Is their a max to deaths?

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Is their a max to to the amount of deaths you can get or no?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

As far as i know, no there isn't.
People that death-level have insane amounts of deaths

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

True, I've seen a pic wheir some one had like 99,999,999 or around their so I wasn't sure if that was the max or if he jsut stopped their :S.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Logically there wouldn't be a limit as it is just a tally.

However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

That'd be funny, but getting 999,999,999,999 deaths is harder than Legendary Survivor :P

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Onarik Amrak
Logically there wouldn't be a limit as it is just a tally.

However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?
Except that the number will eventually exceed the amount of space allocated to store that number. Assuming it also stores a 0 value, that would be (2^n)-1 where n is the number of bits allocated to that number. Since numbers are usually stored as 16 or 32 bits, as 16 bits gives 65'535, I'm guessing 32 bit numbers which have a max of 4'294'967'295, assuming exponents aren't used and the number format doesn't support negative values.

So once that is reached, all the bits will be ones. So add one to it and they all become 0 and you want to place a 1 into the non-existent 33rd bit. Now either ANET has put something in place to deal with it, or that 1 will be lost causing your death count to wrap around to 0. If negative values are supported it will first hit an extremely negative value before climbing back up to zero, but shouldn't change the number of deaths needed to reach 0 again.

But we are talking billions of deaths before this happens. If a death farmer farms that many deaths, I say they deserve some recognition for it.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

It would take too long. Assuming 1 second per death it'll take 3.17 millenium to get there :P

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Kokuyougan
Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.
But that's not what we're talking about.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

One guy posted a thread here where he celebrated his 1,000,000 death with a screen shot documenting the event. He did this by luring Minoutars in the Crystal desert to a rez shrine and AFK most of it.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

I guess I'll just try this for fun lol, don't have much else to do.

Nero_Fayth

Frost Gate Guardian

Join Date: Dec 2005

A very large, cozy virtual world.

Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
so wait...you saying there is a program that you use to can change (aka hack) GW client info?
...>_>...
not sure you want to be doing that or advertising that...

EDIT: Ok, I did some reading about the program. Not as bad as I first thought, but it still seems iffy.

Aecum

Ascalonian Squire

Join Date: Mar 2006

Madrid, Spain

The phoenix Knights (PxKs)

E/Me

im just wondering if arenanet introduces a "zombie" title

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

It would be too easy to exploit and in essence would be another Defender of Ascalon title.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Onarik Amrak
It would be too easy to exploit and in essence would be another Defender of Ascalon title.
Like every other title isnt exploitable, and isnt canthan explorer just elonian exp for antoher place think of it as a "pre ldoa" ^^.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
Is that the new WPE Pro version? After I quit WoW I wanted my screenshots back, but I’d uninstalled everything so I dl’ed a emulator and had to change some stuff. Then I found out I could just give myself GM privileges lol :P

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.

just so you know, you've just admitted to using 3rd party software...

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
Does this program just change the value your client sees, or does it actually alter the value stored on the servers ?

If the former it doesn't mean much (though ANET might want to speak with you), if the later you are clearly hacking the game.

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

Just a heads up to this. There IS a limit. This limit depends on the type of variable used to store the death-counter variable. Ranges follow.

char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296

Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Quote:
Originally Posted by Baratus View Post
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
Correct, however it's impossible to earn survivor this way I think. If an INT value was used then the upper limit is approx. 2 billion. Someone earlier said that it would take awhile to hit 1 billion deaths assuming 1 death a second.

Do you guys know how long 1 billion seconds is? It's 31 years. Sooo, in only 62 years of death farming you can have your survivor title.....unless they used an unsigned INT.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Unless, of course, they used a floating point number.

Btw, I don't think that the counter maxing out and resetting to zero would trigger a Survivor title. The Survivor title would have been marked as "not done" by the first death.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Well if the calculations are correct for rolling over the deaths it would take 1,634 YEARS to get 0 deaths and although I can set up a charity fund to have my computer run this game for that amount of time it is very unpractical as in 1000 years I will not be here.

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.

4294967295 / 60sec = 71582788.25min
71582788.25min / 60hr = 1193046.4708333333333333333333333hrs
1193046.4708333333333333333333333hrs / 24hrs = 49710.269618055555555555555555556days
49710.269618055555555555555555556days / 365days = 136.19251950152207001522070015221years

An unsigned int, which is over 4 billion, would take about 136 years if your character died once per second. If they used a signed int, that time would be cut in half. Maybe you could get survivor when you're an old, gray-haired guy?

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Baratus View Post
Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.
Having the title constantly check the death variable would also be "poor coding" if you want to be picky.
Better coding would be to mark it as "failed" and not check it any more. But, neither of us actually knows which way the programmers went.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

the max would be a number so large that u would have to spend years afk to reach it

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Oh wow this topic brings back memories lol. Well at least we know it'll take an unimaginable time to get a high number of deaths.

X Shadow Reaper

Academy Page

Join Date: Aug 2008

Mmmm...... if wat u say is true than i shall wait 1000 years and get survior