As someone who only started playing the game recently (I joined the game about 3 weeks before the hard mode update) I have learned that the only way I can realistically obtain max damage weapons for my character is from collectors. I have tried selling gold weapon drops and other items but I haven't managed to sell a single thing worth more than 1K so far, and in any case it takes hours and hours of standing around before I get a customer and to be quite honest it's fairly horrible torture and I'd rather be playing the game.
My ranger needs quite a few different bows for her various builds, but because I've never had more than about 10K gold at once (skills, basic armour, runes etc all add up) I always rely on collector weapons to get the basic stats I need. Problem is, it takes an eternity to collect those 5 topaz crests or whatever I need for the collector, because I can't go out in a less-than-8-man group to speed up the drops anymore.
If collector drops were made exempt from loot scaling, I could obtain my collector bows in a realistic timeframe suitable for someone who has a balanced life and can't spend their time playing the game for 12 hours a day. Collector items are never worth much on their own so I don't think anyone could get rich off selling them.
Anyone else feel the same?
Please make collector items exempt from loot scaling
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/signed
Loot scaling is just a bad idea anyway.
But there are definitely other items that need to be exempted from the loot scaling, like collectible drops.
I'm just curious to see how the next event that requires collectible drops for traders in towns, like Wintersday, ends with an uproar from the community.
Loot scaling is just a bad idea anyway.
But there are definitely other items that need to be exempted from the loot scaling, like collectible drops.
I'm just curious to see how the next event that requires collectible drops for traders in towns, like Wintersday, ends with an uproar from the community.
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Originally Posted by Dougal Kronik
/signed
Loot scaling is just a bad idea anyway. But there are definitely other items that need to be exempted from the loot scaling, like collectible drops. I'm just curious to see how the next event that requires collectible drops for traders in towns, like Wintersday, ends with an uproar from the community. |
I dont think your gonna get rich by merching these aitem so I don't agree with the fact that they should not be able to be sold. Really 25 gold a pop for the high end ones isn't gonna get me rich. But you do have the problem with salvaging these. I routinely make more on collectors drops by salvaging and selling then direct selling.
More reasonably I think anet need to adjust the whole community if they are gonna keep this loot scaling. 15K armor should be expensive, but max weapons at 5K + materials is alittle much considering the fact that they are trying to limit free money in the game. I just recently started farming and found that I have less money after loot scaling then before when I didn't farm.
I don't get. Maybe we should just stop farming for cool stuff and deal with waht we get. Who needs max weapons and 15 K armor anyways /sarcasm
More reasonably I think anet need to adjust the whole community if they are gonna keep this loot scaling. 15K armor should be expensive, but max weapons at 5K + materials is alittle much considering the fact that they are trying to limit free money in the game. I just recently started farming and found that I have less money after loot scaling then before when I didn't farm.
I don't get. Maybe we should just stop farming for cool stuff and deal with waht we get. Who needs max weapons and 15 K armor anyways /sarcasm

I just recently went around getting random collectible drops (it was for a guild contest) from all over the place. I had no trouble getting all the items I wanted.
All you need to do it find a place with a high concentration of the monsters that drop the item, then kill them (solo or with a group, it really doesn't matter).
All you need to do it find a place with a high concentration of the monsters that drop the item, then kill them (solo or with a group, it really doesn't matter).

