Guildwars 2 widescreen?

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

With the advent of widescreen tft's one wonders if theres going to be a widescreen option for GW2.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

well seeing that there is a widescreen resolution setting for GW1, I don't see why not. ......um you do know about that setting, right?

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Yups Etta is quite correct, there already is a Widescreen setting for Gw (i should know, i use it)

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

LOL After all this time i never knew, just shows how i look oO

Thats for the heads up

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quick question (sounds noobie after all the vista advice I've given out recently, but...) I'm getting my first Widescreen 19" tft tomorrow (if it arrives, if not I'm gonna kick off to the business I bought it from...)

So anyway, how do you set up a widescreen?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

no biggie, nothing wrong with asking about what you don't know.
The widescreen setting is 1400x9...920 or 940 i forgot :P anyway it's on the buttom list of the resolution setting. Go in to the graphic setting and you'll see it, it will turn up when you connect the new monitor. Any graphic card from gfx5900 upward will be ok.

You can use that setting for window desktop as well, the "stretch to fit" option from the monitor is rubbish, turn it off. Just be sure to get a new wallpaper that fit the widescreen.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Like a normal PC I guess...GW will detect your native resolutions I reckon.

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

I've been running Guild Wars at 1650x1050 on a 20.1 inch widescreen lately, and it really does look absolutely gorgeous, giving an almost 3D quality to the game.

Guild Wars genuinely suports widescreen and expands the visible area to show more of the environment (rather than just stretching the displayed area to fit the screen).

It's great to have your Party and hero windows and your radar at the side of the screen and still have a huge visible game play area.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I even actually have 2 monitor's, 1 15" for msn&console views etc, and 1 17" for mainstream programs. I can stretch GW to fit both, even thought they have different native resolution.

Star Naiad

Academy Page

Join Date: Nov 2006

not only it should have widescreen it should also have DirectX10 and Games for Windows logo on!

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

I do not think that they will be based on directX10. Windows maybe unless they release the long awaited Mac platform.

Most of the new games come with widescreen and widescreen is replacing square screen. So, of course gw2 will be able to widescreen.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by ichigo_panty
I do not think that they will be based on directX10. Windows maybe unless they release the long awaited Mac platform.

Most of the new games come with widescreen and widescreen is replacing square screen. So, of course gw2 will be able to widescreen.
It has already been stated that GW2 will be DX10, but like crysis and similar, it will scale back to DX9 compatability for those less fortunate

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Yeah according to Miss Grey, GW2 will support both DX9 & 10. But then again by the time it comes out, everyone will be using dx10 card anyway. Well maybe most not all, it still 2 years away.

BTW samurai, how's your monitor?

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

Thank for correcting me. I always had that impression that DX10 games will not come out till next year.

Yea, how is your monitor? SS your desktop and let us see.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Not arrived yet.... I was so bored waiting for it, i actually went and did 4 hours of mining in EvE whilst i did something else...

Oh, and this is the monitor I'm getting: http://www.mirai.eu/Uk/ProductDetail...d=52&cat_id=39

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

GW-1 looks great on 24 inch 1920x1200

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by vaxmor
GW-1 looks great on 24 inch 1920x1200
Couldn't agree more. *insert silly grin*

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Quote:
Originally Posted by vaxmor
GW-1 looks great on 24 inch 1920x1200
Looks even better at 2560x1600 on a Samsung 30".

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

30" is overkilled.

Using a projector to play on a wall while lying on the bed is fun too.

Eragon Dragonslayer

Eragon Dragonslayer

Jungle Guide

Join Date: Dec 2005

Right Behind You

The Raven Evolution [wvw]

A/

I love connecting my laptop to my 65' hd tv and playing guildwars there 1920 x 1080 FTW!

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

How was it? Do you have a hard time navigating your cursor?

Gotta try it on those 100++" hdtv if possible.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

well, as its arrived this morning and I just connected it and went through all my settings etc (the one I got has a nice lil feature of becoming a 15" normal screen if not using Widescreen), its definately a different experience (and much easier on the eyes than the CRT that was a few inches from my face)

of course, going from 1280x1024 to 1440x900 is actually a slight drop in the screen size, so had to redo my guild wars GUI completely, but seems nice enough and the 2ms refresh rate I'm guessing is pretty sweet too

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

yep when my girlfriend switch her old monitor to one of those new HD tft mumbo jumbo, widescreen. I couldn't belive how much nicer everything look on her monitor. I'm still using my dual sony trinitron 21" for photoshop, Illustrator etc, they work better with two screens.

Sjekster

Sjekster

Academy Page

Join Date: May 2005

The Netherlands

Disgruntled Clan Members

Mo/Me

Quote:
Originally Posted by Hengis Stone
I've been running Guild Wars at 1650x1050 on a 20.1 inch widescreen lately, and it really does look absolutely gorgeous, giving an almost 3D quality to the game.

Guild Wars genuinely suports widescreen and expands the visible area to show more of the environment (rather than just stretching the displayed area to fit the screen).

It's great to have your Party and hero windows and your radar at the side of the screen and still have a huge visible game play area.
That's not entirely correct. GW in widescreen offers LESS visible area than a normal monitor. While the image is slightly wider in range, some image top and bottom of the screen gets cut off. So you see slightly more at the left and right, but slightly less at the top and bottom. You do have more room for the interface however, so that's a big plus.

See http://www.widescreengamingforum.com...hots/gwars.php for an example.

Farrell-Zander

Farrell-Zander

Krytan Explorer

Join Date: Aug 2005

Switzerland

I am playing on my 17" alienware laptop with 1920x1200 Had to swtich the interface to large, because I couldn't read the chat anymore.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Guild Wars looks great on a 150" 10500 x 6070

/end epeen contest

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Quote:
Originally Posted by Thomas.knbk
Guild Wars looks great on a 150" 10500 x 6070

/end epeen contest
The other day whilst I was just messing about with my local IMAX...........................

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

OMG lol.. Just mention a piece of hardware and its a competition..

24" is nice.. But now i look at the 30" and think.. GW would look great on that monitor..

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

Quote:
Originally Posted by Sjekster
That's not entirely correct. GW in widescreen offers LESS visible area than a normal monitor. While the image is slightly wider in range, some image top and bottom of the screen gets cut off. So you see slightly more at the left and right, but slightly less at the top and bottom. You do have more room for the interface however, so that's a big plus.

See http://www.widescreengamingforum.com...hots/gwars.php for an example.
I'm going to disagree with you there:

It all depends on the monitor's maximum resolution.

Guild Wars will fill the available resolution with the game environment.

On a 17 inch standard monitor this would usually be 1280x1024

On a 19 inch wide screen this would usually be 1400x900 (In this example you would lose some from the top and bottom and gain at the sides - This is the example image shown in your link)

On a 20 inch widescreen this would usually be 1650x1050 (In this example you gain visible game environment in both width and height)

On a greater than 20 inch widescreen you will gain even more visible game area in both width and height up to the monitor's maximum displayable resolution.

This is why I decided to spend a little more on a 20.1 inch widescreen rather than a 19 inch one, as I did not want to lose any of the visible height in the game.

Hope this has clarified it for you.

TheWarder

Pre-Searing Cadet

Join Date: Mar 2005

Quote:
Originally Posted by Hengis Stone
I'm going to disagree with you there:

It all depends on the monitor's maximum resolution.

Guild Wars will fill the available resolution with the game environment.

On a 17 inch standard monitor this would usually be 1280x1024

On a 19 inch wide screen this would usually be 1400x900 (In this example you would lose some from the top and bottom and gain at the sides - This is the example image shown in your link)

On a 20 inch widescreen this would usually be 1650x1050 (In this example you gain visible game environment in both width and height)

On a greater than 20 inch widescreen you will gain even more visible game area in both width and height up to the monitor's maximum displayable resolution.

This is why I decided to spend a little more on a 20.1 inch widescreen rather than a 19 inch one, as I did not want to lose any of the visible height in the game.

Hope this has clarified it for you.
Hengis, maximum resolution can't overcome a game engine flaw. Because you would assume that since a game has a widescreen mode, you should certainly be able to view the game in true, widescreen fashion with a larger widescreen monitor, with even more viewable gaming space . The point Sjekster was trying to help you understand was no matter how high a monitor's maximum resolution is . . . you lose vertical height in widescreen mode due to the Guild Wars game engine. The engine only supports a hybrid native widescreen mode. The loss of some of that precious vertical screen real estate is a flaw. I was frustrated by this when I purchased my Dell 2407WFP (this monitor rocks!). I noticed many times when zooming out that I still could not see what I knew I normally should be able to. This was due to the missing vertical portion of the image. This particular behaviour was mentioned and discussed last year on another forum. Unfortunately, not many games support full widescreen modes and resolutions without flaws. With DirectX 10, hopefully the tide will turn and more game engines will support widescreen gaming without annoying vertical minus flaws.