From the "nice work if you can get it" department:
I had an opportunity to interview two of ArenaNet's founders and lead developers. My angle was unusual -- pretty hardcore technology, especially in areas that were analogous to business IT. The write-up is split across several blog posts:
http://www.monashreport.com/2007/06/...of-guild-wars/
http://www.dbms2.com/2007/06/09/the-...of-guild-wars/
http://www.monashreport.com/2007/06/...rs-game-notes/
The last of the three is the one that may be of interest even if you don't care about technology, with notes on an auction house (we're not getting one) and cartographer titles. But all three may offer at least a little bit of insight into what's going on in the game we play.
F

