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Originally Posted by onerabbit
But couldnt people use this to get towns? .. all save up like 50k each
thats 50k that wont get taxed. u get 10 people in the guild, thats 50k x 10 = 500k then do the same for the whole alliance .. so 5mil all put it in at the last min before the border changes .. bang u get a town. and u just keep putting it in at the last min before the border changes for a big chunk. i mean a guild of one could own cavalon for a few hours .. if he saves up long enough as he wont get taxed. So i think it needs a Cap, maybe what holymasamune sugested |
So if you overreach with a spike, that will get you a town for a few days until either someone hits with a bigger spike or you decay below the level your alliance can sustain. And if your somehow figure out something crafty with the spikes to stay above the alliances that farm more faction per day, they will figure it out and still beat you once your faction decays.
So what is the actual harm or the towns changing hands a lot more than they currently do ?
Though the other option is to have no actual cap, but your faction over a certain point suffers decay back to that cap, so that such spikes aren't possible.
