Clear target button - Small "Fix"

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

First of all, I am deeply ashamed of posting this, but I had to. I feel like a whining little @(#*@! but I just have to.

The update has been here for only a few hours, but I'm highly annoyed by the Clear Target button that you see when targeting someone.

Why?

It looks like a Deep Wound too much.

Yes, that is all. But as a Monk, this is quite annoying.

My suggestion:
Put it on the left side of the targetbar

or

Add an option to toggle it off in the options menu



Ps. Did I say I feel ashamed of posting this yet?

Xioden

Frost Gate Guardian

Join Date: Feb 2006

I agree, When you just give it a quick glance it's quite easy to mistake for deepwound, making it partially transparent to match the background better would work aswell.

The other target "enhancements" need toggles aswell. The "Offensive skills and attacks will now identify a valid target on screen if you have no target selected." Is absolutely annoying as hell when you click a skill just before you've target something. Nothing like running away from the guy you meant to attack.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

LOL

I thought I was the only person mistaking it for Deep Wound. Wow. I do agree with the OP, though, I didn't really see a need for it in the first place. I always just hit "F" if I wanted to deselect (it selects your character).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I agree that I have mistaken it for deep wound a couple of times.

Really, I think this was kinda worthless feature. I mean, it is novel, but was anybody really demanding this or anything? Its just such a waste of programing time.

I also don't like the computer auto targetting something for me when I kill somebody. Its rather annoying and I'd like a way to remove/disable it.

Frankly, I'm pretty disappointed overall with a lot of stuff in this update (I'm usually the positive guy telling Zinger to relax). But just a bunch of stuff lately is geared towards grind and a lot of the updates and skill balances seem to be pushing the gameplay towards some snowball arena.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I really want to sticky this thread.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

I really want this thread to be stickied...

The Bard

The Bard

Metal Machine

Join Date: Aug 2006

Scions of Carver [SCAR]

i noticed this too, actually quite confusing XD maybe just move it to the side of the health bar instead of being part of it? or just remove it all together, don't see any real use for it frankly. or maybe it's part of a plan coming in a later update? :conspiracy:

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Going ahead and adding to the "looks too much like Deep Wound" crowd.

It's a nice idea, Anet, just let us turn it off if we want.

Verteiron

Verteiron

Academy Page

Join Date: Dec 2005

Ether Jar

Me/Rt

/signed

I thought the same thing. When you're watching the action on-screen and you see that gray up top, it does look like Deep Wound.

Dfx Gladiator

Dfx Gladiator

Frost Gate Guardian

Join Date: Aug 2006

Portugal - Porto

W/

Wether it looks like a Deep Wound or not, I still think it's kinda useless...

The reasons you would want to disselect ur target may be:

Following a Called Target (in this case u press "t")
Attacking a diferent target (in this case u press tab)
Targeting nearest NPC (in this case u press "v")
Target urself (in this case u press "f")
Target nearest item (in this case u press "ç")

So... Ehm.. Err.. Why does it exist for??

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

/signed

I'm glad i'm nto the only one mistaking it for deep wound. Whenever i see grey near character health bar its my automatic thought. Couldnt they have coloured the cancel bit red instead of pure grey?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/signed looks too much like deep wound

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

/signed for making me cast Dismiss Condition a little to much.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

/signed
kinda a worthless add-on

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Yea I agree, I think the color should be changed. Maybe make it red to match the health bar.

Series

Banned

Join Date: Aug 2006

I don't get why this was added either. Pressing alt+f4 is still a much more effective way to clear your target.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

I agree with Series. But yeah, it does look alot like deep wound. My poor monk is so confused...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Dfx Gladiator
Wether it looks like a Deep Wound or not, I still think it's kinda useless...

The reasons you would want to disselect ur target may be:

Following a Called Target (in this case u press "t")
Attacking a diferent target (in this case u press tab)
Targeting nearest NPC (in this case u press "v")
Target urself (in this case u press "f")
Target nearest item (in this case u press "ç")

So... Ehm.. Err.. Why does it exist for??
It exists for 'one hand' gameplay.
With it you can play with one hand in the mouse, and the other became free.

But yup, its appearance is quite annoying.

Why not just use the 'close' button in all the windows? Why to have that dark grey one in the right upper corner?