This build was designed to utilize the new Sunspear Skill from the Paragons - "There's Nothing to Fear!" and Leader's Zeal as an energy management.
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Attributes
Healing - 12 + 1 + 3
Divine Favor - 9 +1
Motivation - 9
Smite - 3
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Gear
Any gear is fine, I personally use radiant insignias & max AL'd Sunspear Armor & Hahan's Oath. Any Healing Staff is fine (IE: Scareater).
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Skills
Light of Deliverance - 5 Energy/1 Second Cast/5 Second Recharge- ELITE - All party members under 80% Health are healed for 85 health.
Words of Comfort- 5 Energy/1 Second Cast/4 Second Recharge - Target ally is healed for 63 health and an additional 47 health if that ally is suffering from a condition.
Ethereal Light - 5 Energy/1 Second Cast/5 Second Recharge - Target ally is healed for 105. This Spell is easily interrupted.
Signet of Rejuvenation - 1 Second Cast/8 Second Recharge - Heal target other ally for 79. If target ally is casting a spell or attacking, that ally is healed for an additional 79 Health.
Smite Hex - 5 Energy/1 Second Cast/12 Second Recharge - Remove a Hex from target ally. If a Hex is removed, foes in area suffer 25 damage.
Leader's Zeal - 5 Energy/12 Second Recharge - For each nearby ally, you gain 2 Energy (Maximum 10 Energy).
"There's Nothing to Fear!" - 15 Energy/10 Second Recharge - For 10 seconds , all allies withing earshot take 27% less damage. Affected allies are healed for 44 Health when this Shout ends. (Please note, I only have R6 Sunspear Title, it DOES increase every title rank.)
Rebirth - 10 Energy/5 Second Recharge - Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10 seconds. This Spell consumes all of your remaining Energy.
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General Basis
This build was designed to utilize the Support skills of the Paragon, and the healing skills & bonuses of a Monk to utilize a Party Support build. "There's Nothing to Fear!" is to be used like a 10 Second "Super" Protective Spirit to provide minimal damage to your party (in ear-shot) and to use LoD to maintain the parties health above 50%. Ethereal Light is your "spike heal" for a massive heal of 105 Health with bonuses of Divine Favor. Words of Comfort is your self-heal & condition heal on others. It also serves as a "free heal" to those that are singled out and you don't feel like wasting LoD or Ethereal Light on. Signet of Rejuvenation is also used like Words of Comfort, but used on more of an Ethereal Light level. We use this skill on those who are taking damage on the front-lines mainly, or when Ethereal Light is interrupted, or if you feel like healing yourself for a good bit

If you have questions or want to see a demonstration, hit me up on Little Tourniquet

~Insanctified