Add Urgoz/Deep style chests to FoW/UW/Tombs

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

This is a suggestion to add the chests from Urgoz/Deep that drop weapons for each player to FoW/UW/Tombs.

There is really very little incentive to actually complete (ie, clear) these areas. A guild trip to the Tombs yesterday netted us 2 greens... (2 heros were there but seriously, they didn't take the other 4+ drops). FoW/UW has those quest reward chests that drop 99.9999% crap that nobody really cares about, since Kilroys quest in SF is much better if you actually want to try for a Crystalline.

So its simple. Give players a reward chest for clearing Tombs that drops each player a green (no uber golds because its too easy to clear).
And a chest for FoW/UW that drops inscribable golds specific to that area which means players have a chance at Chaos Axes, Eternal Shields etc. Of course to get such a chest in FoW/UW you have to either kill every enemy in the zone and/or clear all the quests. I'm a little hasty about the quests part because some of the UW quests are almost impossible (Four Horseman anyone?).

This would actually give people an incentive to play these areas outside of chest running and farming Shards/Ecto. I also really doubt the market would completely collapse at the existance of inscribable FoW items (since inscribable UW items can already be found on a small scale) as a reward for clearing the area, the chances of such a drop also been quite small even if you did.

NuclearDope

Krytan Explorer

Join Date: Jan 2006

I think its an excellent idea as it really worked in reviving the Deep as its never been short of PUG's for a while now.

Hope they do this.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

/signed also

You're right, the only thing people go there for is to chest run or farm ectos and shards, most players won't bother clearing the area unless they want to see what it looks like or if they want the big XP quest rewards. If they added a Deep/Urgoz style chest you can open after clearing the place, that would make more people interested in grouping there to go get it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'm not so sure about that. Makes no sense as to why they'd of done it for Deep/Urgoz but not done it to UW/FoW/Tombs at the same time. But then again Anet never make any sense...

mazik

Lion's Arch Merchant

Join Date: Mar 2007

Rt/

/signed

I was actually just thinking of making a post concerning this exact suggestion...guess you beat me to it;p.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

I like this idea.

Quests like Tower of Courage wouldn't give you anything, but doing something big, like finishing all 11 quests in FoW should definitely spawn a chest that gives everyone a shard or two and an inscribed gold drop or a new green.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Evilsod
I'm not so sure about that. Makes no sense as to why they'd of done it for Deep/Urgoz but not done it to UW/FoW/Tombs at the same time. But then again Anet never make any sense...
Maybe they put it in those two areas first to test player response wether its good or bad (OMG inscribable items, BAD!), and for unforseen bugs (which didnt show in the test server) before implementing it in all the areas?

The various areas that could use those chests:

SF - End of Final Assault quest

DOA - End of Mallyx Quest

UW - Beat all the quests?

FoW - Beat all the quests?

Tombs - Kill The Darkness

midnight caretaker

Frost Gate Guardian

Join Date: Jan 2006

i think you should get some type of token or whatever for beating quests in fow/uw and then these tokens could be turned into the forgemaster and have a incribable chaos axe/eternal shield ect ect

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

/signed, would give people a reason to clear.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by lyra_song
Maybe they put it in those two areas first to test player response wether its good or bad (OMG inscribable items, BAD!), and for unforseen bugs (which didnt show in the test server) before implementing it in all the areas?
I guess thats a point.

Quote:
SF - End of Final Assault quest
SF doesn't need 1. Final Assault is a very easy quest to complete, the only reason why its never done is because teams just go as 5man to farm the bosses. If this happened they would definatly find a way to just extend the trip to beating the 3 Rage Binders + the 3 Djinn and farm the chests. SF has a much bigger variety of greens in it than Tombs.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup... the 'last chests for all' should be the new default 'elite mission reward' system.

G E A R S

Academy Page

Join Date: Mar 2007

E/Mo

/signed

but mainly for fow or uw and instead of clear maybe completion of a quest

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Clearing all of UW or FOW takes an incredible amount of time, not to mention group endurance. I've yet to see any group make it even two hours in without taking serious losses in terms of players leaving/dropping.

How about they rework some of the quests and the skillsets of the enemies inside and then put those chests, because those zones really need it.


And putting a chest at the end of Tombs just makes sense.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Having a chest at the end of UW/FoW could be the ultimate incentive for people to actually complete it. As it is, urgoz/deep/tombs are all fairly easy to complete in a relatively short amount of time (1-2 hours), but I'd imagine UW/FoW would take much longer. There's no need to make those two areas easier or make chest access easier, having it hard just keeps the supply of those end-area items lower.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, Tombs, FoW, UW, anytime you make all the repeatable quests in SF... (a hidden varaible would ensure you can't open the final chests if you don't have make them all after the last time you opened the chest) etc...

Mr.Pickle

Mr.Pickle

Academy Page

Join Date: Apr 2006

USA

/signed

boost uw, pls. i'd love anything to push more excitement for questing -incribe golds, greens, ecto on monument reward, even armorer would be great.

KlutzySpy

KlutzySpy

Krytan Explorer

Join Date: Jun 2006

Denmark

Venatus Una

N/Rt

/signed

and it can drop like.. a shard per person perhaps