Abysmal damage even when I meet the requirements
Madman100
So I'm working on an E/W (I know what you're gonna say, so can it) and whenever I'm attacking with my axe or sword, I'm doing absolutely abysmal damage. Like for a 6-22 dmg axe (which I meet the requirements for) even with a sundering mod, I'm still hitting mesmer mobs around my level in the regions of 6s to 11s. Is this because I'm not a warrior primary? I'm pretty sure the wiki explained that your skill doesn't take part in the damage calculation save for whether the damage range is halved, but I don't think that's happening because I'm never hitting for less that my min damage on whatever weapon I'm using.
Thanks.
Thanks.
onerabbit
Well seeing as your axe does "6" - X dmg .. i see nothing wrong with you hitting 6s
Water Angel
it also depend of the req of your axe.
if your axe req is 11+ and u have max 12 axe mastery your damage will be crap.
the rule is easy :more the difference between weapon req and poitnts in mastery increas more dmg u will do.
test in balth on dummy, if no belive me : at 12 axe mastery with a 6-28 axe u will do more dmg if the axe req is 8 than if it was 12.closer the req is to ur points in mastery less dmg u will do.if same req as points put in u will only deal the min always or mostly.
so instance again :axe dmg 6-28 req 8 mastery 12 dmg > axe 6-28 req 12 mastery dmg.
with the only minimum in axe mastery u need for the weapon u will always deal the minimum dmg.
that why. :P
if your axe req is 11+ and u have max 12 axe mastery your damage will be crap.
the rule is easy :more the difference between weapon req and poitnts in mastery increas more dmg u will do.
test in balth on dummy, if no belive me : at 12 axe mastery with a 6-28 axe u will do more dmg if the axe req is 8 than if it was 12.closer the req is to ur points in mastery less dmg u will do.if same req as points put in u will only deal the min always or mostly.
so instance again :axe dmg 6-28 req 8 mastery 12 dmg > axe 6-28 req 12 mastery dmg.
with the only minimum in axe mastery u need for the weapon u will always deal the minimum dmg.
that why. :P
Nikki Moonlight
water angel... Thats completely untrue. if you have 12 in axe mastery, you will do 100% damage (of that stated on the axe), reguardless of the requirement (So long as it isn't requirement 13)
Madman100
Aha, so the attribute does factor into the dmg calculation. Seems the wiki was wrong :P Thanks for your help.
Whispering Siren
I would trust the wiki.
EDIT: most things there have been tested, tested again, and retested.
EDIT: most things there have been tested, tested again, and retested.
Shaz
Quote:
Originally Posted by Nikki Moonlight
water angel... Thats completely untrue. if you have 12 in axe mastery, you will do 100% damage (of that stated on the axe), reguardless of the requirement (So long as it isn't requirement 13)
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Some Guru Named Kai
Madman100, don't forget about warrior's primary attribute, Strength. It gives them armor penetration. Also, the higher the points you have in the weapon attribute, will give it a higher chance to hit the high end of the weapon. On a 6-22 axe in your case will mean, the more axe attribute points gives you more chances of hitting 20's.
So just barely having points in axe to meet the requirement will give you a low base damage.
So just barely having points in axe to meet the requirement will give you a low base damage.
Water Angel
i was trusting wiki too before.
was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased.
ofc w/o use any skills.just basic dmg.
so i no see any explanation to fact dmg incrased from min to more when upped atributes.
+ on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance.
was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased.
ofc w/o use any skills.just basic dmg.
so i no see any explanation to fact dmg incrased from min to more when upped atributes.
+ on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance.
Luna Star
you should read this
http://www.guildwarsguru.com/content...nics-id674.php
http://www.guildwarsguru.com/content...nics-id674.php
Sophitia Leafblade
The damage ur going to do is also going to be highly dependandt on the enemy ur facing's AL, if ur trying to use ur axe on a Kourna whose under AL boosts for example, ur not going to do alot of damage.
Kakumei
Quote:
Originally Posted by Water Angel
i was trusting wiki too before.
was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased. ofc w/o use any skills.just basic dmg. so i no see any explanation to fact dmg incrased from min to more when upped atributes. + on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance. |
Water Angel
u get additional dmg for each additional atribute point in mastery OVER the req of the wepon.u may have 13 mastery if req is 13 the dmg will be minimal.and more dmg will come only from the 3 bonus atribute points who are over the req of wepon,so +3 till 16
so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon...
but nvm.guess cant convice all almighty guru lovers.
cheers.as long as the op got helped...
so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon...
but nvm.guess cant convice all almighty guru lovers.
cheers.as long as the op got helped...
Kakumei
Quote:
Originally Posted by Water Angel
u get additional dmg for each additional atribute point in mastery OVER the req of the wepon.u may have 13 mastery if req is 13 the dmg will be minimal.and more dmg will come only from the 3 bonus atribute points who are over the req of wepon,so +3 till 16
so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon... but nvm.guess cant convice all almighty guru lovers. cheers.as long as the op got helped... |
This has been tested and retested--hell, I'll test it again myself now.
Req 9 hammer
Req 11 hammer
GranDeWun
Quote:
Originally Posted by Water Angel
u get additional dmg for each additional atribute point in mastery OVER the req of the weapon.
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The OP's damage numbers are actually very plausible, given no armor pen from strength, and a max of 12 in mastery.
Etta
I'm rather interest on what build is the op using? Care to share, Madman?
ShadowsRequiem
Quote:
Originally Posted by Etta
I'm rather interest on what build is the op using? Care to share, Madman?
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Lady Callingwell
IF([weapon mastery]>12;2^((2*([weapon mastery])-24)/40);2^((5*[weapon mastery]-60)/40))
Multiplier based on weapon mastery (crit chances also improve, approximaltely according to 1,436*[weapon mastery]/100+0,2588/100) counts as soon as you meet the req, after that there is no more influence coming from the req as you can see in the formula. As the function is expontential (increase decreased after 12 though) the attribute points invested provide increasingly better returns. So meeting a req at 7 still means you get a factor of 0.65 on your weapon damage which makes it really low, 12 gets you 1 and 16 gives you 1.15 to give you a bit of an idea. Also crit rate improves which takes average damage up even further.
Multiplier based on weapon mastery (crit chances also improve, approximaltely according to 1,436*[weapon mastery]/100+0,2588/100) counts as soon as you meet the req, after that there is no more influence coming from the req as you can see in the formula. As the function is expontential (increase decreased after 12 though) the attribute points invested provide increasingly better returns. So meeting a req at 7 still means you get a factor of 0.65 on your weapon damage which makes it really low, 12 gets you 1 and 16 gives you 1.15 to give you a bit of an idea. Also crit rate improves which takes average damage up even further.
Water Angel
not really conviced ....but nvm.^^
Etta
Quote:
Originally Posted by ShadowsRequiem
the old crappy E/W conjure with a sword, but hey who doesnt love warrior with 60 al?
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dargon
Quote:
Originally Posted by Water Angel
not really conviced ....but nvm.^^
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Madman100
Quote:
Originally Posted by Etta
I'm rather interest on what build is the op using? Care to share, Madman?
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I'm actually surprised at how well I'm staying alive with it. I suppose the brawler insignias help, but I'd have thought Armor of Earth with 5 in Earth Magic would be a bit pants for staying alive, but I've managed to fare pretty well in Maguuma so far (once I traded the axe for a nice sundering longsword with a decent min damage range).
Quote:
Originally Posted by ShadowsRequiem
the old crappy E/W conjure with a sword, but hey who doesnt love warrior with 60 al?
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Kakumei
Quote:
Originally Posted by Water Angel
not really conviced ....but nvm.^^
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Yanman.be
Water Angel. Believe what you want, but you are wrong. So please stop spreading false information
REQ DOES NOT AFFECT DAMAGE, unless you don't meet the req. It's the pure attribute level, nothing more, nothing less.(besides weapon modifiers&some other skills ).
REQ DOES NOT AFFECT DAMAGE, unless you don't meet the req. It's the pure attribute level, nothing more, nothing less.(besides weapon modifiers&some other skills ).
Iuris
Why doesn't anyone just go and test? It's easy. You go to the Isle of the nameles of Churrir fields, find a target, and whack at it using the same weapon while adding attribute points...
Thomas.knbk
I tested it.
A req. 9 max axe with 16 in axe mastry without any mods did the exact same damage with wild blow as a req. 12 axe with 16 in axe mastry on the same 60AL target.
nuff said?
A req. 9 max axe with 16 in axe mastry without any mods did the exact same damage with wild blow as a req. 12 axe with 16 in axe mastry on the same 60AL target.
nuff said?
Faer
Quote:
Originally Posted by Kakumei
I...just proved beyond a shadow of a doubt that you are mistaken. How on earth can you still be unconvinced?
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Pick your battles wisely, I say.
Thomas.knbk
Quote:
Originally Posted by Faer
Don't bother arguing with him. There are just some very stubborn people around here, that refuse to accept hard mathematical data because they'd rather be right about everything.
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GreatLich
Quote:
Originally Posted by Thomas.knbk
you mean he's a fundamental [insert religion of choice]?
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