2) Expose Defenses: increased recharge time to 15 seconds.
3) Expunge Enchantments: now removes an additional Enchantment.
4) Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
5) Recall: now ends if the target moves out of compass range.
6) Sharpen Daggers: Fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill is used against them.
7) Siphon Strength: decreased Energy cost to 10.
1) a step in the right direction but still sucks cuz of the energy cost
2) sucks donkey balls
3) i'd rather use shattering assault but ok
4) what a weird snare to make elite. but is it guaranteed cripple if monk does self hex remove?
5) didnt/wont use it. but seen it utilized to devastating effect by dual base gankers (2 sins + 1 divert monk) in observer mode. sucks for them.

6) havent seen the bug
7) who cares