Elite Soul reaping skill idea.
Yajinden
Main problem in some areas/situations is the lack of corpses to begin with.
Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.
Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.
Hawkeye
Well, first of all, the 66% is a bit much. I would say maximum 33%.
Second, minions come from bodies for a reason. The minions are supposedly the used bits of the corpses. If you have this spell, it won't really make any sense having one out of thin air appear.
Perhaps you could have a spell that will convert a spirit into a corpse.. that's even stretching it since that doesn't even really make sense.
Minion masters are supposed to be support, not 'do-it-all', so I doubt it would be implemented anyway.
Second, minions come from bodies for a reason. The minions are supposedly the used bits of the corpses. If you have this spell, it won't really make any sense having one out of thin air appear.
Perhaps you could have a spell that will convert a spirit into a corpse.. that's even stretching it since that doesn't even really make sense.
Minion masters are supposed to be support, not 'do-it-all', so I doubt it would be implemented anyway.
Bazompora
Maybe it would be more viable to demand a suicide skill for Ranger pets?
Then a new generation of N/R MM with "corpse creation" would see rise.
Then a new generation of N/R MM with "corpse creation" would see rise.
Hawkeye
Nah. Suicide skill for a ranger? That goes very much against what a ranger is like. If anything, perhaps they could make some sort of elite that would involve reducing your health.
For example, something like an elite called
Dark Ritual - Between you and target foe, whichever has the lower amount of life will die. The other will lose that amount of life.
In this way, you could hurt an enemy, cast this to get a body. Though you'd have to sacrifice a bit, most likely. In Pvp though, it might get a little sticky. No doubt you'd get Necromancers that focus on +life equipment and then kill off enemies at the beginning of a match. You could just kill a monk so easily that way.
So, no, I don't think there's a good way to get a body other than the old fashioned way.
For example, something like an elite called
Dark Ritual - Between you and target foe, whichever has the lower amount of life will die. The other will lose that amount of life.
In this way, you could hurt an enemy, cast this to get a body. Though you'd have to sacrifice a bit, most likely. In Pvp though, it might get a little sticky. No doubt you'd get Necromancers that focus on +life equipment and then kill off enemies at the beginning of a match. You could just kill a monk so easily that way.
So, no, I don't think there's a good way to get a body other than the old fashioned way.
Bazompora
Quote:
Originally Posted by Hawkeye
Nah. Suicide skill for a ranger? That goes very much against what a ranger is like.
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That way, a N/R MM always could "generate" a corpse anywhere.
Hawkeye
Right, but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.
MithranArkanere
Quote:
Originally Posted by Yajinden
Main problem in some areas/situations is the lack of corpses to begin with.
Soul Corpse :15 energy, 1 casting, 30 rechage. Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast. |
Create Corpse:
E:5, C:1/4, R:5, S:33%
Skill. Sacrifice 33% of your own health and create a corpse in your location that will last for 2..6..8 seconds.
(Attribute: Death Magic)
The animation would be simple, your own corpse will split from you and fall to the ground, like making a copy of yourself in your same location and animation, and then killing it, XD.
IT won't cout for soul reaping, though.
Another one would be this:
Give Flesh
E:10 C:1 R:15
Elite Skill. Touch target creature. For 5..17..20 seconds, if creature dies, will leave an exploitable corpse.
(Attribute: Death Magic)
This one will make spirits, minions and 'not fleshy' creatures leave corpses when they usually will not, but they will also give corpses to the enemy team... so its risks make it far from overpowered.
(This would work for both ally and enemy, like Gaze of Fury or Consume soul may target bot ally or enemy spirts)
A suicide for pets won't be as useful, since it will require you to have two slots used...
Bazompora
Quote:
Originally Posted by MithranArkanere
A suicide for pets won't be as useful, since it will require you to have two slots used...
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a necro "corpse creation" skill would definitely be an Elite, while a simple sacrificial skill for a pet could very well be a non-Elite skill allowing to still add an Elite to the bar.
Quote:
Originally Posted by MithranArkanere
but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.
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I could imagine such a skill:
Bestial Altruism: 10 energy; 1 activation; 2 recharge;
Your animal companion sacrifices 10% maximum health and you are healed for the same amount.
Yajinden
I dont point the real/unreal logic of skills in a game, for following that course will lead to many unrealistic things, we're just talking about mechanics, and viability.
Flesh golems cannot grow from the flesh of a tiny animal, nor a body be resurrected if his flesh is just been animated as a minion... decapitate should kill instantly.
Ghost / wraith minions should be implemented as minions, under special rules, no corpse required, energy upkeep like maintained enchants and cold damage.
I really think that for guild wars 2, necromancer and ritualist should be merged as only 1 profesion, having all the spirit thing into one atribute.
Flesh golems cannot grow from the flesh of a tiny animal, nor a body be resurrected if his flesh is just been animated as a minion... decapitate should kill instantly.
Ghost / wraith minions should be implemented as minions, under special rules, no corpse required, energy upkeep like maintained enchants and cold damage.
I really think that for guild wars 2, necromancer and ritualist should be merged as only 1 profesion, having all the spirit thing into one atribute.
Kool Pajamas
How about an elite skill that kills yourself instantly.
Yajinden
Blood is power can do that, quite easy.
Why not this:
Re-incarnate: Enchantment. For 15...45 seconds if you control any minions and get killed this enchantment ends,you teleport adjacent to one of your minions and all your minions are destroyed, you return to life with 10% life and energy for each minion destroyed this way.
Why not this:
Re-incarnate: Enchantment. For 15...45 seconds if you control any minions and get killed this enchantment ends,you teleport adjacent to one of your minions and all your minions are destroyed, you return to life with 10% life and energy for each minion destroyed this way.
ShadowStorm
Quote:
Originally Posted by Kool Pajamas
How about an elite skill that kills yourself instantly.
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Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge
Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.
Hawkeye
Maybe...
It's just a really big risk and a really big gain. In pvp, you run the risk of not being able to be ressurected, but the advantage of doing so is evident.
Perhaps that would be the only viable solution. Though, it would most definitely have to be elite. And a revenant from the body of a necromancer would have to be something scary. I envision some sort of caster minion which has 4 basic necromancer spells like barbs, weaken armor, soul barbs, and enfeebling blood.
That seems very powerful, but about right for the risk.. The more I think about it, the more I like the idea, actually.
It's just a really big risk and a really big gain. In pvp, you run the risk of not being able to be ressurected, but the advantage of doing so is evident.
Perhaps that would be the only viable solution. Though, it would most definitely have to be elite. And a revenant from the body of a necromancer would have to be something scary. I envision some sort of caster minion which has 4 basic necromancer spells like barbs, weaken armor, soul barbs, and enfeebling blood.
That seems very powerful, but about right for the risk.. The more I think about it, the more I like the idea, actually.
Bazompora
Quote:
Originally Posted by ShadowStorm
How about this:
Create Revenant - Elite Soul Reaping Spell 15 energy, 2 second cast, 30 second recharge Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher. |
ShadowStorm
Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
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Bazompora
It doesn't have to be looked as far as to create a new skill ...
just a little tweak to Malign Intervention, changing it so one can hex him/her-self with it. After suicide and res, you bind the minion with Verata's Gaze.
just a little tweak to Malign Intervention, changing it so one can hex him/her-self with it. After suicide and res, you bind the minion with Verata's Gaze.
Div
Or why not just a skill that's like:
Pet Leech
Energy: 5 Cast time: 1/4 Recharge: 1
Your pet loses 20...320 health, and you gain 4...64 health.
That way you can kill your pet and raise a minion!
Pet Leech
Energy: 5 Cast time: 1/4 Recharge: 1
Your pet loses 20...320 health, and you gain 4...64 health.
That way you can kill your pet and raise a minion!
tenshi_strife
use flesh
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.
i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.
oh and for the revenant idea how bout this
Revenant
elite spell
15E, 3 sec cast, 30 second recharge.
destroy all minions you control, create a Revenant who level is 1..2..3 times the number of minions you destroyed. this minion suffers 1 less health degeneration for each minion you control.
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.
i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.
oh and for the revenant idea how bout this
Revenant
elite spell
15E, 3 sec cast, 30 second recharge.
destroy all minions you control, create a Revenant who level is 1..2..3 times the number of minions you destroyed. this minion suffers 1 less health degeneration for each minion you control.
Bazompora
Quote:
Originally Posted by tenshi_strife
use flesh
10 energy, 1 sec cast, 10 second recharge. destroy target minion, it leaves an exploitable corpse. i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse. |
There's no free corpse in this equation.
Kaida the Heartless
Tomb/Entombment of Flesh (Death Magic)
5 Energy, 1 Second Cast, 15 Second Recharge
Hex Spell. For 5 to 45 seconds, target foe gains all the attributes of a fleshy creature and suffers 25...40...50% more damage from death magic spells.
The attributes of a fleshy creature include a "normal" resistance to cold damage, a weakness to all conditions, and deaths that result in an exploitable corpse.
Perhaps a bit too strong, but I wanted the skill to do something unique in addition to providing a free corpse, since it would be much harder to manage an army in an area where this skill would be needed. Plus, let's face it, Death Magic skills stink for damage.
5 Energy, 1 Second Cast, 15 Second Recharge
Hex Spell. For 5 to 45 seconds, target foe gains all the attributes of a fleshy creature and suffers 25...40...50% more damage from death magic spells.
The attributes of a fleshy creature include a "normal" resistance to cold damage, a weakness to all conditions, and deaths that result in an exploitable corpse.
Perhaps a bit too strong, but I wanted the skill to do something unique in addition to providing a free corpse, since it would be much harder to manage an army in an area where this skill would be needed. Plus, let's face it, Death Magic skills stink for damage.
ValaOfTheFens
Vile Purge-Elite Spell
10e, 2 second cast time, 45 second recharge
Sacrifice 50% of your maximum health. An exploitable corpse is created adjacent to you. If that corpse is exploited in the next 15...40 seconds you are healed for 35...70 health. If that corpse is not exploited in the next 15...40 all adjacent foes suffer Disease and Weakness for 10 seconds.
Wordy but interesting in both PvE and PvP. I get tired of those Spirit Spammer Rits in Team Arenas. I'd love to send a legion of minions at them with 2 Necros, one with this skill and the other with Jagged Bones.
10e, 2 second cast time, 45 second recharge
Sacrifice 50% of your maximum health. An exploitable corpse is created adjacent to you. If that corpse is exploited in the next 15...40 seconds you are healed for 35...70 health. If that corpse is not exploited in the next 15...40 all adjacent foes suffer Disease and Weakness for 10 seconds.
Wordy but interesting in both PvE and PvP. I get tired of those Spirit Spammer Rits in Team Arenas. I'd love to send a legion of minions at them with 2 Necros, one with this skill and the other with Jagged Bones.
The Hand Of Death
Animate Revenant [elite] 15e 3c 30r: Animate level 5...21 revenant from target dead creature. Animated revenant can cast lvl 1...16 ice spikes and attacks attacks with sword. When Revenant dies, it creates one fleshy corpse.
This skill would make it so someone could create a creature from any dead enemy, while also creating a fleshy corpse for normal undead when it dies.
This skill would make it so someone could create a creature from any dead enemy, while also creating a fleshy corpse for normal undead when it dies.
tenshi_strife
hum hand of death..... [skill]animate flesh golem[/skill]
ShadowStorm
Quote:
Originally Posted by ShadowStorm
How about this:
Create Revenant - Elite Soul Reaping Spell 15 energy, 2 second cast, 30 second recharge Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher. |
Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
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Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 35 second recharge
Sacrifice 100% health. If this spell successfully causes your death when it is cast, you will suffer from 60%...27%...16% death penalty instead of the normal amount. If this spell is cast while you are suffering from death penalty, you cannot be ressurected until the Revenant dies.
You summon a level 15...27...31 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, the Revenant is no longer an ally of your party, but will be bound to you as your minion. Revenants do not suffer from minion health degeneration. (50% spell failure with 7 or less Death Magic)
tenshi_strife
that did not fix it really, just made a way for necs to annoy people, they die and cant be ressed boy that would tick people off in ra. also it would make this skill useless in pve. you WILL get dp in pve, not just from this skill. they this skill is unusable. i believe my idea on the revenant is the best for a creature of that type but for an 100% sac listen to this skill.
Plague Martyr
Elite Skill
Soul Reaping
15E, 1/4 second cast, 60 second recharge
when this spell is cast you lose all health, if this skill kills you adjacent foes take 36...95 damage and are Diseased for 1....20 seconds. you cannot be resurrected after this death. after 5 seconds you return to life with 25...60% health and 0 energy.
i figure this would be good cause then you can stack it with death nova and putrid explosion for some serious hurt. i know this is not about a free corpse *well kinda its your own* but this is the only way i could see a 100% sac working.
Plague Martyr
Elite Skill
Soul Reaping
15E, 1/4 second cast, 60 second recharge
when this spell is cast you lose all health, if this skill kills you adjacent foes take 36...95 damage and are Diseased for 1....20 seconds. you cannot be resurrected after this death. after 5 seconds you return to life with 25...60% health and 0 energy.
i figure this would be good cause then you can stack it with death nova and putrid explosion for some serious hurt. i know this is not about a free corpse *well kinda its your own* but this is the only way i could see a 100% sac working.
Hawkeye
I kinda like the idea of a host of necromancer skills which actually kill you and then res you afterwards without death penalty. There would most definitely be a health penalty after being ressed, so it couldn't be done more than once per battle (twice if you're ballsy).
It'd basically be like the sacrifice health for damage skills only more severe and would deal damage on the level of an elementalist. It would make for a lot of interesting pvp battles too...
I imagine the number of resmers would jump to astounding levels...
It'd basically be like the sacrifice health for damage skills only more severe and would deal damage on the level of an elementalist. It would make for a lot of interesting pvp battles too...
I imagine the number of resmers would jump to astounding levels...
Star Gazer
Quote:
Originally Posted by ShadowStorm
Yeah, I suppose you're right. You would have to limit it to 1 Revenant at a time like the flesh golem.
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Bazompora
Quote:
Originally Posted by ShadowStorm
a level 15...27...31 Revanant
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