Core Outpost For Access To FoW/UW

1 pages Page 1
f
fowlero
Jungle Guide
#1
tried the search thread thing, but it didnt let me so apologies if this has been suggested before.

anyway to the point:

I feel there is a large need for a "core" location for access to FoW and UW (they being core anyway). Sometimes it can be very hard to organise guild trips to these places if person X only has their assassin in ToA but we want his monk at Chantry and then person Y has only ever doesnt even have NF, and that kinda idea....

Would it be so hard to implement a place (similar to Great Temple Of Balthazar) where all UW/FoW access is at. Chantry/ToA/Zin Ku would still all be in place, however they're would be an npc you talk to to go to the "actual" outpost for entry to FoW/UW. And also the DoA access thing would remain in chantry of secrets.

Your thoughts?
Bazompora
Bazompora
Lion's Arch Merchant
#2
Might ease PUG'ing;
not to mention it keeps people passing by ToA//Zin Ku/Chantry for storyline quests separated from those filling a team for FoW/UW.
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#3
/Signed.

This would indeed make grouping for FoW/UW easier, and it would be nice to have a central hub for that.
MithranArkanere
MithranArkanere
Underworld Spelunker
#4
Hm... alouth we sure will like it... I don't think they'll make so.

Why?

To force people to have all the campaings. In our guild someone always have to stay out, because they don't have that camaping.
f
freekedoutfish
Furnace Stoker
#5
With the release of GW:EN (an expansion accessable from all campaigns), I think its a certainty that they will create one as part of it!!!