WTH is with everyone and Resurrect?

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

[skill=big]Resurrect[/skill]

Why have I seen this weak res spell on alot of PuG bars lately? Why is this being employed when better spells exist?

[skill=big]Resurrection Chant[/skill]

This is my "prefered" hard res of choice. Yet,I don't see people using it. This is far better than Resurrect. Even [skill=card]Restore Life[/skill] is better than this spell. Yet people still use crap and think it's ok. Can someone explain to me why?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Because people in PuGs are, by and large, idiots.
It's these same people who spam Flare, use Mending, and try to MM as a ranger. Using Resurrect is practically rocket science by comparison.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Better Resurrect than none at all.

I've been in PUGs where they use that, healing breeze, mending, and other weak spells. The way I see it is, people are too cheap to buy skills, so they keep the free skills given until they have exhausted every opportunity to get free skills. Only at that point in time, will they breakdown and buy non-elite skills.

I'd rather see Rebirth, but you can't just go to someone's computer and force their character to buy the proper skills and equip it for them. Unless their computer is right beside you and are afk.

Anyway, many people are naive and don't know what is better than a free hard rez. Not everyone has access to every campaign, so resurrection chant may not be available to everyone.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Quote:
Originally Posted by Pick Me
I'd rather see Rebirth, but you can't just go to someone's computer and force their character to buy the proper skills and equip it for them. Unless their computer is right beside you and are afk. Or unless you're the guild leader. For hard resses, all the Healing Prayers and Ritualist resurrection spells easily outshine Resurrect, and in PvE, Rebirth is king. There's a reason why I tell almost everybody to pick monk as a secondary.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I don't see all that much of ressurect.

Its Rebirth thats the problem. Why does EVERYONE take that f*cking skill EVERYWHERE! It really does piss me off when you get people taking Rebirth on missions when if you get wiped that badly Rebirth is needed you've either failed already, lost masters or have a leaver (if a pug). FoW/UW, fair enough, no res shrine, etc. Especially when 50% of those who take it try and use it mid battle! If you actually put some thought into it and have a good reason why you need Rebirth fair enough, but 99% of people who take it DON'T!

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Rebirth is an acceptable res, on a non-monk primary, when it's not the middle of battle. Resurrect... I dunno. The full range is decent, as opposed to Chant's half-radar, but I still prefer Chant.

However, sig > those - if you need to res more than once (sans hard mode, I know how shit can get out of control there), you should rethink your strategy.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

No, Rebirth is not an acceptable res. There is no need to take it 95% of the time.
3 things come from taking Rebirth.
1. You use it mid battle, screwing both you and the rebirthed member over.
2. You use it after the battle, forcing both players to wait for ages to regen energy.
3. You flee, save your party from a wipe and avoid been sent back to the outpost by ressing them from a distance (thats what you get for not luring).

1 and 2 are the only things that happen in general PvE. 3 barely ever happens. More to the point, 3 could've been avoided if YOU'D BROUGHT A USEFUL RES! And 3 isn't even needed if you lure the mob away from its spawn so they don't corpse camp.

I stand by the fact that Ressurect is much better than Rebirth.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Rebirth can save you spending another few hours on a long mission or vanquishing a zone in HM, and all it costs is a few minutes to regen energy afterwards. Sounds like a good tradeoff to me...

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

I myself prefer to use resurrect, or rebirth. I feel that any res spell is fine in PVE except renew life or reslife depending on the situation. You shouldn't use those reses during a battle.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Renew Life/Restore Life on a ranger = yay.

Resurrect is pretty bad because Resurrection Chant is more useful in a ranged scenario and rebirth is better at preventing a wipe.

Hard res is pretty bad in timed missions unless on a mesmer or Healer's Boon monk though.

Glyph of sacrifice + Resurrection chant = yay

Rebirth + negative energy set out of battle to prevent a wipe while not in a timed mission = yay

But all in all, Resurrection Signet is the best in areas with bosses and morale boosts.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

1-2 copies of Rebirth, 1-3 copies of reusable on-battle resurrects (Death Pact Signet, Signet of Return and Resurrection Chant) and rest sigs. That kind of a setup will cover everything, and that is what I recommend.

Quote:
Originally Posted by LifeInfusion
But all in all, Resurrection Signet is the best in areas with bosses and morale boosts. Rebirth Signet.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by RoadKill97
Rebirth Signet. Not everyone has nightfall.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by LifeInfusion
Not everyone has nightfall. True, but it has nothing to do with the fact that Rebirth Signet is better. Resurrection Signet is the best for every hero and henchman, of course.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Holy Haste + Res chant, just an idea.
Rebirth, good for Prot monks to take in case of a party wipe etc etc.
Resurrect has always seemed medicore, I guess it's because it's none linked and reuseable, I dunno.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

When you're in The Ruins of Morah, and the idiot resses you with Resurrect, and you have 0 energy and 25% hp, you are the walking dead. This is pure foolishness in its worst form. The 5 seconds it took to res me mid battle because you couldn't do your job in the first place, which is keeping my monk arse alive to keep your dumb arses alive shows the lack of clear thinking you don't possess.

A res sig would be better in the case of picking between res sig and resurrect. If you res a monk in the middle of the enemy with no energy, you should have just danced and died. It would have been more entertaining.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Rebirth - is the best res to recover from near total party wipes

Sunspear Rebirth Signet – Best res for a 1 off near total party wipe or in place of a normal res signet (only in PvE)

Res signet - is the best res mid combat in areas with numerious moral boosts or in professions with no Hard res skill

Res chant or Renew Life - are best hard res to res mid battle

Restore life - is the best res to use post-battle when there are no enemies nearby

Unyielding Aura and Vengeance - amazing short term Res but struggles with multiply res’s and enchant shatters (one of my Monk heros normally always has Vengeance while the other carries a full time res skill)

Ressurect - is ok if you dont have any other res skills. Is ok in mid combat and ok in out of combat but doesn’t exceed in either making it an all around res but the other res's are better when available.

Light of Dwayna – the Best way of restoring a team after a near wipeout if you have killed off the enemies, but too high cost to be useful 99.9% of the time

Signet of Return – Only hard res option for Paragons with no secondary Mo or Rit

Death Pact Signet – The Best quickres for a Rit although is a considerably gamble in harder fights or when high on dp.

Flesh of my Flesh – your all around average Rit version of Resurrect with more energy and a sacrafise to your own health

Restoration – An amzing Res skill, combine with spirit twisting or Ritual lord and it can keep the party fighting for a long long time after they should. Handy to drop pre fight.

Lively was Naomi – The Item version of Restoration, although the cast makes it less useful unless used prefight which can reduce the rits effectiveness in the fight still much better than Light of Dwayna though

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Shuuda
Holy Haste + Res chant, just an idea. I use that when my Monk goes healing. When I use that and I get the 20% chance for HCT on the staff a 1.5 second res chant is leet

Healer's Boon + Holy Haste would make it faster, but I've fallen out of love with Healer's Boon, not that great imo.

I despair also when idiots use Ressurect in battle, it seems such a waste of a skillslot when other methods of ressurection are far far better.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Agreed with most of what Sophitia said, but I would add/point out a couple of things:

Rebirth - With a negative energy swap, this skill can be used it battle without draining your energy, but should only be done in VERY careful circumstances. This being said, 99% of the time you see someone mid-rebirth in battle (in a PuG), it's a bad choice.

Unyielding Aura and Light of Dwayna - These skills are really jokes when it comes to rezzing. While it is fun to use these for kicks, they are really bad choices for any serious use.

Resurrection Chant - I personally think this is the best choice for a E/Mo since it can be used with Glyph of Sacrifice to provide a 1 second cast full health rez in mid battle.

Renew Life - I really discounted this as a bad rez for a long time, but it is a touch skill, so it is affected by Expertise from a ranger and is therefore not a bad choice for one to take. It's still about 10 energy to rez with Expertise, but the party wide heal is nice. This is also a good skill for a HB monk since you can cast it quickly and heal allies that may have taken damage during your 3 second cast.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Agreed with most of what Sophitia said, but I would add/point out a couple of things:

Rebirth - With a negative energy swap, this skill can be used it battle without draining your energy, but should only be done in VERY careful circumstances. This being said, 99% of the time you see someone mid-rebirth in battle (in a PuG), it's a bad choice.

Unyielding Aura and Light of Dwayna - These skills are really jokes when it comes to rezzing. While it is fun to use these for kicks, they are really bad choices for any serious use.

Resurrection Chant - I personally think this is the best choice for a E/Mo since it can be used with Glyph of Sacrifice to provide a 1 second cast full health rez in mid battle.

Renew Life - I really discounted this as a bad rez for a long time, but it is a touch skill, so it is affected by Expertise from a ranger and is therefore not a bad choice for one to take. It's still about 10 energy to rez with Expertise, but the party wide heal is nice. This is also a good skill for a HB monk since you can cast it quickly and heal allies that may have taken damage during your 3 second cast.

Queen-Of-Disco

Ascalonian Squire

Join Date: Oct 2006

Me/E

res sig or the sunspear version on all but the 1 or 2 hard ressers is key in my opinion. If your party completely runs out of res sigs then its time to find a new party

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by XvArchonvX
Rebirth - With a negative energy swap, this skill can be used it battle without draining your energy, but should only be done in VERY careful circumstances. This being said, 99% of the time you see someone mid-rebirth in battle (in a PuG), it's a bad choice. qft

The only time it is acceptable, IMO, is when used by a mesmer with enough fast casting to make it significantly faster to cast. Then you also have to make sure to res the person outside the range of the fight so that they don't just get themselves beat right back down (if you start running away from the fight right after the animation that brings them back to life starts, you can pull them a little farther away). The only reason this is acceptable is that the skill also helps for near wipes as well, and only then if used where res shrines aren't available.

Anyway, there are almost always better options...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Rebirth is best carried on the monks as they shouldnt be ressing mid battle anyway, as they should concentrate on healing. If things go badly, the good monk which has stayed in the backline will be able to flee and then come back to res.

Res Chant is best taken on ellys/mesmers/necros, for mid battle resses, and warriors should take signets!

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

If people would just use res sigs when people died, then rebirth wouldn't be necissary.

Winning the battle > taking 10 minutes to retreat and rebirth.

Great_Harvester

Ascalonian Squire

Join Date: May 2007

D/N

Buying skills for PvE characters is a ridiculous cash drain. To run a variety of PvP builds, you need 100+ skills. I have a couple hundred skills unlocked on each of my pve characters, I would be easily 400 plat richer if I didn't buy pve skills. Cash for skills is a huge drain for casual players, especially when some of the most dificult missions only reward you half the gold needed for a skill, especially when the drops aren't good. When you start the game with res sig, and ressurect if you're secondary monk, buying new resses comes second to not running garbage builds to alot of casual players.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Back on topic: I have no idea why so many people run it. Resurrect fails. Hard. Only situation it's useful in is after battle and there, Rebirth>Resurrect because of teleportation away from aggro.

Here's how my parties usually roll:

2x Rebirth on midline characters
1x combat H-res on mid/backline
5x Res/Rebirth Sig on everyone else

Actually, a res on every team mate is kind of pointless, but most people insist on it. Imo though, monks should always bring signet resurrects and the party should be aware of this. Especially when we're talking heroes. Rebirth is a really stupid idea on a hero monk. Not as stupid as Resurrect though...

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

For normal mode pve i roll only 6 resurrection signets (on non-monk) ans that's really enough.
Morale boost are everywhere, and rezing with full life mid battle is very efficient.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

because its free, i think.

some of my chars/heros dont run res, eg

assassins, basicaly there the most likely to die, and critical agility/mantra of frost is a better option for them

earth ele's that run 2 wards, as they offer considerable defense for the back/midline mostly

ranger beastmasters, as they need a pet res too

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

because its free, i think.

some of my chars/heros dont run res, eg

assassins, basicaly there the most likely to die, and critical agility/mantra of frost is a better option for them

earth ele's that run 2 wards, as they offer considerable defense for the back/midline mostly

ranger beastmasters, as they need a pet res too

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by Moa Bird Cultist
Rebirth is a really stupid idea on a hero monk. Not if you disable it.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

It's simple and has a fast recharge, don't have the others and I dislike rebirth for the energy drain and skill disable. Most of my chars don't carry a res anyway

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I usually take Signet of Return if I take a hard rez, otherwise I just take a Sunspear Rebirth Signet or no rez at all if I need the slot for a build.
/Mo and /Rt don't have much to offer as a secondary profession so I rarely use them.

Ghosty

Pre-Searing Cadet

Join Date: Apr 2006

SOG

Me/Mo

The real question here is why did you die. Maybe you should be grateful anyone other than the monk carries a rez . Half the time it's a waste of a slot and a sig is only good once. In my PuG experience, if a rez sig chances are they'll never get enough moral to recharge it. It also means everyone is likely to get slaughtered in short order anyway because they are being careless.

If you fear either you or your PuG will make stupid mistakes, taking something that doesn't have to wait for a moral boost to recharge is a good idea. Especially if you have a Leeroy in your party. For classes other than Monk, they have their own skills sets to obtain. New PVE characters shouldn't have to waste their gold on spells not in their class until they've managed to put together a good build.

All PuGs I've seen have a healer. That healer's job is to stay alive and keep the party alive. 99% of the time no one should EVER have to rez except the healer. Maybe your PuG needs to get a new healer?

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

Adding my two cents, in a PUG situation, the healer monk should never carry Rebirth if you want to res during battle. A much better alternative for a healer res is Healers Boon + Holy Haste + Res chant or Renew Life. If you are not taking the role of the battle resser then its ok to carry Rebirth since if you stayed out of the front lines, you are most likely to escape and rescue from party wipes. However, PUGs in general are inconsiderate and dont wait to let you regen energy after use of Rebirth.

While adventuring with heroes, Rebirth is a bad idea as heroes will stop to use it mid battle - 90 energy on Zhed...ouch!!!. With heroes, its a better idea for the human to carry rebirth (along with one other hero on whom the skill is disabled). The rest should have res signets or backup hard resses.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I'd just like to point out that death pact signet, vengeance and, to a lesser extent, unyielding aura, allow you to avoid DP.

Death Pact signet - By FAR the best mid-battle Rez. Pops someone up at full health and energy in 2 seconds from full range. If you die from it, you incur no death penalty. The way this works out is that if someone dies twice quickly, your party was wiping anyway and you avoid DP.

Vengeance - "Deaths while enchanted with vengeance do not incur DP" makes this surprisingly useful on a mesmer or somesuch as a mid-battle rez.

Tony Malketh

Ascalonian Squire

Join Date: Jul 2007

In general I don't object to the res as long as its used sensibly. I tend to prefer multi res (tanks exempt) so any of the ones listed above. Ressurect tends to bug me though as idiots use it mid fight letting the living die from lack of healing and the newly ressed die from the 0 energy and no hp.
Either rebirth or a rit res gets my vote especially in hm or large party missions (either factions elite or doa) when rebirth is essential or if a near wipe happens the rit can res many ppl simultaneously (provided that they're close together which is what tends to happens in a wipe). Rits also have the unbeatable quality of being able to self res

Fallen Nephilim

Academy Page

Join Date: Feb 2007

R/Mo

Death Pact sig.

I take it everywhere on my Ranger, unless im not running a R/Rt, which isnt often with everyone wanting splinter barrage for HM. Even though BHA/Epidemic is better.

Best non-ritualist rez?

idk, maybe signet of return.

Ascendant

Ascendant

Pre-Searing Cadet

Join Date: Feb 2007

In a hole

Siege Turtles [ST]

Mo/E

I mostly play a monk in Guild Wars, here's the occasions where I bring a res:

1. I'm playing a healing monk. Healer's Boon + Resurrection Chant = Infinite Resurrection Signets. This is too good of a utility to pass up, I'll live with the energy cost of casting mid fight. The prot monk will keep the rest of the team alive for at least 3 seconds.

2. I'm in a PuG, and it looks like these guys are an intelligent group of people and my chances of sucess are fairly high. This is when I put rebirth on my bar to boost my chances of sucess.

3. I'm playing with friends, and I'm Gate of Madness. Normally I would slap them for making me carry a res, but when it comes to GoM, I never take any chances.

Monks shouldn't be carrying resses anywhere other than the 3 senarios mentioned above. Nukers and MMs are generally the best choices to carry rebirth since they're usually far in the backline (I hope, I've met my share of necros using touch spells against 3 Madness Titans), and everyone else should carry res sigs. Resurrect is an absolute no no, it's the most garbage spell ever invented for the purpose of resurrection...

Missions where Rebirth is the dumbest skill you can carry on your bar:

1. Abbadon's Gate. (WHAT THE HELL WERE YOU THINKING)
2. Grand Court of Sebelkeh. (ARE YOU RETARTED?!)
3. Ruins of Morah (Well I guess if you know how to break Agro, rebirth is acceptable)
4. Imperial Sanctum (...)

Can't think of anywhere else off the top of my head.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

resurrect= the fastest casting long range res available to monks. I personally think on a non-mesmer, resurrect is a good option if it's the only slot available for hard res and the char. is confined to monk secondary. Any other type of res and there's a really high chance that your 8 second chant will get interrupted.

Still, flesh of my flesh is uber!

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Nobody spoke about Death pact signet?
Use it all the time for mid-fight quick rez.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Marverick
/Mo and /Rt don't have much to offer as a secondary profession so I rarely use them.

To get abit off topic, this is,imo, the response of ignorance. If you ever begin to believe this type of nonsense-smack yourself-HARD. Half the builds currently being ran are based on monk secondaries. Rit secondaries have some valuable uses as well, so please, don't add nonsense like the above quote to the thread without solid proof.