTML constraints.
Step 3: Party!
Bryant Again
Quote:
Originally Posted by Zinger314
Lame Photoshop.
Looks more of a winpaint job, to me.
assassin_of_ni
still funny none the less
Spazzer
Quote:
Originally Posted by Zinger314
Lame Photoshop.
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in Notepad.
Step 2: Type in text manually, following HTML constraints.
Step 3: Party! Fixed a small error.
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in Notepad.
Step 2: Type in text manually, following HTML constraints.
Step 3: Party! Fixed a small error.
Toilet Oni
The loot scale was a fiasco and everyone knows it.
dragonslayerfight112
lol nice, if only if only.....
Miral
i dont want them to completely get rid of loot scaling. I want it to make people in parties get MORE loot and make henchmen not take loot as much.
In a full party of 8, you should see the loot drops that you used to see for solo farmers, split amongst 8 people. in solo farming, you should see 1/8 the drops of a full party. basically, loot dropping on a per-person basis instead of scaling would be best I guess. This way whether you solo or group, you get the same amount of loot. everyone wins except gold sellers.
You have to admit, a solo person getting MORE loot than a whole combined group, with an actually easier experience thanks to certain gimmick skills, was way too much.
In a full party of 8, you should see the loot drops that you used to see for solo farmers, split amongst 8 people. in solo farming, you should see 1/8 the drops of a full party. basically, loot dropping on a per-person basis instead of scaling would be best I guess. This way whether you solo or group, you get the same amount of loot. everyone wins except gold sellers.
You have to admit, a solo person getting MORE loot than a whole combined group, with an actually easier experience thanks to certain gimmick skills, was way too much.
-.-
Quote:
Originally Posted by Spazzer
Originally Posted by Zinger314
Lame Photoshop.
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in Notepad.
Step 2: Type in text manually, following HTML constraints.
Step 3: ???
Step 4: PROFIT! Fixed a small error. Fix'd, you forgot some steps.
How To Make Convincing HTML Mockeries On The Internet:
Step 1: Open Webpage in Notepad.
Step 2: Type in text manually, following HTML constraints.
Step 3: ???
Step 4: PROFIT! Fixed a small error. Fix'd, you forgot some steps.
MoreaChanduen
Quote:
Originally Posted by Miral
i dont want them to completely get rid of loot scaling. I want it to make people in parties get MORE loot and make henchmen not take loot as much.
In a full party of 8, you should see the loot drops that you used to see for solo farmers, split amongst 8 people. in solo farming, you should see 1/8 the drops of a full party. basically, loot dropping on a per-person basis instead of scaling would be best I guess. This way whether you solo or group, you get the same amount of loot. everyone wins except gold sellers.
You have to admit, a solo person getting MORE loot than a whole combined group, with an actually easier experience thanks to certain gimmick skills, was way too much. I don't think so at all. I think it meant a lot to the economy and the game as a whole that not only are the people that are willing to put time into farming rewarded beyond the 'casual gamers', but also that farming was never particularly impossible, so there wasn't really very much grind to farming. Now that loot scaling is in to effect, they've actually ADDED grind for me, because I have to farm TONS more to make ANY money, and generally the money I make doesn't add up to much at all, after my daily expenditures.
In a full party of 8, you should see the loot drops that you used to see for solo farmers, split amongst 8 people. in solo farming, you should see 1/8 the drops of a full party. basically, loot dropping on a per-person basis instead of scaling would be best I guess. This way whether you solo or group, you get the same amount of loot. everyone wins except gold sellers.
You have to admit, a solo person getting MORE loot than a whole combined group, with an actually easier experience thanks to certain gimmick skills, was way too much. I don't think so at all. I think it meant a lot to the economy and the game as a whole that not only are the people that are willing to put time into farming rewarded beyond the 'casual gamers', but also that farming was never particularly impossible, so there wasn't really very much grind to farming. Now that loot scaling is in to effect, they've actually ADDED grind for me, because I have to farm TONS more to make ANY money, and generally the money I make doesn't add up to much at all, after my daily expenditures.
RTSFirebat
Funny as this is... this isn't really a "screenshot" and is just pointless +1 post count spam. Closing.