Eh I think it's too much nerfed. With 16 earth lasts 16 seconds with a recharge of 15 and 2 seconds... all ele farm builds rely on this skill. It really needs to be buffed a bit, not too powerfull like 21 seconds, but not as low as this so we can't maintain it - bye bye farming.
If you made this nerf because of the Invincimentalists there's a lot of skills to remove enchantments especially rend.
Please buff it back or make other changes like having recharge time higher so even if you remove it it's a pain to get back or make it usable for constant maintaining.
Something has to be done because eles will get back to fire again. Please don't start bombarding this board, make your reasons why and why not ^^
BTW love the new PvE skills, great job there
Stoneflesh aura nerf
2 pages • Page 1
L
F
What the nerf means is that we have no flexibility on the timing of the re-cast unless the build can handle a bit of damage.
But so be it. I've been casting Stoneflesh Aura, 2-second cast time notwithstanding, right in the middle of Ether Renewal chains for quite a while. No biggie.
I do think it's a pity that, given there are still new Prophecies-only players, they nerfed the Armor of Earth/Kinetic Armor combo. But so be it. Prophecies players still have 55 monks and Grenths Balance warriors, as well as B/P teams and trapping rangers.
But so be it. I've been casting Stoneflesh Aura, 2-second cast time notwithstanding, right in the middle of Ether Renewal chains for quite a while. No biggie.
I do think it's a pity that, given there are still new Prophecies-only players, they nerfed the Armor of Earth/Kinetic Armor combo. But so be it. Prophecies players still have 55 monks and Grenths Balance warriors, as well as B/P teams and trapping rangers.
Well I run earth only for farming or Invincimentalist. I got fire for other stuff and even with this nerf I believe less eles will go Earth and the "we're happy to see them in all styles of play and game types" will make then unhappier :P. Water&Earth are mostly used for defence builds, but only earth got the skills for farming.
Not to say Air and Fire are offensive so no farming from there, and people need a way to make money so they can buy things to upgrade their characters :P - if you mean to say that's not a legitimate arguement, PvE is just the same as PvP (only more people do PvE) and farming is part of GW and shouldn't be ignored.
Not to say Air and Fire are offensive so no farming from there, and people need a way to make money so they can buy things to upgrade their characters :P - if you mean to say that's not a legitimate arguement, PvE is just the same as PvP (only more people do PvE) and farming is part of GW and shouldn't be ignored.
A
Its an uncalled for nerf, something which i think they should change back after the test weekend is over.
I dont think they intended to nerf its farming uses, otherwise they would nerf 55monks aswel, a 55 nerf would crash botting for a while.
Anet are just bad at skill changes, they dont think about the effect to other types of gameplay when they change skills.
I dont think they intended to nerf its farming uses, otherwise they would nerf 55monks aswel, a 55 nerf would crash botting for a while.
Anet are just bad at skill changes, they dont think about the effect to other types of gameplay when they change skills.
Heh love that Meepit :P
I agree that SA is too powerful in PvP, not just by it's duration but by the dmg reduction. I really can't see the GvG side.
It should have gone 20 recharge, 22 duration with 16 earth (or stayed at 21 + with 20% enchant) so when the enchant gets stripped we have a long time till we can use it again making us weak to damage
EDIT: Stoneflesh Aura to eles is like Protective Spirit to monks, dervishes....
I know there are plenty of builds that could be created, but there's not a single one that could replace SA in any way and we were safe with 21 seconds knowing we'll have it recharged for the next use, but those who don't know about the 20% ench wrapping won't know how to use this skill. There's nothing pointless in this board, unless you played ele you have no idea how it affects
I agree that SA is too powerful in PvP, not just by it's duration but by the dmg reduction. I really can't see the GvG side.
It should have gone 20 recharge, 22 duration with 16 earth (or stayed at 21 + with 20% enchant) so when the enchant gets stripped we have a long time till we can use it again making us weak to damage
EDIT: Stoneflesh Aura to eles is like Protective Spirit to monks, dervishes....
I know there are plenty of builds that could be created, but there's not a single one that could replace SA in any way and we were safe with 21 seconds knowing we'll have it recharged for the next use, but those who don't know about the 20% ench wrapping won't know how to use this skill. There's nothing pointless in this board, unless you played ele you have no idea how it affects
A
Quote:
|
Originally Posted by I Will Heal You Ally
Yeah.... but this isn't actually called Test Weekend or something, so I think it might be perment. They made some ele changes just so they don't feel left out, but all were pretty pointless
|
Quote:
|
Originally Posted by Gaile
The design team has spent considerable time reviewing the game, and a number of skill balances and PvP changes will be implemented into the game this week. These changes will remain in place for the week and, if they are successful, will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed.
|
N
A
Quote:
|
Originally Posted by Cathode_Reborn
That pretty much solves the problem....but weapon swapping requires slight effort....some people don't like effort
They made weapon mods for a reason. Use them =p |
A
Quote:
|
Originally Posted by Faer
Because pressing F2 to swap to another weapon is horrendously difficult.
Your example isn't a very good one. |


