new expensive air magic skill
Carmine
Fire Magic has its classic Meteor Shower.
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.)
Earth Magic has its classic Dragon Stomp.
Air Magic has...Lightning Orb? Lightning Hammer? Shock?
Thus, I suggest that Air Magic be endowed with a new skill in this class. 25E, 3s cast, 45s recharge. For 10s, nearby foes are struck for 5..20 each second, and attacking foes are knocked down.
We will call this new skill GURLSTORM.
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.)
Earth Magic has its classic Dragon Stomp.
Air Magic has...Lightning Orb? Lightning Hammer? Shock?
Thus, I suggest that Air Magic be endowed with a new skill in this class. 25E, 3s cast, 45s recharge. For 10s, nearby foes are struck for 5..20 each second, and attacking foes are knocked down.
We will call this new skill GURLSTORM.
Does-it-Matter
Why not just "Lightning Storm" or similar to that?
25e, 6 sec cast, 60 sec recharge
Create a Lightning Storm at target foe's location. For 9 seconds foes adjacent to this location area struck for 12..60 Lightning damage and Dazed every 3 seconds. This spell causes exhaustion.
25e, 6 sec cast, 60 sec recharge
Create a Lightning Storm at target foe's location. For 9 seconds foes adjacent to this location area struck for 12..60 Lightning damage and Dazed every 3 seconds. This spell causes exhaustion.
Kale Ironfist
I do believe the spell you're looking for 'was' Chain Lightning.
Kool Pajamas
Thunderstorm
25E, 4sec cast, 45 sec recharge
Hex Spell. Target foe and foes in the area take 10...80 lightning damage and are hexed with thunderstorm for 1...10 seconds. Whenever a foe under this hex is the target of a water magic hex they are struck for 5....50 lightning damage and knocked down. If any foe is struck by earth damage this hex ends on that foe. This spell causes exhaustion.
25E, 4sec cast, 45 sec recharge
Hex Spell. Target foe and foes in the area take 10...80 lightning damage and are hexed with thunderstorm for 1...10 seconds. Whenever a foe under this hex is the target of a water magic hex they are struck for 5....50 lightning damage and knocked down. If any foe is struck by earth damage this hex ends on that foe. This spell causes exhaustion.
tenshi_strife
ok a few things one AIR MAGIC IS NOT AOE!!!!!!!!!!
and second kool your version should be elite and its name does not match the skill lol, it should be mark of dwayna or sumthing, but its cool.
and second kool your version should be elite and its name does not match the skill lol, it should be mark of dwayna or sumthing, but its cool.
Kool Pajamas
Maybe it could be changed to when they are knocked down the hex ends. Other than that I dont think its powerful enough to get elite. Reduce to nearby.
Maybe rename it to Hurricane.
Maybe rename it to Hurricane.
tenshi_strife
yea well hurricane wouldn't work either cause its not a constant thing like MS its a hex so like i said mark of something. and yea i forgot about 25E cost so yea its not elite
[M]agna_[C]arta
Don't make it into an AoE, Air Magic is for Spiking.
I suggest a Multi-Spike Skill.
Like Chain Lightning or a Concept of Mine, Dwayna's Feather.
Dwayna's Feather[Elite]
-Elite Spell, 25e|1/4c|25r : Send out 3 Dwayna's Feather and Deal 10-85(125) Lightning Damage on up to 3 Foes in the Area. If you struck an Attacking Foe that Foe suffers from Blind and Weakness for 4-12 seconds. This causes Exhaustion.
It Deals High Damage cause it doesn't cause Armor Penetration^^.
I suggest a Multi-Spike Skill.
Like Chain Lightning or a Concept of Mine, Dwayna's Feather.
Dwayna's Feather[Elite]
-Elite Spell, 25e|1/4c|25r : Send out 3 Dwayna's Feather and Deal 10-85(125) Lightning Damage on up to 3 Foes in the Area. If you struck an Attacking Foe that Foe suffers from Blind and Weakness for 4-12 seconds. This causes Exhaustion.
It Deals High Damage cause it doesn't cause Armor Penetration^^.
Milennin
Fire is supposed to be AoE and also has its single target spells like Flare, Glowing Gaze, Immolate...
I think it would be a nice idea to give Air Magic also some AoE.
I think it would be a nice idea to give Air Magic also some AoE.
Wildi
Quote:
Originally Posted by Carmine
Fire Magic has its classic Meteor Shower.
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.) Earth Magic has its classic Dragon Stomp. Air Magic has...Lightning Orb? Lightning Hammer? Shock? .. |
- easy to counter, easy to remove
- crazy energy loss, you lose 15-9 energy every time foe is struck for lighning damage
- energy loss takes place even if target is already knocked down
- conjure lightning will trigger energy loss twice! thx
- even at air magic 16 you still lose 6 energy every time target is struck with lighning damage, non elite protective bond will only make you lose 3 energy
- 0 damage
- will leave you without energy after a few seconds
Skyy High
Er, chain lightning? Invoke lightning?
=/
=/
mazey vorstagg
It's true, atm air magic should be called Electric magic. We need a hurricane move, a slow moving chained tornado move, a (lava font style) twister move.
More AoE/KD air moves. Although it's a spike magic line there should be a few aoe spells to make the magic line seem more complete.
More AoE/KD air moves. Although it's a spike magic line there should be a few aoe spells to make the magic line seem more complete.
Sofonisba
So off topic, you can try shushing me again, but it's Maelstrom, people, Maelstrom!!!
A maelstrom (or malström) is a very powerful whirlpool; a large, swirling body of water. The word is a compound of the Nordic words mala (grind) and ström (stream).
Factions not Fractions
Inscribable not Inscriptable
*runs away*
Skyy High is right, Invoke Lightning is a nice n nasty AoE Air Spell. Air does not need a buff imho.
A maelstrom (or malström) is a very powerful whirlpool; a large, swirling body of water. The word is a compound of the Nordic words mala (grind) and ström (stream).
Factions not Fractions
Inscribable not Inscriptable
*runs away*
Skyy High is right, Invoke Lightning is a nice n nasty AoE Air Spell. Air does not need a buff imho.
gene terrodon
Not needed...bad suggestion...never happen
HOLLA!
HOLLA!
Thomas.knbk
that spell would suck pretty baed.
Zexion
Quote:
Originally Posted by tenshi_strife
ok a few things one AIR MAGIC IS NOT AOE!!!!!!!!!!
and second kool your version should be elite and its name does not match the skill lol, it should be mark of dwayna or sumthing, but its cool. |
_Zexion
Kyosuki
Air Magic is specialized in single-opponent pwning.Aeromancer might not have AoE but there knockdown+spike is worth the AoE.maybe even more knowing that almost anyone know how to dodge a AoE...
Skyy High
Quote:
Originally Posted by mazey vorstagg
It's true, atm air magic should be called Electric magic. We need a hurricane move, a slow moving chained tornado move, a (lava font style) twister move.
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Kool Pajamas
I just want more air hexes.
fenix
[skill]Invoke Lightning[/skill]
Discussion over.
Discussion over.
gameshoes3003
Quote:
Originally Posted by tenshi_strife
yea well hurricane wouldn't work either cause its not a constant thing like MS its a hex so like i said mark of something. and yea i forgot about 25E cost so yea its not elite
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A twister/tornado would be better suited for Air.
But I think air has some really good single target attacks, I'd just like to leave it at that.
Chain lightning and Invoke lightning hurt enough as well.
Kool Pajamas
A Hurricane is water and air which is what my suggestion was
And a hurricanes damage is number 1 from the air, unless you live somewhere like New Orleans where flooding is easy.
And a hurricanes damage is number 1 from the air, unless you live somewhere like New Orleans where flooding is easy.
Carmine
Quote:
Originally Posted by Sofonisba
So off topic, you can try shushing me again, but it's Maelstrom, people, Maelstrom!!!
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Quote:
Originally Posted by Carmine
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.)
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Sir, I think your sarcasm detection unit needs to be replaced.
bhavv
Hurricane 25/4/30, exhaustion:
Create a hurricane at target foes location. For 10 seconds, foes in the area move 50% slower and are knocked down every 3 seconds.
- Kind of a copy of MS, but more useful.
Tornado 15/3/20, exhaustion:
Create a tornado at target foes location. For 5 seconds one random foe for is struck for 63 lightning damage each second and knocked down.
- An earthquake which cycles through enemies one by one rather then hitting them all at the same time. Not really much use, but at least it would give us a tornado.
Create a hurricane at target foes location. For 10 seconds, foes in the area move 50% slower and are knocked down every 3 seconds.
- Kind of a copy of MS, but more useful.
Tornado 15/3/20, exhaustion:
Create a tornado at target foes location. For 5 seconds one random foe for is struck for 63 lightning damage each second and knocked down.
- An earthquake which cycles through enemies one by one rather then hitting them all at the same time. Not really much use, but at least it would give us a tornado.
tenshi_strife
please no aoe in air..... you want an expensive skill here
25E, 3 sec cast, 60 second recharge
target foe and up to 3 near-by foes take 20...80...100 lightning damage and are knocked down. this spell has 25% armor penetration and causes exhaustion.
25E, 3 sec cast, 60 second recharge
target foe and up to 3 near-by foes take 20...80...100 lightning damage and are knocked down. this spell has 25% armor penetration and causes exhaustion.
Sophitia Leafblade
Quote:
Originally Posted by Zexion
Invoke? Chain Lightning?
_Zexion |
Carmine
Quote:
Originally Posted by Sophitia Leafblade
Dont forgot Whirlwind
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Sophitia Leafblade
Quote:
Originally Posted by Carmine
Don't forget Gaile!
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Quote:
Originally Posted by mazey vorstagg
It's true, atm air magic should be called Electric magic.
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On a random side note - Ice creatures are weak to Fire, Fire creatures are weak to Water its a vicious cycle since Water is Ice and vicaversa
ryanryanryan0310
Quote:
Originally Posted by bhavv
Tornado 15/3/20, exhaustion:
Create a tornado at target foes location. For 5 seconds one random foe for is struck for 63 lightning damage each second and knocked down. |
tenshi_strife
ok here is the final argument about air not being aoe, this is a direct quote from the description of air magic attribute in guild wars.
if ya dont believe me get on your ele and hover your mouse over the air magic attribute.
Quote:
no inherent effect. Many Elementalist skills, especially spells that deal lightning damage to or debilitate a single enemy, become more effective with higher Air Magic. |
Div
Seriously, who comes up with these stupid ideas? I just finished reading all the idiotic posts in the "buff water magic" thread and I come across this?
Example. Fire magic doesn't cause armor penetration (air) or snare (water) or knockdown (earth), so I think I'll want searing flames to be buffed to have 20% AP, snare for 5 seconds 66% slower, and knock all foes in the area down. GG
Example. Fire magic doesn't cause armor penetration (air) or snare (water) or knockdown (earth), so I think I'll want searing flames to be buffed to have 20% AP, snare for 5 seconds 66% slower, and knock all foes in the area down. GG
bhavv
Quote:
Originally Posted by ryanryanryan0310
This one sounds the best to me. Just drop some ranger spirits and have 5 elements run this. You'll have constant knockdowns and degen for the entire match......
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Carmine
Quote:
Originally Posted by Sophitia Leafblade
Err Gale isnt actually an AoE skill now is it
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bhavv
Quote:
Originally Posted by Carmine
No, but Gaile is. ; )
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Gaile is summoned to deal one of the following three effects to target foe:
Transmutation - Foe is transformed into a harmless frog
Server Crash - Target foe recieves an error 7 and is removed from play
Banhammer - Gaile equips the mighty banhammer. This hammer has a 25% chance to strike target foe. If it hits, that foe is banned from GW.
Kool Pajamas
Quote:
Originally Posted by tenshi_strife
ok here is the final argument about air not being aoe, this is a direct quote from the description of air magic attribute in guild wars.
if ya dont believe me get on your ele and hover your mouse over the air magic attribute. |
I just want an aoe air hex......
tenshi_strife
chain and invote are technically one target, they dont do aoe they just jump. what i mean aoe i mean DoT AoE.
linh
I'm so tired of PvE carebears who keep making thread to suggest something generalize Ele attribute lines. Like a thread about making 4 cheaps spammable spells of each line equal exactly, thread suggests buffing water spell damage as good as fire and air, and this thread suggests AoE spells for Air.