Paladin builds?

Ankkasika

Ascalonian Squire

Join Date: Jan 2007

W/Mo

The Paladin (the evolved PvP wammo) has always been a viable charecter for random pvp, TA, AB and even HB. What makes it better than a D/Mo is that it uses adrenaline skills and has a lot more attribute points to spare for Healing and Protection. Dervishes are also fairly elite-reliant and are better off using Mysticism and Earth for healing.

A solid Paladin always includes: -[skill]flail[/skill]or[skill]frenzy[/skill]and[skill]enraging charge[/skill]or[skill]rush[/skill]
-3 adrenaline attack skills like [skill]dismember[/skill][skill]executioner's strike[/skill][skill]agonizing chop[/skill]or[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill]
-2 defensive skills like [skill]zealous benediction[/skill][skill]mending touch[/skill], [skill]empathic removal[/skill][skill]healing signet[/skill]or[skill]healing hands[/skill][skill]healing breeze[/skill]
-The last slot is for either [skill]resurrection signet[/skill], an utility skill or another defensive skill.
-Attributes should include maxed weapon attribute, enough for your shield and the rest in Monk skills.

There are other combinations, but the above has been successfully used in multiple forms of pvp and works as long as you know how to use it all. Don't listen to the people who say paladins are weak, all you are doing is exchanging your offensive utility skills to defensive utility skills. The defensive utility can easily be as useful or more useful depending on your team and your skill at managing your energy. And what can possibly be more fun than receiving colorful insults from people for helping your team stay alive and being successful at it?

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

The only real skills running with the monk secondary are probably mending touch and rebirth in pve. Empathic removal may be nice in some special cases. Anything else and it really is a waste, since you'll be speccing into something that you can't even use well because of low energy/energy regen.

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Quote:
Originally Posted by Cathode_Reborn
I still don't get what's up with this whole "paladin" thing. Maybe it's cause I don't play Warcraft/Diablo. After looking up the definition, I really doubt Anet wanted their warriors to be paladins. Looking at their style and armor, it seems they wanted warriors to look abit more savage and brutal, which somewhat describes their roll in GW (being the main damage-dealers and killers). Anyways....



In low-end pvp (Aspenwood, AB, etc), Holy veil is at least somewhat decent since hexes run wild in those areas because of the lack of monks. Other than that, a warrior shouldn't really be touching any other monk skills.
I still don't get how people fail to realize that others may want to play their own style, even RP (if possible with all the players who take the game close to job, not having fun with it). ANet don't like Paladin? So they made Paragon for it's better paladin then all D&D occurrences.

Even if WoW is whole different story GW players hate WoW players more than the later hate GW. And I give to Blizzard that - they made far more appealing game in terms of putting use of all the lore floating around. So their Paladin is what many of us imagined it (even if I'm Warlock type so Paladin isn't a choice for me).

I imagine people have very high opinion for themselves when they put thing like irony and sarcasm in posts in other's threads. This is not related to the quoted person, it's more like observation how some of the forum members treat with newcomers or not-so-familiar with the game mechanics players. Quote:
Originally Posted by pingu666
if u wanna be more paladiny, make a dervish he will look more like The Grim Reaper, although ...I haven't saw white robe imagine it looks more like paladin. Not as much as one of the paragon armors (not naked belly ).

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Paladin Got Mending And Healing Hands :d:d

Quickhand

Pre-Searing Cadet

Join Date: Jul 2007

For the ppl saying palidons are noobs in pve are not very intelligent.

Other then missions witch i only used henchman for, I soloed this game from 1-20 with ease. Only problems you may face is mobs that cast shatter enchantment.

Easly soloable and recomended for that solo player.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Quickhand
For the ppl saying palidons are noobs in pve are not very intelligent. Crow calls the raven black...
The only monk skills Warriors should ever take are Mending Touch, Holy Veil, Purge Signet and maybe a hard res. That's about as 'paladin-y' a good warrior should ever be.

Quickhand

Pre-Searing Cadet

Join Date: Jul 2007

Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal.
Diffent configureations are in order for shatter enchantment mobs but those are in selected spots.
And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Quote:
Originally Posted by Quickhand
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal.
Diffent configureations are in order for shatter enchantment mobs but those are in selected spots.
And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill. /facepalm
I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it.

Quickhand

Pre-Searing Cadet

Join Date: Jul 2007

I guess u just read what posts u want to read.
3rd up from yours there is no monk in may party becouse there is no party. I dont need a party. I solo. Why? Becouse i can and i dont need a monk like you.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Oh right, you're probably still in Ascalon. My bad.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Twinsoul
/facepalm
I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it. The No.1 hard res. a Warrior should carry is rebirth not flesh of my flesh.I would then suggest res chant and depending on what campaign they have restore life.Yes you can use flesh of my flesh if W/Rit but we aren't talking about that here.

nuclear_herring

nuclear_herring

Krytan Explorer

Join Date: Jun 2007

New Zealand

Impus Jaenellus (Imp)

R/Mo

There is nothing wrong with wanting to play a W/MO. Most people start with them, not because they think they'll be the best character they ever play, but because for a beginner they tick all the right boxes. You get to have fun hitting things, and in the beginning at least, the monk skills keep you alive long enough to keep hitting them until they fall over.
With the introduction of heroes in NF the W/Mo has fallen further into disuse as the monk heroes have better reflexes and awareness of damage. That said, I still have great fun aggroing as many mobs as possible and spamming triple chop & cyclone axe while under Vigorous spirit. PvP purists might spit at me for not playing the numbers game.....but I have fun.

Thank you (climbs down from soapbox)

counciler132

counciler132

Krytan Explorer

Join Date: Jan 2006

NYC

Orphans of Kukai [OOK]

W/

I think everyone here should stop and think that maybe, just maybe.. this game was designed to be played the way the INDIVIDUAL player wants to play it. If you hate how someone plays their character, just leave. Don't flame them. It doesn't make you any better of a person to go on a rampage over a build.

What the heck does it matter if somebody uses the classic healsig/frenzy/mending build anyways? Does it hurt you so bad that you feel the need to scream at them and call them 'noob'? If your such a powerful player yourself, why did you even need to party with them in the first place? The point I'm getting at is that nobody here, save for ArenaNet themselves, has the justification to get on such a high horse and tell others how to play the game.

/endrant

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Twinsoul
Oh right, you're probably still in Ascalon. My bad. Can't....stop....laughing.....

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

You'll find yourself being more effective using warrior elites that do damage or actually hurt your target rather than running monk elites to be defensive, or monk elites at all.

Running defensive builds or builds that carry things stated like SoD, SoR etc. are just limiting yourself and not really reaching the damage dealing potential of a warrior.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
There is this old Paladin build it use to rule the Halls of Heros.

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill]

It was ubber really was and I am not kidding.
The only reason that worked at all was because all warrior sword elites were garbage (and people hadn't realized how much mending sucked).
Quote: Word! May even try Spell Breaker as my Warrior fears no one in melee, but is annoyed no end by those $%^& casters! Yeah because that 5 second spellbreaker with 0 in divine favor is amazing? LEARN TO PLAY.
Quote: For the ppl saying palidons are noobs in pve are not very intelligent.

Other then missions witch i only used henchman for, I soloed this game from 1-20 with ease. Only problems you may face is mobs that cast shatter enchantment.

Easly soloable and recomended for that solo player. Anyone can finish normal mode PvE with garbage skills. I could finish PvE using c+space and no skills on my bar. And what do you mean you "soloed 1-20"? Levels? Missions? I'd like to see you "solo" the realm of torment with HH+mending.
Quote:
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal.
Diffent configureations are in order for shatter enchantment mobs but those are in selected spots.
And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill. +5 regen is garbage. That's 10hp/second regen, which takes 10 seconds to regen 100hp, which you could regain in 2 seconds with healing signet and you wouldn't need to spec a useless line.
Quote:
3rd up from yours there is no monk in may party becouse there is no party. I dont need a party. I solo. Why? Becouse i can and i dont need a monk like you. Have you hit the Northern Shiverpeaks yet or are you still in old ascalon?

People who suggest bring elites such as ZB, SoD, and SoR on a wammo make me cry. You are not a tank. Tanks are useless in PvE due to agro scatter. And even if you were a tank (let's say for DoA) you'd be using a build with real tanking skills (W/E) instead of a wammo. Warriors are built to DEAL DAMAGE. Therefore bring an elite to aid this, bring decent attack skills, and for defense/support bring things like "Watch Yourself!" and Healing Signet/Lion's Comfort.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by ca_aok
Yeah because that 5 second spellbreaker with 0 in divine favor is amazing? LEARN TO PLAY. Please fix your sarcasm detector.

Unless you are solo-farming or running, there are few Monk skills that fit on an effective warrior bar. Condition/hex removal and/or a hard res are the only ones, really. Warriors kill stuff, and break things. There is no Paladin in GW. Invite a Monk to heal you.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

True, there is no paladin class in GW. There is also no such thing as "nuker", " healer", "bonder", "tank" etc classes in GW.

As a w/mo aka"paladin" the only monk spells i use are remove hex , mend conditions and res.

In pugs grps i often see monk healers with 7 heal spells and 1 res skill bars. Its really sad. So much warrior hate but monks take a good look at the skills u bring.

When i solo using hench/hero, hench monk do not have hex or condition removal. This makes the w/mo aka "paladin" build very viable

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by farmpig
As a w/mo aka"paladin" the only monk spells i use are remove hex , mend conditions and res.

In pugs grps i often see monk healers with 7 heal spells and 1 res skill bars. Its really sad. So much warrior hate but monks take a good look at the skills u bring.

When i solo using hench/hero, hench monk do not have hex or condition removal. This makes the w/mo aka "paladin" build very viable Giving your monks bad builds doesn't make a wammo with hex removal and condition removal good

You waste space on your own skillbar because you took away something that all monks should have: hex and condition removal. What exacly would you do if your other teammates get hexed? A wammo isn't supposed to take a monk's job.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Cathode_Reborn
You waste space on your own skillbar because you took away something that all monks should have: hex and condition removal. What exacly would you do if your other teammates get hexed? A wammo isn't supposed to take a monk's job. But when the PuG monks suck far too much - and are far too far up their own arses to take advice from the 'wammo' - there's absolutely nothing wrong with the warrior taking hex removal or condition removal skills. Simply put, in a PuG, 99% of the time the monks will take useless crap like Healing Breeze as opposed to decent stuff, like Holy Veil.

Of course, you don't have this problem with Hero monks... Or an Expel Hexes Morgahn.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

No a hex removal or condition removal is no waste of space. What can u hit when u r blind? What can u hit if u have ss on u? An attack oriented skill bar is only as strong as what u are able to hit.

A warrior/monk aka paladin's monk skills r only intended for self use not to replace the monk's job.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by farmpig
No a hex removal or condition removal is no waste of space. What can u hit when u r blind? What can u hit if u have ss on u? An attack oriented skill bar is only as strong as what u are able to hit.

A warrior/monk aka paladin's monk skills r only intended for self use not to replace the monk's job. Bad example...SS is one of the most rare hexes in the game. I put 2 hex removal skills on my hero monk and it's good enough to keep me free from the worst. The only thing that really sticks is Faintheartedness since it's spammable and the margonite necs cover it well. As for condition removal, Mend Condition is great....even when the Afflicted rangers are constantly using Throw dirt, the blind only lasts for about 1-2 secs. Monk heroes are tons better than the average player if you set them up right.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

I just quoted blind and ss as an example. I did not imply that it occurs all the time. Go ahead and load the skill bar with as much attack skills as u want. I certainly perfer either a hex or condition removal rather than an extra attack skill.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Age
There is this old Paladin build it use to rule the Halls of Heros.

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill]

It was ubber really was and I am not kidding. I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.

To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.

The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Typically slamming the wammo is based on an implicit assumption that you can actually coordinate your teammates for maximum efficiency and rely on them as you do in organized PvP, or again select a primary effortlessly in PvP instead of being stuck playing whatever PvE character to progress them. Also for the 90% of soloers out there, well-set heroes can make your life much easier, you can offload onto their primaries things they are better at doing to synergize with the rest of your build. Everyone else is stuck with the crapshoot of pugs. When 90% of the PvE monks are running word of healing, sticking one or two prot spells on yourself isn't such a bad idea.

That said, stay away from the popular mending and healing breeze. They are really quite pathetic. Healing hands, ZB, or maybe signet/empathic removal are your only viable choices if you want to spend an elite because they are cheap. Orison simply has no place on your energy-limited bar. Occasional prot casts like shield of absorption or shielding hands can be useable, or even the not too impressive vigorous spirit/live vicariously. (Works well with cyclone axe at least.) Healing signet is the most efficient self-heal a warrior has, but may not be first pick in PvE where you want to grind through enemies nonstop and not wave your arms for 2 seconds. That right there is one of the reasons 1/4th second skills like HH/SH or "maintained" vigorous spirit are appealing.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Xenex Xclame
I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.

To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.

The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it. Yes that is the exact build as I used it a few times myself and it wasn't healing breeze as the elite being healing hand.You didn't need a sword elite back then as 100 blades doesn't cut it in PvP.Like I said it was ubber in its day 8 Paladins vs who ever else.How and where did you think the name wammo comes from?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Hehe, yeah... Old skool Paladin ftw

Naturally, the build is none too good - especially by today's standards - but... well... there's something undeniably... awesome about it. It's, like, Hamstorm - essential Warrior heritage.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by counciler132
I think everyone here should stop and think that maybe, just maybe.. this game was designed to be played the way the INDIVIDUAL player wants to play it. If you hate how someone plays their character, just leave. Don't flame them. It doesn't make you any better of a person to go on a rampage over a build.

What the heck does it matter if somebody uses the classic healsig/frenzy/mending build anyways? Does it hurt you so bad that you feel the need to scream at them and call them 'noob'? If your such a powerful player yourself, why did you even need to party with them in the first place? The point I'm getting at is that nobody here, save for ArenaNet themselves, has the justification to get on such a high horse and tell others how to play the game.

/endrant
I do need to call them a noob. Their ineptitude just caused a mission failure. Instead of effecctively dishing out deep wound, crippling, and damage, they are ineffecitvely trying to heal themselves.

[/QUOTE=Twinsoul]Quote:
Originally Posted by Quickhand
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal.
Diffent configureations are in order for shatter enchantment mobs but those are in selected spots.
And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill.



/facepalm
I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it.[/QUOTE]

My thoughts exactly. Granted many monks out there these days are packing garbage skill bars. Too many, in fact. But for the rest of us good monks that do our jobs well. Let us do our jobs. Stick to yours, which is not using mending/ZB/[Insert Common Healing/Divine/Protection skill]

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

I love this thread, but there aren't enough wammo fanbois posting here. Anyone got a couple in a cage or something?

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

Quote:
Originally Posted by Xenex Xclame
I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.

To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.

The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it. [skill]sever artery[/skill][skill]gash[/skill][skill]Galrath Slash[/skill][skill]final thrust[/skill][skill]healing hands[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 12
swordsmanship 12+1+1
or...
[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]Gladiator's Defense[/skill][skill]Healing Signet[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 9
tactics 10+2
swordsmanship 10+1+1

these two are the most popular but a paladin is a warrior with similar skills-
Attack, Attack, Attack, Attack/offensive defence, defence, defence, defence, defence.

the first build was the first "paladin". it was used in the builds provided by guild wars(this is no longer used. you could make a custom PvP character or a - pre made build).

Nevar Deathbringer

Nevar Deathbringer

Ascalonian Squire

Join Date: Jun 2006

NONE

W/Mo

Here is a build for you. It's simple and balanced. It allows you to do what you're suppose to do. Locate, close with, and destroy the bad guys. If you're worried about self-healing yourself, you're not going to be a very effective wammo. Let the monks worry about that. Oh, and have fun hacking away.

Eviscerate
Cyclone Axe
Agonizing Chop
Flail
Rush/Holy Veil/Mending Touch
"Watch Yourself"
Heal Sig
Rez Sig

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Nevar Deathbringer
Here is a build for you. It's simple and balanced. It allows you to do what you're suppose to do. Locate, close with, and destroy the bad guys. If you're worried about self-healing yourself, you're not going to be a very effective wammo. Let the monks worry about that. Oh, and have fun hacking away.

Eviscerate
Cyclone Axe
Agonizing Chop
Flail
Rush/Holy Veil/Mending Touch
"Watch Yourself"
Heal Sig
Rez Sig You see though, this doesn't meet the OP's def of a paladin. Despite the fact that this is sufficient for a pve wammo. And frenzy over flail if in pvp for sure.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by bathazard
[skill]sever artery[/skill][skill]gash[/skill][skill]Galrath Slash[/skill][skill]final thrust[/skill][skill]healing hands[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 12
swordsmanship 12+1+1
or...
[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]Gladiator's Defense[/skill][skill]Healing Signet[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 9
tactics 10+2
swordsmanship 10+1+1

these two are the most popular but a paladin is a warrior with similar skills-
Attack, Attack, Attack, Attack/offensive defence, defence, defence, defence, defence.

the first build was the first "paladin". it was used in the builds provided by guild wars(this is no longer used. you could make a custom PvP character or a - pre made build). The top one is incorrect as it came with sprint not healing breeze why would you need it with healing hands and there was like 7 or 8 in strength.Mine is the correct version of it as I used to a lot at the beginning of the game especially when Bathazar Faction came out.It has ben wiped from the Wiki and PvX builds doesn't carry it.

Toilet Oni

Frost Gate Guardian

Join Date: Feb 2007

Tonigth we dine in.....CUSTODY

Moe wine plz

R/

To be offensive can be your best defence sometimes.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by ca_aok
The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill]

Don't take mending, orison, breeze, or anything else. Even when running these skills aren't amazing, most wars use their monk side for hex/condition removal of slowdowns and cripple, respectively, and take healing signet or lions comfort for healing. Don't forget Life Bond.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by ca_aok
The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill]

Don't take mending, orison, breeze, or anything else. Even when running these skills aren't amazing, most wars use their monk side for hex/condition removal of slowdowns and cripple, respectively, and take healing signet or lions comfort for healing. Don't forget Life Bond.