A party breakdown of mission stats would be nice to see:
# Interrupts
# Hexes Removed
# Dmg caused
# Dmg incurred
# Deaths
etc...
Would help give credit where credit is due, and perhaps even help players better themselves. For example if you notice that you as a party member have incurred more dmg than anyone else on a consistant basis and you aren't the tank, perhaps you should learn to kite, or position yourself better, etc...
Just something I always want to see at the end of the missions...
End of Mission Stats
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J
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Don't care, but I think it would be hard to calculate some things.
'
For example, let's say I run a special Me/Ele or E/Me build with:
- Wards
- Blind
- Knockdown
- Snare
- Migraine
- Sympathetic Visage
- Res
- E-management
I think calculating statistics on this build would be very hard, but I doubt it would be completely useless when played in a good team in the right missions.
Statistics on team-level would be ok, since this states something about the way the team played. This could show that a team is build too offensive/defensive.
'
For example, let's say I run a special Me/Ele or E/Me build with:
- Wards
- Blind
- Knockdown
- Snare
- Migraine
- Sympathetic Visage
- Res
- E-management
I think calculating statistics on this build would be very hard, but I doubt it would be completely useless when played in a good team in the right missions.
Statistics on team-level would be ok, since this states something about the way the team played. This could show that a team is build too offensive/defensive.
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
