First, I will be upfront. I am mostly a PvE player. I haven't set foot in pvp arenas for over a year; although I used to play HA in the past. I am just not a competitive person.
That said, I have been watching the series of overpowered build that have been flooding HA. One common aspect to them is the fact the teams are stacked with mostly one class. Having 8 characters of the same class does have a tendency to break the system. Therefore, I propose a cap on the amount of the same class allowed in the party at once. From my observations 3 of each class should be enough to still allow build flexibility.
This would help remove gimmick builds such as the all paragon teams and ritualist teams without touching the skills and possibly allowing new exploits of such single class teams.
This idea will not completely eliminate overpowered builds, but it would help curb them. The idea is similar to how card games do not allow any more than 3 or 4 of the same card in a deck.
Now on the PvE side of things, such a change would not really hurt cookie cutter teams. B/P groups for instance, can take bp sins and rits to round out the party. DOA groups will not be effected because they usually have no more than 3 of the same class in the group. If anything, such a change would allow more class diversity in PvE groups. I am uncertain as to whether this should extend to heroes or not.
Granted, many would resent being forced into a more rigid team structure. However, 10 classes with 3 of each single class allowed in a group should provide ample flexibility. Such a change would help curb overpowered builds by removing single class focus teams. Although, it is by no means the magic bullet of balance. Overpowered builds will always be around as long as people remain creative and experimental.
C
