Paladin builds?
Ankkasika
The Paladin (the evolved PvP wammo) has always been a viable charecter for random pvp, TA, AB and even HB. What makes it better than a D/Mo is that it uses adrenaline skills and has a lot more attribute points to spare for Healing and Protection. Dervishes are also fairly elite-reliant and are better off using Mysticism and Earth for healing.
A solid Paladin always includes: -[skill]flail[/skill]or[skill]frenzy[/skill]and[skill]enraging charge[/skill]or[skill]rush[/skill]
-3 adrenaline attack skills like [skill]dismember[/skill][skill]executioner's strike[/skill][skill]agonizing chop[/skill]or[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill]
-2 defensive skills like [skill]zealous benediction[/skill][skill]mending touch[/skill], [skill]empathic removal[/skill][skill]healing signet[/skill]or[skill]healing hands[/skill][skill]healing breeze[/skill]
-The last slot is for either [skill]resurrection signet[/skill], an utility skill or another defensive skill.
-Attributes should include maxed weapon attribute, enough for your shield and the rest in Monk skills.
There are other combinations, but the above has been successfully used in multiple forms of pvp and works as long as you know how to use it all. Don't listen to the people who say paladins are weak, all you are doing is exchanging your offensive utility skills to defensive utility skills. The defensive utility can easily be as useful or more useful depending on your team and your skill at managing your energy. And what can possibly be more fun than receiving colorful insults from people for helping your team stay alive and being successful at it?
A solid Paladin always includes: -[skill]flail[/skill]or[skill]frenzy[/skill]and[skill]enraging charge[/skill]or[skill]rush[/skill]
-3 adrenaline attack skills like [skill]dismember[/skill][skill]executioner's strike[/skill][skill]agonizing chop[/skill]or[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill]
-2 defensive skills like [skill]zealous benediction[/skill][skill]mending touch[/skill], [skill]empathic removal[/skill][skill]healing signet[/skill]or[skill]healing hands[/skill][skill]healing breeze[/skill]
-The last slot is for either [skill]resurrection signet[/skill], an utility skill or another defensive skill.
-Attributes should include maxed weapon attribute, enough for your shield and the rest in Monk skills.
There are other combinations, but the above has been successfully used in multiple forms of pvp and works as long as you know how to use it all. Don't listen to the people who say paladins are weak, all you are doing is exchanging your offensive utility skills to defensive utility skills. The defensive utility can easily be as useful or more useful depending on your team and your skill at managing your energy. And what can possibly be more fun than receiving colorful insults from people for helping your team stay alive and being successful at it?
Div
The only real skills running with the monk secondary are probably mending touch and rebirth in pve. Empathic removal may be nice in some special cases. Anything else and it really is a waste, since you'll be speccing into something that you can't even use well because of low energy/energy regen.
GeniusLoci
Quote:
Originally Posted by Cathode_Reborn
In low-end pvp (Aspenwood, AB, etc), Holy veil is at least somewhat decent since hexes run wild in those areas because of the lack of monks. Other than that, a warrior shouldn't really be touching any other monk skills.
Even if WoW is whole different story GW players hate WoW players more than the later hate GW. And I give to Blizzard that - they made far more appealing game in terms of putting use of all the lore floating around. So their Paladin is what many of us imagined it (even if I'm Warlock type so Paladin isn't a choice for me).
I imagine people have very high opinion for themselves when they put thing like irony and sarcasm in posts in other's threads. This is not related to the quoted person, it's more like observation how some of the forum members treat with newcomers or not-so-familiar with the game mechanics players. Quote:
Originally Posted by pingu666
if u wanna be more paladiny, make a dervish
he will look more like The Grim Reaper, although ...I haven't saw white robe imagine it looks more like paladin. Not as much as one of the paragon armors (not naked belly ).
Lourens
Paladin Got Mending And Healing Hands :d:d
Quickhand
For the ppl saying palidons are noobs in pve are not very intelligent.
Other then missions witch i only used henchman for, I soloed this game from 1-20 with ease. Only problems you may face is mobs that cast shatter enchantment. Easly soloable and recomended for that solo player. Stormlord Alex
Quote:
Originally Posted by Quickhand
For the ppl saying palidons are noobs in pve are not very intelligent.
Crow calls the raven black...
The only monk skills Warriors should ever take are Mending Touch, Holy Veil, Purge Signet and maybe a hard res. That's about as 'paladin-y' a good warrior should ever be. Quickhand
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal. Diffent configureations are in order for shatter enchantment mobs but those are in selected spots. And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill. Twinsoul
Quote:
Originally Posted by Quickhand
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal. Diffent configureations are in order for shatter enchantment mobs but those are in selected spots. And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill. /facepalm I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it. Quickhand
I guess u just read what posts u want to read.
3rd up from yours there is no monk in may party becouse there is no party. I dont need a party. I solo. Why? Becouse i can and i dont need a monk like you. Twinsoul
Oh right, you're probably still in Ascalon. My bad.
Age
Quote:
Originally Posted by Twinsoul
/facepalm
I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it. The No.1 hard res. a Warrior should carry is rebirth not flesh of my flesh.I would then suggest res chant and depending on what campaign they have restore life.Yes you can use flesh of my flesh if W/Rit but we aren't talking about that here. nuclear_herring
There is nothing wrong with wanting to play a W/MO. Most people start with them, not because they think they'll be the best character they ever play, but because for a beginner they tick all the right boxes. You get to have fun hitting things, and in the beginning at least, the monk skills keep you alive long enough to keep hitting them until they fall over.
With the introduction of heroes in NF the W/Mo has fallen further into disuse as the monk heroes have better reflexes and awareness of damage. That said, I still have great fun aggroing as many mobs as possible and spamming triple chop & cyclone axe while under Vigorous spirit. PvP purists might spit at me for not playing the numbers game.....but I have fun. Thank you (climbs down from soapbox) counciler132
I think everyone here should stop and think that maybe, just maybe.. this game was designed to be played the way the INDIVIDUAL player wants to play it. If you hate how someone plays their character, just leave. Don't flame them. It doesn't make you any better of a person to go on a rampage over a build.
What the heck does it matter if somebody uses the classic healsig/frenzy/mending build anyways? Does it hurt you so bad that you feel the need to scream at them and call them 'noob'? If your such a powerful player yourself, why did you even need to party with them in the first place? The point I'm getting at is that nobody here, save for ArenaNet themselves, has the justification to get on such a high horse and tell others how to play the game. /endrant blue.rellik
Quote:
Originally Posted by Twinsoul
Oh right, you're probably still in Ascalon. My bad.
Can't....stop....laughing.....
ZenRgy
You'll find yourself being more effective using warrior elites that do damage or actually hurt your target rather than running monk elites to be defensive, or monk elites at all.
Running defensive builds or builds that carry things stated like SoD, SoR etc. are just limiting yourself and not really reaching the damage dealing potential of a warrior. ca_aok
Quote:
There is this old Paladin build it use to rule the Halls of Heros.[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill] It was ubber really was and I am not kidding. |
Quote: Word! May even try Spell Breaker as my Warrior fears no one in melee, but is annoyed no end by those $%^& casters! Yeah because that 5 second spellbreaker with 0 in divine favor is amazing? LEARN TO PLAY.
Quote: For the ppl saying palidons are noobs in pve are not very intelligent.
Other then missions witch i only used henchman for, I soloed this game from 1-20 with ease. Only problems you may face is mobs that cast shatter enchantment.
Easly soloable and recomended for that solo player. Anyone can finish normal mode PvE with garbage skills. I could finish PvE using c+space and no skills on my bar. And what do you mean you "soloed 1-20"? Levels? Missions? I'd like to see you "solo" the realm of torment with HH+mending.
Quote:
Personaly i like watchfull spirit and mending so i get +5 hp regen. Chances are i never have to heal. Diffent configureations are in order for shatter enchantment mobs but those are in selected spots. And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill. +5 regen is garbage. That's 10hp/second regen, which takes 10 seconds to regen 100hp, which you could regain in 2 seconds with healing signet and you wouldn't need to spec a useless line. Quote:
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