Alright, the way I see it Domination is mostly fine. No skill line will ever be perfect but domination is used quite a lot. It has it's uses in both PvP and PvE.
I personally think Illusion should be the Mesmer PvE line. Just like Fire is for eles. The way I see it Illusion really, really needs a huge buff. Apart from Clumsiness and Ineptitude in RA/AB and Fevered Dreams in PvE I've yet to see it being used a lot. So below is how I would like the entire Illusion line to be changed.
Accumulated Pain: Target Foe takes 5-15 damage for each hex on that foe ( max 75 damage. ) Target Foe suffers from Deep Wound for 3-9 seconds for each hex on that foe ( maximum 20 seconds )
Air of Disenchantment:For 10 seconds, target foe and all adjacent foes cast Enchantments 10-82% slower. Whenever an affected foe is interrupted that foe loses one enchantment.
Ancestor's Visage: Good as it is.
Arcane Conundrum: Good as it is.
Clumsiness: For 5-9 seconds the next Attack Skill used by target foe fails, that foe takes 25-100 damage and that skill takes an additional 2-5 seconds to recharge.
Conjure Nightmare: For 5-15 Seconds target foe is hexed with Conjure Nightmare. All adjacent foes, including target foe itself, suffer -8 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )
Conjure Phantasm: For 5-15 Seconds target foe is hexed with Conjure Phantasm. All adjacent foes, including target foe itself, suffer -5 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )
Crippling Anguish: For 10-20 Seconds target foe is hexed with Crippling Anguish. All adjacent foes, including target foe itself, suffer -2-5 health degeneration and move 50% slower for 4-10 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )
Distortion: For 1-4 seconds whenever you are hit by a melee attack your attacker is teleported to a nearby random location and you lose 5-2 energy.
Ethereal Burder: For 3-15 seconds target foe moves 50% slower. While target foe is moving you gain 1 energy per second.
Fevered Dreams: Good as it is.
Fragility: For 8...18 seconds, target foe and all nearby foes takes 5...17 damage each time that foe suffers or recovers from a new Condition.
Frustration: Good as it is.
Illusion of Haste: For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you are Knocked Down.
Illusion of Pain: Good as it is.
Illusion of Weakness: Good as it is.
Illusionary Weaponry: Good as it is.
Images of Remorse: Good as it is.
Imagined Burden: For 8...18 seconds, target foe moves 50% slower. If that foe was moving, that foe suffers from Exhaustion.
Ineptitude: Good as it is.
Migraine: Good as it is.
Phantom Pain: For 10 Seconds target foe is hexed with Phantom Pain. All adjacent foes, including target foe itself, suffer -1-3 health degeneration for 2-8 seconds. When Phantom Pain ends ( the hex itself, not the spread effect ) that foe and all adjacent foes suffer from Deep Wound for 3-15 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )
Shared Burden: For 3-15 seconds target foe and all nearby foes move 50% slower. For each foe, if that foe was moving then that foe suffers from exhaustion.
Signet of Clumsiness: Good as it is.
Soothing Images: For 8-18 seconds whenever Target Foe hits with a melee attack that foe and all adjacent foes lose all adrenaline.
So what do you guys think?
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