Links to "proven" builds?

toddhd

toddhd

Ascalonian Squire

Join Date: Apr 2007

Downingtown, PA

Rite of Passage

E/Me

I've played primarily as a "Nuker" type Elem since I started with GW. I'm fairly good at tweaking my fire skills for a given situation, but now that I'm playing NF, I have a problem. First, many missions are better played by another type of Elem build, for example, a water or air build. I don't have a lot of experience with those types of builds.

Secondly, now I have heroes, and those heroes also need a solid build. Often, the wiki will say something like, "Bring Master of Whispers with an MM build", but never having really played as a Necro, I don't know what makes for a good MM build. Same goes for every other type char class.

When I look in the builds forum, I see a lot of builds, but I have no idea which which ones are "proven" (meaning that lots of people have used them for a long time, and they work as advertised) and which ones are alternative or specialized builds.

Is there a list somewhere that has proven builds, short and sweet? Or can you reccomend links to solid builds?

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

www.pvxbuilds.com

toddhd

toddhd

Ascalonian Squire

Join Date: Apr 2007

Downingtown, PA

Rite of Passage

E/Me

Thanks - that was *exactly* what I was looking for!

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

try playing other classes. to be a decent player you really need to understand the roles and build or all professions (except maybe mesmer and paragon, they just suck)

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Coloneh
(except maybe mesmer and paragon, they just suck)
Ever saw Empathy at work in Hard Mode? What about Backfire? Have you been pwning the FoW with Hex Eater Vortex and Shatter Hex? Have you been annihilating Glint and Kuunavang within seconds with Psychic Distraction? Do you realise how powerful Spirit Shackles is in PvE? Do you realise how powerful a Mesmer is in HM, because of it's focused, quick, high dmg? Compare that dmg to a nuker who uses 8 seconds to cast a MS just to see them kiting out of it within a second. Also, Mesmers make the best chest runners.

Classes don't suck, players do.

Edit: On-topic... http://gw.gamependium.com/tools/builds/search/ not great, but hey, I don't like any site with builds on them. I'll give you some builds myself for an ele.

Earth: [ebon hawk][stoning][glowstone][unsteady ground][eruption][glyph of lesser energy][earth attunement][rebirth]
Water: [shatterstone][freezing gust][vapor blade][blurred vision][ice spikes][glyph of lesser energy][water attunement][rebirth]

How does the code work on this site? :|

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Listen to Njaiguni, PD and Shatter Hex are a real asset in hard mode.

Also, avoid that site like the plague.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Quote:
Originally Posted by Njaiguni Blaze


How does the code work on this site? :|
Earth: [skill]ebon hawk[/skill][skill]stoning[/skill][skill]glowstone[/skill][skill]unsteady ground[/skill][skill]eruption[/skill][skill]glyph of lesser energy[/skill][skill]earth attunement[/skill][skill]rebirth[/skill]
Water: [skill]shatterstone[/skill][skill]freezing gust[/skill][skill]vapor blade[/skill][skill]blurred vision[/skill][skill]ice spikes[/skill][skill]glyph of lesser energy[/skill][skill]water attunement[/skill][skill]rebirth[/skill]

use skill and /skill with braquets...


I took a quick look at the pve builds listed on the wiki. It seems it's the deleted build section of guildwiki, and many of these builds are not so great (warriors without IAS for instance).

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Thanks Utaku

BTW, Shatterstone->Freezing Gust->Vapor Blade is even better on a Mesmer, gives a great high dmg spike.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

http://www.guildwarsguru.com/forum/s...php?t=10122076

check out that link...it has a ton of builds already input just download the pack and follow the instructions that are on the post. Just remember that the attributes aren't set for any of the builds so you will have to set those and then resave :P

toddhd

toddhd

Ascalonian Squire

Join Date: Apr 2007

Downingtown, PA

Rite of Passage

E/Me

Thanks everyone. I do have other chars, so that I could try them all, but most of them are level 10 or less, as nothing has really captured my attention like the Elem. Never played a Paragon, my Elem was originally an E/Me and the Mesmer skills were a HUGE help, especially as a new player.

I don't really care for my assassin character much. I think sins get stronger later on, but starting out is tough - you don't have decent armor, and your kill rate isn't yet quick enough to justify being "in the thick of it", but there ya go. I also just started my first monk char, which is weirding me out just because it's such a different role. As pretty much any other char, you are mostly worried killing the baddies - as a monk, you are more focused on your own party, and its tough for me to get my mind wrapped around that paradigm in the midst of a fight.

Thanks for all the links, these are a big help.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Just a quick note: generally speaking player builds != hero builds. While there are builds that both real players and the AI can use with comparable efficiency, it is much more common that a hero fails abysmally at properly playing a PC build, or conversely, does some tasks far better than any real players conceivably could. Understanding the basic differences between humans and the AI is the key to being able to make efficient hero builds. Some related issues are:

+ heroes have superhuman reflexes and experience zero lag. Power Drain on a hero monk is a completely feasible energy management option whereas the same skill on a real player would be a good recipe for a nervous breakdown. A hero monk with Infuse Health will already have catched a spike when a real monk just gets aware of the situation.

+ heroes 'access' the game environment in a different way than humans and have some advantages based on that. A hero minion master is constantly aware of the status of his every minion and can target each of them effortlessly, whereas a real player only sees a bony mess from which it's extremely hard to select any particular minion. Because of this, heroes excel at using skills that require targeting minions like Death Nova or Jagged Bones.

- heroes are reactive, not proactive. A healer hero monk will be more reliable than a protection hero monk because a healer fills HP bars after they go down but a protector is supposed to anticipate the damage and cast an enchantment to reduce/prevent it already before it happens. If your heroes carry a lot of proactive skills, be prepared to micromanage them yourself.

- heroes don't really understand skill interactions. Unless the skills themselves force you to use them in a particular order (like assassin dagger attacks), rest assured that a hero will find novel and idiotic ways to chain the given skills. A good example of this are skills that drain all adrenaline which Koss will happily use in the middle of his combo, totally ruining it.

toddhd

toddhd

Ascalonian Squire

Join Date: Apr 2007

Downingtown, PA

Rite of Passage

E/Me

Thanks tmakinen. I was kinda wondering about that. The other day I got a "Searing Flames" build for myself which works pretty well. I loaded up Zhed and Souske with it too, figuring we'd be pretty unstoppable together.

We did well for about 30 seconds, and then all of a sudden I noticed that the enemies weren't dying, and we were. I guess those guys had no concept of "energy management" whatsoever, so they just blasted away until they were depleted and then switched to wands.

I was hoping that maybe by putting certain spells towards the "front or back" of the spell list they might be inclined to use them (i.e. spam flare, not Metoer shower) but that doesn't seem to be the case.

Has there ever been any talk from ANet about letting us use our other characters as Heroes? That's what I'd really like to do, so I can take my whole party through instead on char at a time. I'd rather have my chars than all these henchies and heroes.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Quote:
Originally Posted by toddhd
We did well for about 30 seconds, and then all of a sudden I noticed that the enemies weren't dying, and we were. I guess those guys had no concept of "energy management" whatsoever, so they just blasted away until they were depleted and then switched to wands.
You need to make sure your heroes keep [skill]fire attunement[/skill] up.

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

Quote:
Originally Posted by toddhd
We did well for about 30 seconds, and then all of a sudden I noticed that the enemies weren't dying, and we were. I guess those guys had no concept of "energy management" whatsoever, so they just blasted away until they were depleted and then switched to wands.

Has there ever been any talk from ANet about letting us use our other characters as Heroes? That's what I'd really like to do, so I can take my whole party through instead on char at a time. I'd rather have my chars than all these henchies and heroes.
Give the heroes emanagement. Give em glyph fire attune and glowing gaze and they should do alright. I even usually throw a few mesmer interrupts on em that will give em energy. Really all you need is searing glowing and liquid for the fire skills.

As for the second part no

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Njaiguni Blaze
Ever saw Empathy at work in Hard Mode? What about Backfire? Have you been pwning the FoW with Hex Eater Vortex and Shatter Hex? Have you been annihilating Glint and Kuunavang within seconds with Psychic Distraction? Do you realise how powerful Spirit Shackles is in PvE? Do you realise how powerful a Mesmer is in HM, because of it's focused, quick, high dmg? Compare that dmg to a nuker who uses 8 seconds to cast a MS just to see them kiting out of it within a second. Also, Mesmers make the best chest runners.
mesmers dont have a primary attribute in PvE. sure Fast Casting "works" but its not useful at all. all of those skills can be used on a N/Me or a E/Me just as well.

margretli

margretli

Academy Page

Join Date: Nov 2005

N/W

Quote:
Originally Posted by Coloneh
... (except maybe mesmer and paragon, they just suck)
Back in the days when Prophecies was the only chapter, I played an interrupt mesmer extensively, and guess what, I learnt a great deal about how other professions worked. As a mesmer, you don't do much that is visible, but you notice things more. You can't help but to learn what's up with other professions in order to counter them, shut them down so the rest of the team can kill them. Mesmer is a very involved profession, not only that you need to know what your own spells can do, but you need to know quite a bit about what skills other professions do in order to be a really affective mesmer.

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Coloneh
mesmers dont have a primary attribute in PvE. sure Fast Casting "works" but its not useful at all. all of those skills can be used on a N/Me or a E/Me just as well.
Fast Casting is wonderful. My HM build, which works great, is based on it even. MoR, Empathy, Backfire, Shatter Enchantment, Energy Burn, Auspicious Incantation, Guilt, Res.

Also, when using Fast Casting, any caster build (except for monking) works even better. Think about, I lose 2 points in Curses because of Head+Rune, but can get a double amount of SS off, which is more damage. Think about nuking, all those spells with 3 or 8 seconds casting time, np for a Mesmer, which is more dmg. Energy would be a bit tight, but nothing an Auspicious Incantation can't help. I mean, what's 5 more seconds on the recharge gonna do if a MS is cast within 5 seconds with a 52+ (-25, but heck, the spell is free) energy gain? Use it on the Echo-ed MS and it's not even making difference. Why do you think FC Air Spike builds are still so effective? Shatterstone->Freezing Gust->Vapor Blade with Fast Casting makes a 300+ dmg spike within 3 seconds. I can go on about this for hours, trust me, Fast Casting is VERY useful. I have been playing Mesmer in PvE ever since I started with GW PvE and have 2000+ hours on it and I have yet to find a Nuker who can beat my damage in the FoW, a SS curses Necro which can keep up with my Domination Line or a Choking Gas Ranger which can beat my interrupts.

Again, classes don't suck, players do.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Njaiguni Blaze
Again, classes don't suck, players do.
QFT. If you find a certain class to difficult to play it's not because the class sucks, it's because the player sucks. Drop your sword wielding, aggro happy Wammos and learn to play other classes more effectively. I've learned alot more about the game when I played Mesmer and Monk. You start seeing things more clearly. Especially as a Monk. You start to see bad habits from other players and you see how it taxes on you as a healer thus in-turn you learn what not to do during battle.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Coloneh
try playing other classes. to be a decent player you really need to understand the roles and build or all professions (except maybe mesmer and paragon, they just suck)
Maybe YOU should try playing mesmer and paragon. A good mesmer can easily put two or three casters out of the battle. Most people just don't realize how deadly a mesmer can be because they don't deal direct damage. Paragon also is a support role at it's best. A good paragon can help the team do more damage, and mitigate damage done to the theam.

Quote:
Originally Posted by Njaiguni Blaze
Classes don't suck, players do.
QFT!

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

My point is that in PvE you are facing MOBS not even teams and shutting down 2-3 of their casters really isnt going to be that useful compared to the SS necro killing 7 of them or the elementalist nuking the whole bunch, or even the monk keeping your entire party alive.
and again fact casing dosnt help that much. you arent getting off twice as many skills, you are wasting energy twice as fast when you have less of it/less intake. plus you still have recharge times, the only things you will be getting off twice as much are flare and order of pain.

sorry to all you mesmer lovers out there, but you just dont do that much for the team.


(i noticed no one defending paragons, we all know about them)

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

lawl, coloneh, lawl
You remind me of someone

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Mesmers and Paragon useless?! O'Rly?

Vanguished entire game with 2 hero Mesmers and 2 hero Paragons in my team

Warrior (me)
MM (hero)
Mesmer - Norgu (Illusion+Dom mesmer, Ineptitude Elite)
Paragon (damage booster)
Monk (friend)
Mesmer - Norgu (Dom mesmer, Power Block elite)
Monk - Dunkoro
Paragon hero (party support)

Was easy as hell, most areas felt like normal mode

We took 2 mesmers (Norgus) into vanguishing Deissa Lowlands - Flame temple -> Dragon Gullet - NOT A SINGLE Death Nova, Amimate or Meteor Shower finished casting by foes, NOT A SINGLE one

Udky

Ascalonian Squire

Join Date: Feb 2007

E/

Quote:
Originally Posted by Free Wind
Mesmers and Paragon useless?! O'Rly?

Vanguished entire game with 2 hero Mesmers and 2 hero Paragons in my team

Warrior (me)
MM (hero)
Mesmer - Norgu (Illusion+Dom mesmer, Ineptitude Elite)
Paragon (damage booster)
Monk (friend)
Mesmer - Norgu (Dom mesmer, Power Block elite)
Monk - Dunkoro
Paragon hero (party support)

Was easy as hell, most areas felt like normal mode

We took 2 mesmers (Norgus) into vanguishing Deissa Lowlands - Flame temple -> Dragon Gullet - NOT A SINGLE Death Nova, Amimate or Meteor Shower finished casting by foes, NOT A SINGLE one
Is very, very hard to believe that with basically only two damage delers directly W +MM and one (Dom) indirect, you really VQ all game! There are so many areas with so many mobs that is no way the build to be effective, either because no corps for MM, either due to the varaety of mobs that will simple wipe the team w/o even to realize what happens.

Form experience: there no fix team that will work in all areas. This is something that Anet really take good care in HM, forcing the user to be more flexible and dynamic to be successfull!! Besides, your exaples - really simple areas!

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by Coloneh
sorry to all you mesmer lovers out there, but you just dont do that much for the team.
Yes , cause they are so useless that they can interupt dozen of spells preventing your team from dying, but hé you can't see that can you? only the mesmer will know.
/sarcasm

granted that mesmers are a bit worse in PvE where you don't need shutdown, interuption or anti hexes most of the time.

More on topic:
MM build:

[skill]Animate Flesh Golem[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Heal Area[/skill][skill]Blood of the master[/skill][skill]Signet of Lost Souls[/skill][skill]Rebirth[/skill]

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

don't need heal area, use glyph of lesser energy

rotting flesh is more damage than vampiric horror

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

omg skuld, you changed your avatar :O

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Coloneh
and again fact casing dosnt help that much.
So what you're saying is if professions should be excluded because their primary attribute is useless, we should never take warriors? Strength sucks...

Quote:
Originally Posted by Coloneh
sorry to all you mesmer lovers out there, but you just dont do that much for the team.
I highly doubt you're sorry...

Quote:
Originally Posted by Coloneh
(i noticed no one defending paragons, we all know about them)
I'd rather have a Paragon or Mesmer than a Warrior in my PuG. Paragons don't need defending...their repeated nerfs do that - clearly they are too powerful for their own good...which kinda makes your statement that Paragons are worthless fail somewhat.

Quote:
Originally Posted by Marth Reynolds
[skill]Animate Flesh Golem[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Heal Area[/skill][skill]Blood of the master[/skill][skill]Signet of Lost Souls[/skill][skill]Rebirth[/skill]
Are 4 minion skills really necessary? Personally I find that a little overkill.

My current preferred MM build looks like:
[skill]Aura of the Lich[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Blood of the Master[/skill][skill]Taste of Pain[/skill][skill]Deathly Swarm[/skill][skill]Signet of Lost Souls[/skill][skill]Rebirth[/skill]

Sometimes I'll use [wiki]Jagged Bones[/wiki] instead of [wiki]Aura of the Lich[/wiki].

Quote:
Originally Posted by toddhd
Secondly, now I have heroes, and those heroes also need a solid build.
This is a nice place to find some hero builds, they generally seem tested by people since heroes don't often use skills in the way humans would: http://www.guildwarsguru.com/forum/s...39#post2907439

Don't take notice of my builds...they're very old and outdated and I no longer use them...I aught to update sometime.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by Udky
Is very, very hard to believe that with basically only two damage delers directly W +MM and one (Dom) indirect, you really VQ all game! There are so many areas with so many mobs that is no way the build to be effective, either because no corps for MM, either due to the varaety of mobs that will simple wipe the team w/o even to realize what happens.

Form experience: there no fix team that will work in all areas. This is something that Anet really take good care in HM, forcing the user to be more flexible and dynamic to be successfull!! Besides, your exaples - really simple areas!
Well, what I wrote was actually badly worded - we did vanguish entire game, most of it with two mesmers in team, that is what should have been written. And of course you're right, that wasnt the only team setup we used - for instance, we had 3 warriors (me, koss, goren) for Lagoon in Tyria (those 8-12 chained Cries of Frustration didnt leave a chance to cast anything), once we took 2 MMs (by mistake :-) and steam-rolled Silent Surf in Cantha, 2 hybrid Fire/Smite eles for Rotscale, many areas I just hero+henched, in some areas damage paragon hero was kicked for a friend - SS necro. Plus there are lots of 4-men, 6-men party areas there as well

As for the damage.. mesmers do armour ignoring damage as opposed to elementalists, just take a look how much damage this spells can inflict and prevent:

[skill]Ineptitude[/skill][skill]Clumsiness[/skill][skill]Power Spike[/skill][skill]Backfire[/skill][skill]Energy Burn[/skill][skill]Hex Eater Vortex[/skill][skill]Shatter Hex[/skill][skill]Shatter Enchantment[/skill][skill]Spiritual Pain[/skill][skill]Visions of Regret[/skill]

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Gotta love this combo:

Me: [skill]Enraging Charge[/skill] - > [skill]Dismember[/skill]
Olias: [skill]Virulence[/skill] - > [skill]Epidemic[/skill]

Deep Wound + Poison + Disease + Weakness to all adjacent

and then you just

[skill]Flail[/skill] + [skill]Triple Chop[/skill] + [skill]Cyclone Axe[/skill] + [skill]Executioner's Strike[/skill] non stop

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Coloneh
mesmers dont have a primary attribute in PvE. sure Fast Casting "works" but its not useful at all. all of those skills can be used on a N/Me or a E/Me just as well.
You can also run flare on a warrior. What's your point?

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by holymasamune
You can also run flare on a warrior. What's your point?
or Meteor Shower. Dont forget to get Glads armor, 20 base energy might not be enough!

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Coloneh
sorry to all you mesmer lovers out there, but you just dont do that much for the team.
Ignorance is bliss.


Quote:
(i noticed no one defending paragons, we all know about them)
I guess my name is No One. ROFLMAO

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Coloneh
mesmers dont have a primary attribute in PvE. sure Fast Casting "works" but its not useful at all. all of those skills can be used on a N/Me or a E/Me just as well.
But it sure is fun to disrupt someone casting a spell by casting the same spell right back at them. Example- Meteor Shower having your spell interrupt and damage them before they get the spell off is priceless.