New Update
TedTheDead
Just downloaded a new update. Anyone know what it in it? I see no sunspear skills anywhere. I do however, see a button to hide the red health bar at the top center of the screen lol
Edit by Wrath
Update - Friday June 15
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Edit by Wrath
Update - Friday June 15
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
JGaff
Bah, too slow to make a thread. I couldn't find any notes yet...
In other news, I've made 2 black dyes in the last two days. I'm guessing the dye update is going into effect now?
In other news, I've made 2 black dyes in the last two days. I'm guessing the dye update is going into effect now?
JGaff
Double post, but new topic. Storage chests seem to be in major cities now....
Anything else to add?
Anything else to add?
GloryFox
New Sunspear skills are here goto the Sunpear Great Hall in Istan
take_me
Just been to LA. Now there is a storage near the Gate as well. Storages are called Xunlai Chests now.
Nuclear Eclipse
Probably just the dye event update, I'm expecting Anet to deliver the skill balance/pve skills late, as they always do.
Absinth187
The dye drops didn't go into effect until today, so I'd say the first one was coincidence.
english storm
the SS skills are here, look on the hero trainer or skill trainers. I think i will love the assassin one but whats up with the warrior one? It's nothing but a cyclone axe clone from what i can tell
Racthoh
Wow paragon sunspear skill.
RSGashapon
There is a new NPC in Lion's Arch called 'Len Caldoron'. He doesn't respond with any lines when you click on him.
TedTheDead
Quote:
Originally Posted by GloryFox
New Sunspear skills are here goto the Sunpear Sanctuary in Istan
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Also the Storage people being by the doorways is the best update ever, I always hated having to run to the back of cities.
EDIT: I see them now. The Hero Skill trainer has them in the Sunspear Sanctuary.
ValaOfTheFens
Man...I love Necrosis. I wish you could use it in PvP.
The newest thing I saw was that the Warden of Secrets offered to convert one of my skill points into a Hero skill point for 1k. He prolly did that before the update but I don't go to the Chantry that often so I was surprised by that.
The newest thing I saw was that the Warden of Secrets offered to convert one of my skill points into a Hero skill point for 1k. He prolly did that before the update but I don't go to the Chantry that often so I was surprised by that.
TurinPT
Faction title track changed, I used to be Friend of the Luxons (1), now I'm Companion of the Luxons (3).
also, the updates in this thread are in effect: http://www.guildwarsguru.com/forum/s...php?t=10167280
also, the updates in this thread are in effect: http://www.guildwarsguru.com/forum/s...php?t=10167280
Apok Omen
I Heart Intensity
Silly Warrior
Werid....Well I'm off to figure out what the update was!
GloryFox
WOW
The new Sunspear Paragon skill solves to many problems with the paragon in PvE people will beg for rank 10 paragons in PvE.
SHOUT: For 10 seconds All allies withing earshot take 35% less damage. Affected allies are healed 60hp when this shout ends.
@ r10 sunspear, sunspear track non elite skill.
The new Sunspear Paragon skill solves to many problems with the paragon in PvE people will beg for rank 10 paragons in PvE.
SHOUT: For 10 seconds All allies withing earshot take 35% less damage. Affected allies are healed 60hp when this shout ends.
@ r10 sunspear, sunspear track non elite skill.
Racthoh
Small bug, when you change secondaries all skills are removed from your bar not just your secondary skills. Very annoying.
Silly Warrior
Oops...nevermind its all in the other thread XD
bhavv
GG for the elly and paragon sunspear skills!
I guess the para one can replace watch yourself, and the armor stacking nerf doesnt matter because of it
SF ellys with intensity, Para with theres nothing to fear + ToF wooot.
But, erm, Why cant I use these skills on heroes????
I guess the para one can replace watch yourself, and the armor stacking nerf doesnt matter because of it
SF ellys with intensity, Para with theres nothing to fear + ToF wooot.
But, erm, Why cant I use these skills on heroes????
darktyco
I dig the necro skill
Seef II
Sunspear skills - for those at work or unable to play.
darktyco
Quote:
Originally Posted by bhavv
But, erm, Why cant I use these skills on heroes????
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RSGashapon
Convert 1 regular skill point into 1 Hero skill point for 1 platinum? Yeah, there's a feature I'm going to be using every day! Another unwanted, unneeded gold sink added under Anet's assumption that every single player is a virtual millionaire.
I see my Ranger's 200+ skill points are still going to go to waste...
I see my Ranger's 200+ skill points are still going to go to waste...
sindex
Lol they took me seriously.
Quote:
To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills. |
MSecorsky
Holy Crap!
Think Critical Agility on a Critical Barrage assassin...
Think Critical Agility on a Critical Barrage assassin...
Theus
Quote:
Originally Posted by Seef II
Sunspear skills - for those at work or unable to play.
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TedTheDead
Warrior: Cyclone Hammer anyone?
Ritualists: They get ANOTHER good turret, I like it myself...
Mesmers: ehhhh
Ritualists: They get ANOTHER good turret, I like it myself...
Mesmers: ehhhh
MSecorsky
Quote:
Originally Posted by Theus
Is it just me,or did Warriors,Ritualists,and Mesmers totally get the Shaft on these skills?
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sindex
Can someone make the list of the new Kurzick and Luxon skills as well? I can only see one side since I am allied with the kurzicks.
Theus
Quote:
Originally Posted by MSecorsky
I actually like the mesmer AoE effect. Ritualists have a spirit now that steals health and gives it to them. Nice. Warrior... that will work with a hammer. Ouch potential.
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Quote:
Warrior Agonizing Chop: decreased activation time to .5 seconds. Battle Rage: increased movement speed to 33%. Dwarven Battle Stance: decreased recharge time to 20 seconds. Warrior's Endurance: increased duration to 5..35 seconds. Yeti Smash: decreased adrenaline cost to 6 strikes. |
and no ones going to take a Mesmer for that Sunspear skill when the fact that Anet puckered up and kissed some massive ass for the Soul Reaping changed with Necrosis.
MSecorsky
Quote:
Originally Posted by Theus
Looks like someone didnt read the update.
If Yeti Smash hits, target foe is struck for +5...17 damage and all adjacent foes take 5...41 damage and no ones going to take a Mesmer for that Sunspear skill when the fact that Anet puckered up and kissed some massive ass for the Soul Reaping changed with Necrosis. |
You don't take mesmers for one skill. You take them... well, because they're mesmers.
Sprites
ranger : a cool ias-heal non removable , affordable with some expertise ...
can someone do the same sort of thing wth kurzick/luxon? i don't have anty title ...
can someone do the same sort of thing wth kurzick/luxon? i don't have anty title ...
Andisa Kalorn
Does that dervish skill recharge the avatars too?
Kurzick/luxon skills? Wasn't the grind to get through the game enough? I see where this is going: in gwen you'll have to grind to get all your new skills. Yay! Not.
Kurzick/luxon skills? Wasn't the grind to get through the game enough? I see where this is going: in gwen you'll have to grind to get all your new skills. Yay! Not.
GreatLich
Quote:
Originally Posted by RSGashapon
Convert 1 regular skill point into 1 Hero skill point for 1 platinum? Yeah, there's a feature I'm going to be using every day! Another unwanted, unneeded gold sink added under Anet's assumption that every single player is a virtual millionaire.
I see my Ranger's 200+ skill points are still going to go to waste... |
warren_kn
Im liking all the new Faction and SS skills, plus the update to the Friends title track. The updates to the existing skills will probably change a little, or a lot in a few cases. Overall though good update. Oh.... and at RSGashapon, it's not a feature to be used every day, nor is it a new title so you dont HAVE to use all your skill points. It's for people who want to give their heroes skills they don't currently have access to. I'll put your comment down to a lack of understanding and not stupidity
edit: @ Racthoh, new SS Para skill is probably compensation for the Incoming change. Good way of separating pvp and pve balance.
edit: @ Racthoh, new SS Para skill is probably compensation for the Incoming change. Good way of separating pvp and pve balance.
sindex
Quote:
Originally Posted by Andisa Kalorn
Does that dervish skill recharge the avatars too?
Kurzick/luxon skills? Wasn't the grind to get through the game enough? I see where this is going: in gwen you'll have to grind to get all your new skills. Yay! Not. |
Quote:
Title Updates In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified: -The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered. -The Faction Transfer and Faction Rewards NPCs have been combined. Exchanging faction points for amber or jade now gives progress toward these titles. -The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects. -Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles. |
JGaff
Man if only that was retroactive ^
Anybody able to post Luxon Skills? I'm unhappy with the Kurzick Mesmer one (Not PvE related)
Anybody able to post Luxon Skills? I'm unhappy with the Kurzick Mesmer one (Not PvE related)
RSGashapon
Quote:
Originally Posted by GreatLich
I've been trying to come up with something snide, sarcastic and witty to reply to this. I wanted something as stingy as your post is stupid. But so far, I've got nothing. I really want stupidity to hurt... Tell me, RSGashapon, do you hurt?
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Before all the recent changes, I could make 100k in a week, just by playing. No farming, no trading, just enjoying killings things by the truckload. Full hench teams, too.
Such is no longer the case. Same play style, still no farming or trading... barely 10k. All thanks to the sniveling of others and the ruin that bots have wrought.
Zexion
Quote:
Originally Posted by GreatLich
I've been trying to come up with something snide, sarcastic and witty to reply to this. I wanted something as stingy as your post is stupid. But so far, I've got nothing. I really want stupidity to hurt... Tell me, RSGashapon, do you hurt?
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_Zexion
seut
Quote:
Originally Posted by Andisa Kalorn
Does that dervish skill recharge the avatars too?
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