New GW:EN skills
Alex the Great
Well we know that we are getting 100 new PvE/P skills in GW:EN
now I'm hoping that they are all elites but, this is not a discussion about that. I would like to discus what gaps in attributes will be filed by these new skills. I would like to see more Dps in earth. And thats my 2 cents. Now lets hear some opinions lol.
now I'm hoping that they are all elites but, this is not a discussion about that. I would like to discus what gaps in attributes will be filed by these new skills. I would like to see more Dps in earth. And thats my 2 cents. Now lets hear some opinions lol.
October Jade
I'm really hoping there will be options for illusion mesmers in pve beyond just stacking degen. As it stands currently, there is little reason to play anything but domination.
wetsparks
How about some good elites for Paragons. The elite spear skills are kinda lame and incoming, which seems to be the only elite non-paraagon playing players knows, has been nerfed to nothing.
To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.
To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.
Miral
well for paragons, cautery signet still rocks...
I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)
some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)
I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)
some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)
jamal
My self, i would like to see some more throwing dagger skills in Deadly Arts, and a ranged dagger set that is linked to DA
-Loki-
I would like some balance.
Jecht Scye
Something for a Necromancer that would make it possible for me to shut down the 3 dolyak teams in HM Lornar's Pass that wouldn't make me useless before and after that group.
other than that, as long as my SS stays powerful I could care less.
other than that, as long as my SS stays powerful I could care less.
Series
More useful paragon elites ftw
Cacheelma
Agree with Paragon elites. I'm still can't get over how......useful "Incoming!" is at 3 sec duration...
Jaythen Tyradel
I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
placebo overdose
do we know if they are adding skills to non primary proffs
atm 100 skills divided among 10 classes is about 10 skills ea. that is not that big prob 2-3 elites and 1-2 non elites to each attribute
atm 100 skills divided among 10 classes is about 10 skills ea. that is not that big prob 2-3 elites and 1-2 non elites to each attribute
-Loki-
Quote:
Originally Posted by Jaythen Tyradel
I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
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Spazzer
Protection Prayers brings all of the monk attributes together and synergizes them. Before Nightfall, there was very little reason to make a monk that did not have some sort of Protection Prayers spec to it. Then Nightfall came and gave us nice things like Dismiss Condition that really trample on Healing Prayer's basic idea.
Now, there is no reason not to spec in prot.
I would like to see more synergy-oriented skills placed in Divine Favor.
Now, there is no reason not to spec in prot.
I would like to see more synergy-oriented skills placed in Divine Favor.
Cebe
I'd like to see better energy management for mesmers. Auspicious Incantation is better since it was changed, but perhaps a Fast Casting based enchantment which gives you energy back every time you interrupt a foe.
Clord
Impossible Odds for Assassin.
zwei2stein
Quote:
Originally Posted by Clord
Impossible Odds for Assassin.
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Utaku
I'd like:
E-management skill in fast casting
Some new deadly arts hexes
New Black line attacks, better golden line attacks
Non-MM death magic spells
an über axe elite
E-management skill in fast casting
Some new deadly arts hexes
New Black line attacks, better golden line attacks
Non-MM death magic spells
an über axe elite
Sophitia Leafblade
Although there are lotsa other skills id like to see for the core professions, 10 new skills isnt really going to be much use especially if 5 of them are elite. Id like to see more skills for the non core classes, instead of spliting 100 skills between 10 professions (gives 10 of each which really gonna change alot and wont help Paragons and Dervishes) split them between 4 professions (rit, Sin, Derv and Para) instead and u get 25 new skills for them bringing them closer to the lvl of skills the core professions have. It should help increase the popularity of those classes.
Im probally the only one who feels this is the better approach though :S
Im probally the only one who feels this is the better approach though :S
-Loki-
Quote:
Originally Posted by Utaku
I'd like:
E-management skill in fast casting |
Dreikki
Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.
Wildi
I would like to see a hard rezz skill for dervish, people die too much, thats why I always go x/P, x/Mö or x/Ri
mazey vorstagg
I'd like a buff on hundred blades.
A few new earth skills. Primarily a trap the foes in stone kinda one, or a rock shoots up from the ground one.
A good water magic elite
Mystic Regen put into mysticism
What would be cool is some forms, seeing as the norn can shapeshift I'd like perhaps a Djinn form for each ele and perhaps a Bear's Stance.. Eagal Stance skill for the rangers.
A few new earth skills. Primarily a trap the foes in stone kinda one, or a rock shoots up from the ground one.
A good water magic elite
Mystic Regen put into mysticism
What would be cool is some forms, seeing as the norn can shapeshift I'd like perhaps a Djinn form for each ele and perhaps a Bear's Stance.. Eagal Stance skill for the rangers.
Perfected Shadow
I'd like to see a Meat Wagon type of skill (ripped from WarCraft 3) that stores corpses so they're not wasted, a bow attack skill (elite?) that can cause deep wound, more off-hand Golden attack skills, a self heal in the Expertise attribute, a Mesmer illusion skill that's on par with Reaper's Mark, an 'Avatar of Truth' or even 'Avatar of Abbaddon'.
Clord
Physical Manifestation of the Grenth
Elite summon. For 60 seconds, level 31 physical manifestation from Grenth appear (comes from land or sky... whatever). This Summon only recharges when you visit in district. Also when one use this, all other Grent Summon spells become disabled too.
Weapon: Shoots cold iceballs what deals 50 damage each, 1,33 second recharge.
Grenth's Skills
Fury of the Grenth (2a, 15r)
Skill. Causes enemies in earshot, flee in terror and take 75 damage.
Loyal Heroes (2a, 15r)
Skill. Causes allies in earshot, deal +25 cold damage during 15 seconds.
Absolute Zero (7a, 45r)
Skill. Make target foe and all adjacement foes to disappear. Targets not drop loot or give exp from this. Cannot effect to boss foes.
Of course those skills can be used that players can use too but this is just Grenth idea.
Elite summon. For 60 seconds, level 31 physical manifestation from Grenth appear (comes from land or sky... whatever). This Summon only recharges when you visit in district. Also when one use this, all other Grent Summon spells become disabled too.
Weapon: Shoots cold iceballs what deals 50 damage each, 1,33 second recharge.
Grenth's Skills
Fury of the Grenth (2a, 15r)
Skill. Causes enemies in earshot, flee in terror and take 75 damage.
Loyal Heroes (2a, 15r)
Skill. Causes allies in earshot, deal +25 cold damage during 15 seconds.
Absolute Zero (7a, 45r)
Skill. Make target foe and all adjacement foes to disappear. Targets not drop loot or give exp from this. Cannot effect to boss foes.
Of course those skills can be used that players can use too but this is just Grenth idea.
Guildmaster Cain
Why hoping for 100 elites when you can only use one?
Paragon is to my opinion the character that needs the most new skills. Especially his own weapon attribute (unless you want to play sword/axe, which to my opinion is actually the better choice), the spear mastery has little skills, let alone usefull ones. I think Spear has in all the weapons mastery the least skills and no real synergy skills in other attributes (like the assasin has).
A new kind of Animate will be fun, though we have already many to choose from.
Some skill that does damage to attackers or surrounding, like SoJ, SS, Spoil Victor or Sliver Armor would be fun 2, especially for farmers. Preferably a skill that combines SoJ enchantment with SS damage and Sliver conditions, without the knockdown from SoJ. Ofcourse this would never happen.
Avatar of Kormir could be a dervish Elite. Would make sense somewhere, although my overall opinion on Dervish Avatars is that they are overshadowed by the more powerfull (but usually ignored) other elites.
Ranger spirit of Greater Winter. ^^ Or a spirit that turns damage to Earth and Air.
Ritualist will need a Elite Binding Ritual that summons a powerfull Channeling spirit, like Anguish and Bloodsong, but more elite. My Spirit Spike is still without a usefull Elite and still outdamages any other rit builds with elites.
Theres probably some more, but it wont matter, since those skills have already been planned by Anet and we cant do anything about it.
Oh: the meatwagon idea is great, would really help the MMs out there, but probably impossible to implement.
Paragon is to my opinion the character that needs the most new skills. Especially his own weapon attribute (unless you want to play sword/axe, which to my opinion is actually the better choice), the spear mastery has little skills, let alone usefull ones. I think Spear has in all the weapons mastery the least skills and no real synergy skills in other attributes (like the assasin has).
A new kind of Animate will be fun, though we have already many to choose from.
Some skill that does damage to attackers or surrounding, like SoJ, SS, Spoil Victor or Sliver Armor would be fun 2, especially for farmers. Preferably a skill that combines SoJ enchantment with SS damage and Sliver conditions, without the knockdown from SoJ. Ofcourse this would never happen.
Avatar of Kormir could be a dervish Elite. Would make sense somewhere, although my overall opinion on Dervish Avatars is that they are overshadowed by the more powerfull (but usually ignored) other elites.
Ranger spirit of Greater Winter. ^^ Or a spirit that turns damage to Earth and Air.
Ritualist will need a Elite Binding Ritual that summons a powerfull Channeling spirit, like Anguish and Bloodsong, but more elite. My Spirit Spike is still without a usefull Elite and still outdamages any other rit builds with elites.
Theres probably some more, but it wont matter, since those skills have already been planned by Anet and we cant do anything about it.
Oh: the meatwagon idea is great, would really help the MMs out there, but probably impossible to implement.
flipfly2004
how about the celestial skills from kuunavang?
arcane echo + echo + celestial storm FTW!!!
arcane echo + echo + celestial storm FTW!!!
baz777
Would be nice if they could preview a few on their site
drakun01
Quote:
Originally Posted by Dreikki
Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.
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IMO I'd like to see Smiting become viable in PvE. And I would like some non-laughable Paragon elites to shut my friend up (My derv' and his 'gon are going through Nightfall right now.)
Corinthian
I would like to see all paragon shouts which have "next time" in them changed to "for".
For example, Anthem of Flame would look like this:
For 10 seconds, attack Skills used by each party member within earshot also causes Burning for 1...3 seconds.
For example, Anthem of Flame would look like this:
For 10 seconds, attack Skills used by each party member within earshot also causes Burning for 1...3 seconds.
Cebe
Quote:
Originally Posted by -Loki-
Quote:
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I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.
Quote:
Originally Posted by Sophitia Leafblade, Slayer of Dragons
Im probally the only one who feels this is the better approach though :S
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Saphatorael
Quote:
Originally Posted by Celestial Beaver
I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.
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It'll be a reliable energy gaining source if you're a capable Mesmer, but also punish you if you suck at it with its high cost. (Could also synergize with GoLE nicely)
Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?
EXACTLY.
Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.
All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).
Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
EXACTLY.
Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.
All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).
Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
Saphatorael
Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?
EXACTLY. Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt. All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance). Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it. |
As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes...
Cacheelma
Quote:
Originally Posted by Saphatorael
I take it you were already working on your post before you read my skill suggestion , not everything has to interrupt eh
As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes... |
Same goes with Symbols of Inspiration, which, ironically, you shouldn't have THAT much of energy problem if you're using signets to begin with. See? Conditional AND elite.
Cebe
Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?
EXACTLY. Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt. All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance). Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it. |
Please note how a LOT of classes have the energy management build into their primary attribute...if not directly, it's there somehow:
Dervishes - Energy gain on enchantment ending
Paragon - Energy gain on shouts / chants
Elementalist - Elite E-Storage skills giving supreme energy management
Ranger - Expertise reduces energy cost of certain skills
Necromancer - Soul Reaping...need I say more?
Assassin - Critical Strikes...energy gain on critical hit
so we're left with Ritualists, ok, Spawning has no inherent effect but there are plenty of skills in spawning for energy management. Strength....umm, Warriors don't need energy. Divine Favor...Heals for more thus less healing required, a very passive effect really.
Fast Casting.... umm... *shrugs*. You cast Faster...umm....ok...and it does what else? Even the skills in Fast Casting are ropey. Mantra of Recovery and Power Return are worth using...but Mantra of Recovery only encourages you to cast more and thus have less energy.
What I was suggesting didn't need to be big. It didn't need to be "Fast Casting - every time you interrupt someone your energy triples". I was thinking more "Fast Casting -For every successful interrupt you gain 1 energy for up to 6 attribute points, 2 energy for 7-12 points, 3 energy for 13+ points" HOW would that be overpowered, even in PvP? It takes a skill to interrupt as it is (if you don' use Guilt / Mistrust etc..) and...if most mesmers have 7-12 points in FC, you're hardly going to gain enough energy to pwn everything on the map are you? - Just a little incentive to use the primary attribute more, and bring it in line with other primary attributes.
ok...I'm done for now.
mazey vorstagg
Quote:
Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt. |
Besides, fast casting needs to have some other effect. Even if it only means adding more skills.
leeky baby
weopan and shout removal
Onarik Amrak
Weapon Spell removal would be nice.
I'd say something more to counter shouts but there's no real point at the moment.
I'd say something more to counter shouts but there's no real point at the moment.
Sophitia Leafblade
Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again.
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on top of that they need points in Domination or Illusion to be able to do damage, most other classes can get away with points in just 2 attrib lines eg. Divine and Healing, Energy Storage and Fire, Soul Reaping and Deadm Strength and Sword (note all are 1 primary attrib and 1 other line), mesmers dont get this luxury they either go 2 non primary lines or they have to dish out in 3 lines. Every other primary attribute leads to some kind of energy management (with the except of Warriors who dont really need energy.)
ChavSlayer
In my opinion, I think (and hope) The PvE-Only skills in GW:EN will be associated with the New Races in GW2 (i.e. Having a skill called "The Spirit of the Bear" or something similar for the Norn).
Anet has already suggested that this is what these PvE-Only skills will be here. And I can't think of another reason why they would make 100 PvE-Only skills.
Unless of course they are adding new titles similar to Sunspear/Lightbringer and associating skills with them (Which I think is also likely, depending on which storyline branch you take, maybe?).
Anet has already suggested that this is what these PvE-Only skills will be here. And I can't think of another reason why they would make 100 PvE-Only skills.
Unless of course they are adding new titles similar to Sunspear/Lightbringer and associating skills with them (Which I think is also likely, depending on which storyline branch you take, maybe?).