New GW:EN skills

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Well we know that we are getting 100 new PvE/P skills in GW:EN

now I'm hoping that they are all elites but, this is not a discussion about that. I would like to discus what gaps in attributes will be filed by these new skills. I would like to see more Dps in earth. And thats my 2 cents. Now lets hear some opinions lol.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

I'm really hoping there will be options for illusion mesmers in pve beyond just stacking degen. As it stands currently, there is little reason to play anything but domination.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

How about some good elites for Paragons. The elite spear skills are kinda lame and incoming, which seems to be the only elite non-paraagon playing players knows, has been nerfed to nothing.

To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

well for paragons, cautery signet still rocks...

I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)

some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)

jamal

Ascalonian Squire

Join Date: Dec 2006

E/

My self, i would like to see some more throwing dagger skills in Deadly Arts, and a ranged dagger set that is linked to DA

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

I would like some balance.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Something for a Necromancer that would make it possible for me to shut down the 3 dolyak teams in HM Lornar's Pass that wouldn't make me useless before and after that group.

other than that, as long as my SS stays powerful I could care less.

Series

Banned

Join Date: Aug 2006

More useful paragon elites ftw

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Agree with Paragon elites. I'm still can't get over how......useful "Incoming!" is at 3 sec duration...

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

do we know if they are adding skills to non primary proffs
atm 100 skills divided among 10 classes is about 10 skills ea. that is not that big prob 2-3 elites and 1-2 non elites to each attribute

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Jaythen Tyradel
I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
Assassin, disrupting dagger. You aren't warrior secondary any more.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Protection Prayers brings all of the monk attributes together and synergizes them. Before Nightfall, there was very little reason to make a monk that did not have some sort of Protection Prayers spec to it. Then Nightfall came and gave us nice things like Dismiss Condition that really trample on Healing Prayer's basic idea.

Now, there is no reason not to spec in prot.

I would like to see more synergy-oriented skills placed in Divine Favor.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I'd like to see better energy management for mesmers. Auspicious Incantation is better since it was changed, but perhaps a Fast Casting based enchantment which gives you energy back every time you interrupt a foe.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Impossible Odds for Assassin.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Clord
Impossible Odds for Assassin.
Nah, battle scars would be way cooler.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

I'd like:
E-management skill in fast casting
Some new deadly arts hexes
New Black line attacks, better golden line attacks
Non-MM death magic spells
an über axe elite

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Although there are lotsa other skills id like to see for the core professions, 10 new skills isnt really going to be much use especially if 5 of them are elite. Id like to see more skills for the non core classes, instead of spliting 100 skills between 10 professions (gives 10 of each which really gonna change alot and wont help Paragons and Dervishes) split them between 4 professions (rit, Sin, Derv and Para) instead and u get 25 new skills for them bringing them closer to the lvl of skills the core professions have. It should help increase the popularity of those classes.

Im probally the only one who feels this is the better approach though :S

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Utaku
I'd like:
E-management skill in fast casting
Yeah, and some axe skills in swordsmanship.

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

I would like to see a hard rezz skill for dervish, people die too much, thats why I always go x/P, x/Mö or x/Ri

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

I'd like a buff on hundred blades.
A few new earth skills. Primarily a trap the foes in stone kinda one, or a rock shoots up from the ground one.
A good water magic elite
Mystic Regen put into mysticism
What would be cool is some forms, seeing as the norn can shapeshift I'd like perhaps a Djinn form for each ele and perhaps a Bear's Stance.. Eagal Stance skill for the rangers.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

I'd like to see a Meat Wagon type of skill (ripped from WarCraft 3) that stores corpses so they're not wasted, a bow attack skill (elite?) that can cause deep wound, more off-hand Golden attack skills, a self heal in the Expertise attribute, a Mesmer illusion skill that's on par with Reaper's Mark, an 'Avatar of Truth' or even 'Avatar of Abbaddon'.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Physical Manifestation of the Grenth
Elite summon. For 60 seconds, level 31 physical manifestation from Grenth appear (comes from land or sky... whatever). This Summon only recharges when you visit in district. Also when one use this, all other Grent Summon spells become disabled too.

Weapon: Shoots cold iceballs what deals 50 damage each, 1,33 second recharge.

Grenth's Skills
Fury of the Grenth (2a, 15r)
Skill. Causes enemies in earshot, flee in terror and take 75 damage.

Loyal Heroes (2a, 15r)
Skill. Causes allies in earshot, deal +25 cold damage during 15 seconds.

Absolute Zero (7a, 45r)
Skill. Make target foe and all adjacement foes to disappear. Targets not drop loot or give exp from this. Cannot effect to boss foes.

Of course those skills can be used that players can use too but this is just Grenth idea.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Why hoping for 100 elites when you can only use one?

Paragon is to my opinion the character that needs the most new skills. Especially his own weapon attribute (unless you want to play sword/axe, which to my opinion is actually the better choice), the spear mastery has little skills, let alone usefull ones. I think Spear has in all the weapons mastery the least skills and no real synergy skills in other attributes (like the assasin has).

A new kind of Animate will be fun, though we have already many to choose from.

Some skill that does damage to attackers or surrounding, like SoJ, SS, Spoil Victor or Sliver Armor would be fun 2, especially for farmers. Preferably a skill that combines SoJ enchantment with SS damage and Sliver conditions, without the knockdown from SoJ. Ofcourse this would never happen.

Avatar of Kormir could be a dervish Elite. Would make sense somewhere, although my overall opinion on Dervish Avatars is that they are overshadowed by the more powerfull (but usually ignored) other elites.

Ranger spirit of Greater Winter. ^^ Or a spirit that turns damage to Earth and Air.

Ritualist will need a Elite Binding Ritual that summons a powerfull Channeling spirit, like Anguish and Bloodsong, but more elite. My Spirit Spike is still without a usefull Elite and still outdamages any other rit builds with elites.

Theres probably some more, but it wont matter, since those skills have already been planned by Anet and we cant do anything about it.



Oh: the meatwagon idea is great, would really help the MMs out there, but probably impossible to implement.

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

how about the celestial skills from kuunavang?
arcane echo + echo + celestial storm FTW!!!

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Would be nice if they could preview a few on their site

drakun01

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Dreikki
Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.
A tissue? Because that's probably the best you can hope for.
IMO I'd like to see Smiting become viable in PvE. And I would like some non-laughable Paragon elites to shut my friend up (My derv' and his 'gon are going through Nightfall right now.)

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

I would like to see all paragon shouts which have "next time" in them changed to "for".

For example, Anthem of Flame would look like this:

For 10 seconds, attack Skills used by each party member within earshot also causes Burning for 1...3 seconds.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by -Loki-
Quote:
Originally Posted by Utaku
I'd like:
E-management skill in fast casting
Yeah, and some axe skills in swordsmanship.
Please welcome GWG's next Zinger.

I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.

Quote:
Originally Posted by Sophitia Leafblade, Slayer of Dragons
Im probally the only one who feels this is the better approach though :S
No you're not, I also had the idea of scaling the new skills depending on how many skills each profession currently has, I just never really said anything about it. I like the idea...and like you say, may persuade people to play classes such as Rit or Paragon more.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Celestial Beaver
I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.

Me too, but perhaps it would be too powerful as an interrupt... maybe it could work like Overload would... it'll only give energy (and you'd need a minor investment to actually *gain* energy: make it 10e cost, and energy gain 8... 16 scaled to FC 0...12), without interrupting anything, with 8-15 recharge.
It'll be a reliable energy gaining source if you're a capable Mesmer, but also punish you if you suck at it with its high cost. (Could also synergize with GoLE nicely)

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
I take it you were already working on your post before you read my skill suggestion , not everything has to interrupt eh

As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes...

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Saphatorael
I take it you were already working on your post before you read my skill suggestion , not everything has to interrupt eh

As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes...
Why do you think ZB is an elite, anyway? You can have a few exceptions here and there, but they all are highly conditional AND usually are elites.

Same goes with Symbols of Inspiration, which, ironically, you shouldn't have THAT much of energy problem if you're using signets to begin with. See? Conditional AND elite.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
As far as I'm concerned Inspiration has been pretty useless for a long time. The energy gain from most inspiration skills are pittiful...and with long recharges.

Please note how a LOT of classes have the energy management build into their primary attribute...if not directly, it's there somehow:
Dervishes - Energy gain on enchantment ending
Paragon - Energy gain on shouts / chants
Elementalist - Elite E-Storage skills giving supreme energy management
Ranger - Expertise reduces energy cost of certain skills
Necromancer - Soul Reaping...need I say more?
Assassin - Critical Strikes...energy gain on critical hit

so we're left with Ritualists, ok, Spawning has no inherent effect but there are plenty of skills in spawning for energy management. Strength....umm, Warriors don't need energy. Divine Favor...Heals for more thus less healing required, a very passive effect really.

Fast Casting.... umm... *shrugs*. You cast Faster...umm....ok...and it does what else? Even the skills in Fast Casting are ropey. Mantra of Recovery and Power Return are worth using...but Mantra of Recovery only encourages you to cast more and thus have less energy.

What I was suggesting didn't need to be big. It didn't need to be "Fast Casting - every time you interrupt someone your energy triples". I was thinking more "Fast Casting -For every successful interrupt you gain 1 energy for up to 6 attribute points, 2 energy for 7-12 points, 3 energy for 13+ points" HOW would that be overpowered, even in PvP? It takes a skill to interrupt as it is (if you don' use Guilt / Mistrust etc..) and...if most mesmers have 7-12 points in FC, you're hardly going to gain enough energy to pwn everything on the map are you? - Just a little incentive to use the primary attribute more, and bring it in line with other primary attributes.

ok...I'm done for now.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Quote:
Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.
Look at Monks, divine favour doesn't help smiting monks.

Besides, fast casting needs to have some other effect. Even if it only means adding more skills.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

weopan and shout removal

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Weapon Spell removal would be nice.

I'd say something more to counter shouts but there's no real point at the moment.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again.
Inspiration has long been broken due to other classes totally abusing it much like glpyh of energy was when it wasnt energy storage linked. Mesmers have to spread there points quite considerably, they Have to have inspiration inorder to have any kind of self heal or energy gain, they also generally need atleast some points in fast casting (although this is probally one of the least usful primary Attribs atm since it wields no real gains even most fast cast skills are hardly ever used.)
on top of that they need points in Domination or Illusion to be able to do damage, most other classes can get away with points in just 2 attrib lines eg. Divine and Healing, Energy Storage and Fire, Soul Reaping and Deadm Strength and Sword (note all are 1 primary attrib and 1 other line), mesmers dont get this luxury they either go 2 non primary lines or they have to dish out in 3 lines. Every other primary attribute leads to some kind of energy management (with the except of Warriors who dont really need energy.)

ChavSlayer

ChavSlayer

Pre-Searing Cadet

Join Date: Mar 2007

Anti Chav Corporation

N/Mo

In my opinion, I think (and hope) The PvE-Only skills in GW:EN will be associated with the New Races in GW2 (i.e. Having a skill called "The Spirit of the Bear" or something similar for the Norn).

Anet has already suggested that this is what these PvE-Only skills will be here. And I can't think of another reason why they would make 100 PvE-Only skills.

Unless of course they are adding new titles similar to Sunspear/Lightbringer and associating skills with them (Which I think is also likely, depending on which storyline branch you take, maybe?).