what is a good bonding or WoH build to go in fow with?

MelisandeUtamaiden

Ascalonian Squire

Join Date: Dec 2006

R/D

(I tried to search but the page kept coming up as 'cannot be displayed'.)
I've been wanting to take my monk into FoW for a while now, but I just want to make sure I have the right build. So could anyone give me a build good for fow? I've been wanting to be a bonder but a WoH or whatever healing/prot build is usually used in there would be great. Thank you

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

To bond?

[skill]Balthazar's Spirit[/skill][skill]Signet of Removal[/skill][skill]Mantra of Inscriptions[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Signet of Devotion[/skill][skill]Rebirth[/skill]Optional

Bit of party support but a main bonder.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

As a bonder?

[skill]life barrier[/skill][skill]life bond[/skill][skill]mantra of inscriptions[/skill][skill]blessed signet[/skill][skill]signet of devotion[/skill][skill]balthazar's spirit[/skill][skill]aegis[/skill][skill]rebirth[/skill]

10 Inspiration
10 + 1 + 3 = 14 Divine Favour
11 + 3 = 14 Protection Prayers (switch to a prot. scalp design for 15 Prot when applying bonds, gives a flat 50% Barrier.)

In an 8-man team, apply Balthazar's Spirit to yourself, and use both bonds on key members - like the tank or healer - and one bond on everyone else. The beauty is, you can put both bonds on that suicidal ele that keeps drawing all the fire IIRC, you cover Barrier with Bond.
In a 5-man team, Barrier/Bond everyone, and Spirit on yourself.

To maintain energy, keep Mantra on, and spam Blessed Signet when it recharges. In a 5-man team, maintaining 9 bonds, you actually *gain* energy overall.

Use Aegis to help prevent further damage (you'll have plenty of energy, don't worry ) and use Signet of Devotion as a self-heal, should any damage get through the bonds. Rebirth's for emergencies, the bonder can happily hang around miles away, and can easily flee should any excrement hit any cooling devices.

Oh, and try not to draw aggro - you ARE an unprotected squishy running dual sups

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

bonding in elite areas when you've never bonded is a very bad idea. You need to pay attention to stuff around you, which you won't be able to if you're focusing on "clicking on which skill when". Try RA or Smaller group PvE (Sorrow's Furnace comes to mind) before you go for FoW, or you'll have some very pissed off people screaming at you.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

LouAl

Wilds Pathfinder

Join Date: Dec 2005

@ JDRyder - WHY would you EVER run bonds without Balth's Spirit? You also want RoF, PS (Spammy) but you'll have 0 energy left for it...that is a stupid setup. Oh yeah, and no Divine rune? Stupid.

I think Bonding is a great way to get the feel for FoW (assuming you have bonded elsewhere first) because you can sit in the back and not have to worry about kiting or accidentally pulling too much aggro.

If you want a good healing build to run along side a bonder, just make sure you don't take RoF (since they are bonded and it will be mostly wasted) and that you do take Dwayna's Kiss (since they are bonded and will get good bonuses out of it).

Here is what I ran a long time ago as a healer in FoW (when there was also a bonder)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Vigorous Spirit[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mend Condition[/skill][skill]Rebirth[/skill]

I am not really sure about attributes, but Heal highest, Divine high, and Prot medium.
You just use VS on everyone whenever it is ready, Kiss or WoH whenever you need a big heal on someone, GoLE followed by Divine Spirit and then HP whenever you can and Mend Condition when needed. Pretty easy, but you will get spanked if you start taking hits. I always let the mesmer deal with the hexes, but you could trade something (maybe divine spirit) holy veil if no one else is bringing hex removal.

It would probably work better with Dismiss condition instead of Mend so that you have a self heal and then you could equalize your attributes a bit more. You also might be better off with a LoD build anyway, but like I said, this was ages ago.

I actually think now that an Shield of Regen/Deflection monk is better than a bonder anyway.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by LouAl
@ JDRyder - WHY would you EVER run bonds without Balth's Spirit? You also want RoF, PS (Spammy) but you'll have 0 energy left for it...that is a stupid setup. Oh yeah, and no Divine rune? Stupid.

I think Bonding is a great way to get the feel for FoW (assuming you have bonded elsewhere first) because you can sit in the back and not have to worry about kiting or accidentally pulling too much aggro.

If you want a good healing build to run along side a bonder, just make sure you don't take RoF (since they are bonded and it will be mostly wasted) and that you do take Dwayna's Kiss (since they are bonded and will get good bonuses out of it).

Here is what I ran a long time ago as a healer in FoW (when there was also a bonder)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Vigorous Spirit[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mend Condition[/skill][skill]Rebirth[/skill]

I am not really sure about attributes, but Heal highest, Divine high, and Prot medium.
You just use VS on everyone whenever it is ready, Kiss or WoH whenever you need a big heal on someone, GoLE followed by Divine Spirit and then HP whenever you can and Mend Condition when needed. Pretty easy, but you will get spanked if you start taking hits. I always let the mesmer deal with the hexes, but you could trade something (maybe divine spirit) holy veil if no one else is bringing hex removal.

It would probably work better with Dismiss condition instead of Mend so that you have a self heal and then you could equalize your attributes a bit more. You also might be better off with a LoD build anyway, but like I said, this was ages ago.

I actually think now that an Shield of Regen/Deflection monk is better than a bonder anyway. cuz im not a dumb ass i dont spam shit 24/7 L2P

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by JDRyder
This build is as senseless as your not-standard elite thread.
Never do the bonder job without Mantra of Inscriptions and Balthazar's Spirit. Ether Signet is nice for emergency issues.

I prefer Healing Light over WoH in FoW.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Solus Spartan
To bond?

[skill]Balthazar's Spirit[/skill][skill]Signet of Removal[/skill][skill]Mantra of Inscriptions[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Signet of Devotion[/skill][skill]Rebirth[/skill]Optional To the OP, I would use this, but with Resurrection Chant/Restore Life.
Rebirth will drop all your bonds, which will hurt. Then again, you shouldn't be the one ressing to begin with unless everyone is dead.

Usually the bonder drops earlier than the healer since the Bonder has all the damage from Life bond stacked on them.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Hell no, the Bonder is the last standing man as he usually stands far far behind the battlefield. You won't res in battle anyway, better take Rebirth and rebuild your team.

Railin

Railin

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by LouAl
@ JDRyder - WHY would you EVER run bonds without Balth's Spirit? You also want RoF, PS (Spammy) but you'll have 0 energy left for it...that is a stupid setup. Oh yeah, and no Divine rune? Stupid.
Here is what I ran a long time ago as a healer in FoW (when there was also a bonder)

[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Vigorous Spirit[/skill][skill]Heal Party[/skill][skill]Divine Spirit[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mend Condition[/skill][skill]Rebirth[/skill]

I am not really sure about attributes, but Heal highest, Divine high, and Prot medium. Bring a selfheal.

MelisandeUtamaiden

Ascalonian Squire

Join Date: Dec 2006

R/D

Thanks a lot guys! I can't wait to become a bonder! And of course I'm going to bond somehwere else for practice first lol

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Bonding in FoW:



Do your research and you will discover there are two zones without enchantment removal; Khobay's area and the Wailing Lord's forest (which has Nature's Renewal). Well perhaps the bonder could've brought Life Barrier as well, and my warrior would've only taken 50 damage before he was in melee range of the enemy. At least in the burning forest rend enchantment won't cause your lead aggro guy 100 damage.

Life Bond reduces the damage from attacks only, not spells. The bulk of mobs carry Shatter Enchantment, in some cases two. In those instances you're better off just to heal through the damage than hoping the enchantments don't get hit by a shatter (2x shadow mesmer/monk groups aren't hard to heal through, wand DPS isn't too scary). In other encounters with a single removal, a Healing Seed or Shield of Absorption with a cover will be of far more use than a bond reducing the damage of the attacks.

I've bonded in FoW, been a warrior under bonds in FoW, monked alongside a bonder, and one monked a group of eight on a few occasions (because a bonder is just that useless) to form the opinion that a bonder in FoW is a wasted slot. What kills groups I've been in? Balling in AoEs from the shadow elementalists, the air magic in the wailing lord's forest, skeleton mesmer/icehand groups with their AoE and interrupts, and of course players who don't pay attention to the hexes on them. None of which a bond is going to help you with. If physical damage is killing your group, which is all your bond is doing, learn to use Protective Spirit when an Abyssal breaks aggro.

The only time I've seen Life Bond put to good use was when the bonder used Spellbreaker. Otherwise, enjoy reapplying bonds after every encounter.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by JDRyder
cuz im not a dumb ass i dont spam shit 24/7 L2P Ok, lets assume for a minute that this is true. Why would you want to have limitless energy and not take it? Also, why would you reduce damage by 48% (barrier), then redirect half of that damage to yourself (reduced by 28), and then put a RoF on top of that? Your RoF is likely to heal a whopping 6-9 health. Or you could put PS on someone that also has bond and barrier? That will do nothing since they are already taking very little damage per hit.

Yeah you could put them on others, but you still won't have energy for it. Remember that you only get energy from Blessed Sig once every 12 seconds...If you are maintaining only 8 enchants, you will have 4 pips of e-degen which is -16 energy every 12 seconds and then you get the 20 energy from your Blessed Sig. So, you are only netting 4 energy every 12 seconds which works out to be the same as having 1 pip of regen. This gives you ALMOST enough to cast 1 RoF every 12 seconds...stunning.

Also, as has been pointed out, there are TONS of shatters in FoW so you will spend all of your extra energy reapplying bond/barrier.

GoodEnoughForMe

Ascalonian Squire

Join Date: Mar 2007

Pale Blue Dot

The Royal Phoenix

Quote:
Originally Posted by JDRyder
cuz im not a dumb ass i dont spam shit 24/7 L2P Yo 4reel d00d why would u want energy 4 a monk build?

/sarcasm

Life Bond, Balthazar's Spirit and Mantra of Inscriptions are really the only prerequisites. Life Barrier is a good option for areas with hard hitting enemies. I would suggest practicing without it in an easy area first to get used to energy management and blessed signet (also a required skill).

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by drupal
Hell no, the Bonder is the last standing man as he usually stands far far behind the battlefield. You won't res in battle anyway, better take Rebirth and rebuild your team.
Well if the entire teams is taking damage, say from Hundred Blades the Bonder takes a multiplier of that damage - some number depending on your protection prayer attribute. So therefore, it has way more probability of dying than the healer monk. If you have a good team and the healer monk catches the influxes of damage on your bonder it isn't an issue.
If the bonder is outside of radar it doesn't mean that they don't take any damage.
I do think that Rebirth is an option, just that it is not always THE OPTION such as when the damage taken by the bonder is high (hard mode, anyone).

Quote:
Originally Posted by Racthoh
there are two zones without enchantment removal...
Life Bond reduces the damage from attacks only, not spells...
If physical damage is killing your group, which is all your bond is doing, learn to use Protective Spirit when an Abyssal breaks aggro. I have to agree with this. I found it odd that someone would ask to bond in FoW, as it is more effective just to use a prot. monk with Prot. spirit and Reversal of Fortune since if those get shattered it isn't a big deal.

But the OP did ask for a good bonding build, and the members of this board did deliver.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by GoodEnoughForMe

Life Bond, Balthazar's Spirit and Mantra of Inscriptions are really the only prerequisites. Life Barrier is a good option for areas with hard hitting enemies. um yah ur also going to need blessed sig in ther eor well ur only have balz sig for energy regain amnd mantra will b useless :P