Core Outpost For Access To FoW/UW

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

tried the search thread thing, but it didnt let me so apologies if this has been suggested before.

anyway to the point:

I feel there is a large need for a "core" location for access to FoW and UW (they being core anyway). Sometimes it can be very hard to organise guild trips to these places if person X only has their assassin in ToA but we want his monk at Chantry and then person Y has only ever doesnt even have NF, and that kinda idea....

Would it be so hard to implement a place (similar to Great Temple Of Balthazar) where all UW/FoW access is at. Chantry/ToA/Zin Ku would still all be in place, however they're would be an npc you talk to to go to the "actual" outpost for entry to FoW/UW. And also the DoA access thing would remain in chantry of secrets.

Your thoughts?

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Might ease PUG'ing;
not to mention it keeps people passing by ToA//Zin Ku/Chantry for storyline quests separated from those filling a team for FoW/UW.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

/Signed.

This would indeed make grouping for FoW/UW easier, and it would be nice to have a central hub for that.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... alouth we sure will like it... I don't think they'll make so.

Why?

To force people to have all the campaings. In our guild someone always have to stay out, because they don't have that camaping.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

With the release of GW:EN (an expansion accessable from all campaigns), I think its a certainty that they will create one as part of it!!!