Fix AB.
Im Using The Force
We're all aware that when the Maps change to a map that Favors one side more than the other...a large percentage of players will get a guest invite to the opposing side and fight for that side. When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon. We've all seen the Hall of Heroes get dozens of updates to maps. Are there ever going to be any updates to AB maps? Are there any contingencies to remedy the massive influx of people from one side to the other when that map has an Advantage? Will House Zu Heltzer or Cavalon ever fall?
Diddy bow
Well its to stop one side from getting pwned like soul reaping. Say one side was winning every time. People from the other side would guest over to the winning side :/.
Oh and why would someone want to guest over to the other side and earn the other type of faction anyway, or am i missing somthing. I dont ab much.
EDIT:My spelling sucks like power shot at 5 marks with a req 13 bow.
Oh and why would someone want to guest over to the other side and earn the other type of faction anyway, or am i missing somthing. I dont ab much.
EDIT:My spelling sucks like power shot at 5 marks with a req 13 bow.
BustroQuick
The problem here is there's no reason for people to stay loyal to their faction.
Ravious
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.
For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea.
Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side.
For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea.
Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side.
Series
Quote:
Originally Posted by Ravious
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.
For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea. Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side. |
Also people, take into account that when everyone rushes to the advantaged side, the good players are probably diluted while the people willing to fight against the odds probably have a decent amount of skill.
Neo Nugget
Quote:
Originally Posted by Ravious
Maybe a good idea would be that if you are in the enemy's territory you get a bigger amount of faction if you win.
For instance, if you are Kurzick, and you are playing in the Near Luxon map you get 120% Faction for winning, but if you are in Deep Luxon map you get 150% for winning. I think that's a pretty good incentive...maybe not exact numbers but the right idea. Or add drops. If you are Kurzick and win the Deep Luxon a chest spawns with some cool loot ala HA. That loot should only be available when you win in the opposing Deep side. |
Aphraelyn
Personally I've always only ABed when my faction is on the disadvantaged side...usually you don't have the random players who kamikaze and don't follow the group cuz they think it's a waste while its in enemy territory =D
And of course the wait time is a lot shorter too =P
Maybe it's just me, but usually when its in enemy territory, I find the level of play of your side increases quite a fair bit.
And of course the wait time is a lot shorter too =P
Maybe it's just me, but usually when its in enemy territory, I find the level of play of your side increases quite a fair bit.
4ssassin
/signed forever
Heck, even if Anet just froze the map on saltspray beach (the balanced map), and increased the number of AB games going on at once, I would be happy.
Back in the day, AB could be used to make money too. What I want is this:
1. Find a way to balance the map, whether its increasing faction gained for battling in enemy turf, simply making the maps more even, or making it so that the map has massive tendancies to stay on Saltspray Beach.
2. Make it so that you progress on the Kurzick/Luxon title track no matter where you spend your faction, not forcing you to chose to donate it to your guild for the title, or trade it for amber/scrolls for money.
3. Find a way to restore the "money making aspect of AB. Ideas include getting a chest ala HA for fufilling certain conditions,(Maybe winning X number of games in the enemies base?), inflating amber/jade prices artifically, maybe just giving (very modest) amounts of gold for winning, increasing the amount based on the map?
4. Give an OPTION of chosing what teams you will go into AB with. So, you have the choice of just making one team and having 2 other teams randomly assigned to you, or making a team and "linking" in some way, shape, or form, with another team and having 1 other team randomly join, or in fact linking a total of 3 teams together and going into AB together. That way you are not REQUIRED to know/get 12 people together to AB, but you can do it, and thus have a tactical advantage. Of course, it might be better to simply separate these two and just make a new arena of 12v12 team battles.
EDIT: Making it so we can unlock rare skins for PvP like the tournment people get to would be awesome as well.
Of course, since we all know that Anet has all but abandoned and forgotten about all aspects of Factions PvP, what with the unbalancedness and wait times of AB, the wait times and leechers of Fort Aspenwood, and the utter deadness of Jade Quarry, sadly; the chance of Anet doing anything along these lines is probably almost non-existent, since (making a guess here) most/all of them are probably finishing GWEN and/or working on GW 2.
Heck, even if Anet just froze the map on saltspray beach (the balanced map), and increased the number of AB games going on at once, I would be happy.
Back in the day, AB could be used to make money too. What I want is this:
1. Find a way to balance the map, whether its increasing faction gained for battling in enemy turf, simply making the maps more even, or making it so that the map has massive tendancies to stay on Saltspray Beach.
2. Make it so that you progress on the Kurzick/Luxon title track no matter where you spend your faction, not forcing you to chose to donate it to your guild for the title, or trade it for amber/scrolls for money.
3. Find a way to restore the "money making aspect of AB. Ideas include getting a chest ala HA for fufilling certain conditions,(Maybe winning X number of games in the enemies base?), inflating amber/jade prices artifically, maybe just giving (very modest) amounts of gold for winning, increasing the amount based on the map?
4. Give an OPTION of chosing what teams you will go into AB with. So, you have the choice of just making one team and having 2 other teams randomly assigned to you, or making a team and "linking" in some way, shape, or form, with another team and having 1 other team randomly join, or in fact linking a total of 3 teams together and going into AB together. That way you are not REQUIRED to know/get 12 people together to AB, but you can do it, and thus have a tactical advantage. Of course, it might be better to simply separate these two and just make a new arena of 12v12 team battles.
EDIT: Making it so we can unlock rare skins for PvP like the tournment people get to would be awesome as well.
Of course, since we all know that Anet has all but abandoned and forgotten about all aspects of Factions PvP, what with the unbalancedness and wait times of AB, the wait times and leechers of Fort Aspenwood, and the utter deadness of Jade Quarry, sadly; the chance of Anet doing anything along these lines is probably almost non-existent, since (making a guess here) most/all of them are probably finishing GWEN and/or working on GW 2.
FoxBat
I don't think the faction loyalty is the primary issue (although it contributes). Simply put if people see they are on a very disadvantageous map, many of them will find something easier to do instead, or will try a few and quickly become frustrated and leave. Likewise when people see an advantageous map, they are going to stay there longer with their winning streak and rack in the faction. There's no way to change this other than possibly making the advantages on the final maps less extreme.
klrk
i enjoy ab cause i enjoy killing lots of people
and most of us wont really stay loyal to the factions
and most of us wont really stay loyal to the factions
KamikazeChicken
I just want them to revert it back to how AB was in the Faction's preview.
Alleji
Quote:
Originally Posted by Im Using The Force
We're all aware that when the Maps change to a map that Favors one side more than the other...a large percentage of players will get a guest invite to the opposing side and fight for that side. When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon. We've all seen the Hall of Heroes get dozens of updates to maps. Are there ever going to be any updates to AB maps? Are there any contingencies to remedy the massive influx of people from one side to the other when that map has an Advantage? Will House Zu Heltzer or Cavalon ever fall?
|
2. I don't think that's possible at all.
Aera Lure
I love AB. If they actually made it so the wait times werent so bad, I'd go back and play more again. Granted, this is in large part due to the disadvantaged side simply not having enough players compared to the other side. Scaling faction would help a little bit, and this is a great idea, although honestly, I have waited a long time sometimes even on the disadvantaged side, so something always seemed screwy with the server count and wait times for AB.
Also, I agree with Aphraelyn: its when I'm on the disadvantaged side that I tend to enjoy it more.
Also, I agree with Aphraelyn: its when I'm on the disadvantaged side that I tend to enjoy it more.
Ravious
Quote:
Originally Posted by Alleji
2. I don't think that's possible at all. |
MSecorsky
I always love it when I'm on the "disadvantaged" side. You can get at least two or three matches in while the others wait for one, and often you'll get more faction total per unit time. The disadvantages aren't so great if your team actually knows how to capture shrines.
Esprit
Quote:
Originally Posted by Im Using The Force
When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon
|
I would like to see a side fall, to see what happens... but I won't expect this happen.
Alliance Battles have their issues, but so do any of the other PvP arenas.
Be less dramatic please.
gene terrodon
AB is not broken.
No need to fix it.
No need to fix it.
BlueNovember
Quote:
Originally Posted by gene terrodon
AB is not broken.
No need to fix it. |
It's certainly true that a shifting map attracts players looking for some easy faction. I'm also guilty of only playing on Grenz Frontier/Saltspray, unless we have a win streak and just carry on playing.
/signed
lacasner
Change objectives, but keep maps. Capping all the time gets real boring..
gene terrodon
Quote:
Originally Posted by BlueNovember
Regardless of it being broken or not, the bonus for winning on a map which disadvantages you is a good idea for an addition.
It's certainly true that a shifting map attracts players looking for some easy faction. I'm also guilty of only playing on Grenz Frontier/Saltspray, unless we have a win streak and just carry on playing. /signed |
AB IS NOT BROKEN.
NO NEED TO FIX IT.
What is broken is the attitude of the GW community.
The give me more, give me now or you suck attitudes need fixing.
Admitting, that you yourself abuse easy faction renders any argument you have a moot point and puts you in the "give me more, give me now or you suck" group of players.
What you are suggesting will not change the way people behave in the game.
Instead of everyone rushing to the advantageous side of the map for easy faction, they will rush to the side that is at the disadvantage to reap the bonus faction and that solves nothing.
Know what you are asking for before you ask for it.
4ssassin
Gene, its not even debatable that AB has issues. compare these wait times to other wait times...yeah.
And acutally, a good amount of people will still play on the "easy" side if they keep losing on the "hard" side.
Futhermore, if you dont like AB/dont think its broken, thats fine. Simply /notsign and go troll somewhere else.
And acutally, a good amount of people will still play on the "easy" side if they keep losing on the "hard" side.
Futhermore, if you dont like AB/dont think its broken, thats fine. Simply /notsign and go troll somewhere else.
4ssassin
Gene, its not even debatable that AB has issues. compare these wait times to other wait times...yeah.
And acutally, a good amount of people will still play on the "easy" side if they keep losing on the "hard" side.
Futhermore, if you dont like AB/dont think its broken, thats fine. Simply /notsign and go troll somewhere else.
And acutally, a good amount of people will still play on the "easy" side if they keep losing on the "hard" side.
Futhermore, if you dont like AB/dont think its broken, thats fine. Simply /notsign and go troll somewhere else.
cebalrai
AB is "lacking", not broken.
I guest over to the advantaged side all the time. Playing with a handicap isn't fun most of the time, due to the fact that the average AB player is mostly clueless and teams usually aren't good enough to overcome the disadvantage. Why should I waste my time playing on a map that I'm probably going to lose? Why should I waste my time making a little faction when I could be doing the same thing and be making a lot of faction?
There needs to be some incentive to play on a disadvantaged map. Playing with the extreme handicap is especially unfun. You win 10% of the time and most games your team isn't even competitive. Poor game design.
I guest over to the advantaged side all the time. Playing with a handicap isn't fun most of the time, due to the fact that the average AB player is mostly clueless and teams usually aren't good enough to overcome the disadvantage. Why should I waste my time playing on a map that I'm probably going to lose? Why should I waste my time making a little faction when I could be doing the same thing and be making a lot of faction?
There needs to be some incentive to play on a disadvantaged map. Playing with the extreme handicap is especially unfun. You win 10% of the time and most games your team isn't even competitive. Poor game design.
cebalrai
Quote:
Originally Posted by gene terrodon
Again...
What you are suggesting will not change the way people behave in the game. Instead of everyone rushing to the advantageous side of the map for easy faction, they will rush to the side that is at the disadvantage to reap the bonus faction and that solves nothing. Know what you are asking for before you ask for it. |
Right now, it's just dumb to play on the extreme disadvantage maps. You lose 90% of the time, and most games are completely un-fun blowouts. Whether I'm on the advantage or disadvantage side, those 500-180 games are completely lame.
Aera Lure
Quote:
Originally Posted by gene terrodon
Again...
AB IS NOT BROKEN. NO NEED TO FIX IT. |
The idea for some faction amount tweaking was simply an incentive to help sort this out. Maybe there are other ways, but I dont think its possible to see the massive flow of people to and from the advantaged side as well as the long waits for a game and say nothing is wrong and everything is perfect.
Quote:
Originally Posted by gene terrodon
What is broken is the attitude of the GW community.
The give me more, give me now or you suck attitudes need fixing. |
Quote:
Originally Posted by gene terrodon
What you are suggesting will not change the way people behave in the game.
Instead of everyone rushing to the advantageous side of the map for easy faction, they will rush to the side that is at the disadvantage to reap the bonus faction and that solves nothing. |
Quote:
Originally Posted by gene terrodon
Know what you are asking for before you ask for it.
|
cebalrai
My impression is that ABs are Anet's forgotten child. Which is a shame, because they can be really entertaining.
rista blodorn
Well this explains a lot such as why AB can go long periods of time while one side continually rolls over the other side. So...people switch sides just to be on the winning side because playing with on a map that's more advantageous for the other side is....harder?!?!? Wow, how freaking lame is that? And I'm one of the stupid one who has tried to get people to play smarter, better, etc when my side is getting their butts kicked. No wonder that was pointless, apparently most of the "better" players have skipped over to the other side. When the going gets tough...the "tough" switch sides...lmao.
I mean winning or losing in AB isn't that big of deal, but getting in there and then earning less then 300 faction points in a match is a total waste of time. So when the tide is against my side I go do something else...but I guess what I should be doing is switching sides so that I have a better chance of winning. I could use the Balth faction but have no use for the other side's faction unless I go trade it in for a crafting material.
The really interesting thing is I have been in several guilds that were very AB focused and this was never mentioned. Wow...I guess the poster who said AB is not broken was very, very wrong.
I mean winning or losing in AB isn't that big of deal, but getting in there and then earning less then 300 faction points in a match is a total waste of time. So when the tide is against my side I go do something else...but I guess what I should be doing is switching sides so that I have a better chance of winning. I could use the Balth faction but have no use for the other side's faction unless I go trade it in for a crafting material.
The really interesting thing is I have been in several guilds that were very AB focused and this was never mentioned. Wow...I guess the poster who said AB is not broken was very, very wrong.
Series
Anet, please care about ABs again. Alliance battles own.
gene terrodon
Quote:
Originally Posted by 4ssassin
Gene, its not even debatable that AB has issues. compare these wait times to other wait times...yeah.
And acutally, a good amount of people will still play on the "easy" side if they keep losing on the "hard" side. Futhermore, if you dont like AB/dont think its broken, thats fine. Simply /notsign and go troll somewhere else. |
The issues AB has, wait time, will not be fixed by adding gimmicks and rewards and the such.
The way to "fix" AB is to add server capacity.
The problem is that there is a limit to the number of games that can be played at a given time and that is what is causing the wait time.
If AB was so "broken," then there would be no wait because no one would be playing (see Jade Quarry).
Next time come with a stronger argument instead of throwing out jabs at people.
Oh, and BTW, this is NOT the suggestion forum.
So "/notsigned" my rosey red...
Quote:
Originally Posted by Aera Lure
I know what I want at least - some way to play AB so that the wait times spent simply standing around idle are not quite so bad. Its why I at least often decide simply to do something else despite really enjoying AB.
|
The reason you wait is because there is no room on the servers to handle another AB game.
Doing something to attract more people is counter-productive (see double faction weekend), as is doing something that will chase people away.
AB is fine in it's current incarnation, people play it, that's why we wait.
More servers are what is needed and what the community should be asking for.
Capacity will lead to less waiting and more simultaneous games.
MSecorsky
Quote:
Originally Posted by gene terrodon
So what you want to ask for then is more servers to handle AB matches.
The reason you wait is because there is no room on the servers to handle another AB game. Doing something to attract more people is counter-productive (see double faction weekend), as is doing something that will chase people away. AB is fine in it's current incarnation, people play it, that's why we wait. More servers are what is needed and what the community should be asking for. Capacity will lead to less waiting and more simultaneous games. |
This happens on the imbalanced maps... never see it in Saltspray.
Aera
Quote:
Originally Posted by Im Using The Force
We're all aware that when the Maps change to a map that Favors one side more than the other...a large percentage of players will get a guest invite to the opposing side and fight for that side. When the map gets to Kaanai or Ancestral the wait can stretch to hours literally. Ive seen 8 packed Districts on the side of the advantage & less than 1 District on the side of the Disadvantaged... and this is typical...by no means uncommon. We've all seen the Hall of Heroes get dozens of updates to maps. Are there ever going to be any updates to AB maps? Are there any contingencies to remedy the massive influx of people from one side to the other when that map has an Advantage? Will House Zu Heltzer or Cavalon ever fall?
|
Im Using The Force
No Need for exaggeration You must realize that Im counting both International Districts & American Districts when I say 8 Districts & I will give you an example from several weeks though ... In Ancestral I stopped counting at 60 groups of 4 in the AD & IDs combined on the Kurzick side. Thats 240 Kurzicks players & thats when I stopped counting. It was almost 6 Districts if I recall. There were 13 people total on the Luxon side combined in AD & ID 1. As well I have waited 2 hours for a game,after a map change to Ancestral & thats when I gave up & left. Sir If youre gonna try to call me out like that You just dont know.
pingu666
randomly putting jade quarry into the ab mix might be cool, wait times, i havent found it too bad when ive played, but theres no indiction the map has changed...
50% automatic donation of faction or something, thats free (earn 10k, 5,000 donation for your guild pops up) that would be a nice one for all faction gain
maybe 1 gold for each point earned in the match and for each enemy killed...
50% automatic donation of faction or something, thats free (earn 10k, 5,000 donation for your guild pops up) that would be a nice one for all faction gain
maybe 1 gold for each point earned in the match and for each enemy killed...
HawkofStorms
This is one of the most ridiculous conspiracy theory I've ever heard on these forums (and THAT is saying something). Mostly because its completely undocumented and unfounded.
reddswitch
The wait time is a problem. I don't know if it's limited servers or opposing players. If more servers opened up it'll be great. Opposing players, maybe some incentive though I don't think it should be anything huge. The incentive could be something really minor like the challenges, gold along with the current faction points reward. Gold could be 1 or 2 gold per point won.
Player flip flopping is a problem. Switching sides based on maps causes more problems. Total unloyalty doesn't mean anything to players doing it? There're people hopping over to your territory admitting they're on the opposing side and screwing things up intentionally. To the many people admitting to only playing or switching over to the more 'favorable' maps, does that not sound like a problem? Players are a problem on this part.
Maps are not a problem. The only 'favorable' maps are Kaanai Canyon and Ancestral Lands and I've seen the 'unfavored' win due to competence and due to those flip flopping players who like to ruin things. Anyone can win in the others. Inability to compete in Etnarn or Grenz means it's time to go back to the training yards.
The only thing anet could possibly fix would be the 1st part. The rest is on player side. Unless people want a complete change.
Player flip flopping is a problem. Switching sides based on maps causes more problems. Total unloyalty doesn't mean anything to players doing it? There're people hopping over to your territory admitting they're on the opposing side and screwing things up intentionally. To the many people admitting to only playing or switching over to the more 'favorable' maps, does that not sound like a problem? Players are a problem on this part.
Maps are not a problem. The only 'favorable' maps are Kaanai Canyon and Ancestral Lands and I've seen the 'unfavored' win due to competence and due to those flip flopping players who like to ruin things. Anyone can win in the others. Inability to compete in Etnarn or Grenz means it's time to go back to the training yards.
The only thing anet could possibly fix would be the 1st part. The rest is on player side. Unless people want a complete change.
fenix
AB isn't broken...it's just SUPER unpopular. And that is caused by the fact that it's a poor form of PvP, and is just a heap of dumb players grouping up and killing everything. It isn't fun when in AB's, you opponents mob, and your team-mates try to mob against them.
4ssassin
There are plenty of other threads for all you haters to go post how much AB sucks, and is for noobs, and isnt broken. Lets not have this become a flame thread kiddies. If you dont want a change, /notsign and state your reasons and leave. If you do, then /sign and state your reasons and do your best to keep this place flame free.
Flaming= mods shut down threads. And since it seems to me that most mods already dont like AB (ive had several AB threads shut down by mods for no reason other than "AB sucks and no one cares"), thats the last thing we need. Lets all try and be mature about this. If we act mature, maybe Anet will actually take heed.
Flaming= mods shut down threads. And since it seems to me that most mods already dont like AB (ive had several AB threads shut down by mods for no reason other than "AB sucks and no one cares"), thats the last thing we need. Lets all try and be mature about this. If we act mature, maybe Anet will actually take heed.
kazjun
Haven't really played much AB since factions first came out. Just because of the wait times. Maybe it's because I only played kurzick (eyes traitors running to join the luxons if they're winning) but the wait times were roughly 20-30 mins. Maybe you think this is short, but I considered this to be too long to wait for a match. Still drop by now and then, but the wait hasn't really improved. Most of my guild think the same and won't take the wait cause it ruins the fun, and as a source of FF, in that time you can score about the same trapping house battles. So most don't really see much reason to AB.
Which is a pity, cause its fun. I like it mainly cause with the larger team sizes and NPCs, its the closest feeling to a battle rather than just a skirmish like normal pvp. If they made it even larger scale, like vizunah square (without the lame protecting togo/mhenlo bit) or consulate docks/dzagonur bastion, where you can have larger size teams and mobs of NPCs then it'd be even better. Would have been cool if they made eternal grove or gyala hatchery pvp (same as now, but including opposing faction human teams). But that's just me.
Don't really care about rewards, it's the wait times that are the issue for me.
Which is a pity, cause its fun. I like it mainly cause with the larger team sizes and NPCs, its the closest feeling to a battle rather than just a skirmish like normal pvp. If they made it even larger scale, like vizunah square (without the lame protecting togo/mhenlo bit) or consulate docks/dzagonur bastion, where you can have larger size teams and mobs of NPCs then it'd be even better. Would have been cool if they made eternal grove or gyala hatchery pvp (same as now, but including opposing faction human teams). But that's just me.
Don't really care about rewards, it's the wait times that are the issue for me.
Cacheelma
Quote:
Originally Posted by fenix
It isn't fun when in AB's, you opponents mob, and your team-mates try to mob against them.
|
fenix
No way, the fun part is being able to play a proper match, where it's teams of 4 against each other. I remember playing that Luxon last map (the one where the Luxons were pushed back as far as possible) the first time ANYONE ever had, it was amazing. The map was bugged, but it was fun as, because teams were spread out and not mobbing.