Dye Extractor
Asraiel Deathraiser
The dye extractor is basically a new item that works similar to salvage kits, but it gives you dye instead of materials. You'd use it on armor that was already dyed and you would recieve a vial of dye based on what color that the armor was dyed.
If the armor was only green you'd just green dye back.
If the armor was green+blue, you'd have a 50/50 chance of either.
If the armor was green+green+blue, you'd have a 66% chance of green.
Any commments?
If the armor was only green you'd just green dye back.
If the armor was green+blue, you'd have a 50/50 chance of either.
If the armor was green+green+blue, you'd have a 66% chance of green.
Any commments?
October Jade
No.
Dye is a pure gold sink; it grants you absolutely zero benefit in terms of gameplay. If you don't want to fork over the cash to dye and re-dye your armor, then just leave it alone.
Dye is a pure gold sink; it grants you absolutely zero benefit in terms of gameplay. If you don't want to fork over the cash to dye and re-dye your armor, then just leave it alone.
bilateralrope
Maybe something that can tell you what combination of dyes was used on the armor in case you forgot (or acquired it from someone else).
But never something to recover the dye. If you want to save your gold, just stick with the gray.
But never something to recover the dye. If you want to save your gold, just stick with the gray.
Willow O Whisper
i like the idea but removing the dye will have to destroy the armor.
Replicant
/notsigned
good idea and all, but unless it has the chance to destroy the armor piece then there would be no need to buy additional dyes.
good idea and all, but unless it has the chance to destroy the armor piece then there would be no need to buy additional dyes.
pamelf
I'm very 50/50 on this one. Although I'd love to have this as an addition, I see why it never would be, and for me getting dye is half the fun. It would make dyes like black and white far less rare if you can simply re-salvage them, and so make it less exciting if you have one drop.
I'm going to go with tentatively /notsigned.
I agree with bilateralrope though. I'd like to have it written on my armour somewhere what dye combination I've used, because I always forget.
I'm going to go with tentatively /notsigned.
I agree with bilateralrope though. I'd like to have it written on my armour somewhere what dye combination I've used, because I always forget.
Mister O
Quote:
Originally Posted by Asraiel Deathraiser
The dye extractor is basically a new item that works similar to salvage kits, but it gives you dye instead of materials. You'd use it on armor that was already dyed and you would recieve a vial of dye based on what color that the armor was dyed.
If the armor was only green you'd just green dye back. If the armor was green+blue, you'd have a 50/50 chance of either. If the armor was green+green+blue, you'd have a 66% chance of green. Any commments? |
Gimme Money Plzkthx
/notsigned. Would kill the dye market.
Razorblade Monkey
Hmm, sure it would be nice to reclaim a black dye, but seriously, dye is a material penetrating (absorbed) substance, I really can't see how it could be extracted. Think of spilling your Coke on your clothes, then ringing it out into a glass. You never get 100% back, and it is tainted from the fibre and dirt on the clothes. So getting a perfect vial of dye back wouldn't really make sense. Anyhoo, yes it would be nice, but can't really see how it would happen logically...
mazey vorstagg
yeah, you can't do this in real life without damaging the armour not to mention getting all the grease and dirt.
/notsigned
/notsigned
MithranArkanere
XD... not possible... how would you extract dye from armor without damaging the item?
Hyper.nl
/notsigned.
Removing dye makes no sense, if it's dried it will stay on forever. Just like we are used to in rl.
Removing dye makes no sense, if it's dried it will stay on forever. Just like we are used to in rl.
Water Angel
/signed.
it would be fun.
and about killing the dye market...doubt it change something.obtain black/white dyewith the extractor, still could be as rare as drop one.
and meh...it's fun^^
it would be fun.
and about killing the dye market...doubt it change something.obtain black/white dyewith the extractor, still could be as rare as drop one.
and meh...it's fun^^
Asraiel Deathraiser
obviously it would have to have a chance at breaking the armor. Also, why does it have to make sense its a game; using a salvage kit on necro tattoo armor and getting parchment doesnt make sense but it still happens.
MagmaRed
Although I will
/notsigned
this idea, I have to say the 'you can't remove paint/dye in real life' arguement is dumb. In real life, show me who can summon a Flesh Golem, cast a Meteor Shower, or shadow step, etc. Real world physics don't getused in fantasy games/art/books 100% of the time.
/notsigned
this idea, I have to say the 'you can't remove paint/dye in real life' arguement is dumb. In real life, show me who can summon a Flesh Golem, cast a Meteor Shower, or shadow step, etc. Real world physics don't getused in fantasy games/art/books 100% of the time.
Div
/notsigned for many of the reasons listed above.
Bazompora
Quote:
Originally Posted by MagmaRed
Real world physics don't getused in fantasy games/art/books 100% of the time.
|
Approaching 0% of real world elements will make this virtual world incomprehendable.
DJJD2006
I dont think anyone was suggesting that Bazompora, your taking things out of context
william1975
ok I don't want this implemented, but i have some thoughts on what has been said
Come on people this is a fantasy game, so in real life you can't extract Dye purely or 100%
Like Magma Red said this is fantasy, the real world has little to do with it.
I'm pretty sure an elementalist could work up some kind of spell that would allow the extraction of Dye.
And Bazompora is way off the mark,
People can jump up and not fall down, maybe he hasn't heard of levitation spells,
Fire healing instead of damaging, I'm sure that many skills in this game can reverse damage and change it to healing, or negate it, Just look at the Dervish Avatar of Melandru, it negates all conditions,
How many of us rip weapons apart salvaging them get all the parts and mix them up again? I know i do it often.
The rules of a fantasy realm are based upon the authors mind, they often have all powerful Gods ruling them, that can bend reality to their every whim, when magic is an intergral part of a created world, our world has little to do with what is possible.
Come on people this is a fantasy game, so in real life you can't extract Dye purely or 100%
Like Magma Red said this is fantasy, the real world has little to do with it.
I'm pretty sure an elementalist could work up some kind of spell that would allow the extraction of Dye.
And Bazompora is way off the mark,
People can jump up and not fall down, maybe he hasn't heard of levitation spells,
Fire healing instead of damaging, I'm sure that many skills in this game can reverse damage and change it to healing, or negate it, Just look at the Dervish Avatar of Melandru, it negates all conditions,
How many of us rip weapons apart salvaging them get all the parts and mix them up again? I know i do it often.
The rules of a fantasy realm are based upon the authors mind, they often have all powerful Gods ruling them, that can bend reality to their every whim, when magic is an intergral part of a created world, our world has little to do with what is possible.
bhavv
How about adding an extra option to salvage kits to salvage the dye if applicable?
The break chance would be the same as if salvaging components. Also, maybe monsters could also drop pre-dyed weapons for salvaging, but on rare skins only.
The break chance would be the same as if salvaging components. Also, maybe monsters could also drop pre-dyed weapons for salvaging, but on rare skins only.
MagmaRed
/sigh
I did not say real world physics are not used. I said they are not used 100%. Rangers are affected by real world physics. Shoot an arrow, and have the target move - you may miss. Shoot an arrow, and target is behind a wall, you hit the wall, not the target. However, if the game was based on real world physics, 100%, then you would not have Necromancer, Elementalist, Ritualist, Mesmer, or Monk spells.
Dye could be extracted by magic, by some 'ability', or some device. I don't think it should, but hey, this is fantasy, anything COULD happen.
As long as there is a Dye Trader, there is no need to 'salvage' dye from items. Use Black dye on a piece of 1.5k armor, and upgrade to FoW armor? Now you want to dye your FoW armor black, but don't have the money to buy more black dye? Tough, go farm for 30 minutes and get the funds easily.
Dye is fine the way it is. A change like this is pointless, and may upset the economy.
I did not say real world physics are not used. I said they are not used 100%. Rangers are affected by real world physics. Shoot an arrow, and have the target move - you may miss. Shoot an arrow, and target is behind a wall, you hit the wall, not the target. However, if the game was based on real world physics, 100%, then you would not have Necromancer, Elementalist, Ritualist, Mesmer, or Monk spells.
Dye could be extracted by magic, by some 'ability', or some device. I don't think it should, but hey, this is fantasy, anything COULD happen.
As long as there is a Dye Trader, there is no need to 'salvage' dye from items. Use Black dye on a piece of 1.5k armor, and upgrade to FoW armor? Now you want to dye your FoW armor black, but don't have the money to buy more black dye? Tough, go farm for 30 minutes and get the funds easily.
Dye is fine the way it is. A change like this is pointless, and may upset the economy.
Bazompora
Some people seem to have misinterpreted my previous post in this thread;
I was pointing out that there needs to be a balance between realism and artificiality: leaning too much towards one side might upset players.
I was pointing out that there needs to be a balance between realism and artificiality: leaning too much towards one side might upset players.