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Originally Posted by Torqual
Skill rewards for quests was (and is) exactly the way to go.
Prophecies got it right with slow levelling, and gradual introduction of skills. You'd play for a few hours with one bar, you'd be given a new skill, you'd try it out and see how you can develop your build with it. Maybe it would stay and maybe it would make way for something else, but you'd have at least learned how to use it. In this way, you really learnt to play the class.
Factions and Nightfall were pitched at people making perhaps their 3rd, 4th or 5th characters and have been made so you advance quickly, and most of the content is Level 20 so you can use your existing maxed-out characters. This is very understandable.
The only annoying thing is that I've made a Dervish in Nightfall, a completely new class, and rather fiddly and not for newcomers IMHO. I've been given very few skill rewards so have had to buy almost everything (and it isn't long before you hit that dreaded 1 Platinum per skill). This really doesn't encourage you to try stuff out, in fact you are picking skills off a list at a Skill Trainer, trying to imagine them and how they might synergize with others (always a bad way to do it - nothing better than having the actual skill in your bar). To get a few skills you're burning up 5 plat and may just keep one or two of them for regularly-used builds. As a result, you are disincentivised to learn the class, the potential of the class, and to invent your own builds - instead the natural reaction is to fire up wiki and pick a cookie-cutter build, just buy the skills you need for that, and use it for ever and ever. Boooo! This is not good! Skills are too freakin' expensive!
Overall in response to the OP, I would tend to agree, although like a subsequent poster, something obsessive with me makes me want to obtain, complete and never abandon quests. I do have a Legendary Survivor and that character tends to have a nearly-empty Quest Log. The only thing that sticks in there is Villany of Galrath which I am kind of thinking of doing on Hard Mode for a laugh. :P
The quests that give Faction, Sunspear/Lightbringer Points, Trade Contracts or Unlock Heroes are indeed worthy. The ones like the OP says that are in high-level areas, and just give XP and a pitiful amount of gold...well these really are only of interest to the completists. It would be nice to make them more worthwhile, and something like Skill Rewards wouldn't hurt. Maybe even Elite skills? Although this would be a major change.
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