A party breakdown of mission stats would be nice to see:
# Interrupts
# Hexes Removed
# Dmg caused
# Dmg incurred
# Deaths
etc...
Would help give credit where credit is due, and perhaps even help players better themselves. For example if you notice that you as a party member have incurred more dmg than anyone else on a consistant basis and you aren't the tank, perhaps you should learn to kite, or position yourself better, etc...
Just something I always want to see at the end of the missions...
End of Mission Stats
ender6
JeniM
/signed Why not? i always flet GW doesn't give many stats back
mazik
/notsigned
Sorry, I don't see this as needed or overly useful. Plus, I could see it getting annoying if I had to look at it every time I finished a mission.
Sorry, I don't see this as needed or overly useful. Plus, I could see it getting annoying if I had to look at it every time I finished a mission.
Isileth
Been suggested before.
Main reason it gets /notsigned is that it doesnt encourage teamplay. People will start taking builds purely aimed at being the best play in 1 area forcing the rest of the team to compensate for that player elsewhere.
So /notsigned
Main reason it gets /notsigned is that it doesnt encourage teamplay. People will start taking builds purely aimed at being the best play in 1 area forcing the rest of the team to compensate for that player elsewhere.
So /notsigned
the_jos
Don't care, but I think it would be hard to calculate some things.
'
For example, let's say I run a special Me/Ele or E/Me build with:
- Wards
- Blind
- Knockdown
- Snare
- Migraine
- Sympathetic Visage
- Res
- E-management
I think calculating statistics on this build would be very hard, but I doubt it would be completely useless when played in a good team in the right missions.
Statistics on team-level would be ok, since this states something about the way the team played. This could show that a team is build too offensive/defensive.
'
For example, let's say I run a special Me/Ele or E/Me build with:
- Wards
- Blind
- Knockdown
- Snare
- Migraine
- Sympathetic Visage
- Res
- E-management
I think calculating statistics on this build would be very hard, but I doubt it would be completely useless when played in a good team in the right missions.
Statistics on team-level would be ok, since this states something about the way the team played. This could show that a team is build too offensive/defensive.
Jeff Highwind
/signed
I always liked this information in video games. Good for testing one's self.
I always liked this information in video games. Good for testing one's self.
Evilsod
I'd rather it be kept simple. Deaths, enemies killed, time taken, bonus stats. Seriously, interrupts, hexes removed, etc, who gives a toss.
Tarun
/signed ONLY to see this added to the Challenge missions.
MithranArkanere
I would give them as an team stats:
- Enemies killed, time taken, etc... but nt for each single character, but for all...
What would healing monks have? Hit points healed? XD
Why to load the server with such things?
- Enemies killed, time taken, etc... but nt for each single character, but for all...
What would healing monks have? Hit points healed? XD
Why to load the server with such things?