Is their a max to deaths?
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Originally Posted by Onarik Amrak
Logically there wouldn't be a limit as it is just a tally.
However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny? |
So once that is reached, all the bits will be ones. So add one to it and they all become 0 and you want to place a 1 into the non-existent 33rd bit. Now either ANET has put something in place to deal with it, or that 1 will be lost causing your death count to wrap around to 0. If negative values are supported it will first hit an extremely negative value before climbing back up to zero, but shouldn't change the number of deaths needed to reach 0 again.
But we are talking billions of deaths before this happens. If a death farmer farms that many deaths, I say they deserve some recognition for it.
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Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.
If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.
If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
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Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
...>_>...
not sure you want to be doing that or advertising that...
EDIT: Ok, I did some reading about the program. Not as bad as I first thought, but it still seems iffy.
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Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
Quote:
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Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
just so you know, you've just admitted to using 3rd party software...
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Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
If the former it doesn't mean much (though ANET might want to speak with you), if the later you are clearly hacking the game.
Just a heads up to this. There IS a limit. This limit depends on the type of variable used to store the death-counter variable. Ranges follow.
char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
