Weapon Requirement Formula?

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

A newb guildie of mine asked me this the other day and I could not answer it...

I know that the lower the req the better and the more of the weapons potential is realised, but can anyone actually give the formula for how it effects damage output?

Much obliged!!!

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Here you go: http://gw.gamewikis.org/wiki/Damage_calculation

Wiki is your friend.

KANE

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Destinyy
I know that the lower the req the better and the more of the weapons potential is realised
You "know" wrong. Req itself does not affect the damage output of a weapon--you either meet it, or you don't. If you have 12 Swordsmanship, you will do the exact same damage with a req 8 sword or a req 12.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

I have yet to read anything where lower req actually improves damage, people just want lower req weapons because they are more rare than higher req weapons.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Linked Attributre Requirment from Wiki:

Linked Attribute
Generally every player can equip any weapon. However, mid to high end weapons all have an attribute requirement for their primary stat. If the character's rank in the required attribute is not high enough, one of two stats can be used:

If the weapon is a collectors, crafter, quest reward, or unique weapon, then the stat used is the one for a starter weapon of the same type.
If the weapon is a dropped item, then the stat used is half of the current stat. For example, a max 6-28 axe will have a damage range of 3-14 when you do not meet requirements.
Certain attributes also increases damage dealt using specific types of weapons as their inherent effect

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

I just briefely went over that wiki post and I couldn't see anything to do with it using weapon requirement in the damage calculation??? I didn't look well enough as I am at work, I will have a good read at home tho. Thanks Kane.

Kakumei, I think I am right dude... Why is it that when I give my lvl 3 War, with 3 sword mastery, a req9 sword he does not put big numbers up? He only hits for like 5-8 damage. It's only later when he meets the req9 that his damage wonders into the 30's.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Destinyy
Kakumei, I think I am right dude... Why is it that when I give my lvl 3 War, with 3 sword mastery, a req9 sword he does not put big numbers up? He only hits for like 5-8 damage. It's only later when he meets the req9 that his damage wonders into the 30's.
You should actually go back and read my post because it's apparent you failed at doing so.

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

Quote:
Originally Posted by Orange Milk
Linked Attributre Requirment from Wiki:

Linked Attribute
Generally every player can equip any weapon. However, mid to high end weapons all have an attribute requirement for their primary stat. If the character's rank in the required attribute is not high enough, one of two stats can be used:

If the weapon is a collectors, crafter, quest reward, or unique weapon, then the stat used is the one for a starter weapon of the same type.
If the weapon is a dropped item, then the stat used is half of the current stat. For example, a max 6-28 axe will have a damage range of 3-14 when you do not meet requirements.
Certain attributes also increases damage dealt using specific types of weapons as their inherent effect
THAT is what i was looking for!!! Thank you Orange Milk!!!

So what is all the fuss about low req weapons then???

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

Quote:
Originally Posted by Kakumei
You should actually go back and read my post because it's apparent you failed at doing so.
It doesn't matter anyway, you never answered my question really... It's resolved now tho... thanks...

I'm still keen to know what the fuss about low req weapons is tho, if lower req weapons have no bonus over high req weapons, then why all the fuss about them?

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

They're are simply rarer and if you choice to you can spec less points in that attribute.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Low requirements (~7-9) are only valuable because of high demand due to vanity as they are rarer drops. Req.7 Tactics shields aren't always about vanity but they are ideal for Mo/W builds in GvG because they recieve the full 16 armour instead of 8.

It was once thought, a long time ago, that lower requirements meant that the liklihood of producing critical hits would increase. This turned out to be nonsense.

Dead of Night

Academy Page

Join Date: Feb 2007

past midnight

none

N/

It's not only about vanity. Although for many it is.

A max dmg sword with a low swordsmanship requirement, say of 7, has distinct advantages over a sword with a requirement of 12. As it allows you spend your vaulable points on other attributes such as strength/command/leadership, etc. etc. which will give increase benefits on these.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Not true Dead of Night, since you don't reach max damage until you reach a 12 in your attributes, regardless of requirement.

Anyway, any good warrior, sin, or ranger should have 14-16 in their weapon anyway.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by HawkofStorms
Anyway, any good warrior, sin, or ranger should have 14-16 in their weapon anyway.
In PvP, yes. No question. (exept maybe those steady stance/fear me warriors who tend to have 12-13 axe and 14 tactics), but in PvE I can really see some use for it in tank-like builds. Though you might as well just use a req. 9 weapon because with 7 in your weapon mastry your damage will suck no matter what.

KlutzySpy

KlutzySpy

Krytan Explorer

Join Date: Jun 2006

Denmark

Venatus Una

N/Rt

What i wonder is; does the req on a staff only have something to do with dmg? or also energy?

can my necro equip a fire req staff and feel no difference, unless he fires?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

To answer your question KlutzySpy, yes the req on a staff only effects wanding damage. So in a pinch, your necro can use a fire staff with little penalty even if he doesn't meet the req 9 in fire magic. You'll still get the energy and the halve cast/recharge bonuses. Thus why non casters like trapper rangers often use staves for the unconidtional +15 energy (or +20 with a hale and hearty).

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

DAYUM guys,

Thanks for all the amazing input on this subject!!! Very cool... I am so much better informed now and will certainly link my buddy to this thread...

Every time i lag

Every time i lag

Banned

Join Date: Jan 2007

Belgium

Murder Death Sadists Of Doom [MDSD]

E/Me

thnx needed this to =)