Torment Mobs Overuse Call To The Torment Now

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

I thought ANet was supposed to make the Realm of Torment easier for normal play? Yeah I noticed a few spots that were thinned out a bit (that little Shadow Army room in the Domain of Pain right outside Gate of Fear, and the Domain of Fear area where the Earth Ele tanks used to farm), but now it's even more annoying to fight through some of these mobs. Ever since those changes were made (with the Hard Mode update), Torment mobs are using Call to the Torment WAY TOO FREQUENTLY now. Every damn demon too. You can't even kill a monster before he replicates himself now, it seems. Instead of fighting a mob with 2 Blades of Corruption you are really fighting 4 or 5.

Call to the Torment wasn't this bad before the Hard Mode update. The mobs used to use it, but not like this. Now every mob takes a freakin' year to kill when the mob is really twice the size of what you see it as (due to all the damn replication).

The dumbest skill in the game is even more annoying than before. Anyone notice this, that the Torment mobs are using Call to the Torment way more often these days, or am I going crazy?

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Grab six eles with Searing Flames and boom!

Edgar The Crosseyed

Edgar The Crosseyed

Academy Page

Join Date: Dec 2006

Groningen, The Netherlands

Glob Of Ectospasm [GoE]

E/

Havent noticed it before to be honest but ill pay attention to it! I do hate that duplication skill allthough they do take a lot of damage while using it..

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

The Mobs have always used it the same as they do now, they only use it when they get low on health, they also seem to take increased damage while using it and its takes 5 seconds to use at whihc point they cant attack. Simple concentrate firepower onto one at a time (leaving the rangers to last since they can avoid attacks with lightning reflexes) I also note that teh Necros and Monks use this skill also less often than the other classes, making them the easiest to take out (presumably this is to make sure u cant get an "impossible" group with lotsa monks and Necros with Minions)

So in other words there is no change to the use of the skill that i have noticed from the large amount of time ive been in RoT

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

I haven't noticed anything either, except it's a bad idea to spread damage to too many of them at the same time. It's only asking for trouble . Sometimes Arm of Insanity's can get lucky though, 1 becomes 3 rather quickly (in HM atleast). However Blades, they need to be extremely lucky to even get one replicate.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

I didn't notice any changes at all. Like Sophitia said, focus your fire power, if you spike 1 target fast enough they won't have time to dup themself. Bring interuption skills as well even the lightbringer's gaze is good for this.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Interuption doesnt work on call to torment, just save your gaze and high damaga skils that cant be blocked to the point they go in to call mode, then unleash em and quickly kill em, this works 95-99 % of the cases, sometimes collateral damage induces a non specific target to go into call.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

To be honest i agree with the majority, i cant say i've noticed any changes in the way they use this skills. Both Arms and Spears tend to get 'call of torment' off the quickest, while the monks, necros and eles seem to be the slowest.
As the others have said, concentrate your attacks on one at a time and leave Arms and Spears to last as they really DO make use of the skill.

That all said, i do hate this skill, consider it somewhat of a cheat and think it should never have been introduced to the game. If ever there was a skill in need of nerfing, this would be it...its not even interruptable.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Not noticing any changes here also. The Arms of Insanity are hard to take down mind you when they use Call to the Torment and Lightning Reflexes...so if you find this hard you could try either taking a Necro with Rigor Mortis to cast on them, or (and I NEVER thought I'd hear myself say this) take an Assassin with Expose Defenses...My sin could take an Arm of Insanity down very fast with that one skill and a nice attack skill chain.

But yea, as has been said before, just try to focus fire on one creature at a time. Call targets for your henchmen/heroes. I Generally taken them out in this order: Shadow Of Fear > Word of Madness > Rain of Terror > Herald of Nightmares > Onslaught of Terror > Everything Else. We hates the Shadows of Fear, don't we my precious?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Along comes a mesmer with the only call to the torment interrupt.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I have noticed no change in behaviour in neither hard mode nor normal mode at all.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Tactical-Dillusions
Along comes a mesmer with the only call to the torment interrupt.
Oh, don't I wish.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Pretty much unanimous that the behavior hasn't changed. I was just wondering if something was up. Thanks for responding all.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Random ranger advice:
Barrage is suicidal.
Arms of Insanity - try Glass Arrows.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Well, My dervish just got in RoT, i think ive seen alot more of that skill than before.....but usually they don't use it less than 25% health i think.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Can't you just use a knockdown to interrupt it?

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I never tryed knockdown, but i allways thought it would work... does it?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

hm, the only glitch I have seen with this skill is ocasionally instead of 1 new beastie I get two (and yes I know it was one making two since there were no other monsters around/left standing).....happens every once in a while.
(I have also noticed sometimes at almost full health them casting it.....but only in hm)

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Gregslot
I never tryed knockdown, but i allways thought it would work... does it?
Pretty sure it makes them hang up their Call and have to dial again, yes.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Gregslot
I never tryed knockdown, but i allways thought it would work... does it?
Per Wiki:
The skill cannot be interrupted and knocking down the user doesn't interrupt it. Instead, the skill is considered "successful" the moment the creatures uses it, even though it doesn't take effect. However, they are still considered "activating a skill," so skills that cause a bonus effect if the target is activating a skill will still take effect.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Grab a ranger with interrupts ftw !

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by Sophitia Leafblade
I also note that teh Necros and Monks use this skill also less often than the other classes, making them the easiest to take out (presumably this is to make sure u cant get an "impossible" group with lotsa monks and Necros with Minions)
I think that this is more of a function of something else...the Mesmers don't seem to use it very often either, instead they use Ether Feast. The Necros usually use Death Nova, the monks heal or something. I think it engages when the monster "thinks" that it is too late and nothing more can be done. Kinda an 'Oh S**t' button. They almost never use it at exactly 25% health (unless they are an off target that is not taking immediate damage). So, I think it is based off the dps they have taken and how likely it would be for them to make a copy of themselves, otherwise they do whatever last second things they can until they die. At least that is what I have seen.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Paragon Torment Creatures are the only ones I have ever noticed going crazy with it. I have seen one make four copies of itself once.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Bring 6 Mesmers with Power Block = dead Torments!

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Some varieties of torment creatures Call more readily than others. The Spears and Scythes in particular have a habit of using it when they've still got most of their health (I've seen Spears do it with about 3/4 of their bar left)...