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Originally Posted by The Shadow
1. A-Net's "policy" of a new game every 6 months has people pushing to finish the game with all the characters they have before the next chapter comes out, or finish enough to farm the high-level areas
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Somewhat agreed
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2. The introduction of controllable Heros (which I do like) makes building your own team very easy.
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PUGs were dead by then anyway - did little to them.
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3. The introduction of HM and the virtually "dumbed down" normal mode make henchies a viable part of any team.
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This ties in with below, but normal mode is still harder than release.
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I have been playing GW for over 18 months now. When I started playing, henchies were worthless for virtually anything outside of questing.
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Hench are worse than they ever have been. Their horrid skill selection is even worse after years of skill balances and the AI is smarter. While arguable by how much, it still is smarter - even in normal mode you can't have the warrior pick something up, the ele cast firestorm, and clear the whole area like you could for many months into release. Aggro was simple to gather, simple to hold, and there was *no* scatter from AoE allowing the nukers to go to town. Heck, even the ele hench was OK at it - her issue was that she tended to cast the AoE spells on something that was to die quickly, not that she caused scatter or the other "problems" we see today.
A decent hench player has never had any trouble with any mission in the game and still doesn't. What has changed is that you now have two wiki's and several forums that will fix all your woes with henching any mission whereas before you had to go out on your own. Heck, there isn't a prophecies mission out there that one of my character did not hench the bonus on before the release of Factions, you can find screens of people who henched (with bonus) every mission in prophecies with no weapons, no skills, and no attributes - only the hench.
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PUG's were easy; just type in your profession, level & LFG and you'd have a group normally in 5 minutes (especially the monks, even if they sucked). There was the feeling that a bad PUG was better than a good henchie group. Not so much so anymore.
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That is true - more because that feeling did not match reality than anything else. Heroes simply speed up the process somewhat. It was once considered impossible to hench Thunderhead Keep - and with no nerf/buffs whatsoever at the time this first occurred (just how to do it becoming common knowledge), it is one of the easier missions now. More likely to get err7'd than fail (though it is as much a PUG killer as it ever was).
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With the Devs putting out new games so fast, people have found inventive ways to use heros & henchies to get through any quest/mission in the game.
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Wa? Putting out games so fast made this *harder* to do. Most of the "creative" ways they are used are standard human team builds that people have found the hero's do OK with. It still is no where near what a decent human team can do, for one thing you really have access to four man team builds as a solo player. Anything that would make a one person, three hero, and four hench team "unbalanced" would allow an 8 person human team to complete with both eyes shut and one hand behind their back (and is why a full party of humans that are decent players blow through the game - they have to balance to about the lowest level player). A longer release cycles just allows more creative ways to be found - a shorter one promotes PUG'ing (the first few weeks after the release of the later chapters saw many random groups forming).
PUG's suck the same as they ever have, hench are pretty much as good as they ever were - the only difference is the players.
To the OP - as a monk you should have an easy time forming a group in most missions (most people play quests with the AI). Though the best bet is to rely on your guild - if they will not group for general gaming you really ought to be looking for a different guild. Until GWEN is released the vast majority of players are "veteran" and either are in a guild that plays the way they want or play with the AI.