Fire Magic has its classic Meteor Shower.
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.)
Earth Magic has its classic Dragon Stomp.
Air Magic has...Lightning Orb? Lightning Hammer? Shock?
Thus, I suggest that Air Magic be endowed with a new skill in this class. 25E, 3s cast, 45s recharge. For 10s, nearby foes are struck for 5..20 each second, and attacking foes are knocked down.
We will call this new skill GURLSTORM.
new expensive air magic skill
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Thunderstorm
25E, 4sec cast, 45 sec recharge
Hex Spell. Target foe and foes in the area take 10...80 lightning damage and are hexed with thunderstorm for 1...10 seconds. Whenever a foe under this hex is the target of a water magic hex they are struck for 5....50 lightning damage and knocked down. If any foe is struck by earth damage this hex ends on that foe. This spell causes exhaustion.
25E, 4sec cast, 45 sec recharge
Hex Spell. Target foe and foes in the area take 10...80 lightning damage and are hexed with thunderstorm for 1...10 seconds. Whenever a foe under this hex is the target of a water magic hex they are struck for 5....50 lightning damage and knocked down. If any foe is struck by earth damage this hex ends on that foe. This spell causes exhaustion.
Don't make it into an AoE, Air Magic is for Spiking.
I suggest a Multi-Spike Skill.
Like Chain Lightning or a Concept of Mine, Dwayna's Feather.
Dwayna's Feather[Elite]
-Elite Spell, 25e|1/4c|25r : Send out 3 Dwayna's Feather and Deal 10-85(125) Lightning Damage on up to 3 Foes in the Area. If you struck an Attacking Foe that Foe suffers from Blind and Weakness for 4-12 seconds. This causes Exhaustion.
It Deals High Damage cause it doesn't cause Armor Penetration^^.
I suggest a Multi-Spike Skill.
Like Chain Lightning or a Concept of Mine, Dwayna's Feather.
Dwayna's Feather[Elite]
-Elite Spell, 25e|1/4c|25r : Send out 3 Dwayna's Feather and Deal 10-85(125) Lightning Damage on up to 3 Foes in the Area. If you struck an Attacking Foe that Foe suffers from Blind and Weakness for 4-12 seconds. This causes Exhaustion.
It Deals High Damage cause it doesn't cause Armor Penetration^^.
W
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Originally Posted by Carmine
Fire Magic has its classic Meteor Shower.
Water Magic has its classic Malestorm. (Yes, Malestorm. Shhhh.) Earth Magic has its classic Dragon Stomp. Air Magic has...Lightning Orb? Lightning Hammer? Shock? .. |
- easy to counter, easy to remove
- crazy energy loss, you lose 15-9 energy every time foe is struck for lighning damage
- energy loss takes place even if target is already knocked down
- conjure lightning will trigger energy loss twice! thx
- even at air magic 16 you still lose 6 energy every time target is struck with lighning damage, non elite protective bond will only make you lose 3 energy
- 0 damage
- will leave you without energy after a few seconds
So off topic, you can try shushing me again, but it's Maelstrom, people, Maelstrom!!!
A maelstrom (or malström) is a very powerful whirlpool; a large, swirling body of water. The word is a compound of the Nordic words mala (grind) and ström (stream).
Factions not Fractions
Inscribable not Inscriptable
*runs away*
Skyy High is right, Invoke Lightning is a nice n nasty AoE Air Spell. Air does not need a buff imho.
A maelstrom (or malström) is a very powerful whirlpool; a large, swirling body of water. The word is a compound of the Nordic words mala (grind) and ström (stream).
Factions not Fractions
Inscribable not Inscriptable
*runs away*
Skyy High is right, Invoke Lightning is a nice n nasty AoE Air Spell. Air does not need a buff imho.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
