hey guys...
decided to see how Ride the Lightning was with the new buff, i like
only used this build in ra so far, although i'm sure there's potential to use it elsewhere with minor mods. i was able to get 2 glad pts after 3 attempts, so i feel the build makes a difference. also had two people ask me to pm them the build, dont get that too often anymore.
[skill]Ride The Lightning[/skill][skill]Frozen Burst[/skill][skill]Lightning Touch[/skill][skill]Blinding Flash[/skill][skill]Augury of Death[/skill][skill]Glyph of Elemental Power[/skill][skill]Air Attunement[/skill][skill]Resurrection Signet[/skill]
attributes:
air 16
water 11
energy 7
deadly arts 6
bring a air magic +1 20% chance offhand or staff
i try to use in this order, glyph, air attunement, glyph, augury, ride, burst, touch. blind sins, rangers, ect.. as needed.
if u can get the 19 in air magic on ride and touch, it can be a nasty combo.
feel free to try the build out this week, before ride goes back to the way it was. also, in suggestions on making it stronger is always welcome.
enjoy
The Ride of Death
serpico
Darkpower Alchemist
In RA, the build works because their aren't always hex removal monks, or personal hex removal on players, since the current meta is based more on conditions. I see the damage being done, yet what can it do against a more cohesive team.
It's interesting.
It's interesting.
Turbobusa
it's a fun build, but the delay after frozen burst is so huge it let the time to your victim to heal/get healed
anyway, very fun build
EDIT: shard strom works best
anyway, very fun build
EDIT: shard strom works best
frojack
It's the ride of death alright...
ValidusMonachus
Tested it. Not bad. Against a team with a healer it fails though.