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Originally Posted by Levi Garett
Seed of life is Healing Seed on steroids since it heals the whole party. Healing Seed you have to be adjacent to the person you casted it on. This difference is what makes Seed of Life 1000X better than Healing Seed. IMHO because of silly posts like this it will be one of the first skills nerfed. Having a bonder plus another monk with Echo/Arcane Echo/Seed of Life casting constant Seeds on the bonder is an awesome combo.
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Silly posts like what? Nothing I said was looking for a nerf on it. You're praising it more than I. It shines as a skill on a bonder, I dont dispute that. It has good utility too on traditional tanking groups with the tank holding aggro effectively. Its less effective in hard mode when using heroes, or in the average group, where the aggro target is prone to more change. This is where I was testing it. It also suffers from being an enchantment requiring a cover for optimal effectiveness in many HM areas. It didnt remain on my bar very long under those circumstances. Wasnt really needed per the return in those settings. I suppose I was looking for a skill more useful under a wider array of circumstances, from something designated as a PvE-only skill. I agree with you though - it really is great for bonders and its great under certain circumstances.
Quote:
Originally Posted by Levi Garett
Selfless Spirit is crap I agree. It's 5 less EN than divine spirit but you can't cast on yourself. Considering most people don't waste a skill slot with divine spirit then Selfless Spirit won't be on my bar either. A handful of the other Kurzick skills are good though and are worth farming level 1-2 of the faction title (Ele, Nec, Derv, Ranger to name a few).
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This is the truly unfortunate one, I agree. Being tied to the faction title tracks, these skills should all have been something worthy of that dedication. I dont ever use Divine Spirit, and Selfless Spirit is hardly any better. I wish they would address this one. Its not worth any time spent on the title track at all. The recharge time is prohibitive, so one can make many better choices on the bar and monks dont usually have optional slots unless something great comes along.
Quote:
Originally Posted by Levi Garett
Please do not nerf these skills for gods sake. They are PvE ONLY skills. Who cares about balance in PvE. PvE'ers finally get some nice skills that should be exempt from nerfing (since they don't affect PvP) and now people are complaining about them being too powerful.
Beef up the skills that need beefing and leave the others alone. Stop catering to the whiners already ANet.
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I wish they would have let the PvE-only skills be better, as a whole, for the same reasons. Some still are pretty nice. Many are lackluster. They had a good deal of excitement going for these skills for all of about a day or two, which was a good thing, until they now nerfed a few after nerfing Necrosis immediately. Wish they could have left these alone, wish they could have made some of the weaker ones better rather than nerf some of the stronger ones down. Thought the point was that they PvE-only skills, with some added strength in them as a consequence. They are treating them like normal skills. Doesnt exactly give anyone security in investing large amounts of time on the faction title track specifically for any of them.