"Uber" damage sin
Ares Ainia
Yeh, flame the name of the thread if you want, i'm not fussed :P
A/N
PvP (ab etc)
Crit hits - 12 (1+2) }
dagger - 12 (+1) } You can put more in Dagger if you want, i just prefer the energy, allowing me to finish the combo
Rest in Curses
Daggers : your choice (I use Sundering, or Zealous if more points are in Dagger)
Build
Weaken Armour
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Palm Strike [E]
Nine Tail Strike
Death's Charge
Rez sig/Healing skill
This build is just for fun, I never use it for any serious gaming. Cast Weaken armour, Death's Charge in, go down the list. I put Twisting Fangs before the other two for Deep Wound and Bleeding, making them easier to finish. Most of the time this works for me, and kills them in one combo, with some tanks or bonders it may take a while longer, if this is the case, just keep weaken armour on and continue to pressure them untill they don't have enough energy to keep casting.
For the last skill, seeing as it is AB (usually for me) you can swap out the REz Sig for something like Insidious Parasite might work against warriors etc if they go down fighting
Flaming is welcome, just thought some people might be interested =D
Ares
A/N
PvP (ab etc)
Crit hits - 12 (1+2) }
dagger - 12 (+1) } You can put more in Dagger if you want, i just prefer the energy, allowing me to finish the combo
Rest in Curses
Daggers : your choice (I use Sundering, or Zealous if more points are in Dagger)
Build
Weaken Armour
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Palm Strike [E]
Nine Tail Strike
Death's Charge
Rez sig/Healing skill
This build is just for fun, I never use it for any serious gaming. Cast Weaken armour, Death's Charge in, go down the list. I put Twisting Fangs before the other two for Deep Wound and Bleeding, making them easier to finish. Most of the time this works for me, and kills them in one combo, with some tanks or bonders it may take a while longer, if this is the case, just keep weaken armour on and continue to pressure them untill they don't have enough energy to keep casting.
For the last skill, seeing as it is AB (usually for me) you can swap out the REz Sig for something like Insidious Parasite might work against warriors etc if they go down fighting
Flaming is welcome, just thought some people might be interested =D
Ares
Willow O Whisper
no self heal O_o?.....
but i guess its ok if ur doing it for fun.
but i guess its ok if ur doing it for fun.
Coloneh
ick, this is just bad. I dont see anything this build does well. if its just for fun with henchies thats fine, but you dont need to post it here, its not helping anyone.
ArKaiN
Shattering Assault will get you WAY more damage out of that weaken armor.
Kiba of hidden leaf
Quote:
Originally Posted by Coloneh
ick, this is just bad. I dont see anything this build does well. if its just for fun with henchies thats fine, but you dont need to post it here, its not helping anyone.
Neither was your post.
Div
Weaken armor is a pretty bad spell for sins, since most of your damage comes from skills anyways. Rather make your attack chain even longer and more pointless or add a self-defense/heal skill...
As it is now though, seems pretty unsalvagable.
As it is now though, seems pretty unsalvagable.
candyman_sb
Weaken armor is crap. U do know that a lot of ur dmg is ignoring armor? so weaken armor, sundering and other armor reducing skills aren't good for sins.
It looks like u want to shadow step, criple ur enemy and use a high dmg combo so why don't u use something like:
shadow prison
black lotus
twisting
black spider
blades of steel
flurry / healing skill
expose def / siphonspeed
rez/dash
It looks like u want to shadow step, criple ur enemy and use a high dmg combo so why don't u use something like:
shadow prison
black lotus
twisting
black spider
blades of steel
flurry / healing skill
expose def / siphonspeed
rez/dash
Toilet Oni
[skill]Shadowy Burden[/skill] hope this helps
Edit: take out [skill]palm strike[/skill] for [skill]Moebius Strike[/skill], and take out [skill]Nine Tail Strike[/skill] for [skill]Death Blossom[/skill] / [skill]Critical Strike[/skill]
Edit: take out [skill]palm strike[/skill] for [skill]Moebius Strike[/skill], and take out [skill]Nine Tail Strike[/skill] for [skill]Death Blossom[/skill] / [skill]Critical Strike[/skill]
segnisletum
As said, weaken armor kind of pointless as a bulk of a sins damage is armor ignoring. You will also deal more damage with vamp daggers than with sundering.
Don't know if I would go so far as to say "uber" when it comes to this build.
Don't know if I would go so far as to say "uber" when it comes to this build.
phool
Weaken armour is only interesting with shattering assault. Palm strike isn't interesting at all. I'd say it's a dead end concept but I can't see anything tying the build together it's a pretty jumbled collection of random skills. Sundering is also only worthwhile with shattering assault.
Ares Ainia
i don't like Shadowy Burden because of how long it lasts, tbh i feel more comfortable with a longer duration. Also, you have to invest in another Attribute for a decent duration. I also never knew that the majority of 'Sin damage is armour ignoring, now i'll take that for granted =D
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =)
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =)
Toilet Oni
Quote:
Originally Posted by Ares Ainia
I also never knew that the majority of 'Sin damage is armour ignoring, now i'll take that for granted =D
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =) btw Death blossom synergises well with your weaken armor
Also, i only have access to Factions and Proph, which explains the lack of shattering assault.
Ty for those who helped =) btw Death blossom synergises well with your weaken armor
candyman_sb
Quote:
Originally Posted by Toilet Oni
btw Death blossom synergises well with your weaken armor
Why would it synergise if it does the same type of dmg just like any other dual attack?
phool
critical strike is the closest you'll come to synergy with burden/weaken without access to shattering assault as it'll maximise your armour-affected damage, db has no synergy whatsoever. But really, just drop weaken armour. 3 second cast time? it's just a crap skill, perhaps usable in TA on a me/n at a push but basically worthless.
The build going around in GvG atm which doesn't really need NF is
aura of displacement
golden phoenix strike
horns of the ox
falling spider
twisted fangs
shock
feigned neutrality -> sub for whatever
not sure
And of course moebius+death blossom's perfectly viable without NF too, in fact often runs exclusively factions skills. There's really no need to run junk like weaken armour, jungle strike and palm strike.
The build going around in GvG atm which doesn't really need NF is
aura of displacement
golden phoenix strike
horns of the ox
falling spider
twisted fangs
shock
feigned neutrality -> sub for whatever
not sure
And of course moebius+death blossom's perfectly viable without NF too, in fact often runs exclusively factions skills. There's really no need to run junk like weaken armour, jungle strike and palm strike.
Toilet Oni
Quote:
Originally Posted by candyman_sb
Why would it synergise if it does the same type of dmg just like any other dual attack?
sorry, i miss read the skill description, i didnt see that the dmg was armor ignoring