Post your GW performance!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/




This picture has NOT been photoshopped.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I call shenanigans.

Xero Silvam

Frost Gate Guardian

Join Date: Aug 2005

Holland

PM me if you want to know

Mo/

bullshit imo

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

How do you get your FPS that high? Mine's capped at 75.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Makosi, that is probably because you have Vertical Sync activated. Vsync caps your fps at the Hz your screen has, in this occasion, 75 Hz.(It's a CRT?)

The fps is 100% guaranteed real.

Here's the full picture, you'll know why it's so high now http://home.scarlet.be/yanman/gw029.bmp

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I understand now, thanks. It was VSync enabled and I do not have a CRT! How dare you. :P

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Well then you have a pretty new LCD or TFT (even plasma? ) then. Most of them still have 60hz. 75hz and 80+hz were CRT refresh rates.

Artdeux

Artdeux

Academy Page

Join Date: Feb 2006

Nanaimo, BC, Canada

Forsaken Wanderers

Rt/Mo

Small amount of triangles, low settings, looking into a rock, yeah, it's possible. Not sure on the Ping though, that seems very low.

Now go into Window mode and make it even smaller.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I think window mode should drop the fps...

New boost found: http://home.scarlet.be/yanman/gw033.bmp

Key is to get you triangles as low as possible, and turning off the GUI helped alot too. Next step: meddling with my drivers.

Made it a straight link until you decide to make it a decent filesize.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Moved to off topic, not really a screenshot thread.

Trakata

Trakata

Crimson King

Join Date: Jun 2006

Resplendent Makuun

Song of the Forsaken

Decided to move this to Tech Corner, it's not really off-topic either. I think it's best suited to be here.

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

I'd still rather have my 180+ FPS in combat than 1,500+ when staring at nothing.

acidic

Frost Gate Guardian

Join Date: Sep 2005

30 fps in Abbadon's mouth mission, 60-80fps everywhere else

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

I get a solid 60fps at 1920x1200 resolution (vsync on). My system is a Dell XPS M1710 17" gaming laptop with a GF7900GTX-512. It may not be the fastest system, but when you can play GW anywhere, it's pretty nice

EDIT: BTW, if you're playing from an LCD, there's really no point in playing with vsync off unless you want to kill your LCD sooner. There's a very good reason for DVI being capped at 60hz for LCD's...

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

25/30FPs in town's/outpost's and in GvG, 75 to 100FPs everywhere else

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

29/30 minimum in crowded outposts, 40-60+ everywhere else. Max settings, AA and AF 1280x1024.

Thats with my PC @ stock speeds. Now if I whack in my 500mhz CPU + FSB OC, 100mhz on the ram and X1900xtx from 650/1550 to 700/1640.......

It would be better

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by lord_shar
BTW, if you're playing from an LCD, there's really no point in playing with vsync off unless you want to kill your LCD sooner. There's a very good reason for DVI being capped at 60hz for LCD's...
Can you give some more info on that? I'm running 1 TFT and 1 LCD, My 8800GTX has 2 dvi slots, the screens are both VGA, so I have little converters attached to them...any problem if I run without vsync?

JonnyWarhawk

JonnyWarhawk

Ascalonian Squire

Join Date: Jun 2007

California, USA

N/Me

You don't even want to know. Mine is running like crud.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Yanman.be
Can you give some more info on that? I'm running 1 TFT and 1 LCD, My 8800GTX has 2 dvi slots, the screens are both VGA, so I have little converters attached to them...any problem if I run without vsync?
DVI is capped at 60hz because LCD pixels have a finite # of color mode switchability before they go bad. The higher your vertical refresh setting, the faster you hit your display's pixel switching limits. Most LCD's will run 5+ years at 60hz no problem, but forcing unncessarily high refresh rates will toast your LCD much sooner. I'm sure newer versions have much better life span, but why take the chance?

LCD's don't have pixel strobe fade problems like CRT's, so they don't need high refresh rates to maintain image clarity and smoothness without flicker. LCD pixels have constant luminance, so if they are set to a certain color, they stay at that color until instructed to change. CRT's, on the other hand, immediately start losing pixel luminance after being set to the desired color. Therefore, CRT pixels require faster refresh strobes to maintain a static image. This is why CRT's flicker horribly at < 72hz, while LCD's have no such problems at 60hz.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

So because my vid card is DVI it will automatically send out @ 60Hz?

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Yanman.be
So because my vid card is DVI it will automatically send out @ 60Hz?
If you're using a DVI cable on a DVI port, then yes, it will cap out at 60hz. I don't know if a VGA-adapter on a DVI port can bypass this cap, but you should be able to check in your screen properties.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Just installed GW on a new computer (just built a couple weeks ago)

Graphics settings are: Full screen 1680x1050 (monitor Samsung 226BW 22" widescreen), AA 4X, visual quality highest....

Getting ~60 FPS in towns (Ascalon City, LA, etc). 200-300 FPS everywhere else. Usually around 230-40 most places.

AW9D (I975X)
E6600 (3.2GHz - multi decrease to 8 x 400 FSB)
Ballistix DDR2 800 (running in sync w/ bus)
Sapphire HD 2900XT (stock settings)
Catalyst drivers (XP pro): 6.14.10....

As everyone has said about the HD 2900XT, performance takes a major hit with AA on higher rez. FPS goes up to 300-400+ with AA turned off lol!

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

lol, Yanman, what resolution setting is it? max detail or lowest? I used a rather high resolution, max setting, full anti x4. When in town like say LA1, I got 50-60. When outside I got a lot higer fps, 80 upward with real people, triple digit when with heroes.

The pings are 70-250 on a good day, went above 750 mark on a bad day.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

The high fps is offcourse because of everything on low, 800*600, low settings etc. I'm going to test various command line flags to improve the fps.

Also, if anyone finds a spot with less than 5000 triangles, please post it!

Malice Black

Site Legend

Join Date: Oct 2005

60-80FPS on the notebook (specs below) running 1680x1050 on a 17" screen with everything on high and 4xAA

Rock CTX Pro
2GHz
2GB RAM
7950GTX

Got rid of the desktop. Will build a new one when games start demanding DX10

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

my CRT monitor has a default refresh rate of 60, and my lcd has 75 . . . . ..

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

LoL .. wth.

mines like
FPS: 10 - 30
Ping: 60 - 200 ..

my comp is like 3 years old though =p

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

New frontier: trying to pass 2800:

Boone

Boone

Frost Gate Guardian

Join Date: Mar 2006

Mo/E

Yanman, what's your normal fps then? on what settings? :P

oh, I did an attempt.. got to 1600 fps o.o

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I've never seen my fps drop below 60. 200 fps on average.

Nite_Creeper

Nite_Creeper

Academy Page

Join Date: Jan 2006

Maryland

[LaZy]

D/A

In towns I get 70-150 fps
Outside 200-350 fps
1280x1024 resolution
4x AA
Max Settings

running a 8800GTS 640MB
[email protected] GHz (had it at 3.2GHz stable but temps went over 50 c at 100% under orthos on stock HSF)
2 GB G.Skill Ram
680i LT mobo

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

One thing that needs to be cleared up here is that there 'may' be a difference between fps (frames per second) and the game's 'update rate'. I'm not sure about this in GW but I've seen similar things in other games.
To put it simply-ish - your graphics card/driver is responsible for updating your screen. If you turn 'vsync' on so the graphics update only happens during the vertical interval, you will get an fps that is the same as your monitor's vertical rate. (For most LCDs, this is 50-75Hz) If you turn it off, you will get faster 'fps' but the card may not be displaying anything different in those extra frames.
The update rate (fps) of your video card isn't necessarily tied directly to the rate at which the server updates the game data (your position, other characters position, who shot who, etc.), and doesn't necessarily affect the 'smoothness' of the game play or anything - unless it gets really low. Ping is a factor, however.
As you all know, sometimes the game play gets choppy anyway, regardless of you video fps, because the data coming from the GW server is lagging or slow.
For example, the OP was getting '1200' fps - but 1200 fps of the same blank wall. There was nothing for the video card to 'update' so it could calculate it very quickly. Meanwhile, the game, still going on, would be updating his position, and the positions/actions of others in the game at some rate that I'm sure would be much less than 1200 times per second

Years ago, I ran a TFC (a first person shooter) server. I could watch the performance of the server while it was in use. Because of the servers cpu, ram, etc., it usually ran at an 'update rate' of around 80 cps (cycles per second.) - that is, the server would complete a 'cycle' and update the game's information 80 times per second. I had people connect to the server who said that, with vsync turned off, they were getting 150-200 fps. Well, no matter how many times per second their video card was updating their screen, they were actually only getting 80 'new' frames from the server per second, anyway.