Ah, another thread asking about the E/N. The reason you find little to nothing about them is because of this sentiment;
Quote:
Originally Posted by LifeInfusion
Basically E/N builds would hinge on hexes and condition, not so much on damage...
So no, E/N isn't very viable
This is the concensus belief of the majority of players. Yet, that isn't the truth. The truth is that with the mix of curses,hexes, and brute force-the E/N can play a very dynamic role. As an MM, the E/N lacks the power and control of the primary necromancer, yet it is possible in a pinch. With the Curses line, the E/N can apply these effectively, but not as effectively as a primary necromancer. This can be said vise versa for the necromancer using elementalist spells as well, but that's just splitting hairs,imo.
The truth is that players believe that primaries are chained to their roles, and don't truely believe that since you know how to run a build, that you neccessarily should run it.
For example:
[skill=card]Blood of The Master[/skill][skill=card]Signet of Lost Souls[/skill][skill=card]Animate Vampiric Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Deathly Swarm[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is the basic Minion Master build being currently used. This build is not possible to be used by an elementalist without removing the monk spells and soul reaping signet, while replacing them with elementalist equivalents. Sad to say, their are no replacements for Heal area or Res chant. Yet, the big thing that you will hear about is that since Eles can't get the attribute past 12, it shouldn't be used. Also, the lack of SR's fast recharge of energy was a major point of arguement in the past, but during the SR nerf, the Necro didn't really have soul reaping either, now did they? Weren't they turning to the dreaded GoLE? Hehe, anyway...
[skill=card]Fire Attunement[/skill][skill=card]Aura of Restoration[/skill][skill=card]Liquid Flame[/skill][skill=card]Insidious Parasite[/skill][skill=card]Spiteful Spirit[/skill][skill=card]Mark of Rodgort[/skill][skill=card]Glowing Gaze[/skill][skill=card]Resurrection Signet[/skill]
Now, this build can be ran by either primary, but obviously it is built more for an elementalist than a necromancer. Yet, this build is made custom for spreading the degen, as well as being geared more for having a second elementalist in the party. The force of magic in the game is not just brute force damage or niche play, but subtle and decisive layering and prioritizing of targets in order to better support the team dynamic.
Think about my words.
