Fix The Economy
Killa Rapta
We need to get together and tell the Dev's to do whtever they can to fix the economy. Anet needs to stop doing weekends like the upcoming 1 for triple dye drops which just make the prices of items go down. soon black dyes will be worth 1k. ever since the weekend with free UW access ecto has fallen alot and just continuies to decline. the whole game is getting messed up B/C of these weekends. Anet needs to focus more on weekends tht help Players max titles instead of give better drops.
combatchuck
Personally, I don't mind seeing dyes go down in price. I like it when ectos go down in price, too. I don't agree that a healthy economy includes insane prices on certain items.
klrk
when we get those drops , no more excitement
just , "o, its just another black dye, cant sell much "
just , "o, its just another black dye, cant sell much "
Jaythen Tyradel
For me, its hard to agree with "fix the economy".
Sure, balance out some of the loot scaling for people to earn a bit more, but the economy in general in GW isn't overly inflated or devalued that it needs a fix.
Sure, balance out some of the loot scaling for people to earn a bit more, but the economy in general in GW isn't overly inflated or devalued that it needs a fix.
Brianna
Don't forget that the economy doesn't revolve around Ecto, Vigor, and Black Dyes.. Theres also plenty of other stuff out there to sell so you can make money, If the above mentioned would happen to be cheaper then 1k atleast, I wouldn't mind that stuff being cheap because It's rather annoying having to pay 7k or whatever high price just for a color on your armor, etc. The weekends don't really ruin the economy of GW at all.. I think people are just to ungrateful for anything Anet offers for free. The weekend wont hurt much of anything imo, thread should be closed.
pork soldier
The economy is fixed.
Early game: huge population growth, far outstrips item availability, prices = high.
Mid game: some population growth, outstrips or balances item availability, prices = med.
Late game: slow growth, or stagnate or declining population, the production of items far out-strips the consumption... very low prices.
What's your point?
Early game: huge population growth, far outstrips item availability, prices = high.
Mid game: some population growth, outstrips or balances item availability, prices = med.
Late game: slow growth, or stagnate or declining population, the production of items far out-strips the consumption... very low prices.
What's your point?
VitisVinifera
another thing that happens over time is people eventually get all they need, so demand goes down. Best example of this is monk sup runes. Everyone who wanted a 55 monk has one. You won't find 10 people trying to buy sup monk runes in Droks like in the old days.
to the OP, if you want to get Anet to change the economy, you are going to have to get them to change their minds. This would be about impossible as Anet does what they want why they want with little regard to the community. See Gaile's notes about Paragons in the current dev update: they intend for Paragons to be support-only with mediocre at best skills.
to the OP, if you want to get Anet to change the economy, you are going to have to get them to change their minds. This would be about impossible as Anet does what they want why they want with little regard to the community. See Gaile's notes about Paragons in the current dev update: they intend for Paragons to be support-only with mediocre at best skills.
Winterclaw
It's not in Anet's power to be able to fix the economy or they would have done it by now.
hallomik
The community needs to make up its mind.
First Loot-Scaling was going to "ruin" the economy by making everything expensive because farmers weren't going to be able to keep all the casual players supplied.
Now the economy is "ruined" because things are affordable and you don't get a thrill from a black dye drop.
No matter what happens, Anet ruined everything. GG Anet! You brought us these low prices. Now look at the mess we're all in.
Imagine if sinister Anet caused prices to go up (ruining the game) and then come back down (ruining it some more) and then back up again (more ruin) and finally back down (ruining the game into steaming pile of ruin).
Oh the humanity! Have you no consideration for us delicate players?
First Loot-Scaling was going to "ruin" the economy by making everything expensive because farmers weren't going to be able to keep all the casual players supplied.
Now the economy is "ruined" because things are affordable and you don't get a thrill from a black dye drop.
No matter what happens, Anet ruined everything. GG Anet! You brought us these low prices. Now look at the mess we're all in.
Imagine if sinister Anet caused prices to go up (ruining the game) and then come back down (ruining it some more) and then back up again (more ruin) and finally back down (ruining the game into steaming pile of ruin).
Oh the humanity! Have you no consideration for us delicate players?
Gattocheese
Yes the economy is wreaked, but from what i understand Anet is doing that on purpose. The rarity of gold items and weapons needs to go up. A sword that used to sell for 30k before HM now is merchant fodder. Maybe they are restarting the economy for the expansion, thus the expansion brings new armor and weapons, thus brings prices back up. The economy is supposed to have some high priced items, the casual player should not bolster the same weapons and equipment as the hard core player.
I want the "hells yeah!" experience when something good drops from my hard work. Not "Oh boy... merchant fodder" when a black dye, ecto, rare gold drops because the economy wants to be casual friendly and unrewarding.
I want the "hells yeah!" experience when something good drops from my hard work. Not "Oh boy... merchant fodder" when a black dye, ecto, rare gold drops because the economy wants to be casual friendly and unrewarding.
lyra_song
If you want the prices of items to go up, you need to cut the supply, then the drops must decrease and quality must decrease. This means less good drops, more crap drops and good drops that are sellable will be rarer and rarer.
Is this really a good idea?
Is this really a good idea?
Gattocheese
Yes its a good idea. For the fact, people who play more should reap the benifets than people who play less. The harder worker should get the best goods.
lyra_song
Quote:
Originally Posted by Gattocheese
Yes its a good idea. For the fact, people who play more should reap the benifets than people who play less. The harder worker should get the best goods.
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Anet wants casual players to have fun too.
Operative 14
Well, the dye drops are going to be for what, 3 days? I can see a slight dip in the black dye/white dye prices, but certainly not anything that's worth mentioning. Personally, I find it very annoying that I have to spend 7k just to find out what my armor might look like if I use a black dye, so I'm in favor of this event if only for the fun of it. I'll still feel a rush from getting a black dye even if it is only 1k-5k in price, it is still the rarest of all colors.
Ectos prices have been stable for the last two months at 5k each, which seems a reasonable price. Much easier to figure out the price of items to with a nice round number like that. And from what I heard that was pretty much the normal price back in the days before Nightfall (Forgive me if I'm wrong, I never really paid attention to the materials market; I invested in gold). I don't think the weekend events ruin anything. Nor does the market in GW need fixing.
Personally I've never really cared about titles, so honestly I'd probably have about as much fun with those sorts of weekends events as you have when you get your Post Dye Weekend Black Dye (AKA Merchant fodder)
Ectos prices have been stable for the last two months at 5k each, which seems a reasonable price. Much easier to figure out the price of items to with a nice round number like that. And from what I heard that was pretty much the normal price back in the days before Nightfall (Forgive me if I'm wrong, I never really paid attention to the materials market; I invested in gold). I don't think the weekend events ruin anything. Nor does the market in GW need fixing.
Personally I've never really cared about titles, so honestly I'd probably have about as much fun with those sorts of weekends events as you have when you get your Post Dye Weekend Black Dye (AKA Merchant fodder)
Gattocheese
Well i dont mind if the prices come down a lil in all aspects of high price material. The main thing is weapons. Your right, the game is now steered toward casual gamers.
But if you want to look cool in black, you should have to work for it. I wouldnt want a economy filled with people wearing armor dyed black because its fair. lol
But if you want to look cool in black, you should have to work for it. I wouldnt want a economy filled with people wearing armor dyed black because its fair. lol
pork soldier
GW PvE was supposed to be for casual players to pickup easily, that's why level is capped at 20.
Gattocheese
Well what they made was "Guild Wars" which is the title meaning "PVP". But what they created out of FAC and NF was a PVE game. Now the game is basically a PVE game with some PVP. Not to knock PVP, but the majority of players, play PVE. So now we have the expansion, geared toward lvl 20 pve mainly and some persistant world pve in GW2....
Gaia_Hunter
People like to ignore some stuff.
Who is the guilty black dye is expensive?
Anet, cause they drop less than other colours.
Who is the guilty Sup Vigor is expensive?
Anet, cause they dont drop in enough amounts.
Who is the guilty that rare skins are so absurdly expensive, that only a non statisticaly relevant fraction of the population can acess them?
Anet and Bots, and Anet again. Anet cause they drop in such low numbers when compared to the overall population, that not even a minority of hardcore players can trade and acquire more than a few at most. Bots cause they generate the only currency that matters in numbers that surpass the hardcore player solo farmer. And Anet cause they only stop the human players that generate currency and not the bots.
Who is the guilty black dye is expensive?
Anet, cause they drop less than other colours.
Who is the guilty Sup Vigor is expensive?
Anet, cause they dont drop in enough amounts.
Who is the guilty that rare skins are so absurdly expensive, that only a non statisticaly relevant fraction of the population can acess them?
Anet and Bots, and Anet again. Anet cause they drop in such low numbers when compared to the overall population, that not even a minority of hardcore players can trade and acquire more than a few at most. Bots cause they generate the only currency that matters in numbers that surpass the hardcore player solo farmer. And Anet cause they only stop the human players that generate currency and not the bots.
Sir Green Aluminum
Quote:
Originally Posted by pork soldier
The economy is fixed.
Early game: huge population growth, far outstrips item availability, prices = high. Mid game: some population growth, outstrips or balances item availability, prices = med. Late game: slow growth, or stagnate or declining population, the production of items far out-strips the consumption... very low prices. What's your point? |
I think I put enough clues in there.
pork soldier
I'm not knocking PvE, believe me I've farmed my share of dumber than rocks AI monsters, what I'm getting at is that GW was supposed to be easy to pickup and put down. That's why every mission can be completed by a reasonable group in ~30 minutes or less.
GW was intended to be as casual as you want it to be, it's very well done in that respect. Where we find things lacking are at the other extreme: the extremely rich are bored because they've figured out how to stay ultimately rich. The extremely high end pvp crowd is bored because they're either getting ganked or they're ganking, the extremely high end PvE crowd is bored of the limited AI.
You start to see a pattern when you look at the people who play extreme amounts of GW, they're dis-satisfied because the game isn't designed for them.
GW was intended to be as casual as you want it to be, it's very well done in that respect. Where we find things lacking are at the other extreme: the extremely rich are bored because they've figured out how to stay ultimately rich. The extremely high end pvp crowd is bored because they're either getting ganked or they're ganking, the extremely high end PvE crowd is bored of the limited AI.
You start to see a pattern when you look at the people who play extreme amounts of GW, they're dis-satisfied because the game isn't designed for them.
Gattocheese
You hit the nail on the head. I couldnt agree with you more. The game is no longer designed for hardcore or extensive players.
Winterclaw
Quote:
Originally Posted by lyra_song
If you want the prices of items to go up, you need to cut the supply, then the drops must decrease and quality must decrease. This means less good drops, more crap drops and good drops that are sellable will be rarer and rarer.
Is this really a good idea? |
Person A farms X so he can buy Y from person B.
Person B farms Y so he can buy Z from person C.
Person C farms Z so he can buy X from person A.
It doesn't work out perfectly like that, but I hope you all get the idea of how it works. Speeding up the drops is in everyone's best interest.
DreamRunner
Quote:
Originally Posted by pork soldier
The economy is fixed.
Early game: huge population growth, far outstrips item availability, prices = high. Mid game: some population growth, outstrips or balances item availability, prices = med. Late game: slow growth, or stagnate or declining population, the production of items far out-strips the consumption... very low prices. What's your point? |
fowlero
personally i dont believe that the economy is "broken" as so many put it. it is simply different, and asking Anet to change this is imo pretty stupid because its them thats making it happen.
First they introduce loot scaling to crash income of extensive farmers (and many "normal" players, many in my guild find it insanely hard to get cash and they are these so called "casual" players) with less money floating about people are less willing to pay high prices so prices drop.
Next they introduce these weekends, cant remember them all since loot scaling but the ones that pop to mind are the double rare chance or whatever it was out of chests. This floods the market with golds, making prices go down less.
This is all complete speculation but they changed the ecto's back to exclusion from loot scaling pretty fast, so the price dropped massively, and has since leveled out somewhat, at a lower price.
The only thing that to me hasnt changed "that much" in prices is Dye, and oh look... triple chances of a dye drop this weekend.
Anet is trying to change the economy, in their minds they ARE fixing it.
btw this is all just my speculation of whats happening, i wouldnt be surprised if i'm very wrong
EDIT: just reread this and just wanted to add i do feel that something needs to be done to help "casual" players get money, because the larger proportion of them i know cannot find a steady way of making money. one cant even get a major vigor rune at 2.1k which i think kinda ruins the game somewhat.
First they introduce loot scaling to crash income of extensive farmers (and many "normal" players, many in my guild find it insanely hard to get cash and they are these so called "casual" players) with less money floating about people are less willing to pay high prices so prices drop.
Next they introduce these weekends, cant remember them all since loot scaling but the ones that pop to mind are the double rare chance or whatever it was out of chests. This floods the market with golds, making prices go down less.
This is all complete speculation but they changed the ecto's back to exclusion from loot scaling pretty fast, so the price dropped massively, and has since leveled out somewhat, at a lower price.
The only thing that to me hasnt changed "that much" in prices is Dye, and oh look... triple chances of a dye drop this weekend.
Anet is trying to change the economy, in their minds they ARE fixing it.
btw this is all just my speculation of whats happening, i wouldnt be surprised if i'm very wrong
EDIT: just reread this and just wanted to add i do feel that something needs to be done to help "casual" players get money, because the larger proportion of them i know cannot find a steady way of making money. one cant even get a major vigor rune at 2.1k which i think kinda ruins the game somewhat.
Gattocheese
Everyone can agree that the market is flooded with golds that no one wants to buy. And only a few items out of the thousands of items in guild wars is worth 100k + ecto. Not like it used to be. Its good for the casual player because everything is worthless, but i hate getting a req 9 sword drop that i have to merch. No more "Sweet ! Woo Hoo !" drops.
glountz
Quote:
Originally Posted by Gattocheese
You hit the nail on the head. I couldnt agree with you more. The game is no longer designed for hardcore or extensive players.
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Yeah, this game is fine and casual-friendly.
Pyrea
I don't know if we can say that the economy is "broken" but one thing I can say is that this loot scaling fiasco isn't truly working. Anet really needs to go back to the drawing board on this one. You can't even farm any collector stuff now anymore. Yesterday I wanted to collect some insect carapaces to get my heroes some collector weapons, killed many bugs and only got 2 carapaces, and that's solo farming on HM.
The Defiled Knight
Economy getting ruined bah haha as if, I must admit stuff like ectos shouldn't be cheaper it ruins the value of obby armour but when it comes to stuff like dye if black dye was about 1k that would be great it's a little bit of colour on your armour it isn't worth 7k of hard earned cash. When it comes to stuff like this it's your personal opinion everyone has a differant view on this subject all i'm saying is lets agree to disagree ( anet can't fix the economy though that's up to the people playing the game and we do need to learn to appreciate anet giving us the great drop weekends ).
Just my input though see ya'll around.
Just my input though see ya'll around.
pork soldier
Quote:
Originally Posted by DreamRunner
Huh? Poor people will stay poor, and the rich will stay rich. Thats it. Prices are still going for 100K+ecto's and poor people have no way on paying for it, nor will they ever since gaining cash is so bad now. And the gap between the rich and the poor is getting bigger and bigger.
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You can get around it in the same way people get around it IRL: screw other people, get the best deal and flip the goods to make some cash. IE: buy low from people who don't know what they're selling and sell high to people who don't know what the prices should be.
Sophitia Leafblade
I find nothing wrong with the economy. Last night from doing just a few missions and opening 2 Chests in Vabbi i gained 15k (thats Merchanting everything and with no drop worth more than 250g) Back in the days of Tryia it tooks days to earn money that fast. Money comes in an an acceptable rate u can easy get a full set fo 15k armour in just a few days of play time, back in tryia it took me Weeks to get enough money to be able to afford it my 1st set of 15k. If i really want a high end item i take a little time and save up my money for it, other people prefer to farm to gain money even Faster.
Some People want everything and they want it right now. Pateice is a Virtue and gaining something feels more of an acomplishment if it takes time and or effort.
Ok so drops like Ectos are worth alot less, they are also easier to aquire so u can get more of them. The important thing is theres a greater chance for the more casual gamer whos not farming obsessed to gain money or rare items.
Some People want everything and they want it right now. Pateice is a Virtue and gaining something feels more of an acomplishment if it takes time and or effort.
Ok so drops like Ectos are worth alot less, they are also easier to aquire so u can get more of them. The important thing is theres a greater chance for the more casual gamer whos not farming obsessed to gain money or rare items.
Roshi_ikkyu
People are forgetting in most cases your paying 100k+ for a skin. Yes a skin, the basic cover look of an item.
Don't forget collectors and modded drops.
And there is no need for such items in PvP, faction unlocks what u need.
Don't forget collectors and modded drops.
And there is no need for such items in PvP, faction unlocks what u need.
FalconDance
Weird thing is, WHY do those who farm need to have such an ungodly amount of gold/goods to begin with? They're not buying anything, only selling in most cases, so in practice, the FARMERS are responsible for the economy crashing so hard!
I can understand if they're buying armors and weapons for their own characters (which you'd think would result from their own farming - the weaps, esp.). But it seems as if building an inexhaustable amount of gold is the only purpose behind their logging on - and I can't understand that concept. Then to bitch and whine because there's so much on the market that no one wants to buy anything anymore - or that the prices are incredibly low because there's so much on the market ........ seems kinda obvious who's the ones to 'blame', doesn't it? It isn't Anet, that's for sure!
Now, I'll try new profession combinations or skill sets in PvE just to see if I can make them work. I tried the Bunny Thumper (great fun!) and re-skilled/re-armored my mesmer yesterday (right before the armor cap *groan*) to see if the uber squishy really can go absolutely solo as everyone says. It cost quite a bit of gold, sure, but not an unreasonable amount that I had to go out and farm for a couple hours. I even bought a nice scythe at a reasonable price from another player. I suppose I could've gone out in some areas and farmed until I had one drop, but why? This player had one in his inventory, and I now had a need for a scythe to be sitting in mine. We agreed upon a value and exchanged gold for scythe. THAT is how the economy works. Demand and Supply. Not this relentless acquisition just for the sake of acquisition.
Farming. If I need bodily parts for collectors, then this loot scaling is affecting me adversely (and it is). Some of the collector skins are far more attractive to me than the rares and greens (I love the lotus staves).
In GW as in real life, there will be those who will push the envelope with every loophole they can find. I have nothing against those who farm EXCEPT the fact that they are directly responsible for the very thing they are crying foul over - the economy being down. Grow up and learn economics, boys and girls.
The GW economy isn't broken for me or the other two players in my household. We have never had the need to farm (except for crafting or collectors goods) and have never had difficulty with a lack of gold or weaps except when we very first started in the game (as to be expected).
Farmers want to whine and whinge because they're not making as many uber riches, then maybe they're the ones who are 'broke'. The rest of are just fine.
If it ain't truly broke, don't fix it.
~Falcon
I can understand if they're buying armors and weapons for their own characters (which you'd think would result from their own farming - the weaps, esp.). But it seems as if building an inexhaustable amount of gold is the only purpose behind their logging on - and I can't understand that concept. Then to bitch and whine because there's so much on the market that no one wants to buy anything anymore - or that the prices are incredibly low because there's so much on the market ........ seems kinda obvious who's the ones to 'blame', doesn't it? It isn't Anet, that's for sure!
Now, I'll try new profession combinations or skill sets in PvE just to see if I can make them work. I tried the Bunny Thumper (great fun!) and re-skilled/re-armored my mesmer yesterday (right before the armor cap *groan*) to see if the uber squishy really can go absolutely solo as everyone says. It cost quite a bit of gold, sure, but not an unreasonable amount that I had to go out and farm for a couple hours. I even bought a nice scythe at a reasonable price from another player. I suppose I could've gone out in some areas and farmed until I had one drop, but why? This player had one in his inventory, and I now had a need for a scythe to be sitting in mine. We agreed upon a value and exchanged gold for scythe. THAT is how the economy works. Demand and Supply. Not this relentless acquisition just for the sake of acquisition.
Farming. If I need bodily parts for collectors, then this loot scaling is affecting me adversely (and it is). Some of the collector skins are far more attractive to me than the rares and greens (I love the lotus staves).
In GW as in real life, there will be those who will push the envelope with every loophole they can find. I have nothing against those who farm EXCEPT the fact that they are directly responsible for the very thing they are crying foul over - the economy being down. Grow up and learn economics, boys and girls.
The GW economy isn't broken for me or the other two players in my household. We have never had the need to farm (except for crafting or collectors goods) and have never had difficulty with a lack of gold or weaps except when we very first started in the game (as to be expected).
Farmers want to whine and whinge because they're not making as many uber riches, then maybe they're the ones who are 'broke'. The rest of are just fine.
If it ain't truly broke, don't fix it.
~Falcon
DreamRunner
Quote:
Originally Posted by pork soldier
That's how capitalism (and the USA) work, don't be surprised if your video game mirrors it.
You can get around it in the same way people get around it IRL: screw other people, get the best deal and flip the goods to make some cash. IE: buy low from people who don't know what they're selling and sell high to people who don't know what the prices should be. |
But yeah you can get around it, if only Anet would support an auction, like here in guru.
lyra_song
Quote:
Originally Posted by Gaia_Hunter
People like to ignore some stuff.
|
You know economy involves more than just supply. Theres also a little thing called demand.
Quote:
Who is the guilty black dye is expensive? Anet, cause they drop less than other colours. |
Personally, black is ugly. I like purple and red.
Quote:
Who is the guilty Sup Vigor is expensive? Anet, cause they dont drop in enough amounts. |
You gotta be really bad in math to see which vigor rune is the best value.
Quote:
Who is the guilty that rare skins are so absurdly expensive, that only a non statisticaly relevant fraction of the population can acess them? Anet and Bots, and Anet again. Anet cause they drop in such low numbers when compared to the overall population, that not even a minority of hardcore players can trade and acquire more than a few at most. Bots cause they generate the only currency that matters in numbers that surpass the hardcore player solo farmer. And Anet cause they only stop the human players that generate currency and not the bots. |
People want it cause its rare. Thats your guilty party right there. They drive up prices. They make those shitty items look cool cause of their high prices.
Bots are guilty of patronizing the idiot players who think that owning rare items makes you cool, so they are willing to spend real money on it.
You can charge a premium on something only if people are willing to pay it.
Sometimes charging a premium alone creates the illusion of a better product (look at Apple, iPods cost less than $150 to produce in parts and labor). Or you can charge such a high cost if you can justify it through other means (rarity, difficulty to obtain, think PS3 scalpers back in december).
Now. If no one BOUGHT this shit at this high cost, sellers would be forced to lower prices, because the supply increases daily.
Zedd Kun
Quote:
Originally Posted by lyra_song
Heh Superior Vigor. Its 9 more health than Major vigor.
You gotta be really bad in math to see which vigor rune is the best value. |
Anyway, GW economy has been broken since day one, those who found the first
best farming spots got loads of cash, and some of them are still very rich. The best and only way to earn big cash in GW is to powertrade, and if you don't start with crap items you can earn 1-2k on, no new players will ever be able to do it...
lyra_song
Quote:
Originally Posted by Zedd Kun
Heh, Superior Vigor isn't affected by DP, Major Vigor is.
|
Quote:
Anyway, GW economy has been broken since day one, those who found the first best farming spots got loads of cash, and some of them are still very rich. The best and only way to earn big cash in GW is to powertrade, and if you don't start with crap items you can earn 1-2k on, no new players will ever be able to do it... |
Those who make money do so not through hard work or diligence, but through exploitation of other people's work, mistakes, or natural resources. Being first and being smart is better than being a hard worker.
Zedd Kun
Quote:
Originally Posted by lyra_song
Oh? How does that work, pray tell. (im not being sarcastic, please explain)
But...isnt that how a real economy works anyway?? Those who make money do so not through hard work or diligence, but through exploitation of other people's work, mistakes, or natural resources. Being first and being smart is better than being a hard worker. |
You can't really compare RL economy with a game economy, things are not supposed to work in the same way.. When Anet made this game, they wanted everyone to get the best items (stats), that's why they made greens. But they also made some rares so the hardcore players could have a reward for their hard "working".. It's hard for me to explain in English, but I don't think it's fair that new players can't start with the same oppertunities we had when we started.
lyra_song
Quote:
Originally Posted by Zedd Kun
I don't remember, but I've heard it some times before, I MIGHT have wrong tho, but I'm pretty sure DP don't affect the +50 bonus on superior vigors..
You can't really compare RL economy with a game economy, things are not supposed to work in the same way.. When Anet made this game, they wanted everyone to get the best items (stats), that's why they made greens. But they also made some rares so the hardcore players could have a reward for their hard "working".. It's hard for me to explain in English, but I don't think it's fair that new players can't start with the same oppertunities we had when we started. |
Theres no way to close the gap, if you want an economy to exist at all.
Zedd Kun
That is true.. I don't think there is any way for Anet to fix this without having a rollback, and that will never happen..
Robin_Anadri
<sarcasm>Quite obviously, what we need to have is for Anet to implement code that will look at the amount of gold and rare items in everyone's inventory, and distribute them equally among all players.
Say, once a day at midnight PST, quick scan of inventory, run a simple process like:
As for items, well that doesn't work cleanly, does it? So just have the process remove all non-customized items and replace them with the merchant value of gold.
Of course, you'll want to change the drop code so that every boss always drops one of his green for each human member of the party, and chests always drop perfect req 9 golds.
There, your gap between the rich and the poor taken care of. Doesn't that sound like a fun game to play?</sarcasm>
Say, once a day at midnight PST, quick scan of inventory, run a simple process like:
TotalGold=(sum of gold in all players inventories)Repeat that process for ecto, shards, jewels... hell, may as well do all materials, as long as it's not greater than a 250 stack, the extras can just go in the bit bucket if applicable.
FixedGold=TotalGold/NumberOfAccounts
SetEveryPlayerGoldBalance(FixedGold)
As for items, well that doesn't work cleanly, does it? So just have the process remove all non-customized items and replace them with the merchant value of gold.
Of course, you'll want to change the drop code so that every boss always drops one of his green for each human member of the party, and chests always drop perfect req 9 golds.
There, your gap between the rich and the poor taken care of. Doesn't that sound like a fun game to play?</sarcasm>