since the mods in their almighty wisdom took my afterthought as being 2 suggestions i will repost this without the ideas on conjure earth... is that ok with you oh mighty mods.
ok as of now we have 4 mind skills[skill]mind burn[/skill][skill]mind blast[/skill][skill]mind freeze[/skill][skill]mind shock[/skill]
as you can see fire has TWO and air and water have one...... and guess what earth gets boned.... yet again. whats with anet and leaving earth high and dry when it comes to cross attribute skills.
so here is my proposal,balance out the mind skills. move mind blast into energy storage cause it seems that would be there, cause its energy management and fire already has a mind skill. and they should make this skill
Mind Crush
5E, 1 sec cast, 8 sec recharge
Target foe takes 15...45 earth damage. If you have more energy than target foe, then that foe takes an additional 15...45 earth damage and suffers from ***, this spell causes exhaustion.
***ok there are 2 options i can see for this 1) dazed for 2...10 seconds or 2) weakness and cripple for 10...20 seconds.
so yea tell me what you guys think and feel free to add something.
Mind skills
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There is nothing an earth based Mind spell could do that isn't covered by the others or wouldn't make it just as shit as the others (bar Mind Blast).
Sorry but i'd rather get a useful earth elite than just something crap to complete the set. The only things that can use Mind spells are enemy AI that die before exhaustion ever begins to matter (if indeed it matters anyway).
Sorry but i'd rather get a useful earth elite than just something crap to complete the set. The only things that can use Mind spells are enemy AI that die before exhaustion ever begins to matter (if indeed it matters anyway).
T
Evilsod... People use Mind Shock in PvP just for the knockdown (and relatively high damage).
If Winterclaws' suggestion were implemented, you'd see some more offensive Elementalists, and calls for a nerf to Mind Shock to drop its daze duration. Oh, and Mind Crush would be insanely overpowered, since its primarily in a defensive line. You'd be able to add high defensive and offensive support, something the Paragon has been doing well as of late (and there have been calls to nerf their skills as well).
tenshi_strife: All those skills listed have obvious drawbacks in PvP. Sandstorm is an elite, Earthquake is costly and causes exhaustion, Unsteady Ground and Churning Earth don't last very long. Also, Obsidian Flame causes exhaustion.
If Winterclaws' suggestion were implemented, you'd see some more offensive Elementalists, and calls for a nerf to Mind Shock to drop its daze duration. Oh, and Mind Crush would be insanely overpowered, since its primarily in a defensive line. You'd be able to add high defensive and offensive support, something the Paragon has been doing well as of late (and there have been calls to nerf their skills as well).
tenshi_strife: All those skills listed have obvious drawbacks in PvP. Sandstorm is an elite, Earthquake is costly and causes exhaustion, Unsteady Ground and Churning Earth don't last very long. Also, Obsidian Flame causes exhaustion.
I fail to see how "mind crush" can be of any use.
A. knockdown doesn't make sense with the skill and we already have one that knocksdown, which has been used before to some use (ie. ganking ele builds)
B. earth doesn't need it, it doesn't have a conjure so why should it have a mind skill + mind blast is not one of the original mind spells so in my opinion isnt considered one of them
C. dervish have a skill that effects earth damage weapons but dont have anything for fire, water, or air in which the conjures affect
D. it would probably not be used anyway, there are plenty of other, more useful, skills that can be created as an elite skill for earth as said earlier (AoE skills like Sandstorm, strong buffs like obsidean flesh)
Earth isn't an outright damaging attribute. Fire is for AoE damage, air for spike damage, water for snaring, and earth is for protection. If you think about it skills like SS and earthquake are protection, no one wants to attack while in SS and earthquake knocksdown, giving time for a monk or other squishy to run away.
A. knockdown doesn't make sense with the skill and we already have one that knocksdown, which has been used before to some use (ie. ganking ele builds)
B. earth doesn't need it, it doesn't have a conjure so why should it have a mind skill + mind blast is not one of the original mind spells so in my opinion isnt considered one of them
C. dervish have a skill that effects earth damage weapons but dont have anything for fire, water, or air in which the conjures affect
D. it would probably not be used anyway, there are plenty of other, more useful, skills that can be created as an elite skill for earth as said earlier (AoE skills like Sandstorm, strong buffs like obsidean flesh)
Earth isn't an outright damaging attribute. Fire is for AoE damage, air for spike damage, water for snaring, and earth is for protection. If you think about it skills like SS and earthquake are protection, no one wants to attack while in SS and earthquake knocksdown, giving time for a monk or other squishy to run away.
T
