Remove Exhaustion from Ride the Lightning
Series
This is a pretty interesting skill but it is basically useless. Exhaustion should be removed from it so that it is at least usable. Would make a good skill for melee conjure air players to bring along potentially.
Evilsod
Agreed on the exhaustion thing.
But it would still be a bad skill. Air has on 1 PBAoE skill and the damage from that is half dependent on Water magic. The only other PBAoE skills are in other attributes lines and some are elite.
But it would still be a bad skill. Air has on 1 PBAoE skill and the damage from that is half dependent on Water magic. The only other PBAoE skills are in other attributes lines and some are elite.
MithranArkanere
Air is the only elemental attribute with 'touch' skills this skill allow direct jump to target and then use the touches... with full air attibutes... hm... maybe that' the reason of the exhaustion... the question is... is this skill used at all?
tenshi_strife
um mithran your wrong im sorry, air has 1 touch skill..... fire has starburst and PBAoE skills such as inferno and flame burst, earth has a ton too, hell water has more than air.... so this has got to be in the worst att line ever..... but yes i agree with op.
LifeInfusion
Lightning touch + whirlwind/tenai's wind are the only PBAOE air skills I can think of.
lacasner
Keep exhaustion add KD.
Problem solved.
Problem solved.
MithranArkanere
No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics:
[skill]Shock[/skill]
[skill]Lightning Touch[/skill]
Touches do not always have 'touch' in the skill name. A touch is a 'skill' type skill with single target 'touch' range.
Althought Starbust is a spell with touch range, is not a 'touch' it's a 'spell'. Spellbreaker protects against it.
And of course Air, Water, Fire and Earth have lots of PBAoE skills. But I was talking about touches, that, being single target, usually have better effects than AoE ones... single target, of course.
Ride>Touch, Shock.
And that combo would have two exhaustion hits... although the damage, even with the 25% armor penetration is not a really great deal, it adds instant approach to the target and knockdown...
What I mean is: if a a single target combo is worst than one made for multiple targets... there is something wrong... 'multiple' is usually more expensive that 'single'.
[skill]Shock[/skill]
[skill]Lightning Touch[/skill]
Touches do not always have 'touch' in the skill name. A touch is a 'skill' type skill with single target 'touch' range.
Althought Starbust is a spell with touch range, is not a 'touch' it's a 'spell'. Spellbreaker protects against it.
And of course Air, Water, Fire and Earth have lots of PBAoE skills. But I was talking about touches, that, being single target, usually have better effects than AoE ones... single target, of course.
Ride>Touch, Shock.
And that combo would have two exhaustion hits... although the damage, even with the 25% armor penetration is not a really great deal, it adds instant approach to the target and knockdown...
What I mean is: if a a single target combo is worst than one made for multiple targets... there is something wrong... 'multiple' is usually more expensive that 'single'.
Toilet Oni
air magic got 2 touch skills, fire magic got 1 [skill]star burst[/skill]
But you can't combine Ride the Lightning and Star Burst
But you can't combine Ride the Lightning and Star Burst
Charlotte the Harlot
Giving it a KD and making it cheaper would make for a cool skill IMO. Give potential for Warriors on spikes or riding the spider with an assn all sorts of cool stuff comes to mind.
Series
Quote:
Originally Posted by Charlotte the Harlot
Giving it a KD and making it cheaper would make for a cool skill IMO. Give potential for Warriors on spikes or riding the spider with an assn all sorts of cool stuff comes to mind.
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Curse You
Quote:
Originally Posted by MithranArkanere
No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics:
[skill]Shock[/skill] [skill]Lightning Touch[/skill] Touches do not always have 'touch' in the skill name. A touch is a 'skill' type skill with single target 'touch' range. Althought Starbust is a spell with touch range, is not a 'touch' it's a 'spell'. Spellbreaker protects against it. |
Also, Spellbreaker stops it because it's a Spell, which is a subtype of skill.
OhCrapLions
This skill has uses for classes other than the ele. Considering it acts like a shadow step (despite its description), it has a short recharge and all melee classes can reap great benefits from this spell. Spacifically Warriors who dont generally use "energy".
I dont think its exhaustion is misplaced. You can still teleport even if you dont have anything in Air Magic, giving this a good reason for PBAoE builds to consider looking into this skill as a staple without having to go Assassin.
I dont think its exhaustion is misplaced. You can still teleport even if you dont have anything in Air Magic, giving this a good reason for PBAoE builds to consider looking into this skill as a staple without having to go Assassin.
lacasner
Quote:
This skill has uses for classes other than the ele. Considering it acts like a shadow step (despite its description), it has a short recharge and all melee classes can reap great benefits from this spell. Spacifically Warriors who dont generally use "energy". |
tenshi_strife
yea i would say [skill]shadow prison[/skill] > [skill]Ride the Lightning[/skill]
Master Ketsu
Ride the lightning is one of those skills out there that have been nerfed by neglect. Nightfall added far better options to it. Even with little points in Deadly arts, SP > RTL if you really needed a teleport as an Ele.
Kool Pajamas
If they add a KD to this they'd either have to raise the energy cost and maybe the recharge or take out the damage.
bhavv
No, please dont add KD to this skill it isnt needed. Just remove exhaustion so [skill]ride the lightning[/skill] > [skill]shock[/skill] can be done without insane amounts of exhaustion.
Xiaxhou of Trinity
@mithran....."No, I'm not wrong, I rarely am, even when anyone else says that I am. I'ts not pride, its statistics" lol
Ride the Lightning->shock->aftershock->lightning bolt
fun comobo for AB, exhaustion eventually builds up though and i haven't refined it, so energy is a problem too. I usually run glyph of resto, earth and air attune, mystic regen in the last four slots (it's an ab build what do you expect? lol)
I think exhaustion should be taken out from ride the lightning, no KD needed. energy and recharge are balanced. Adding a KD would make the exhaustion vital to keep the skill balanced, but without exhaustion and a KD, the skills is balanced as a 20 sec recharge shadow step style skill. Maybe raise energy to 15, because sin's might abuse it as sub SP.
Ride the Lightning->shock->aftershock->lightning bolt
fun comobo for AB, exhaustion eventually builds up though and i haven't refined it, so energy is a problem too. I usually run glyph of resto, earth and air attune, mystic regen in the last four slots (it's an ab build what do you expect? lol)
I think exhaustion should be taken out from ride the lightning, no KD needed. energy and recharge are balanced. Adding a KD would make the exhaustion vital to keep the skill balanced, but without exhaustion and a KD, the skills is balanced as a 20 sec recharge shadow step style skill. Maybe raise energy to 15, because sin's might abuse it as sub SP.
themeteor
I think remove the exhaustion or give it a knock-down, it needs something in the way of a buff and either one of these would be fine as far as I can see
Div
IMO lower the casting cost and it'll be fine. Removing exhaustion or adding KD will make it an insanely powerful skill that's overpowered.
frojack
Lowering the cost will see hammer warriors jumping all over the place bashing peoples faces in. No thanks. Up the cost to 25 energy (ala Lightning Hammer), remove exhaustion, and drop the recharge down to 5-8 seconds.
This then becomes the sole preserve of the elementalist and let's you give up your elite for damage and mobility, under a heavy cost. Well... Heavy if you don't pack GoLE, but that's beside the point really.
This then becomes the sole preserve of the elementalist and let's you give up your elite for damage and mobility, under a heavy cost. Well... Heavy if you don't pack GoLE, but that's beside the point really.
Yichi
Why on earth would you ever even consider running this on a melee character...
Dr Strangelove
Quote:
Originally Posted by frojack
Lowering the cost will see hammer warriors jumping all over the place bashing peoples faces in. No thanks. Up the cost to 25 energy (ala Lightning Hammer), remove exhaustion, and drop the recharge down to 5-8 seconds.
This then becomes the sole preserve of the elementalist and let's you give up your elite for damage and mobility, under a heavy cost. Well... Heavy if you don't pack GoLE, but that's beside the point really. |
[skill]beguiling haze[/skill]
[skill]aura of displacement[/skill]
[skill]shadow walk[/skill]
Even if you really want to teleport all over the place with a melee character, there's tons of better options. I really see no reason it would be imbalanced at 5 energy and no exhaustion.
frojack
Why? This has armour penetrating damage 'before' you even start point pounding on a target. Stick this on A Conjure Lightning Axe warrior and people will die very, very quickly.
At Conjure Warrior standards (8 attribute) this will hit for around 70 damage alone on 60 al. Then if that warrior is also packing Shock that's around another 40-50 damage plus a 3 second snare. 100+ damage before you even start pounding on them? On top the fact that Dismember is only 5 adrenaline...
Your right Dr there are better shadow step options, but let's not forget some of those are dubious in terms of balance (Shadow Prison, even now), not that useful (Beguiling is cool, but as W/A you get no Shock and have few snare options due to costs), or don't even work for you (Shadow Walk put's you right back to where you came from as soon as you hit 'Frenzy' or 'Rush').
Aura really isn't worth it on a warrior...
At Conjure Warrior standards (8 attribute) this will hit for around 70 damage alone on 60 al. Then if that warrior is also packing Shock that's around another 40-50 damage plus a 3 second snare. 100+ damage before you even start pounding on them? On top the fact that Dismember is only 5 adrenaline...
Your right Dr there are better shadow step options, but let's not forget some of those are dubious in terms of balance (Shadow Prison, even now), not that useful (Beguiling is cool, but as W/A you get no Shock and have few snare options due to costs), or don't even work for you (Shadow Walk put's you right back to where you came from as soon as you hit 'Frenzy' or 'Rush').
Aura really isn't worth it on a warrior...
william1975
I can't stand exhaustion, but this being an elite i have little use for it at the moment, My elementalist is nto one of my characters i primarily play,
I use an air build on my mesemr but use the elite attunement skill to maintain energy,
However, i would certainly be more inclined to see this spell in my elementalist makeup without the exhaustion, when i do use a skill with exhaustion it tends to be one with a long recharge time, that way im not liekly to overload myself with exhaustion
I use an air build on my mesemr but use the elite attunement skill to maintain energy,
However, i would certainly be more inclined to see this spell in my elementalist makeup without the exhaustion, when i do use a skill with exhaustion it tends to be one with a long recharge time, that way im not liekly to overload myself with exhaustion
legion_rat
/signed remove exaustion.
or add KD but i prefer to remove ex.
~the rat~
or add KD but i prefer to remove ex.
~the rat~
Kool Pajamas
Quote:
Originally Posted by Dr Strangelove
[skill]shadow prison[/skill]
[skill]beguiling haze[/skill] [skill]aura of displacement[/skill] [skill]shadow walk[/skill] Even if you really want to teleport all over the place with a melee character, there's tons of better options. I really see no reason it would be imbalanced at 5 energy and no exhaustion. |
Moa Bird Cultist
As it stands now, RTL is epic fail, theres no arguing that. It always was too, nevermind how bad it looks now.
Suggestions:
1: Remove Exhaustion, Decrease Recharge to 15.
2: Add Knockdown, buff damage to 20...80...100
3: Remove Exhaustion, Increase Energy to 15, Causes Weakness for 5...9...11 seconds.
4: Change movement mechanic to Teleportation, decrease energy cost to 5
5: etc, etc. So many things that could be done with this skill by combining any of the effects above.
Suggestions:
1: Remove Exhaustion, Decrease Recharge to 15.
2: Add Knockdown, buff damage to 20...80...100
3: Remove Exhaustion, Increase Energy to 15, Causes Weakness for 5...9...11 seconds.
4: Change movement mechanic to Teleportation, decrease energy cost to 5
5: etc, etc. So many things that could be done with this skill by combining any of the effects above.