Description
A Gladiator dealing in only hand-to-hand combat able to deal fair damage very quickly. Primarily this CC is for evading or defending against physical damage. Heres a back story of the CC: Pankration
-very fast attack rate
-good dodgeing/defensive skills
Cons
-almost no self healing
-low armor
-lacking defense against elemental attacks
Look
-Build-resembling that of the Ranger
-Armor-very lacking: helmet, sandals, bracer, loin cloth(or something resembling the gladiator armor of warrior), and shoulder pad thingsStats
Armor: very lightAttributes
Energy: medium
Health: high
Weapon: cestus(5-15)
Gods: Balthazr (duh)
(Primary)Evasion- For every three points in this field you get an extra 2% chance to evade arrows and melee attacks. Skills dealing with evasion and defense improve with each point.Skills
Cestus Mastery- Damage with the use of cestus is increased and skills dealing with attacking using cestus in combat.
Grappling- Improves skills dealing with grapples and throws.
Power of the Gods- Improves skills dealing with use of the power and skill of the gods.
Primary: since it's being disputed i'll leave it blank(Elite)"I'll Take You All On"Cestus Mastery:
6-adrenaline
You attack 33% faster and move 50% slower. Also you gain a defense bonus and 3...9 health rengeration per foe within the area.
(Elite)Steel FistGrappling
6-adrenaline
You hit target foe dealing +15...30 and causeing daze and weakness for 5...10 seconds.
Black-Eye
5-energy 10sec-recharge
Target foe is blinded for 3...7 seconds
Jab Practice
4-adrenaline
Stance. You attack 25%...40% faster but deal 10...5 less damage.
Hidden Knife
5-energy 15sec-recharge
Illegal Move. Target foe is struck for 10...35 piercing damage and begins bleeding for 5...15 seconds.
(Elite)Submission HoldPower of the Gods
15-energy 20sec-recharge
Joint Lock. You and opponet are immobile for 3..10 seconds. Opponet takes 15...20 damage per second that this hold takes place.
Arm Bar
5-energy 10sec-recharge
Joint Lock. You and opponet are immobile for 3...5 seconds. Opponet takes 10...15 damage per second after this lock ends foe is weakend.
Bite
5-adrenaline 10sec-recharge
Illegal Move. Target touched foe takes 15...40 damage and becomes diseased for 5...16 seconds.
(Elite)Undefined Path
16-adrenaline 60sec-recharge
Stance. You attack and run 15% faster, steal 2...8 health for each hit landed, while not attacking you gain +1...3 health regeneration this stance ends after 30 seconds. When the stance ends you are struck for 150...100 holy damage.
Grenth's Fists
5-energy 10sec-recharge
Stance. For each landed attack you steal 3...10 health from opponet.