New changes to Soul Reaping

Healers Wisper

Healers Wisper

Lion's Arch Merchant

Join Date: Apr 2007

Anaheim, CA

BoMB

N/

Ok I must admit I was one of those people who screamed and cried when they heard the new Soul reaping update. I swore the 3 energy gain in fifteen secounds would suck and I wanted no part of it.

That being said, Thank You ANet for not listening to me and people like me. I have been playing my Necromancer and have found my current SS build gets slowed down more by skill recharging then by low energy. While it sound unelegant, the new soul reaping mechanics definatly work better then the previous system. Nice Buff. I don't even care that SS is back to 15e.

I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

My idea:

Seperate PvP and PvE. Dramatically.

I am a PvEer, and I don't like it when my game gets changed for PvP.

-Edit-

Its not MY idea, but I support it

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Well, I agree with the fact that it doesn't really effect SS builds, but not sure you can say the same with other builds. SS has always been pretty frontloaded, awaken, arcane echo, then as many SS's as you can. So you're pretty much empty energy wise and then you just wait till they die and you get a big lump back. So this new SR wouldn't really change anything.

If your build uses a more constant energy flow I'd expect things to be a bit different. Can't really say though, SS (and SV) pwns HM so that's really all I been running, though olias seems to MM same as always. Course he has 10 SR and SoLS which factions and prophs only people may not have.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

@kazjun

Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.

Shame its tied to SR, my Monk/Sin would love it.

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

Earlier I played "Tahnakai Temple" with my necro.
After some old friends couldn't do it themselves I had to help again. ^^

Here's my characters skillbar:



I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.

The point is...
I had absolutely no problems keeping 8-10 minions up AND using "There's nothing to fear" (15E, 10sec/re). So far I have no problems with the change to Soul Reaping with a MM-Build. (<-- I wrote MM-Build)

Greetings,
Dione (Daphne)

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Puebert
My idea:

Seperate PvP and PvE. Dramatically.

I am a PvEer, and I don't like it when my game gets changed for PvP.

-Edit-

Its not MY idea, but I support it
This is not the simple and perfect solution people make it out to be.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Kakumei
This is not the simple and perfect solution people make it out to be.
You are right.

I hardly believe this is the simple and perfect solution.

It would require a lot of work, much more than ANet would want to put into it.

And its obviously not perfect, however I would rather have that, than this.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

tbh they nerfed Soul reaping partly due to PvE...

I think whatever they do with soul reaping minions and spirits ought not to count as they don't have souls per say.

As for the current soul reaping, what it comes down to is an "inelegant" timer.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Quote:
Originally Posted by Puebert
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
Yeah, it's just a thing of beauty. When it first came out, I was all "Ugh, I can't be bothered taking this since I'd have to spam it all the time" but you do really get used to it quick, just like you watch your energy if you're MMing. Even get a nice health boost. I'd say it would have close to no rival except GoLE, which is still useful even if you're not a primary ele.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Lets hope Anet doesnt nerf Signet of Lost Souls

*macabre grin*

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Dione Davore
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
It doesn't. Just tested it. It doesn't give them any health when the shout ends, so I think it's a safe assumption it doesn't offer the damage reduction, either.

Still a badass skill for any Para - yay for usefulness in skirts again!

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

Quote:
Originally Posted by arcanemacabre
It doesn't. Just tested it. It doesn't give them any health when the shout ends, so I think it's a safe assumption it doesn't offer the damage reduction, either.

Still a badass skill for any Para - yay for usefulness in skirts again!
Ah, such a shame. I hoped it worked on them as well.
But it's still a nice buff for the partymembers.

Necrotic

Necrotic

Elite Guru

Join Date: Feb 2005

The mists

Co-founder of Knights of the Phoenix

N/

Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.

Personally I am not any happier about this change than the last one.

Orphan Anthem

Orphan Anthem

Krytan Explorer

Join Date: Jun 2006

Kinetic Fusion [kF]

blah blah blah, Anet dosnt want soul reaping to be as abuse as it used to be. you dont need the ability to spam endlessly you just remember how great it used to be. QUIT CRYING

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

How often does it happen that you kill more then three enemies in fifteen seconds anyway?

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by cyberjanet
Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.
If you get 4 kills in 4 seconds, then with the old rules, you have the first to trigger SR and wait out the 5 second timer - the other 3 souls are unreaped.

With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.

Basically, it allows for "spikes" of deaths.

The important change was that it does not count if you have full energy. That is the only thing worth noting.

Do not take this as an agreement with the mechanic, merely an explanation.

Thanks!
TabascoSauce

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by TabascoSauce
With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.
Yeah, that looks pretty goofy to me too. I was reasonably convinced I had it wrong, as it seems pretty silly to expect to kill just three monsters every 15 seconds. You wouldn't last very long.

I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Large groups tend to fall over dead in short time periods within the realm of PvE. 3 hits of 10-14 energy ought to fill your bar right up from those 'spike deaths', as opposed to 1 hit of 10-14 energy during that short period of time only giving you a portion of the bar filled. On paper, you get the same amount of energy either way, but in practice, this is by far the lesser of the two evils.

Orphan Anthem

Orphan Anthem

Krytan Explorer

Join Date: Jun 2006

Kinetic Fusion [kF]

yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Orphan Anthem
yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together
That's unlikely to happen now. The people who were really upset by it, like me, have just stopped playing. And posting. The new game update is the only reason I'm here, to find out if it's worth going back.

Healers Wisper

Healers Wisper

Lion's Arch Merchant

Join Date: Apr 2007

Anaheim, CA

BoMB

N/

well I ran my MM, BiP and SV builds last night while running around the forest in factions and I found that I had no energy management problems the whole night. My energy seemed to flow in like the old days. I must admit I brought signet of lost souls with me, and almost never had to use it, except for when my monks were taxed and I needed the health.

I think the greatest advantage here is that you dont get energy gained while full or 1/2 from when spirits die. No more wasted souls!

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Puebert
My idea:

Seperate PvP and PvE. Dramatically.

I am a PvEer, and I don't like it when my game gets changed for PvP.

-Edit-

Its not MY idea, but I support it
Not gonna happen. If this is what you were looking for in a game, you bought the wrong one. So people may as well not even suggest this idea anymore.
Quote:
Originally Posted by Necrotic
Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.

Personally I am not any happier about this change than the last one.
Yes because PVE never utilizes these abilities and exploits game mechanics whatsoever. try again.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by cyberjanet
I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.
Well I've finally tried it. Not just casually knocking around, but hard mode around Arborstone. I only died when some walls fell on me unexpectedly; for the rest I had enough energy to keep going.

I'm happy.

Happy enough, in fact to do a manual search for this thread to post my reaction because I could not find it using the search function. After all the bitching I've been doing about soul reaping nerf, the least I can do is publicly acknowledge
the change.

Thanks!

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

Yeah. It seems like it's like it used to be, from my perspective at least. I dump all my energy into hexes or life steals at the start of an encounter, then the ele's nukes hit, the warriors/dervs/sins mop up the survivors as my energy is full again due to regen + Soul Reaping letting me help with mopping up, even.

Seems like a huge change to me, since I had just gotten used to the previous way Soul Reaping was before (The "1 gain every 5 seconds" thingie). I had gotten used to hitting Sig of Lost Souls every time I saw something with less than 50% health...and now I find that when I do that, half the time my energy is full allready. >_>

So yeah...Soul Reaping seems back to awesomeness to me, though I havn't tried the ultra-elite areas yet, so I dunno how those are affected. (Canthan Elite missions, Domain of Anguish)

Edit: Removed referance to "dumping energy into minion spells at the start"...silly me. Well, unless it's something like Vizunah Square, but I digress.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Soul Reaping feels, now, like it's been changed back to how it worked to begin with. Except now I expect it to work that way, but occasionally my energy is low and I don't understand why.

Soul Reaping now works, but it's certainly not elegant in how it works. But I'll take it. I'd do it differently, myself, probably with energy regeneration, but... eh.

brian78wa

Banned

Join Date: Sep 2006

Spirit Check

W/N

Quote:
Originally Posted by Puebert
@kazjun

Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.

Shame its tied to SR, my Monk/Sin would love it.
sols is not a great skill. Its too conditional.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

I personally think that the new SR is pretty good.

Can I ask, what is this obession with is SR "Elegant"? After all, Practicality > Elegance. The new Soul Reaping is not Perfect, but at least it's fairer than the original.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by brian78wa
sols is not a great skill. Its too conditional.
SOLS is a great skill, all it requires is the skill of the player to use it well.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Agreed with Vinny, if u find it too conditional in PvE even then u have a major problem. Recharge and especially the activation time make it quite useable.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

BiPping in the DoA works just fine with the "new" SR. There is a trick you can use from time to time to help with any lull in combat and no source of deaths to feed the bip. EoE and Symbiosis both have a 5e casting cost. With a sufficiently high investment into SR you can help yourself to quick bursts of energy so long as you directly replace spirits that are already up.

The SS has no energy concerns in the DoA and if they do then either the BiP is lousy or the SS is spamming more than they should be. Tend to see this more with whiny glyph sac MS eles in The City of Tor'qua under Repressive Energy and Quickening Zephyr than any other class/place down there.

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

This is for everyone who has ever cryed for a nerf:

So what if they nerfed [insert farming skill here] there´s not much your whining wil help it

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

The change is ok in some areas and not enough in others. In non-congested areas its great b/c it gives you energy when you need it. In some HM or crowded situations you're still strapped for energy and now you have to wait for 15 seconds for SR to reset. Diessa Lowlands in HM makes my Necro cry.
I'm ok with it for the most part. In PvP I haven't noticed much of a difference. *lol* I'm still being pwnt by Rit spammers.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Healers Wisper
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
It's definitely an improvement, compared to the previous nerf. The current mechanics allow more reaping flexibility compared to the previous.

Quote:
Originally Posted by Puebert
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
I'm a PvE+PvPer and am horrified by the thought of a separation.
I like it that PvE and PvP skill balance is kept on par, for it keeps me always prepared to cross over.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by visitor
This is for everyone who has ever cryed for a nerf:

So what if they nerfed [insert farming skill here] there´s not much your whining wil help it
This is for everyone who has ever thought anet was infallible and everyone who disapproves on any decision they ever make is a whiner:

So what if you don't like reading [insert valid criticism of the game here], your whining will not do anything to help it.

Grammar is your friend, as is spelling. Utilize them.

Also, without criticism, how would Anet know what the players like and don't?