I am sure this has been suggested before, but it wasn't in the Index so I guess I might as well post it.
Well my idea is to be able to link Hero's skills together so that once they use one skill, they are forced to use a second skill of your choice and so on and so forth. How many times does Zhed glyph sac Liquid Flame? (Gotta' remember to take that off his bar.) I do realize you can just cast the skills yourself, but this would make things a lot easier and overall, increase the effectiveness of heros.
As I stated before, if this has been posted already, my bad, just delete it.
EDIT: The glyph sac bit was just for fun to use as an example.
Hero Linked Skills
NekoZ
deadmonkey4u
I guess it would be nice. ATM just disable it and micro his skills or don't bring it at all.
tenshi_strife
/signed, though my heros seem to manage glyph meteor and and most things well, but this would be an improvement
gameshoes3003
/signed
I usually don't bring builds that need a "sequence" because of this. Now I can!
I usually don't bring builds that need a "sequence" because of this. Now I can!
mazey vorstagg
/signed
I need to persuade magrid to use ignite arrows, then mark of rodgart, then double shot, otherwise the combo doesn't work.
I need to persuade magrid to use ignite arrows, then mark of rodgart, then double shot, otherwise the combo doesn't work.
MithranArkanere
You mean a way to teach 'combos' to heroes?
I had a similar idea I was going to post.
The idea would be to have 3 more empty slot bars ou can show hitting a button.
Once you st the skills, you can move the skills in they skillbar to any of those bars.
Then, in gameplay, they will give priority to the combos you put in the bars.
Skillbar: 1,2,3,4,5,6,7,8
Combobar1: 2,4
Combobar2: 3,2,6
Combobar3: 1,2,1,1,1,2,1,1
They'll try to make the combo1, if any of the skills is deactivated, will try the combo2, if none is available, will try combo 3, if none of the combos ispossible, will continue normally, with AI behavior...
That's what I though.
The othe way I thought was to click in one hit Ctrl and drag to another, and they become linked then. to unlink then, you just hit any of them hit Ctrl pressed without dragging.
I had a similar idea I was going to post.
The idea would be to have 3 more empty slot bars ou can show hitting a button.
Once you st the skills, you can move the skills in they skillbar to any of those bars.
Then, in gameplay, they will give priority to the combos you put in the bars.
Skillbar: 1,2,3,4,5,6,7,8
Combobar1: 2,4
Combobar2: 3,2,6
Combobar3: 1,2,1,1,1,2,1,1
They'll try to make the combo1, if any of the skills is deactivated, will try the combo2, if none is available, will try combo 3, if none of the combos ispossible, will continue normally, with AI behavior...
That's what I though.
The othe way I thought was to click in one hit Ctrl and drag to another, and they become linked then. to unlink then, you just hit any of them hit Ctrl pressed without dragging.
tenshi_strife
nice mithran i like it. that could make for some smart ass heros, and would make HB way more fun