I am not a huge fan of the SR change to limit energy gain, but I see that it was needed. However the way it is currently just seems...well not smooth, a bit cumbersome. In trying to think of any alternative I had one idea, and I did not see anyone else post it in here so I figured I would.
Diminished Returns
Remove the clock that was implemented. When something dies, you get energy every time. Period. However, the gain should be diminished over time. Taxed may be a good word for it.
Lets say you have 10 SR and something dies. You gain 10 energy.
Let say something dies in the next second. You gain 9 energy.
Something dies in 2 seconds. You gain 8 energy.
Etc, follow the idea.
Now, to counter this our happy 5 (or whatever interval) second clock should be used to lower the penalty over time. Now I realize that this example still yeilds the ability to get a massive spike of free energy at once, so perhaps the gain should be decreased much faster, perhaps 25% penalty every time (rounded up, minimum of 1 at all times). 10, 7, 5, 4, 3, 2, 1, etc.
These numbers are all generic, I am simply saying that instead of a hard wall to block the number of SR triggers perhaps just add a throttle to the rate SR can feed you energy. Gains are diminished when you trigger it in rapid intervals, but you are always getting something (even if its just 1e) for your attribute points. At the same time when you are not triggering the penalty slowly melts away. With the proper balance of penalty vs penalty reduction over time I am sure some healthy and fluid feel to SR can be returned.
Yes/No? Am I a crazy n00b who needs to get back to work? Just thought I would suggest an idea I have not seen yet. Thanks for reading.
T

