What profession needed most?
Kriebel89
That's my main question. Im coming to guild wars from WoW because I dont feel like spending the $15 a month anymore and its way too over populated.Guild Wars seemed pretty interesting and I think I'll pick up a copy this Friday. My main question is which profession is needed most / which will get me into the most groups; my second is which campaign to buy, start with the original or go with nightfall? Thanks a ton for any advice!
-Patrick
-Patrick
lyra_song
Most wanted class, hands down.
Monk.
Original or Nightfall?
Both.
Nightfall has better skills, but the original is a little more fun.
Monk.
Original or Nightfall?
Both.
Nightfall has better skills, but the original is a little more fun.
P A L P H R A M O N D
Well, Monk is definitely the most demanded profession, along with Elementalists, Rangers, and to a lesser extent, Necromancers. However, thats not because of any strengths in the game so much as what ppl are used to having in higher end areas. As to campaigns, if you get all of them you will definitely be pretty well off, as certain excellent skills are scattered through all continents for all the classes. I would suggest you play through NF first, the Prophecies is personally my favorite.
Age
Monk ,because They Rule Guild Wars
Campaign Prophecies a lot of decent free skills and a slow learnig curve.
I will tell you this it is a very Challenging profession.
Campaign Prophecies a lot of decent free skills and a slow learnig curve.
I will tell you this it is a very Challenging profession.
Kriebel89
Monk, from what Ive read, seems to be most similar to a blend of the priest and palladin/shaman classes of WoW, and, like in WoW, its the most needed. No one seems to enjoy being a healer / support class these days, haha. I might do Prophecies only cause my computer is absolutely terrible (I had to run WoW on lowest settings, and even then I couldnt do pvp or raids as my comp would lag terribly). Prophecies being older would have lower minimum requirements, right? Also, Im a bit confused. Skills are scattered through the different campaigns, so if I were to choose a monk, I would have to play through all campaigns to have all of its skills?
Thanks!
Thanks!
clawofcrimson
Whichever of the trinity (monk , warrior, elementalist) takes your fancy... I wouldn't say warriors are particularily sought after though, ...but the three do make for a balanced team.
BTW... I would rather have a monk hero in pve than a human. So unless you are planning on pvp in the future you should take that into consideration.
BTW... I would rather have a monk hero in pve than a human. So unless you are planning on pvp in the future you should take that into consideration.
Navaros
Start with Nightfall because otherwise you have no Hero bots to team with you. With Hero bots you get in Nightfall and henchman bots, you can do any part of any of the games on your own reallly easy once you learn how to play.
Monk is the most demanded class by far, but if you have Heroes that is irrelevant because chances are if you are a good player, you + 7 bots will be vastly better than 99% of the player parties you might have teamed up with otherwise. Regardless of what class you choose.
If you start with the original then you get no Heroes and hence have to put up with and rely on really bad players, and who may not wanna take you on their team. And also some areas where there will be no players to team with you simply because no one is there. As well if you want most of the titles, you won't ever have random players to help you do that hence Heroes come in extremely handy. Therefore starting with the original is not the smartest choice.
To summarize: start with Nightfall, choose any class you like, and if you can't find people who want you on their team it doesn't matter because you can do way better by yourself anyhow.
Monk is the most demanded class by far, but if you have Heroes that is irrelevant because chances are if you are a good player, you + 7 bots will be vastly better than 99% of the player parties you might have teamed up with otherwise. Regardless of what class you choose.
If you start with the original then you get no Heroes and hence have to put up with and rely on really bad players, and who may not wanna take you on their team. And also some areas where there will be no players to team with you simply because no one is there. As well if you want most of the titles, you won't ever have random players to help you do that hence Heroes come in extremely handy. Therefore starting with the original is not the smartest choice.
To summarize: start with Nightfall, choose any class you like, and if you can't find people who want you on their team it doesn't matter because you can do way better by yourself anyhow.
minor
Monk is the most wanted but necromancer is a close second since MMs rule in pve.
Masseur
Wow such bad experiences. It's not nearly as bad as they say with getting in PUGS (pick up groups). I would definitely get Nightfall as there are more playing that right now and because you get your own personal Heros to help you along with the henchies you can get in the towns to go out with you. But that's just in case there isn't a group in town doing the same quest/mission you are doing. But you can get in a decent guild/alliance and most of those are very helpful to their members in case you get stuck with a certain mission/quest or have questions regarding setting up your skills, etc... You can find prophesies and factions for next to nothing these days. Factions might still be $20 at zipzoomfly.com, not sure, and some places have all 3 for $50, like Costco.
Enko
for PUGs (pick up groups, since you're new) monks are most wanted just because there don't seem to be as many out there.
i personally find playing a prot or healing monk really boring so i never went that route. I've never had a problem finding a team on my ele and those few times I couldn't, I just used henchies. Henchies and heroes make great substitutes for other players since a lot of the times, they play better than some of the players on GW . ..
i personally find playing a prot or healing monk really boring so i never went that route. I've never had a problem finding a team on my ele and those few times I couldn't, I just used henchies. Henchies and heroes make great substitutes for other players since a lot of the times, they play better than some of the players on GW . ..
Kriebel89
I'll have to check costco, cause if I can get all 3 for $50, then I'll definitely do that; but I'll get Nightfall either way. So, with Guild Wars, does it have the same type of end game dungeons that WoW does or at the least the same group play idea? Id hate to end up getting it and just questing by myself like in WoW.
Thanks for the comments
-patrick
Thanks for the comments
-patrick
Bryant Again
Monks, the healers in Guild Wars, are not only the most wanted, they're the only needed class in the game. Sure, you can have 6 warriors or 6 necros on your team, but pretty much NO team build is possible without monks.
As for which campaign to get, if possible, get all three. Check Sam's Club, unless you hate the Walmart franchise as much as I do. I hear they have an all-three bundle pack for 50 bucks.
To answer your question about Endgame: There's not really much of it. There's only four endgame dungeons. Many people farm titles - accomplishments that appear next to your name (like the PvP ranks in WoW). Others farm for cash for the most expensive set of armor in the game (Obsidian, or more commonly known as FoW), or farm for rare skinned weapons. Technically, PvP is also an endgame, but that's more about personal taste than anything.
Keep this in mind: Guild Wars is an online RPG, not an MMO. It's not built in such a way for endgame, but people still like to build their characters through each campaign and farm titles, etc. So coming into this game expecting a strong endgame is not a good idea.
Every area in Guild Wars needs a party, be it with people or henchmen (AI teammates). And depending on the outpost population, you'll either be with a full person team, full henchmen team, or a mix of the two. So there isn't really any "solo-questing" involved in this game. You're always with teammates, be it AI or human.
As for which campaign to get, if possible, get all three. Check Sam's Club, unless you hate the Walmart franchise as much as I do. I hear they have an all-three bundle pack for 50 bucks.
To answer your question about Endgame: There's not really much of it. There's only four endgame dungeons. Many people farm titles - accomplishments that appear next to your name (like the PvP ranks in WoW). Others farm for cash for the most expensive set of armor in the game (Obsidian, or more commonly known as FoW), or farm for rare skinned weapons. Technically, PvP is also an endgame, but that's more about personal taste than anything.
Keep this in mind: Guild Wars is an online RPG, not an MMO. It's not built in such a way for endgame, but people still like to build their characters through each campaign and farm titles, etc. So coming into this game expecting a strong endgame is not a good idea.
Every area in Guild Wars needs a party, be it with people or henchmen (AI teammates). And depending on the outpost population, you'll either be with a full person team, full henchmen team, or a mix of the two. So there isn't really any "solo-questing" involved in this game. You're always with teammates, be it AI or human.
allience
hey, most wanted profession would be the monk. the necro or the elementalist are also good to start with. you should try all the classes to see what suits your style. whatever you chose, use your common sense. read the skills and use them accordingly.
if you chose monk, you will be playing a passive role of healing or ptrotection for the most part of the game. monks are also good to solo farm once you get the hang of it. if you don't like to play as a passive char, then don't play monk :P
the necro or elementalists are also good professions to start with in pve. they usually play as offence. go for necro if u like to hex enemies or make an army of minions. the ele is also fun to play with since you get to nuke stuff and wach them burn
as for the campain, i would suggest you start with nightfall because you can get heroes to help you and you can find more ppl in the cities. some ppl are rude with begginers so with heroes you won't have any problems learning at your pace.
the best way to enjoy the game is to have all 3 chapters though. and remember this is a MMO so even if you play with heroes a lot, don't forget to interact with ppl. you will learn new builds and have more fun.
the pvp in this game is also cool. it's all organized except the random arena. so make sure you drop by random arena to see what it's like and then you can move on to heroes ascent, gvg or team arenas.
good luck
if you chose monk, you will be playing a passive role of healing or ptrotection for the most part of the game. monks are also good to solo farm once you get the hang of it. if you don't like to play as a passive char, then don't play monk :P
the necro or elementalists are also good professions to start with in pve. they usually play as offence. go for necro if u like to hex enemies or make an army of minions. the ele is also fun to play with since you get to nuke stuff and wach them burn
as for the campain, i would suggest you start with nightfall because you can get heroes to help you and you can find more ppl in the cities. some ppl are rude with begginers so with heroes you won't have any problems learning at your pace.
the best way to enjoy the game is to have all 3 chapters though. and remember this is a MMO so even if you play with heroes a lot, don't forget to interact with ppl. you will learn new builds and have more fun.
the pvp in this game is also cool. it's all organized except the random arena. so make sure you drop by random arena to see what it's like and then you can move on to heroes ascent, gvg or team arenas.
good luck
Diddy bow
so long as there are people looking for a group in the piticular area your best with a monk. youll never have trouble ginding one. Also any group beside certian gimmick builds will need a monk in pvp.
And proph is a good one to start with, cheapest too.
And proph is a good one to start with, cheapest too.
Kriebel89
PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick
-Patrick
margretli
Depends on what role you play in the context of a group in WoW. Are you used to being a support role or are you used to being the main damage dealer while getting support from other players?
If you are a support role type of person, monk is the most wanted class in a supporting role. Necros being the next most wanted class in a supporting role. Reason being, monks can heal, and protect, and the necros usually serve as batteries to fuel the monks and other spell caster classes. Not to mention the minions.
If you are used to being the main damage dealing person in a group, then decide if you want to be up close or ranged. In PvE warriors are all about up close and personal, although not necessary the main damage dealer but usually is the first one running into battle. Due to their reputation, and the fact that there are lots of warriors around, this class may not get you into the most groups. However, it's by far the easiest class to start with.
The other two very popular damage dealing classes are the elementalist and the necro. They both have a steep learning curve, and take some time to get used to.
Basically if you are talking about playing in PVE mostly, then decide of the 4 major class, monk, warrior, elementalist, and necromancer, which one you like the most.
If you are a support role type of person, monk is the most wanted class in a supporting role. Necros being the next most wanted class in a supporting role. Reason being, monks can heal, and protect, and the necros usually serve as batteries to fuel the monks and other spell caster classes. Not to mention the minions.
If you are used to being the main damage dealing person in a group, then decide if you want to be up close or ranged. In PvE warriors are all about up close and personal, although not necessary the main damage dealer but usually is the first one running into battle. Due to their reputation, and the fact that there are lots of warriors around, this class may not get you into the most groups. However, it's by far the easiest class to start with.
The other two very popular damage dealing classes are the elementalist and the necro. They both have a steep learning curve, and take some time to get used to.
Basically if you are talking about playing in PVE mostly, then decide of the 4 major class, monk, warrior, elementalist, and necromancer, which one you like the most.
jammerpa
After you finish Nightfall, and towards the end of Factions, there are elite missions to play which can be fun.
GW used to be all about questing and doing missions with other people. With the release of Nightfall, we got something called "Hero's", which are fully customized (skills, weapons, armor) henchmen in every profession. Each player can take 3 heros in their party. Since then, you see a lot of people playing the game without other real people in their party. While it made it easier and faster to complete most quests and missions, it took away a huge social element of the game which a lot of us old timers miss.
The most used class is monks, followed by warriors, then elementalists and then necromancers. What I would do is create a few different classes at the same time, play each one for a bit and see which one you like. You'll have from 4 to 8 slots (depending on how many campaigns you own) to create characters and deleting a character is always an option if you dont like it.
If you decide you absolutely hate playing monk, think twice before you delete it. IMO, they are essential to making money in the game because monks can solo certain areas of the game that will allow you to afford a lot of the nicer things in the game.
GL and welcome to the GW community!
GW used to be all about questing and doing missions with other people. With the release of Nightfall, we got something called "Hero's", which are fully customized (skills, weapons, armor) henchmen in every profession. Each player can take 3 heros in their party. Since then, you see a lot of people playing the game without other real people in their party. While it made it easier and faster to complete most quests and missions, it took away a huge social element of the game which a lot of us old timers miss.
The most used class is monks, followed by warriors, then elementalists and then necromancers. What I would do is create a few different classes at the same time, play each one for a bit and see which one you like. You'll have from 4 to 8 slots (depending on how many campaigns you own) to create characters and deleting a character is always an option if you dont like it.
If you decide you absolutely hate playing monk, think twice before you delete it. IMO, they are essential to making money in the game because monks can solo certain areas of the game that will allow you to afford a lot of the nicer things in the game.
GL and welcome to the GW community!
lyra_song
Quote:
Originally Posted by Kriebel89
PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick Guild Wars pvp is very team based.
The best teams are mix of classes and skills that interact with each other in ways to achieve the goal of the pvp gametype most efficiently, wether it be killing, relic running, point capping, etc.
PvP rewards like faction are always split among the team.
-Patrick Guild Wars pvp is very team based.
The best teams are mix of classes and skills that interact with each other in ways to achieve the goal of the pvp gametype most efficiently, wether it be killing, relic running, point capping, etc.
PvP rewards like faction are always split among the team.
Taki
Quote:
Originally Posted by Kriebel89
I'll have to check costco, cause if I can get all 3 for $50, then I'll definitely do that; but I'll get Nightfall either way. So, with Guild Wars, does it have the same type of end game dungeons that WoW does or at the least the same group play idea? Id hate to end up getting it and just questing by myself like in WoW.
Thanks for the comments
-patrick Since people have already answered the question (Monk, Elementalist, Necromancer) I want to add that you will probably be playing with A.I. teammates a lot of the time. This isn't necessarily a bad thing as they are very competent, and usually more coordinated and efficient than a random group of people. You won't learn much from them however and they are rather boring to play with.
The best move you can make is to find a good guild with friendly, active people willing to help out a new player. I strongly recommend you take a look through the guild recruiment section here to help the search. Going through game with a guild that suits your playstyle and personality as well as your playing time will offfer the best Guild Wars experience. And not only will you enjoy the game to the fullest you'll grow as a player much faster than on your own. Make sure to try out the different modes of PVP too as that has a lot of replay value and will help you be a better player overall.
Thanks for the comments
-patrick Since people have already answered the question (Monk, Elementalist, Necromancer) I want to add that you will probably be playing with A.I. teammates a lot of the time. This isn't necessarily a bad thing as they are very competent, and usually more coordinated and efficient than a random group of people. You won't learn much from them however and they are rather boring to play with.
The best move you can make is to find a good guild with friendly, active people willing to help out a new player. I strongly recommend you take a look through the guild recruiment section here to help the search. Going through game with a guild that suits your playstyle and personality as well as your playing time will offfer the best Guild Wars experience. And not only will you enjoy the game to the fullest you'll grow as a player much faster than on your own. Make sure to try out the different modes of PVP too as that has a lot of replay value and will help you be a better player overall.
Bryant Again
Quote:
Originally Posted by Kriebel89
PVP seems to have a lot of focus in this game, which I like. However, is the PVP like in WoW, where the support classes rarely get any recognition? Only the ones actually landing the killing blow, do? If so, I may have to make a melee or offensive casting char. Thanks for all the replies, its helped to explain a lot of the aspects of this game. In GvsG pvp, the team as a whole gets recognized for a win, right? Not an individual, like the wow pvp before arena.
-Patrick Nah, you'll pretty much be thankful for everyone in your team. I also don't think there's anyone who lands a "killing blow", since it takes quite a few on the team to put together a spike of damage and kill a guy.
-Patrick Nah, you'll pretty much be thankful for everyone in your team. I also don't think there's anyone who lands a "killing blow", since it takes quite a few on the team to put together a spike of damage and kill a guy.
Miral
theres more than 4 endgame zones....
Underworld
Fissure of Woe
Deep
Urgoz
Tombs (4 zones in succession)
Gate of Anguish (several zones and a big boss zone)
and the new expansion coming this summer, Eyes of the North, is going to be all endgame stuff.
Underworld
Fissure of Woe
Deep
Urgoz
Tombs (4 zones in succession)
Gate of Anguish (several zones and a big boss zone)
and the new expansion coming this summer, Eyes of the North, is going to be all endgame stuff.
drakun01
Looks like these people have answered most of your questions, so I'll handle the last one I guess.
PvP in GW is vastly different from PvP in WoW. First off, the largest battles we have are the Alliance Battles, which are 12v12, and people join in groups of four. You can only enter these if you have Factions. The next largest is Guild Vs. Guild, which is 8v8. You can't PuG these, and if you are interested in these you probably want to join a guild that is devoted to this. This fills the same roll as end-game raiding in WoW, minus the loot and monsters. Then we have HA, which is full of people who will tell you to &^$% off if you aren't rank 3 or higher. Coincidentally, the only way to raise your rank is by winning the battles. So you, like everyone else, are screwed. =P. Then we have team arenas, which are 4v4, and Random arenas, which is also 4v4, but they put you in a random team.
Also, if you play a monk, focus on the Protection Prayers line, since Healing is horrid right now and everyone will insta-kick you if you try to smite.
Edit: I'm not sure if this is how it works in HA (maybe if someone LET ME IN I would know) but whenever someone from the other side dies in PvP, you get credit for it.
PvP in GW is vastly different from PvP in WoW. First off, the largest battles we have are the Alliance Battles, which are 12v12, and people join in groups of four. You can only enter these if you have Factions. The next largest is Guild Vs. Guild, which is 8v8. You can't PuG these, and if you are interested in these you probably want to join a guild that is devoted to this. This fills the same roll as end-game raiding in WoW, minus the loot and monsters. Then we have HA, which is full of people who will tell you to &^$% off if you aren't rank 3 or higher. Coincidentally, the only way to raise your rank is by winning the battles. So you, like everyone else, are screwed. =P. Then we have team arenas, which are 4v4, and Random arenas, which is also 4v4, but they put you in a random team.
Also, if you play a monk, focus on the Protection Prayers line, since Healing is horrid right now and everyone will insta-kick you if you try to smite.
Edit: I'm not sure if this is how it works in HA (maybe if someone LET ME IN I would know) but whenever someone from the other side dies in PvP, you get credit for it.
Bryant Again
Quote:
Originally Posted by Miral
Underworld
Fissure of Woe
Deep
Urgoz
Tombs (4 zones in succession)
Gate of Anguish (several zones and a big boss zone)
Quote:
Originally Posted by Miral
and the new expansion coming this summer, Eyes of the North, is going to be all endgame stuff.
It's more of a new campaign than anything. Kind of like Factions and Nightfall, there's just no new professions.
Miral
Quote:
Originally Posted by Bryant Again
It's more of a new campaign than anything. Kind of like Factions and Nightfall, there's just no new professions.
no low-end content either, its all designed for level 20s
Bryant Again
Quote:
Originally Posted by Miral
no low-end content either, its all designed for level 20s
Right. Imagine Nightfall or Factions having no new professions or starting areas. GW:EN sounds like it's going to be more like that, just, you know, with completely new content.
Kool Pajamas
If I were you I'd go with Elementalist first. An Elementalist is capable of both damage producer with fire and air magic or support with earth (also has damage potential) and water magic (mainly snaring). Water is mostly just used in pvp though.
Then once you get a feel for the game you can get move onto other professions if you like. Sean22191
: ( I cannot belive no one has said a word about the Assassin! I'm a beta player and own all 3 campagines, and so far I enjoy playing the Assassin over any other class...Jump-in, Kill and Jump-out...Once you learn the skills Assassin's have a very high DPS...so if you want to kill a single target quick...Assassin should be your choice...You must own factions though to pick this class. : )
-Have fun in Guild Wars... If you need help my IGN is Sean Shadowgash margretli
Quote:
Originally Posted by Sean22191
: ( I cannot belive no one has said a word about the Assassin! I'm a beta player and own all 3 campagines, and so far I enjoy playing the Assassin over any other class...Jump-in, Kill and Jump-out...Once you learn the skills Assassin's have a very high DPS...so if you want to kill a single target quick...Assassin should be your choice...You must own factions though to pick this class. : )
-Have fun in Guild Wars... If you need help my IGN is Sean Shadowgash I think the reason why no one mentioned the Assassin is because in PvE, it is still very hard to find a pick-up group to take an assassin. The op was asking what is the most wanted class, and monk or necro with the ele following is the most wanted classes. I think having an assassin in a group is great. I can't tell you how many times I was glad that a boss creature was dazzed or killed by the little sin. I love the assassins, but personally I don't have one. cosyfiep
which to buy...the discussion between nightfall and prophecies.
if you start in prophecy its a slower learning curve. if you start in nightfall you get heroes-----welll just remember one thing about that. For the first time player those heroes will only have the skills given to them or bought from the hero trainers....or unlocked via pvp. They wont have any elites. I would suggest starting in chapter one to learn the ropes and unlock skills and such (you can always roll more characters---you get 4 slots to begin with), that way you can see what the game is all about. Add nightfall when your characters make it to Lions Arch (not very far into the real part of chapter one)....and then you can unlock the heros and travel around with them for the rest of prophecy and all of nightfall (and they will have a few better skills especially if you did the skills quests in ascalon and kryta). Whatever you decide, you are welcome both here and in game; and if you need any help we on the guru site are always willing to lend an answer, help or ingame stuff! Enjoy guildwars! Kriebel89
Wow! Thanks for all the replies everyone! So, I think Im gonna buy the bundle from Sam's after work tomorrow. I read up on the classes and I'm leaning towards monk or necromancer; I'll probably make and level both, just alternate between chars if one gets boring/ frustrating, haha. So far this community has been immensley helpful (hoping its the same in-game! though I wont be dissapointed if I get the "shutup n00b" *insta kick* in game, it happens sometimes) Once I get everything up and running I'll post my char name on here. Thanks for all the help and advice! Oh, one last thing, I liked the idea of starting in Prophecy for a little while to get a hang of things, then hopping into nightfall (i forget who's idea it was, but its a good one!). I'll check the guild recruitment page tomorrow as well.
-Patrick ElinoraNeSangre
My first two chars were necromancer and monk, too; they're both very fun ones. You shouldn't have trouble finding groups with either, particularly with monks (it's usually easy to find a group if you're a monk).
There's some jerks in game, but ignore them - I've personally encountered WAY more awesome people than jerks. Just jump in and have fun. Overall, more people will be helpful in the "pre-Searing" area of Prophecies, so it's a pretty decent place to get your feet under you (it's not that people aren't helpful elsewhere, it's just that most people in pre-Sear are either new or really love pre-Sear and just hang out there). Toilet Oni
take one from the holy trinity, Monk, Warrior and Elementalist.
i recomend you to buy Nigthfall because of the heros(NPC's you can customize and have them help you on missions) you get there. Pick Me
Profession most needed:
Heal/Protector. Monk or Ritualist. You will often find people asking for Monks. Some people actually mean that, so if you choose Ritualist, they will ignore you because they are ignorant about the Ritualist profession. Healing or Protecting (mitigating damage for the team) is always required, Protection is especially needed in PvP. You'll find that there are more warriors than monks or eles. shivanSoule
besides the basic core of the party of
warriors elementalists monks necros running MM or spiteful build, dervish tank, an interrupter ranger or mesmer, and assasin or paragon for dmg/support is usually used to form the party. imho there are always alot of warriors. so the most sought after prof in parties would be monk or necros.. Kriebel89
So everyone, got the game yesterday, but cause of the landscape designs I had to draw up for my clients, I'm just now getting a chance to play. I did read the entire player's guide though- all the story and history etc. I opted to go with the necromancer as I like the whole "dark arts" thing; I'm thinking about getting monk as my secondary. My character name is Haru Specis (a play on the latin word haruspex- their word for soothsayer). So, I'm off to get past level 1! Haha, thanks for all the help!
-Patrick |