weapon upgrade of Slaying question...

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Guildwiki states the following:

Quote:
A weapon upgrade of <Species>slaying provides the following bonus to the weapon (the user respectively)
Lets say i have a sword with a 20% Demonslaying pommel on it. What I want to know is this: Does the extra 20% damage count only when I hit a demon with the sword, or does it apply to any damage i do (including direct spell damage) to the demon?

The Guildwiki statement seems to indicate both the actual weapon, AND the user, which could mean that the damage bonus applys to any and all damage that the user does to a demon.

Anyone know the actual answer? I'm curious.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

I was wondering this the otherday, because a staff wrapping of demonslaying may actually be worthwhile...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

there's only one way to find out... where's that collector chick with the charr slaying stuff? I'll be back in a minute

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Ok, Arashikei and his shiny new Ascalon Razor ventured out into the scorched desolation fearful Ascalonians refer to as 'the Breach'... Found a nice, plump charr Ash Walker...

POW! Blinding Surge! 122 damage!

Arashikei unsheathed his sword... "Here goes..."
POW! Another Surge! ...
...
...
*drum roll*
...
...
122 Damage! So, no... spell damage is unaffected by X-slaying mods. And Arashikei got singed charrflesh on his crisp robes... are you happy now? It'll take hours to clean off the ash

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Thx for testing!

Damn, that makes "staff wrappings of slaying" particularly useless. Who in their right mind is going attack a monster and NOT use spells?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Well, wanting/stafing while you are waiting for recharges or not having anything better to do is never bad idea.

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Quote:
Originally Posted by zwei2stein
Well, wanting/stafing while you are waiting for recharges or not having anything better to do is never bad idea.
Right, thats obviously the case, but given the choices available to a caster with a staff to upgrade, why would you choose a Slaying mod over a fortitude, +1 attribute, longer enchants, or faster cast/recharge?

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Splatter Mcnasty
Right, thats obviously the case, but given the choices available to a caster with a staff to upgrade, why would you choose a Slaying mod over a fortitude, +1 attribute, longer enchants, or faster cast/recharge?
There is no reason XD exept mabay for a weapon swap for the reason of having nothing better to do . Then again i dont see a reason to take increase bleeding +33% or reduce bleeding 20% either . Lots of upgrades are like that. Although this could be a tad powerful if applied to spells.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Splatter Mcnasty
Thx for testing!

Damn, that makes "staff wrappings of slaying" particularly useless. Who in their right mind is going attack a monster and NOT use spells?
Eh, just as useless as a 15^50 inscription.

Fauna Maia

Ascalonian Squire

Join Date: Sep 2006

W/

im pretty sure the damage applies (20%vsmod) when you are in a wurm as i was doing more damage with a dmg 20%vsdemons sword equipped...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

As Fauna pointed out normal wurm attacks do get affected, since the game treats it just like wanding (so the 40 damage per attack becomes 48). Got to love my deathbane sword.

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Quote:
Originally Posted by Splatter Mcnasty
Thx for testing!

Damn, that makes "staff wrappings of slaying" particularly useless. Who in their right mind is going attack a monster and NOT use spells?

Ummm No.

He tested spell dmg with the mod on the sword, if it was against a charr and you had the mod on a staff your wanding would dmg would increase by 20%, and it doesn't mean for certain that spells are uneffected by the staff mod.
Sorry the scientist in me is raging, you'll need to test a staf mod against the slaying creature with spell dmg.
But I have a feeling that it would only increase dmg on staff attacks and wanding.

Personally I would go with what better for my build, a mastery mod or a energy mod.

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Quote:
Originally Posted by -Loki-
Eh, just as useless as a 15^50 inscription.
spare youself the extra cash buy a 14^50, the game mechanics treat them the same anyway :P

And you'll save a few ks

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

well, I know that the "extends weakness durration by 33%" axe i have on my necro works on spells. I took her to the isle fo the nameless, and cast weakness with my regular staff. Weakness lasted as per spell description (21 seconds). I cast it again with the axe in hand, it lasted 7 seconds longer. So some melee weapons do indeed affect spells when they are equiped. Whether this works with the "slaying" mods, I cannot say.

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by Splatter Mcnasty
Thx for testing!

Damn, that makes "staff wrappings of slaying" particularly useless. Who in their right mind is going attack a monster and NOT use spells?
I carry around a 15^50 staff for when I don't need to be casting (monk) for both PVP and PVE.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Roshi_ikkyu
spare youself the extra cash buy a 14^50, the game mechanics treat them the same anyway :P

And you'll save a few ks
1. No it doesn't, it's just to actually notice that 1% you need to hit someone who is naked frenzy heal sigging.

2. I've never seen a 14^50 inscription for sale, and 15^50 are only 4-5k at most. Hardly bank breaking.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I'm just waiting for the dungeon in GW:EN that is full of dragons...to unleash this!

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Vilaptca is that for real?

How the hell....


-loki- I know must people merch the 14^50, I personally brought a celestial sword with 14^50, and 20% enchant mod for 5k. (it was back when Factions came out)

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Vilaptca
That is all kinds of awesome.

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

Vilaptca, you forgot to customize it for additional 20% dmg. The dragons will die fast since your wintergreen staff deal +55% damages.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I'm just torn between which of my two main characters to customize it to though...

Warrior or Necro...

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Too bad it's only 10 dmg.

But thanks for the reminder, I have a lot of Dragonslaying mods on my mules that I was considering getting rid of now I'm keeping them

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Make of this what you will:

A lot of people who used to farm hydras with the Riposte build would carry a sword of Hydraslaying. I haven't tested it myself, but I'm assuming it increases the skill damage...otherwise it makes little sense why anyone would want it. You'd be hitting for 1 dmg anyway due to the lack of swordsmanship.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by October Jade
Make of this what you will:

A lot of people who used to farm hydras with the Riposte build would carry a sword of Hydraslaying.
Not sure who told you that story but there is no such thing as a hydraslaying mod.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by majoho
Not sure who told you that story but there is no such thing as a hydraslaying mod.
Are you serious?

Don't I feel like a tool.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Maybe you mean drakes, a dragonslaying will work on those.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Vilaptca
I'm just waiting for the dungeon in GW:EN that is full of dragons...to unleash this!


Umm, wouldn't it be better to put those mods on a real staff, instead of a 10-10 holiday fun staff? Even if you customize it, you'd get slightly less than 15 damage against a dragon.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

^Umm Quaker, due to armor level, you'd actually get like 3 damage a hit.
Its a joke. An item to amuse him that has no real use.

Anyway, yeah bring on the dragons in GW:EN. My +10 armor vs Dragon's Exaulted Aegis is itching to be used.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by HawkofStorms
^Umm Quaker, due to armor level, you'd actually get like 3 damage a hit.
Its a joke. An item to amuse him that has no real use.
So far its working quite well too...I had loads of fun unleashing this beast on Kunnie

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

You have a "Kunnie-Be-Cool" stick. lol