Stoneflesh aura nerf
I Will Heal You Ally
Eh I think it's too much nerfed. With 16 earth lasts 16 seconds with a recharge of 15 and 2 seconds... all ele farm builds rely on this skill. It really needs to be buffed a bit, not too powerfull like 21 seconds, but not as low as this so we can't maintain it - bye bye farming.
If you made this nerf because of the Invincimentalists there's a lot of skills to remove enchantments especially rend.
Please buff it back or make other changes like having recharge time higher so even if you remove it it's a pain to get back or make it usable for constant maintaining.
Something has to be done because eles will get back to fire again. Please don't start bombarding this board, make your reasons why and why not ^^
BTW love the new PvE skills, great job there
If you made this nerf because of the Invincimentalists there's a lot of skills to remove enchantments especially rend.
Please buff it back or make other changes like having recharge time higher so even if you remove it it's a pain to get back or make it usable for constant maintaining.
Something has to be done because eles will get back to fire again. Please don't start bombarding this board, make your reasons why and why not ^^
BTW love the new PvE skills, great job there
Lotrfish
Staff Wrapping of Enchanting
LifeInfusion
"O wow farming builds are dead" is not a legitimate argument. sorry.
If the only reason you ran earth was Stoneflesh aura and not other skills, that's only one skill out of the 8 possible skills you get to use.
If the only reason you ran earth was Stoneflesh aura and not other skills, that's only one skill out of the 8 possible skills you get to use.
Francis Crawford
What the nerf means is that we have no flexibility on the timing of the re-cast unless the build can handle a bit of damage.
But so be it. I've been casting Stoneflesh Aura, 2-second cast time notwithstanding, right in the middle of Ether Renewal chains for quite a while. No biggie.
I do think it's a pity that, given there are still new Prophecies-only players, they nerfed the Armor of Earth/Kinetic Armor combo. But so be it. Prophecies players still have 55 monks and Grenths Balance warriors, as well as B/P teams and trapping rangers.
But so be it. I've been casting Stoneflesh Aura, 2-second cast time notwithstanding, right in the middle of Ether Renewal chains for quite a while. No biggie.
I do think it's a pity that, given there are still new Prophecies-only players, they nerfed the Armor of Earth/Kinetic Armor combo. But so be it. Prophecies players still have 55 monks and Grenths Balance warriors, as well as B/P teams and trapping rangers.
I Will Heal You Ally
Well I run earth only for farming or Invincimentalist. I got fire for other stuff and even with this nerf I believe less eles will go Earth and the "we're happy to see them in all styles of play and game types" will make then unhappier :P. Water&Earth are mostly used for defence builds, but only earth got the skills for farming.
Not to say Air and Fire are offensive so no farming from there, and people need a way to make money so they can buy things to upgrade their characters :P - if you mean to say that's not a legitimate arguement, PvE is just the same as PvP (only more people do PvE) and farming is part of GW and shouldn't be ignored.
Not to say Air and Fire are offensive so no farming from there, and people need a way to make money so they can buy things to upgrade their characters :P - if you mean to say that's not a legitimate arguement, PvE is just the same as PvP (only more people do PvE) and farming is part of GW and shouldn't be ignored.
HawkofStorms
Bah, kenetic armor does just as well for farming.
ArKaiN
The nerf only makes lives of people using it a little worse. You can still use it basically the same way, only the casting is slightly more dangerous.
It's a stupid nerf because it's pointless. All it did is make some people unhappy.
It's a stupid nerf because it's pointless. All it did is make some people unhappy.
Divinus Stella
Its an uncalled for nerf, something which i think they should change back after the test weekend is over.
I dont think they intended to nerf its farming uses, otherwise they would nerf 55monks aswel, a 55 nerf would crash botting for a while.
Anet are just bad at skill changes, they dont think about the effect to other types of gameplay when they change skills.
I dont think they intended to nerf its farming uses, otherwise they would nerf 55monks aswel, a 55 nerf would crash botting for a while.
Anet are just bad at skill changes, they dont think about the effect to other types of gameplay when they change skills.
I Will Heal You Ally
Yeah.... but this isn't actually called Test Weekend or something, so I think it might be perment. They made some ele changes just so they don't feel left out, but all were pretty pointless
Faer
Quote:
Originally Posted by Divinus Stella
Its an uncalled for nerf
|
Cutting down on the amount of Earth Tank Griefers in PvP is totally "called for".
Try glancing at life from the other side of the looking glass, eh?
I Will Heal You Ally
Ummm forums are here to discuss about GW and that's exactly what we, people, are doing
I Will Heal You Ally
Heh love that Meepit :P
I agree that SA is too powerful in PvP, not just by it's duration but by the dmg reduction. I really can't see the GvG side.
It should have gone 20 recharge, 22 duration with 16 earth (or stayed at 21 + with 20% enchant) so when the enchant gets stripped we have a long time till we can use it again making us weak to damage
EDIT: Stoneflesh Aura to eles is like Protective Spirit to monks, dervishes....
I know there are plenty of builds that could be created, but there's not a single one that could replace SA in any way and we were safe with 21 seconds knowing we'll have it recharged for the next use, but those who don't know about the 20% ench wrapping won't know how to use this skill. There's nothing pointless in this board, unless you played ele you have no idea how it affects
I agree that SA is too powerful in PvP, not just by it's duration but by the dmg reduction. I really can't see the GvG side.
It should have gone 20 recharge, 22 duration with 16 earth (or stayed at 21 + with 20% enchant) so when the enchant gets stripped we have a long time till we can use it again making us weak to damage
EDIT: Stoneflesh Aura to eles is like Protective Spirit to monks, dervishes....
I know there are plenty of builds that could be created, but there's not a single one that could replace SA in any way and we were safe with 21 seconds knowing we'll have it recharged for the next use, but those who don't know about the 20% ench wrapping won't know how to use this skill. There's nothing pointless in this board, unless you played ele you have no idea how it affects
ArKaiN
Quote:
Originally Posted by I Will Heal You Ally
Yeah.... but this isn't actually called Test Weekend or something, so I think it might be perment. They made some ele changes just so they don't feel left out, but all were pretty pointless
|
Quote:
Originally Posted by Gaile
The design team has spent considerable time reviewing the game, and a number of skill balances and PvP changes will be implemented into the game this week. These changes will remain in place for the week and, if they are successful, will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed.
|
Ayano Mitsu
To be honest, I think it's about time for this. -_-'
Neevan
Ehm..
Here's a whole diferent question.
I haven't really understood fully, why Anet needs to nerf builds?
Is it to keep balance in trading, or what is it?
Im sry i may sound incredibly stupid
Here's a whole diferent question.
I haven't really understood fully, why Anet needs to nerf builds?
Is it to keep balance in trading, or what is it?
Im sry i may sound incredibly stupid
Cathode_Reborn
Quote:
Originally Posted by Lotrfish
Staff Wrapping of Enchanting
|
They made weapon mods for a reason. Use them =p
ArKaiN
Quote:
Originally Posted by Cathode_Reborn
That pretty much solves the problem....but weapon swapping requires slight effort....some people don't like effort
They made weapon mods for a reason. Use them =p |
Faer
Quote:
Originally Posted by ArKaiN
That way it's much harder to do the same they do now.
|
Your example isn't a very good one.
ArKaiN
Quote:
Originally Posted by Faer
Because pressing F2 to swap to another weapon is horrendously difficult.
Your example isn't a very good one. |
Kinn
Grind a few hundred thousand faction to get the new Alliance ele skill up a bit - that should give Stoneflesh a bit of breathing room ^_~
lord_shar
I think the duration nerf is fine, but I would have liked to have seen the casting time reduced to 1 second...
Aera
Quote:
Originally Posted by Faer
Because pressing F2 to swap to another weapon is horrendously difficult.
Your example isn't a very good one. |
You don't even have to weaponswitch as a Terratank, you'll take 0 DMG anyway.
My advice: Use your brain, move on to the next farm. There's more to Guild Wars than farming.
NekoZ
Quote:
Originally Posted by lord_shar
I think the duration nerf is fine, but I would have liked to have seen the casting time reduced to 1 second...
|
lord_shar
Quote:
Originally Posted by NekoZ
I hope that was a joke, although an unfunny one. I don't see how people didn't see this nerf coming a mile away.
|
Shimon
In my opinion I would like Stoneflesh aura to be upped back to 15 seconds at 12 earth, even reduce the reduce damage, just so it's somewhat viable to secondary professions although I only play a warrior (maybe I'll try a different class with my empty slots one day. ) so I don't know if it's viable as a secondary for any other profession.
If lord_shar isn't having any problems with farming and if most other primary elementalists aren't having any problems, maybe it's just hurting those with the elementalist as the secondary profession?
A warrior probably shouldn't even be using stoneflesh aura but I like it, especially when fighting those with whirling defense in Nightfall... -.-
If lord_shar isn't having any problems with farming and if most other primary elementalists aren't having any problems, maybe it's just hurting those with the elementalist as the secondary profession?
A warrior probably shouldn't even be using stoneflesh aura but I like it, especially when fighting those with whirling defense in Nightfall... -.-
Swift Thief
The nerf was for the better.
Voltar
Quote:
Originally Posted by Lotrfish
Staff Wrapping of Enchanting
|
but yeah...enchant mod and/or serpent's quickness. still not the level of the protective bond nerf. also shy of the level of the visage nerf for the vengeful rit farming build which can be managed (even though it is impossible to maintain ancestor's and sympthetic visages indefinitely anymore)
anet just likes to make you work when you farm. vengeful rit is still relatively mindless if you're used to it and so is 55-ing. you'll manage. this encourages you to heal more if you use aura of resto in your build! look at the positives!
Francis Crawford
Quote:
Originally Posted by ArKaiN
Thats not the point. Its harder to do the same thing, but you can still do the same thing. So its basically adding a nuisance. Hurray for more annoying ways to do the same things!
|
All 20% now, actually. Galigord's Staff and an Icy Blade Axe of Enchanting. (The latter because for some reason I got great Plains of Jarin drops about two weeks longer than most people did ...)
I've never really tested whether the enchanting mod matters on the renewal of Kinetic Armor, but I've always kind of thought it does. Given that, that's my farming weapon sets, and even if I don't take Kinetic Armor I have the mods.
Bug John
what was the problem with terra tanks in pvp ?
the only place where they can be annoying is RA, and if your team can't interrupt a 2s cast skill or remove some enchants you'll realy have problems making 10 wins in a row
besides, terra tanks do little damage (as long as you don't use frenzy while he's enchanted with sliver armor), and are useless in team play
fighting a team with a terra tank is a kind of 4 vs 3 match
the only place where they can be annoying is RA, and if your team can't interrupt a 2s cast skill or remove some enchants you'll realy have problems making 10 wins in a row
besides, terra tanks do little damage (as long as you don't use frenzy while he's enchanted with sliver armor), and are useless in team play
fighting a team with a terra tank is a kind of 4 vs 3 match
jrk247
If Anet wanted to have you maintain the skill then it would be an upkeep enchantment like Vig Spirit. It isn't so stop whining about it's recharge time. And if this is about farming, welcome to the club. This is not the only time skills that have been used in farming have been nerfed.
ZOMG you might have to switch to a +20% enchantment weapon to cast it!!!1
ZOMG you might have to switch to a +20% enchantment weapon to cast it!!!1
Master Sword Keeper
hahaha So your fun little skill got nerfed...Too bad. Work around it.
As for solo farming...well... Read above statement.
Skill nerfed because People in PVP were takin advantage of this skill
resulting in complaints. Therefore alteration of the skill.
So before anyone points fingers at anyone...Go and sit in the corner and have a cry.
As for solo farming...well... Read above statement.
Skill nerfed because People in PVP were takin advantage of this skill
resulting in complaints. Therefore alteration of the skill.
So before anyone points fingers at anyone...Go and sit in the corner and have a cry.
SotiCoto
*Flips off all the PvPtards who 'defended' the nerf by attacking the original poster*
It was an unhelpful nerf.
There may have been a problem on the playground tag side of Guild Wars... but that would only be because people aren't bringing things like Chilblains and the like with them enough. There aren't any shortage of ways to take down earth elementalist tankers.... even without this unneeded nerf.
What the nerf IS doing however is gradually reducing the number of viable farming builds down essentially toward just the one... the 55 monk.... the same used by the bots. Sometimes that isn't even an option, but apparently that is what A-Net wants... More people playing the 55 monks... possibly more farmers (since that actually makes them money when they ban the fetchers)... and none of the rest.
Ridiculous.
It might not have occurred to you.... but people "taking advantage" of any skill in PvP is what stops it being entirely a game of luck between completely identical teams in the first place. Not only that but since it was one that could be fairly easily countered, there is NO cause for complaint.
It was an unhelpful nerf.
There may have been a problem on the playground tag side of Guild Wars... but that would only be because people aren't bringing things like Chilblains and the like with them enough. There aren't any shortage of ways to take down earth elementalist tankers.... even without this unneeded nerf.
What the nerf IS doing however is gradually reducing the number of viable farming builds down essentially toward just the one... the 55 monk.... the same used by the bots. Sometimes that isn't even an option, but apparently that is what A-Net wants... More people playing the 55 monks... possibly more farmers (since that actually makes them money when they ban the fetchers)... and none of the rest.
Ridiculous.
It might not have occurred to you.... but people "taking advantage" of any skill in PvP is what stops it being entirely a game of luck between completely identical teams in the first place. Not only that but since it was one that could be fairly easily countered, there is NO cause for complaint.
Kale Ironfist
The nerf was designed to make the players think more actively than passively. By reducing the window of opportunity to refresh the enchantment, it forces the player to be actually watching it recharge and re-use it quickly.
The previous version of the skill allowed a bit too much leeway. By now, every player who frequents these forums should realise Izzy doesn't want passive play, even in farming. It doesn't take much to adapt, and the nerf didn't ruin its use as part of a solo farm build. Anyone who thinks otherwise needs to take a good look at their skills/equipment and attributes, then come back and prove us wrong.
The previous version of the skill allowed a bit too much leeway. By now, every player who frequents these forums should realise Izzy doesn't want passive play, even in farming. It doesn't take much to adapt, and the nerf didn't ruin its use as part of a solo farm build. Anyone who thinks otherwise needs to take a good look at their skills/equipment and attributes, then come back and prove us wrong.
reetkever
A-Net hates farming more than anything, so they won't change it back I think
Once A-Net notices that people can still have it on all the time with 20% longer enchants, they'll probably nerf it into the ground even more.
Better just wait till someone finds a new farm build and use that until it gets nerfed. As for PvP'erscomplaining about the skill being overpowered: lol you can't even kill someone who's entire build relies on 1 enchantment? Even me (a PvE'er with no knowledge at all about PvP builds) can kill a terra tank.
You just remove the enchant, daze, interrupt, slow down casting time etc etc. I think any profession can kill terra tanks with 1 skill if they want...
Once A-Net notices that people can still have it on all the time with 20% longer enchants, they'll probably nerf it into the ground even more.
Better just wait till someone finds a new farm build and use that until it gets nerfed. As for PvP'erscomplaining about the skill being overpowered: lol you can't even kill someone who's entire build relies on 1 enchantment? Even me (a PvE'er with no knowledge at all about PvP builds) can kill a terra tank.
You just remove the enchant, daze, interrupt, slow down casting time etc etc. I think any profession can kill terra tanks with 1 skill if they want...
Divinus Stella
Quote:
Originally Posted by Faer
NO U!
Cutting down on the amount of Earth Tank Griefers in PvP is totally "called for". Try glancing at life from the other side of the looking glass, eh? |
The griefers are only in RA anyway, hardly a big deal, just a small corner of the pvp world, you dont see E/D tanks in any serious form of pvp.
Swift Thief
Quote:
Originally Posted by Bug John
what was the problem with terra tanks in pvp ?
the only place where they can be annoying is RA, and if your team can't interrupt a 2s cast skill or remove some enchants you'll realy have problems making 10 wins in a row besides, terra tanks do little damage (as long as you don't use frenzy while he's enchanted with sliver armor), and are useless in team play fighting a team with a terra tank is a kind of 4 vs 3 match |
Also, terra tanks are still very possible, but you might have a problem.
Miral
eh, 20% enchant makes it 19 or 20 seconds depending on rounding... bring glyph of elemental power as well, and it lasts longer AND reduces damage more. and that lasts for 5 spells so you can also get a higher powered sliver armor and a couple other ele spells off... like shockwave, perhaps.
speaking of shockwave, that spell kicks ass on an earth tank in pvp, people don't see it coming and it does a good bit of damage.
speaking of shockwave, that spell kicks ass on an earth tank in pvp, people don't see it coming and it does a good bit of damage.
Aejorii
You don't see any geomancer tanks in competative pvp... Even if you did, a single interrupt ruins it anyways.
Engel the Fallen
Nerfing for RA. GG. Pity we cannot buff player knowledge so nerfs for RA would not be needed.
ShadowsRequiem
yah about damn time....
time for some people to learn real builds
time for some people to learn real builds