People of Guild Wars!
Lend me your ears! The PvE community would like to call upon those of you who have maxed out your heroes to their maximum capacity (level wise) and have them perfectly set up skill wise.
Please share with us your combination of three heroes and what build type they use. You don't really have to break down every skill you have them use. You could just say: "I run Olias as MM"... Something to that effect. If you want to go more in-depth about what works for you, Go for it! It doesn't have to be all three heroes, it could just be like 1 or so, but I'd like the opinion of people who use their heroes to the max!
So show the greats of Ascalon, Istan, and Shing Jea what you make of your closest companions (no not your pet -ecto- )...
Hero Combinations
1 pages • Page 1
Hi Vengeance
I'll kick this off for you:
Myself: SS Curses Necro
Olias: MM Necro
Koss: Hundred Blades sword Warrior
Dunkoro: Straight Healing Monk
Our builds vary slightly depending on the area we are going to go to/Enemies we will be facing, but I find we have a core set-up that works like a dream.
For Henchies:
8 man party area: I use one Healer Hench, one Ranger Hench, one Warrior Hench, one Paragon hench.
If I know I need it in a certain area, I will sometimes drop Koss for Tahlkora set up Protection, and replace the healer Hench with another melee Hench.
Thats me Hero/Hench set up as I don't usually play with other humans
Fight well
Friday
I'll kick this off for you:
Myself: SS Curses Necro
Olias: MM Necro
Koss: Hundred Blades sword Warrior
Dunkoro: Straight Healing Monk
Our builds vary slightly depending on the area we are going to go to/Enemies we will be facing, but I find we have a core set-up that works like a dream.
For Henchies:
8 man party area: I use one Healer Hench, one Ranger Hench, one Warrior Hench, one Paragon hench.
If I know I need it in a certain area, I will sometimes drop Koss for Tahlkora set up Protection, and replace the healer Hench with another melee Hench.
Thats me Hero/Hench set up as I don't usually play with other humans

Fight well
Friday
This works for me:
Myself as E/D mystic regen / stoneflesh earth tank with some powerful DoT spells.
Alcolyte Sousuke as E/* Searing flames/meteor shower nuker
Zhed Shadowhoof as E/Me earth warder and Sandstorm thrower
Tahlkora as Mo/* Shield of Regen monk
Yes, a lot of E's in here. Together we can take massive damage and deal a lot of damage as well. We have to stay together for the wards to work tho.
Myself as E/D mystic regen / stoneflesh earth tank with some powerful DoT spells.
Alcolyte Sousuke as E/* Searing flames/meteor shower nuker
Zhed Shadowhoof as E/Me earth warder and Sandstorm thrower
Tahlkora as Mo/* Shield of Regen monk
Yes, a lot of E's in here. Together we can take massive damage and deal a lot of damage as well. We have to stay together for the wards to work tho.
s
I'm a ranger primarly and mostly go with my ranger,
eventhough I do have a warrior, monk and ele available.
When I'm on my ranger my setup depends a bit on where I go.
For an 8-man party, I mainly go B/P and have two ranger heroes with me either as B/P too or as ranger spikers with Keen Arrow, Dual Shot, Barrage and Lightning Reflexes, rebirth, troll, rest is up to you.
Then I go with Dunkoro as healer monk, either with WoH or Divert Hexes.
The rest, I bring two hench healers, and depending on campaign, Paragon and mesmer/dervish/ele, Ritualist and assassin/warrior/ele or warrior/mesmer and ele.
I do like mesmers, especially inside the Vortex.
On a 4 man team I go ranger as barrage spiker as my above mentioned heroes, a necro hero as MM/degen, monk with healing/anti hex and mostly a warrior/dervish
Works for me, but haven't really found my 4 man team for HM yet, not that much into vanquishing here.
/Santa
eventhough I do have a warrior, monk and ele available.
When I'm on my ranger my setup depends a bit on where I go.
For an 8-man party, I mainly go B/P and have two ranger heroes with me either as B/P too or as ranger spikers with Keen Arrow, Dual Shot, Barrage and Lightning Reflexes, rebirth, troll, rest is up to you.
Then I go with Dunkoro as healer monk, either with WoH or Divert Hexes.
The rest, I bring two hench healers, and depending on campaign, Paragon and mesmer/dervish/ele, Ritualist and assassin/warrior/ele or warrior/mesmer and ele.
I do like mesmers, especially inside the Vortex.
On a 4 man team I go ranger as barrage spiker as my above mentioned heroes, a necro hero as MM/degen, monk with healing/anti hex and mostly a warrior/dervish
Works for me, but haven't really found my 4 man team for HM yet, not that much into vanquishing here.
/Santa
Quote:
|
Originally Posted by Friday
Hi Vengeance
I'll kick this off for you: |

Quote:
|
Originally Posted by Friday
Myself: SS Curses Necro
Olias: MM Necro Koss: Hundred Blades sword Warrior Dunkoro: Straight Healing Monk Our builds vary slightly depending on the area we are going to go to/Enemies we will be facing, but I find we have a core set-up that works like a dream. For Henchies: 8 man party area: I use one Healer Hench, one Ranger Hench, one Warrior Hench, one Paragon hench. If I know I need it in a certain area, I will sometimes drop Koss for Tahlkora set up Protection, and replace the healer Hench with another melee Hench. |
Quote:
|
Originally Posted by Friday
Thats me Hero/Hench set up as I don't usually play with other humans
Fight well Friday |

Quote:
|
Originally Posted by Hyper.nl
This works for me:
Myself as E/D mystic regen / stoneflesh earth tank with some powerful DoT spells. Alcolyte Sousuke as E/* Searing flames/meteor shower nuker Zhed Shadowhoof as E/Me earth warder and Sandstorm thrower Tahlkora as Mo/* Shield of Regen monk Yes, a lot of E's in here. Together we can take massive damage and deal a lot of damage as well. We have to stay together for the wards to work tho. |
I guess Ele's have good E-management...
Quote:
|
Originally Posted by santaclaus66
I'm a ranger primarly and mostly go with my ranger,
eventhough I do have a warrior, monk and ele available. |
Quote:
|
Originally Posted by santaclaus66
When I'm on my ranger my setup depends a bit on where I go.
For an 8-man party, I mainly go B/P and have two ranger heroes with me either as B/P too or as ranger spikers with Keen Arrow, Dual Shot, Barrage and Lightning Reflexes, rebirth, troll, rest is up to you. Then I go with Dunkoro as healer monk, either with WoH or Divert Hexes. The rest, I bring two hench healers, and depending on campaign, Paragon and mesmer/dervish/ele, Ritualist and assassin/warrior/ele or warrior/mesmer and ele. I do like mesmers, especially inside the Vortex. On a 4 man team I go ranger as barrage spiker as my above mentioned heroes, a necro hero as MM/degen, monk with healing/anti hex and mostly a warrior/dervish |
Quote:
|
Originally Posted by santaclaus66
Works for me, but haven't really found my 4 man team for HM yet, not that much into vanquishing here.
/Santa |
EDIT: Srry, I was switching comps in between typing...
Koss – Warrior/Necro (Sword Skills and Plague Touch)
Alcolyte Sousuke Elementalist/Monk or Mesmer (Searing Flames and Meteor Shower Rez chant or Leech signet)
Tahlkora as Monk/Mesmer (Shield of Regeneration / Leech Signet / Power drain)
Assassin Hero is fun to mess with to but above are my favorites
Alcolyte Sousuke Elementalist/Monk or Mesmer (Searing Flames and Meteor Shower Rez chant or Leech signet)
Tahlkora as Monk/Mesmer (Shield of Regeneration / Leech Signet / Power drain)
Assassin Hero is fun to mess with to but above are my favorites
B
B
Quote:
|
Originally Posted by santaclaus66
Works for me, but haven't really found my 4 man team for HM yet, not that much into vanquishing here.
/Santa |
Quote:
|
Originally Posted by I Might Avenge U
interesante... Seems basic enough and, I imagine, it works in almost all situations. I might try this out, do you have Koss set up as a tank or Dmg. dude? Because Hundred Blades, if I remember correctly, is more of a damage dealing skill as opposed to tanking.
Thank you much! ![]() |
it's a pleasure.Koss is all about doing damage to multiple targets (hence Flail, Hundred Blades, Sun and Moon Slash), Ollie's minions are the flesh wall/tanks, while I use Barbs, SS and Mark of Pain - they drop so fast I usually can't get more than 1 or 2 casts of SS and MoP and maybe 2 or 3 casts of Barbs off before i have no more targets... and I have yet to need to use Signet of Lost Souls which is on my bar as "energy management"... the foes die too fast... LOL.
This build wipes NM and is doing great in HM - half way to vanquishing Elona

BUT half the battle is won with careful thought and flagging, and careful Aggroing/pulling of mobs... not with the exact builds or combinations of heroes. I've managed fine when I have had to include certain heroes for certain missions.
Think well and Fight Well
Friday
i personly am i monk, i run LoD/infuse buildworks fine
hero 1 : koss. currently an axe damage dealer with Eviscerate, its a deadly move
Hero 2 : Olias. as a jagged bones minion master, with 5 bodies down he has 10 minioons up, and soon after there all jagged, very nice saves me healing most of the time
Hero 3 : Zhed SF Metor shower ele works nicly even if he forgets to spam SF the 4 secs of -8dg work well with the -3 form bleeding form horrors.
if im in a misson with a lack of bodies, THK for instance id take a secon SF ele or dunkoro/Tahlkora (HB/Divert, one of the only monk elites heros know how to use).
works very nicely. if im to hero i got, Mesmer hero, one more monk hero ranger hero then either necro hero/warrior hero/paragon hero depending on where i am
hope it helps
hero 1 : koss. currently an axe damage dealer with Eviscerate, its a deadly move
Hero 2 : Olias. as a jagged bones minion master, with 5 bodies down he has 10 minioons up, and soon after there all jagged, very nice saves me healing most of the time
Hero 3 : Zhed SF Metor shower ele works nicly even if he forgets to spam SF the 4 secs of -8dg work well with the -3 form bleeding form horrors.
if im in a misson with a lack of bodies, THK for instance id take a secon SF ele or dunkoro/Tahlkora (HB/Divert, one of the only monk elites heros know how to use).
works very nicely. if im to hero i got, Mesmer hero, one more monk hero ranger hero then either necro hero/warrior hero/paragon hero depending on where i am
hope it helps
Traveller
Wilds Pathfinder
League of Extraordinary Explorers [LOST] (my one man guild)
Me/
Joined Jul 2005
myself: ranger, build varies a lot with specific needs, but some general faves are splinter barrage, burning arrow/apply poison/interrupts, and traps (smoke trap ftw!)
hero1: Tahlkora ZB/prot (party of 4 or VERY hard areas) or Razah the MM)
hero2: (4 party max): Razah the MM (in 8 people): either Razah or Zhed with SF/meteors
hero3: (in 4 party max):Koss with cyclone/splinter weapon; (in 8 party); Sousuke SF nuker or Curse Necro.
henches: most of the time both healer henches, warrior, and one ele(herta is my fave) but some places last spot is swapped, like interruption hench in jade sea.
So: always have Razah my splody MM, and IF I bring monk hero it's zb/prot, and I like running 2 SF nukers.
hero1: Tahlkora ZB/prot (party of 4 or VERY hard areas) or Razah the MM)
hero2: (4 party max): Razah the MM (in 8 people): either Razah or Zhed with SF/meteors
hero3: (in 4 party max):Koss with cyclone/splinter weapon; (in 8 party); Sousuke SF nuker or Curse Necro.
henches: most of the time both healer henches, warrior, and one ele(herta is my fave) but some places last spot is swapped, like interruption hench in jade sea.
So: always have Razah my splody MM, and IF I bring monk hero it's zb/prot, and I like running 2 SF nukers.
K
my set up is pretty boring and i use it pretty much all the time. playing as watever build for watever profession, my heros and henchies are always the same, cept for a change or two depending on the place.
1.barrager jin or magrid (barrage, screamingshot, distrac shot, savage shot, troll, throw dirt(i shud change this cus they like to run in to blind ppl but never got around to it), mend touch, rebirth)
2.koss (depending on whatever weapon i have available, either crippslash,gash, sunmoon or cleave dismember executioner with distracting blow, WY, mend touch, rebirth)
3.lod dunkoro or tahlkora (rof,lod,kiss,word of comf, rejuv signet,dismiss,rem hex,chant)
4.mm olias or master of whisp (golem, shamblin, vamp, horror, with botm, h.area,sols, rebirth)
i always take the barrager and lod and switch out warr and mm depending on how the mission is. if its fast and barely and runnin between mobs, then mm. if alot of running and pre-setting up is not needed, go with koss.
for 8 man parties, i take devona for charge!, eve for br, cynn for some elem dmg, and a prot hench to complement my healerhero. if none available, then jus get healer hench.
if in nightfall and the mission/quest requires a particular hero, ill set up zhed as sf (aura restoration, fireattune, sf, g.gaze, l.flame, m.showers,fireball, chant) or melon as some selfsufficient reapersweeper (f. intervention, m.regen, v.boon, conviction, reapersweep, victorious sweep, chill victory, rebirth).
im liking this thread. ppl can learn ways to set up their heros efficiently. so many ppl join groups and is hellbent on using their heros and the heros have the crappiest build ever. makes me even not want to group with the guy. if his/her heroes got shit builds, most likely, the guy himself has a shit build. im guessin ppl jus say ooh yes hero and jus drag some skills onto the bar. (barrage with ton of preps. mm with all animate spells and no way to heal em.) its funny when you group with ppl like these cus it makes u wonder how they even got to that pt in the game, but at the same time, im like damn this guys dedication is badazz, he probably got pwnt a million times before he got here.
1.barrager jin or magrid (barrage, screamingshot, distrac shot, savage shot, troll, throw dirt(i shud change this cus they like to run in to blind ppl but never got around to it), mend touch, rebirth)
2.koss (depending on whatever weapon i have available, either crippslash,gash, sunmoon or cleave dismember executioner with distracting blow, WY, mend touch, rebirth)
3.lod dunkoro or tahlkora (rof,lod,kiss,word of comf, rejuv signet,dismiss,rem hex,chant)
4.mm olias or master of whisp (golem, shamblin, vamp, horror, with botm, h.area,sols, rebirth)
i always take the barrager and lod and switch out warr and mm depending on how the mission is. if its fast and barely and runnin between mobs, then mm. if alot of running and pre-setting up is not needed, go with koss.
for 8 man parties, i take devona for charge!, eve for br, cynn for some elem dmg, and a prot hench to complement my healerhero. if none available, then jus get healer hench.
if in nightfall and the mission/quest requires a particular hero, ill set up zhed as sf (aura restoration, fireattune, sf, g.gaze, l.flame, m.showers,fireball, chant) or melon as some selfsufficient reapersweeper (f. intervention, m.regen, v.boon, conviction, reapersweep, victorious sweep, chill victory, rebirth).
im liking this thread. ppl can learn ways to set up their heros efficiently. so many ppl join groups and is hellbent on using their heros and the heros have the crappiest build ever. makes me even not want to group with the guy. if his/her heroes got shit builds, most likely, the guy himself has a shit build. im guessin ppl jus say ooh yes hero and jus drag some skills onto the bar. (barrage with ton of preps. mm with all animate spells and no way to heal em.) its funny when you group with ppl like these cus it makes u wonder how they even got to that pt in the game, but at the same time, im like damn this guys dedication is badazz, he probably got pwnt a million times before he got here.
What I do is I have Koss set up with [skill]dragon slash[/skill] and instead of a rez I use [skill]"To the Limit!"[/skill]. I figure if people are going to start dieing he will be the first anyways. Also I run Tahlkora as all protect and Dunkoro as a [skill]light of deliverance[/skill] monk. For extra damage I will use Olias as a MM and I run Master of Whispers as a blood necro with [skill]spoil victor[/skill]. My ranger heros use either [skill]barrage[/skill] or [skill]burning arrow[/skill]. Norgu is pure interrupt with [skill]migraine[/skill] just in case and for HM where the enemies cast faster. My ele heros use [skill]searing flames[/skill] because I don't trust them to do AoE effectively. I don't have a rit so I don't know how to set up a build that the AI can use so I don't use Razah. Goren is an idiot so he is ignored. I have Morgahn set up with [skill]song of restoration[/skill] and other chants with a couple of spear skills to go along with it. Zenmai doesn't get used either because I don't know enough about Assassin's to give her a good skill bar. And last but not least I use Melonni with [skill]avatar of melandru[/skill] for condition heavy areas or if I just want a break from Koss.
PVE in normal mode is all about efficiency of killing.
I notice most setups so far use hero monks. I have not found this necessary.
My three heroes:
Olias: MM with LOD as the elite
Zhed: SF Nuker/Me with inspiration for energy mgmt / interrupt
Acolyte S: Same as Zhed
With Olias throwing in the random LoD as needed, I only need one Hench Monk. That allows just that much more firepower.
I notice most setups so far use hero monks. I have not found this necessary.
My three heroes:
Olias: MM with LOD as the elite
Zhed: SF Nuker/Me with inspiration for energy mgmt / interrupt
Acolyte S: Same as Zhed
With Olias throwing in the random LoD as needed, I only need one Hench Monk. That allows just that much more firepower.
B
