Is their a max to deaths?
Issac
Is their a max to to the amount of deaths you can get or no?
holababe
As far as i know, no there isn't.
People that death-level have insane amounts of deaths
People that death-level have insane amounts of deaths
Issac
True, I've seen a pic wheir some one had like 99,999,999 or around their so I wasn't sure if that was the max or if he jsut stopped their :S.
Onarik Amrak
Logically there wouldn't be a limit as it is just a tally.
However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?
However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?
holababe
That'd be funny, but getting 999,999,999,999 deaths is harder than Legendary Survivor :P
bilateralrope
Quote:
Originally Posted by Onarik Amrak
Logically there wouldn't be a limit as it is just a tally.
However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny? |
So once that is reached, all the bits will be ones. So add one to it and they all become 0 and you want to place a 1 into the non-existent 33rd bit. Now either ANET has put something in place to deal with it, or that 1 will be lost causing your death count to wrap around to 0. If negative values are supported it will first hit an extremely negative value before climbing back up to zero, but shouldn't change the number of deaths needed to reach 0 again.
But we are talking billions of deaths before this happens. If a death farmer farms that many deaths, I say they deserve some recognition for it.
holababe
It would take too long. Assuming 1 second per death it'll take 3.17 millenium to get there :P
Kokuyougan
Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.
Onarik Amrak
Quote:
Originally Posted by Kokuyougan
Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.
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Griff Mon
One guy posted a thread here where he celebrated his 1,000,000 death with a screen shot documenting the event. He did this by luring Minoutars in the Crystal desert to a rez shrine and AFK most of it.
Issac
I guess I'll just try this for fun lol, don't have much else to do.
Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.
If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.
If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
Jaythen Tyradel
Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
...>_>...
not sure you want to be doing that or advertising that...
EDIT: Ok, I did some reading about the program. Not as bad as I first thought, but it still seems iffy.
Aecum
im just wondering if arenanet introduces a "zombie" title
Onarik Amrak
It would be too easy to exploit and in essence would be another Defender of Ascalon title.
Diddy bow
Quote:
Originally Posted by Onarik Amrak
It would be too easy to exploit and in essence would be another Defender of Ascalon title.
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holababe
Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
lennymon
Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
just so you know, you've just admitted to using 3rd party software...
bilateralrope
Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.
As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything. If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths. |
If the former it doesn't mean much (though ANET might want to speak with you), if the later you are clearly hacking the game.
Baratus
Just a heads up to this. There IS a limit. This limit depends on the type of variable used to store the death-counter variable. Ranges follow.
char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
TheRaven
Quote:
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
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Do you guys know how long 1 billion seconds is? It's 31 years. Sooo, in only 62 years of death farming you can have your survivor title.....unless they used an unsigned INT.

Quaker
Unless, of course, they used a floating point number.
Btw, I don't think that the counter maxing out and resetting to zero would trigger a Survivor title. The Survivor title would have been marked as "not done" by the first death.
Btw, I don't think that the counter maxing out and resetting to zero would trigger a Survivor title. The Survivor title would have been marked as "not done" by the first death.
imnotyourmother
Well if the calculations are correct for rolling over the deaths it would take 1,634 YEARS to get 0 deaths and although I can set up a charity fund to have my computer run this game for that amount of time it is very unpractical as in 1000 years I will not be here.
Baratus
Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.
4294967295 / 60sec = 71582788.25min
71582788.25min / 60hr = 1193046.4708333333333333333333333hrs
1193046.4708333333333333333333333hrs / 24hrs = 49710.269618055555555555555555556days
49710.269618055555555555555555556days / 365days = 136.19251950152207001522070015221years
An unsigned int, which is over 4 billion, would take about 136 years if your character died once per second. If they used a signed int, that time would be cut in half. Maybe you could get survivor when you're an old, gray-haired guy?
4294967295 / 60sec = 71582788.25min
71582788.25min / 60hr = 1193046.4708333333333333333333333hrs
1193046.4708333333333333333333333hrs / 24hrs = 49710.269618055555555555555555556days
49710.269618055555555555555555556days / 365days = 136.19251950152207001522070015221years
An unsigned int, which is over 4 billion, would take about 136 years if your character died once per second. If they used a signed int, that time would be cut in half. Maybe you could get survivor when you're an old, gray-haired guy?

Quaker
Quote:
Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.
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Better coding would be to mark it as "failed" and not check it any more. But, neither of us actually knows which way the programmers went.
Eragon Zarroc
the max would be a number so large that u would have to spend years afk to reach it
Issac
Oh wow this topic brings back memories lol. Well at least we know it'll take an unimaginable time to get a high number of deaths.
X Shadow Reaper
Mmmm...... if wat u say is true than i shall wait 1000 years and get survior