Abysmal damage even when I meet the requirements

Madman100

Pre-Searing Cadet

Join Date: Jun 2007

E/W

So I'm working on an E/W (I know what you're gonna say, so can it) and whenever I'm attacking with my axe or sword, I'm doing absolutely abysmal damage. Like for a 6-22 dmg axe (which I meet the requirements for) even with a sundering mod, I'm still hitting mesmer mobs around my level in the regions of 6s to 11s. Is this because I'm not a warrior primary? I'm pretty sure the wiki explained that your skill doesn't take part in the damage calculation save for whether the damage range is halved, but I don't think that's happening because I'm never hitting for less that my min damage on whatever weapon I'm using.

Thanks.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Well seeing as your axe does "6" - X dmg .. i see nothing wrong with you hitting 6s

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

it also depend of the req of your axe.
if your axe req is 11+ and u have max 12 axe mastery your damage will be crap.

the rule is easy :more the difference between weapon req and poitnts in mastery increas more dmg u will do.

test in balth on dummy, if no belive me : at 12 axe mastery with a 6-28 axe u will do more dmg if the axe req is 8 than if it was 12.closer the req is to ur points in mastery less dmg u will do.if same req as points put in u will only deal the min always or mostly.

so instance again :axe dmg 6-28 req 8 mastery 12 dmg > axe 6-28 req 12 mastery dmg.

with the only minimum in axe mastery u need for the weapon u will always deal the minimum dmg.

that why. :P

Nikki Moonlight

Nikki Moonlight

Krytan Explorer

Join Date: Oct 2005

Brighton, England

Ice Cold Elements [ICE]

Mo/

water angel... Thats completely untrue. if you have 12 in axe mastery, you will do 100% damage (of that stated on the axe), reguardless of the requirement (So long as it isn't requirement 13)

Madman100

Pre-Searing Cadet

Join Date: Jun 2007

E/W

Aha, so the attribute does factor into the dmg calculation. Seems the wiki was wrong :P Thanks for your help.

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

I would trust the wiki.

EDIT: most things there have been tested, tested again, and retested.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Nikki Moonlight
water angel... Thats completely untrue. if you have 12 in axe mastery, you will do 100% damage (of that stated on the axe), reguardless of the requirement (So long as it isn't requirement 13)
What he say ^. Water Angle is wrong, high/low req weapon doesn't affect your damage.

Some Guru Named Kai

Some Guru Named Kai

Frost Gate Guardian

Join Date: Jul 2006

westAscalon4lyfe?

Giggity Giggity [GOO]

W/

Madman100, don't forget about warrior's primary attribute, Strength. It gives them armor penetration. Also, the higher the points you have in the weapon attribute, will give it a higher chance to hit the high end of the weapon. On a 6-22 axe in your case will mean, the more axe attribute points gives you more chances of hitting 20's.

So just barely having points in axe to meet the requirement will give you a low base damage.

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

i was trusting wiki too before.

was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased.

ofc w/o use any skills.just basic dmg.

so i no see any explanation to fact dmg incrased from min to more when upped atributes.

+ on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance.

Luna Star

Luna Star

Ascalonian Squire

Join Date: Apr 2007

you should read this
http://www.guildwarsguru.com/content...nics-id674.php

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

The damage ur going to do is also going to be highly dependandt on the enemy ur facing's AL, if ur trying to use ur axe on a Kourna whose under AL boosts for example, ur not going to do alot of damage.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Water Angel
i was trusting wiki too before.

was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased.

ofc w/o use any skills.just basic dmg.

so i no see any explanation to fact dmg incrased from min to more when upped atributes.

+ on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance.
That has nothing to do with the req of the weapon. Raising the attribute will boost your damage, no matter whether it's a req 8 weapon or a req 12.

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

u get additional dmg for each additional atribute point in mastery OVER the req of the wepon.u may have 13 mastery if req is 13 the dmg will be minimal.and more dmg will come only from the 3 bonus atribute points who are over the req of wepon,so +3 till 16

so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon...

but nvm.guess cant convice all almighty guru lovers.

cheers.as long as the op got helped...

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Water Angel
u get additional dmg for each additional atribute point in mastery OVER the req of the wepon.u may have 13 mastery if req is 13 the dmg will be minimal.and more dmg will come only from the 3 bonus atribute points who are over the req of wepon,so +3 till 16

so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon...

but nvm.guess cant convice all almighty guru lovers.

cheers.as long as the op got helped...
Well, of course you aren't going to convince anyone with incorrect information. It's the attribute level that matters, not the difference between your attribute and the req of your weapon--at 12 weapon mastery, you do 100% damage. Going above or below that changes the damage respectively. So long as you meet the req, it doesn't matter what it is.

This has been tested and retested--hell, I'll test it again myself now.

Req 9 hammer
Req 11 hammer

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Water Angel
u get additional dmg for each additional atribute point in mastery OVER the req of the weapon.
As the pictures above show, this assertion is false.

The OP's damage numbers are actually very plausible, given no armor pen from strength, and a max of 12 in mastery.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

I'm rather interest on what build is the op using? Care to share, Madman?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Etta
I'm rather interest on what build is the op using? Care to share, Madman?
the old crappy E/W conjure with a sword, but hey who doesnt love warrior with 60 al?
.......................

Lady Callingwell

Lion's Arch Merchant

Join Date: Dec 2005

Lightning Strikes Twice [LST]

Me/

IF([weapon mastery]>12;2^((2*([weapon mastery])-24)/40);2^((5*[weapon mastery]-60)/40))

Multiplier based on weapon mastery (crit chances also improve, approximaltely according to 1,436*[weapon mastery]/100+0,2588/100) counts as soon as you meet the req, after that there is no more influence coming from the req as you can see in the formula. As the function is expontential (increase decreased after 12 though) the attribute points invested provide increasingly better returns. So meeting a req at 7 still means you get a factor of 0.65 on your weapon damage which makes it really low, 12 gets you 1 and 16 gives you 1.15 to give you a bit of an idea. Also crit rate improves which takes average damage up even further.

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

not really conviced ....but nvm.^^

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by ShadowsRequiem
the old crappy E/W conjure with a sword, but hey who doesnt love warrior with 60 al?
.......................
I was thinking about that build. Then I thought to myself no he can't be using it, that build was a joke! I thought it might be homemade farming build. Ah well nevermind.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Water Angel
not really conviced ....but nvm.^^
Go grab a few different weapons of varying req's and test it yourself then. I also recently tested this using various combinations of candy cane weapons (no req), other weapons with a 9 req and no damage bonus and wild blow. There's a nice 60AL dummy in the isle of the nameless just waiting to be beat upon.

Madman100

Pre-Searing Cadet

Join Date: Jun 2007

E/W

Quote:
Originally Posted by Etta
I'm rather interest on what build is the op using? Care to share, Madman?
It's a work in progress so far. Kind of a mix between an air spiker and a casual swordsman. No conjure either, haven't got the skill yet XD

I'm actually surprised at how well I'm staying alive with it. I suppose the brawler insignias help, but I'd have thought Armor of Earth with 5 in Earth Magic would be a bit pants for staying alive, but I've managed to fare pretty well in Maguuma so far (once I traded the axe for a nice sundering longsword with a decent min damage range).

Quote:
Originally Posted by ShadowsRequiem
the old crappy E/W conjure with a sword, but hey who doesnt love warrior with 60 al?
Hey! Once I've got some max AL armor and 5 brawler's insignia (2/5 atm) I'll have 70 AL! Thats ranger-level man! :P

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Water Angel
not really conviced ....but nvm.^^
I...just proved beyond a shadow of a doubt that you are mistaken. How on earth can you still be unconvinced?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Water Angel. Believe what you want, but you are wrong. So please stop spreading false information

REQ DOES NOT AFFECT DAMAGE, unless you don't meet the req. It's the pure attribute level, nothing more, nothing less.(besides weapon modifiers&some other skills ).

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Why doesn't anyone just go and test? It's easy. You go to the Isle of the nameles of Churrir fields, find a target, and whack at it using the same weapon while adding attribute points...

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

I tested it.
A req. 9 max axe with 16 in axe mastry without any mods did the exact same damage with wild blow as a req. 12 axe with 16 in axe mastry on the same 60AL target.

nuff said?

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Kakumei
I...just proved beyond a shadow of a doubt that you are mistaken. How on earth can you still be unconvinced?
Don't bother arguing with him. There are just some very stubborn people around here, that refuse to accept hard mathematical data because they'd rather be right about everything.

Pick your battles wisely, I say.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Faer
Don't bother arguing with him. There are just some very stubborn people around here, that refuse to accept hard mathematical data because they'd rather be right about everything.
you mean he's a fundamental [insert religion of choice]?

GreatLich

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Thomas.knbk
you mean he's a fundamental [insert religion of choice]?
Close, the correct term would be "dogmatist".