How to fix leaching
pork soldier
If a player does not move for the entire match disconnect them, if they do this again within a given period of time (30 minutes) D/C them again and auto-ban them from reconnecting for 4 hours.
GG leaching.
GG leaching.
Master Sword Keeper
/signed.
ooh baby. Aspenwood would be playable once more.
ooh baby. Aspenwood would be playable once more.
Kool Pajamas
/signed
Sounds like a good idea. Wouldnt work on the people that use bots that move them around automatically but they will hopefully be caught eventually anyway and perma banned.
Sounds like a good idea. Wouldnt work on the people that use bots that move them around automatically but they will hopefully be caught eventually anyway and perma banned.
pork soldier
Quote:
Originally Posted by Kool Pajamas
/signed
Sounds like a good idea. Wouldnt work on the people that use bots that move them around automatically but they will hopefully be caught eventually anyway and perma banned. |
People who circumvent my suggestion for hours at a time by moving side to side once in the match would be obvious
freekedoutfish
Quote:
Originally Posted by pork soldier
If a player does not move for the entire match disconnect them, if they do this again within a given period of time (30 minutes) D/C them again and auto-ban them from reconnecting for 4 hours.
GG leaching. |
30 minutes isnt a good time-limit for a mission that takes a shorter time. It will still allow people to leach that mission.
You need the deterant to kick in before the mission is completed!
I'm signed for the idea, but not sure about the punishment of being banned for 4 hours. But you need to re-think the time-limit. The only issue I see is that it wont really bother anyone! There is bound to be some leaching player who is willing to endure the 4 hour ban if he can still leach afterwards.
Hyper.nl
I don't care how. but please pretty please fix Aspenwood. It's such a nice mission but the leechers hurt.
william1975
I can see this working, If someone enters a Fort aspenwood or AB mission and doesnt move they get disconected and possibly flagged, if when they log in again and do the same in a second match then disconnect them for the said 4 hours. Maybe if they do so a third time they could be banned permanently or for a week.
leechers are a pain, and need to be taught that to do so will result in escalating and severe punishments. And simply because a method will not work on all cases doesn't mean that it shouldn't be implemented at all.
/Signed
leechers are a pain, and need to be taught that to do so will result in escalating and severe punishments. And simply because a method will not work on all cases doesn't mean that it shouldn't be implemented at all.
/Signed
Div
Interesting idea, but what about the bot leechers that just follow people around without attacking or healing? Just seems like there's a lot of different possibilities.
The Bard
/signed
i like the concept
i like the concept
GreatLich
Leaching? Come on it's not that bad, it has it's uses in various fields...
MithranArkanere
Just add a code to prevent players that do not move, attack or use skills at all receive faction points and experience.
cmdratz
/Signed (most importantly, eliminate the instance reward for the inactive player) [Edit: I linked to this thread from my bot reduction discussion thread, How might ArenaNet and NCsoft better solve the bot problem?.]
Bazompora
Quote:
Originally Posted by GreatLich
Leaching? Come on it's not that bad, it has it's uses in various fields....
|
Quote:
Originally Posted by Wikipedia.org
Leaching is the process of extracting a substance from a solid by dissolving it in a liquid..
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Quote:
Originally Posted by MithranArkanere
Just add a code to prevent players that do not move, attack or use skills at all receive faction points and experience.
|
drakun01
/signed
Although, maybe if someone doesn't leave the starting area for five minutes after the mission starts, DC them.
Although, maybe if someone doesn't leave the starting area for five minutes after the mission starts, DC them.
Antheus
Um, the bots would just press forward and backward, along with some other random keys. They can even use beneficial skills like heal party or LoD.
There's plenty of bots that run all over the place.
This doesn't solve a single thing. You'd just see them running around.
And not leaving starting area? What if someone is running a purely NPC defensive build, ritualist or monk, and decides to stay close to starting area (Kurzick side for example) to bond or put up spirits? They don't need to even get out of the gate to (sometimes) win the match.
There's plenty of bots that run all over the place.
This doesn't solve a single thing. You'd just see them running around.
And not leaving starting area? What if someone is running a purely NPC defensive build, ritualist or monk, and decides to stay close to starting area (Kurzick side for example) to bond or put up spirits? They don't need to even get out of the gate to (sometimes) win the match.
MithranArkanere
If a bot just cast healing skills, at least it will do something.
cmdratz
Quote:
Originally Posted by Antheus
[...]
This doesn't solve a single thing.[...] |
Actually, this does solve a single thing. Those who are totally inactive are removed from the equation. To take care of the whole problem, things must be successfully taken care of in sweeps. A simplified example: abuse ABCD exists. Effectively eliminate all A. Effectively eliminate all B. Eliminate all C. Eliminate D. One doesn't just get rid of ABCD with one method at the same time.
Best Regards,
Chris. Dratz
Every time i lag
/signed
then i finaly can ab again =p
then i finaly can ab again =p
taiwf
/signed Hope to see this happen soon.
pork soldier
Quote:
Originally Posted by freekedoutfish
You need to consider what the possible, shortest time is for a mission to be completed. Then use that time as the time-limit to be inactive during a mission or instance.
30 minutes isnt a good time-limit for a mission that takes a shorter time. It will still allow people to leach that mission. You need the deterant to kick in before the mission is completed! I'm signed for the idea, but not sure about the punishment of being banned for 4 hours. But you need to re-think the time-limit. The only issue I see is that it wont really bother anyone! There is bound to be some leaching player who is willing to endure the 4 hour ban if he can still leach afterwards. |
Quote:
Originally Posted by Antheus
Um, the bots would just press forward and backward, along with some other random keys. They can even use beneficial skills like heal party or LoD.
There's plenty of bots that run all over the place. This doesn't solve a single thing. You'd just see them running around. And not leaving starting area? What if someone is running a purely NPC defensive build, ritualist or monk, and decides to stay close to starting area (Kurzick side for example) to bond or put up spirits? They don't need to even get out of the gate to (sometimes) win the match. |
This suggestion is only part of the fix, it removes passive leeches and makes the active botters apparent. It's up to Anet to do the ban work after that to take care of the aggressive botters.
xaleo21
Sounds nice... I haven't PvPed for a while though so I've not really been around any...
But that sounds nice...
Maybe tweak the timing though....
But that sounds nice...
Maybe tweak the timing though....