Elite Soul reaping skill idea.

Yajinden

Ascalonian Squire

Join Date: Dec 2005

Sacred Sword

N/

Main problem in some areas/situations is the lack of corpses to begin with.

Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Well, first of all, the 66% is a bit much. I would say maximum 33%.

Second, minions come from bodies for a reason. The minions are supposedly the used bits of the corpses. If you have this spell, it won't really make any sense having one out of thin air appear.

Perhaps you could have a spell that will convert a spirit into a corpse.. that's even stretching it since that doesn't even really make sense.

Minion masters are supposed to be support, not 'do-it-all', so I doubt it would be implemented anyway.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Maybe it would be more viable to demand a suicide skill for Ranger pets?
Then a new generation of N/R MM with "corpse creation" would see rise.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Nah. Suicide skill for a ranger? That goes very much against what a ranger is like. If anything, perhaps they could make some sort of elite that would involve reducing your health.

For example, something like an elite called

Dark Ritual - Between you and target foe, whichever has the lower amount of life will die. The other will lose that amount of life.

In this way, you could hurt an enemy, cast this to get a body. Though you'd have to sacrifice a bit, most likely. In Pvp though, it might get a little sticky. No doubt you'd get Necromancers that focus on +life equipment and then kill off enemies at the beginning of a match. You could just kill a monk so easily that way.

So, no, I don't think there's a good way to get a body other than the old fashioned way.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Hawkeye
Nah. Suicide skill for a ranger? That goes very much against what a ranger is like.
Not for the ranger him/her-self, but a pet skill that makes the ranger's pet sacrifice health.
That way, a N/R MM always could "generate" a corpse anywhere.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Right, but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Yajinden
Main problem in some areas/situations is the lack of corpses to begin with.

Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.
I made a similar one in the 'create a skill' thread... some thing like:

Create Corpse:
E:5, C:1/4, R:5, S:33%
Skill. Sacrifice 33% of your own health and create a corpse in your location that will last for 2..6..8 seconds.
(Attribute: Death Magic)
The animation would be simple, your own corpse will split from you and fall to the ground, like making a copy of yourself in your same location and animation, and then killing it, XD.
IT won't cout for soul reaping, though.

Another one would be this:
Give Flesh
E:10 C:1 R:15
Elite Skill. Touch target creature. For 5..17..20 seconds, if creature dies, will leave an exploitable corpse.
(Attribute: Death Magic)
This one will make spirits, minions and 'not fleshy' creatures leave corpses when they usually will not, but they will also give corpses to the enemy team... so its risks make it far from overpowered.


(This would work for both ally and enemy, like Gaze of Fury or Consume soul may target bot ally or enemy spirts)

A suicide for pets won't be as useful, since it will require you to have two slots used...

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by MithranArkanere
A suicide for pets won't be as useful, since it will require you to have two slots used...
actually, it would require 3 slots (Charm Animal, a "pet suicide" skill and a "pet resurrection" skill), but ...
a necro "corpse creation" skill would definitely be an Elite, while a simple sacrificial skill for a pet could very well be a non-Elite skill allowing to still add an Elite to the bar.

Quote:
Originally Posted by MithranArkanere
but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.
As far as I know, rangers are still individuals ... and individuals can make the individual choice to break away from the ideal (especially N/R ).

I could imagine such a skill:
Bestial Altruism: 10 energy; 1 activation; 2 recharge;
Your animal companion sacrifices 10% maximum health and you are healed for the same amount.

Yajinden

Ascalonian Squire

Join Date: Dec 2005

Sacred Sword

N/

I dont point the real/unreal logic of skills in a game, for following that course will lead to many unrealistic things, we're just talking about mechanics, and viability.

Flesh golems cannot grow from the flesh of a tiny animal, nor a body be resurrected if his flesh is just been animated as a minion... decapitate should kill instantly.

Ghost / wraith minions should be implemented as minions, under special rules, no corpse required, energy upkeep like maintained enchants and cold damage.
I really think that for guild wars 2, necromancer and ritualist should be merged as only 1 profesion, having all the spirit thing into one atribute.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

How about an elite skill that kills yourself instantly.

Yajinden

Ascalonian Squire

Join Date: Dec 2005

Sacred Sword

N/

Blood is power can do that, quite easy.

Why not this:

Re-incarnate: Enchantment. For 15...45 seconds if you control any minions and get killed this enchantment ends,you teleport adjacent to one of your minions and all your minions are destroyed, you return to life with 10% life and energy for each minion destroyed this way.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by Kool Pajamas
How about an elite skill that kills yourself instantly.
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Maybe...
It's just a really big risk and a really big gain. In pvp, you run the risk of not being able to be ressurected, but the advantage of doing so is evident.

Perhaps that would be the only viable solution. Though, it would most definitely have to be elite. And a revenant from the body of a necromancer would have to be something scary. I envision some sort of caster minion which has 4 basic necromancer spells like barbs, weaken armor, soul barbs, and enfeebling blood.

That seems very powerful, but about right for the risk.. The more I think about it, the more I like the idea, actually.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by ShadowStorm
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.
Overpowered ... and not a little!

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
Yeah, I suppose you're right. You would have to limit it to 1 Revenant at a time like the flesh golem.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

It doesn't have to be looked as far as to create a new skill ...
just a little tweak to Malign Intervention, changing it so one can hex him/her-self with it. After suicide and res, you bind the minion with Verata's Gaze.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Or why not just a skill that's like:
Pet Leech
Energy: 5 Cast time: 1/4 Recharge: 1
Your pet loses 20...320 health, and you gain 4...64 health.

That way you can kill your pet and raise a minion!

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

use flesh
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.

i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.

oh and for the revenant idea how bout this

Revenant
elite spell
15E, 3 sec cast, 30 second recharge.
destroy all minions you control, create a Revenant who level is 1..2..3 times the number of minions you destroyed. this minion suffers 1 less health degeneration for each minion you control.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by tenshi_strife
use flesh
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.

i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.
But ... this requires a corpse, in order to create the minion and then turn the minion in a corpse ... again.
There's no free corpse in this equation.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Tomb/Entombment of Flesh (Death Magic)
5 Energy, 1 Second Cast, 15 Second Recharge
Hex Spell. For 5 to 45 seconds, target foe gains all the attributes of a fleshy creature and suffers 25...40...50% more damage from death magic spells.

The attributes of a fleshy creature include a "normal" resistance to cold damage, a weakness to all conditions, and deaths that result in an exploitable corpse.

Perhaps a bit too strong, but I wanted the skill to do something unique in addition to providing a free corpse, since it would be much harder to manage an army in an area where this skill would be needed. Plus, let's face it, Death Magic skills stink for damage.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Vile Purge-Elite Spell
10e, 2 second cast time, 45 second recharge

Sacrifice 50% of your maximum health. An exploitable corpse is created adjacent to you. If that corpse is exploited in the next 15...40 seconds you are healed for 35...70 health. If that corpse is not exploited in the next 15...40 all adjacent foes suffer Disease and Weakness for 10 seconds.

Wordy but interesting in both PvE and PvP. I get tired of those Spirit Spammer Rits in Team Arenas. I'd love to send a legion of minions at them with 2 Necros, one with this skill and the other with Jagged Bones.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Animate Revenant [elite] 15e 3c 30r: Animate level 5...21 revenant from target dead creature. Animated revenant can cast lvl 1...16 ice spikes and attacks attacks with sword. When Revenant dies, it creates one fleshy corpse.

This skill would make it so someone could create a creature from any dead enemy, while also creating a fleshy corpse for normal undead when it dies.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

hum hand of death..... [skill]animate flesh golem[/skill]

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by ShadowStorm
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.
Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
Ok, I've got a fix for the brokenness of the skill I posted:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 35 second recharge

Sacrifice 100% health. If this spell successfully causes your death when it is cast, you will suffer from 60%...27%...16% death penalty instead of the normal amount. If this spell is cast while you are suffering from death penalty, you cannot be ressurected until the Revenant dies.

You summon a level 15...27...31 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, the Revenant is no longer an ally of your party, but will be bound to you as your minion. Revenants do not suffer from minion health degeneration. (50% spell failure with 7 or less Death Magic)

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

that did not fix it really, just made a way for necs to annoy people, they die and cant be ressed boy that would tick people off in ra. also it would make this skill useless in pve. you WILL get dp in pve, not just from this skill. they this skill is unusable. i believe my idea on the revenant is the best for a creature of that type but for an 100% sac listen to this skill.

Plague Martyr
Elite Skill
Soul Reaping
15E, 1/4 second cast, 60 second recharge

when this spell is cast you lose all health, if this skill kills you adjacent foes take 36...95 damage and are Diseased for 1....20 seconds. you cannot be resurrected after this death. after 5 seconds you return to life with 25...60% health and 0 energy.

i figure this would be good cause then you can stack it with death nova and putrid explosion for some serious hurt. i know this is not about a free corpse *well kinda its your own* but this is the only way i could see a 100% sac working.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

I kinda like the idea of a host of necromancer skills which actually kill you and then res you afterwards without death penalty. There would most definitely be a health penalty after being ressed, so it couldn't be done more than once per battle (twice if you're ballsy).

It'd basically be like the sacrifice health for damage skills only more severe and would deal damage on the level of an elementalist. It would make for a lot of interesting pvp battles too...

I imagine the number of resmers would jump to astounding levels...

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by ShadowStorm
Yeah, I suppose you're right. You would have to limit it to 1 Revenant at a time like the flesh golem.
7 Necros + 1 Monk with soft rez ftw

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by ShadowStorm
a level 15...27...31 Revanant
What's with the insanely high level?