Add Urgoz/Deep style chests to FoW/UW/Tombs

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Evilsod
Evilsod
Banned
#1
This is a suggestion to add the chests from Urgoz/Deep that drop weapons for each player to FoW/UW/Tombs.

There is really very little incentive to actually complete (ie, clear) these areas. A guild trip to the Tombs yesterday netted us 2 greens... (2 heros were there but seriously, they didn't take the other 4+ drops). FoW/UW has those quest reward chests that drop 99.9999% crap that nobody really cares about, since Kilroys quest in SF is much better if you actually want to try for a Crystalline.

So its simple. Give players a reward chest for clearing Tombs that drops each player a green (no uber golds because its too easy to clear).
And a chest for FoW/UW that drops inscribable golds specific to that area which means players have a chance at Chaos Axes, Eternal Shields etc. Of course to get such a chest in FoW/UW you have to either kill every enemy in the zone and/or clear all the quests. I'm a little hasty about the quests part because some of the UW quests are almost impossible (Four Horseman anyone?).

This would actually give people an incentive to play these areas outside of chest running and farming Shards/Ecto. I also really doubt the market would completely collapse at the existance of inscribable FoW items (since inscribable UW items can already be found on a small scale) as a reward for clearing the area, the chances of such a drop also been quite small even if you did.
N
NuclearDope
Krytan Explorer
#2
I think its an excellent idea as it really worked in reviving the Deep as its never been short of PUG's for a while now.

Hope they do this.
ducktape
ducktape
Krytan Explorer
#3
/signed also

You're right, the only thing people go there for is to chest run or farm ectos and shards, most players won't bother clearing the area unless they want to see what it looks like or if they want the big XP quest rewards. If they added a Deep/Urgoz style chest you can open after clearing the place, that would make more people interested in grouping there to go get it.
Evilsod
Evilsod
Banned
#4
I'm not so sure about that. Makes no sense as to why they'd of done it for Deep/Urgoz but not done it to UW/FoW/Tombs at the same time. But then again Anet never make any sense...
m
mazik
Lion's Arch Merchant
#5
/signed

I was actually just thinking of making a post concerning this exact suggestion...guess you beat me to it;p.
Skye Marin
Skye Marin
Jungle Guide
#6
I like this idea.

Quests like Tower of Courage wouldn't give you anything, but doing something big, like finishing all 11 quests in FoW should definitely spawn a chest that gives everyone a shard or two and an inscribed gold drop or a new green.
lyra_song
lyra_song
Hell's Protector
#7
Quote:
Originally Posted by Evilsod
I'm not so sure about that. Makes no sense as to why they'd of done it for Deep/Urgoz but not done it to UW/FoW/Tombs at the same time. But then again Anet never make any sense...
Maybe they put it in those two areas first to test player response wether its good or bad (OMG inscribable items, BAD!), and for unforseen bugs (which didnt show in the test server) before implementing it in all the areas?

The various areas that could use those chests:

SF - End of Final Assault quest

DOA - End of Mallyx Quest

UW - Beat all the quests?

FoW - Beat all the quests?

Tombs - Kill The Darkness
m
midnight caretaker
Frost Gate Guardian
#8
i think you should get some type of token or whatever for beating quests in fow/uw and then these tokens could be turned into the forgemaster and have a incribable chaos axe/eternal shield ect ect
karunpav
karunpav
Jungle Guide
#9
/signed, would give people a reason to clear.
Evilsod
Evilsod
Banned
#10
Quote:
Originally Posted by lyra_song
Maybe they put it in those two areas first to test player response wether its good or bad (OMG inscribable items, BAD!), and for unforseen bugs (which didnt show in the test server) before implementing it in all the areas?
I guess thats a point.

Quote:
SF - End of Final Assault quest
SF doesn't need 1. Final Assault is a very easy quest to complete, the only reason why its never done is because teams just go as 5man to farm the bosses. If this happened they would definatly find a way to just extend the trip to beating the 3 Rage Binders + the 3 Djinn and farm the chests. SF has a much bigger variety of greens in it than Tombs.
MithranArkanere
MithranArkanere
Underworld Spelunker
#11
Yup... the 'last chests for all' should be the new default 'elite mission reward' system.
G
G E A R S
Academy Page
#12
/signed

but mainly for fow or uw and instead of clear maybe completion of a quest
Aeon221
Aeon221
Krytan Explorer
#13
Clearing all of UW or FOW takes an incredible amount of time, not to mention group endurance. I've yet to see any group make it even two hours in without taking serious losses in terms of players leaving/dropping.

How about they rework some of the quests and the skillsets of the enemies inside and then put those chests, because those zones really need it.


And putting a chest at the end of Tombs just makes sense.
Div
Div
I like yumy food!
#14
Having a chest at the end of UW/FoW could be the ultimate incentive for people to actually complete it. As it is, urgoz/deep/tombs are all fairly easy to complete in a relatively short amount of time (1-2 hours), but I'd imagine UW/FoW would take much longer. There's no need to make those two areas easier or make chest access easier, having it hard just keeps the supply of those end-area items lower.
MithranArkanere
MithranArkanere
Underworld Spelunker
#15
Yeah, Tombs, FoW, UW, anytime you make all the repeatable quests in SF... (a hidden varaible would ensure you can't open the final chests if you don't have make them all after the last time you opened the chest) etc...
Mr.Pickle
Mr.Pickle
Academy Page
#16
/signed

boost uw, pls. i'd love anything to push more excitement for questing -incribe golds, greens, ecto on monument reward, even armorer would be great.
KlutzySpy
KlutzySpy
Krytan Explorer
#17
/signed

and it can drop like.. a shard per person perhaps