New changes to Soul Reaping
Healers Wisper
Ok I must admit I was one of those people who screamed and cried when they heard the new Soul reaping update. I swore the 3 energy gain in fifteen secounds would suck and I wanted no part of it.
That being said, Thank You ANet for not listening to me and people like me. I have been playing my Necromancer and have found my current SS build gets slowed down more by skill recharging then by low energy. While it sound unelegant, the new soul reaping mechanics definatly work better then the previous system. Nice Buff. I don't even care that SS is back to 15e.
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
That being said, Thank You ANet for not listening to me and people like me. I have been playing my Necromancer and have found my current SS build gets slowed down more by skill recharging then by low energy. While it sound unelegant, the new soul reaping mechanics definatly work better then the previous system. Nice Buff. I don't even care that SS is back to 15e.
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
Puebert
My idea:
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
-Edit-
Its not MY idea, but I support it
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
-Edit-
Its not MY idea, but I support it
kazjun
Well, I agree with the fact that it doesn't really effect SS builds, but not sure you can say the same with other builds. SS has always been pretty frontloaded, awaken, arcane echo, then as many SS's as you can. So you're pretty much empty energy wise and then you just wait till they die and you get a big lump back. So this new SR wouldn't really change anything.
If your build uses a more constant energy flow I'd expect things to be a bit different. Can't really say though, SS (and SV) pwns HM so that's really all I been running, though olias seems to MM same as always. Course he has 10 SR and SoLS which factions and prophs only people may not have.
If your build uses a more constant energy flow I'd expect things to be a bit different. Can't really say though, SS (and SV) pwns HM so that's really all I been running, though olias seems to MM same as always. Course he has 10 SR and SoLS which factions and prophs only people may not have.
Puebert
@kazjun
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
Shame its tied to SR, my Monk/Sin would love it.
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
Shame its tied to SR, my Monk/Sin would love it.
Dione Davore
Earlier I played "Tahnakai Temple" with my necro.
After some old friends couldn't do it themselves I had to help again. ^^
Here's my characters skillbar:
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
The point is...
I had absolutely no problems keeping 8-10 minions up AND using "There's nothing to fear" (15E, 10sec/re). So far I have no problems with the change to Soul Reaping with a MM-Build. (<-- I wrote MM-Build)
Greetings,
Dione (Daphne)
After some old friends couldn't do it themselves I had to help again. ^^
Here's my characters skillbar:
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
The point is...
I had absolutely no problems keeping 8-10 minions up AND using "There's nothing to fear" (15E, 10sec/re). So far I have no problems with the change to Soul Reaping with a MM-Build. (<-- I wrote MM-Build)
Greetings,
Dione (Daphne)
Kakumei
Quote:
Originally Posted by Puebert
My idea:
Seperate PvP and PvE. Dramatically. I am a PvEer, and I don't like it when my game gets changed for PvP. -Edit- Its not MY idea, but I support it |
Puebert
Quote:
Originally Posted by Kakumei
This is not the simple and perfect solution people make it out to be.
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I hardly believe this is the simple and perfect solution.
It would require a lot of work, much more than ANet would want to put into it.
And its obviously not perfect, however I would rather have that, than this.
LifeInfusion
tbh they nerfed Soul reaping partly due to PvE...
I think whatever they do with soul reaping minions and spirits ought not to count as they don't have souls per say.
As for the current soul reaping, what it comes down to is an "inelegant" timer.
I think whatever they do with soul reaping minions and spirits ought not to count as they don't have souls per say.
As for the current soul reaping, what it comes down to is an "inelegant" timer.
kazjun
Quote:
Originally Posted by Puebert
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
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lyra_song
Lets hope Anet doesnt nerf Signet of Lost Souls
*macabre grin*
*macabre grin*
arcanemacabre
Quote:
Originally Posted by Dione Davore
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
|
Still a badass skill for any Para - yay for usefulness in skirts again!
Dione Davore
Quote:
Originally Posted by arcanemacabre
It doesn't. Just tested it. It doesn't give them any health when the shout ends, so I think it's a safe assumption it doesn't offer the damage reduction, either.
Still a badass skill for any Para - yay for usefulness in skirts again! |
But it's still a nice buff for the partymembers.
Necrotic
Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.
Personally I am not any happier about this change than the last one.
Personally I am not any happier about this change than the last one.
Orphan Anthem
blah blah blah, Anet dosnt want soul reaping to be as abuse as it used to be. you dont need the ability to spam endlessly you just remember how great it used to be. QUIT CRYING
cyberjanet
Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.
EPO Bot
How often does it happen that you kill more then three enemies in fifteen seconds anyway?
TabascoSauce
Quote:
Originally Posted by cyberjanet
Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.
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With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.
Basically, it allows for "spikes" of deaths.
The important change was that it does not count if you have full energy. That is the only thing worth noting.
Do not take this as an agreement with the mechanic, merely an explanation.
Thanks!
TabascoSauce
cyberjanet
Quote:
Originally Posted by TabascoSauce
With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.
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I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.
Faer
Large groups tend to fall over dead in short time periods within the realm of PvE. 3 hits of 10-14 energy ought to fill your bar right up from those 'spike deaths', as opposed to 1 hit of 10-14 energy during that short period of time only giving you a portion of the bar filled. On paper, you get the same amount of energy either way, but in practice, this is by far the lesser of the two evils.
Orphan Anthem
yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together
cyberjanet
Quote:
Originally Posted by Orphan Anthem
yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together
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Healers Wisper
well I ran my MM, BiP and SV builds last night while running around the forest in factions and I found that I had no energy management problems the whole night. My energy seemed to flow in like the old days. I must admit I brought signet of lost souls with me, and almost never had to use it, except for when my monks were taxed and I needed the health.
I think the greatest advantage here is that you dont get energy gained while full or 1/2 from when spirits die. No more wasted souls!
I think the greatest advantage here is that you dont get energy gained while full or 1/2 from when spirits die. No more wasted souls!
Yichi
Quote:
Originally Posted by Puebert
My idea:
Seperate PvP and PvE. Dramatically. I am a PvEer, and I don't like it when my game gets changed for PvP. -Edit- Its not MY idea, but I support it |
Quote:
Originally Posted by Necrotic
Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.
Personally I am not any happier about this change than the last one. |
cyberjanet
Quote:
Originally Posted by cyberjanet
I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.
|
I'm happy.
Happy enough, in fact to do a manual search for this thread to post my reaction because I could not find it using the search function. After all the bitching I've been doing about soul reaping nerf, the least I can do is publicly acknowledge
the change.
Thanks!
Heimdallw32
Yeah. It seems like it's like it used to be, from my perspective at least. I dump all my energy into hexes or life steals at the start of an encounter, then the ele's nukes hit, the warriors/dervs/sins mop up the survivors as my energy is full again due to regen + Soul Reaping letting me help with mopping up, even.
Seems like a huge change to me, since I had just gotten used to the previous way Soul Reaping was before (The "1 gain every 5 seconds" thingie). I had gotten used to hitting Sig of Lost Souls every time I saw something with less than 50% health...and now I find that when I do that, half the time my energy is full allready. >_>
So yeah...Soul Reaping seems back to awesomeness to me, though I havn't tried the ultra-elite areas yet, so I dunno how those are affected. (Canthan Elite missions, Domain of Anguish)
Edit: Removed referance to "dumping energy into minion spells at the start"...silly me. Well, unless it's something like Vizunah Square, but I digress.
Seems like a huge change to me, since I had just gotten used to the previous way Soul Reaping was before (The "1 gain every 5 seconds" thingie). I had gotten used to hitting Sig of Lost Souls every time I saw something with less than 50% health...and now I find that when I do that, half the time my energy is full allready. >_>
So yeah...Soul Reaping seems back to awesomeness to me, though I havn't tried the ultra-elite areas yet, so I dunno how those are affected. (Canthan Elite missions, Domain of Anguish)
Edit: Removed referance to "dumping energy into minion spells at the start"...silly me. Well, unless it's something like Vizunah Square, but I digress.
Plague
Soul Reaping feels, now, like it's been changed back to how it worked to begin with. Except now I expect it to work that way, but occasionally my energy is low and I don't understand why.
Soul Reaping now works, but it's certainly not elegant in how it works. But I'll take it. I'd do it differently, myself, probably with energy regeneration, but... eh.
Soul Reaping now works, but it's certainly not elegant in how it works. But I'll take it. I'd do it differently, myself, probably with energy regeneration, but... eh.
brian78wa
Quote:
Originally Posted by Puebert
@kazjun
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management. Shame its tied to SR, my Monk/Sin would love it. |
Shuuda
I personally think that the new SR is pretty good.
Can I ask, what is this obession with is SR "Elegant"? After all, Practicality > Elegance. The new Soul Reaping is not Perfect, but at least it's fairer than the original.
Can I ask, what is this obession with is SR "Elegant"? After all, Practicality > Elegance. The new Soul Reaping is not Perfect, but at least it's fairer than the original.
VinnyRidira
Quote:
Originally Posted by brian78wa
sols is not a great skill. Its too conditional.
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Patrick Smit
Agreed with Vinny, if u find it too conditional in PvE even then u have a major problem. Recharge and especially the activation time make it quite useable.
icymanipulator
BiPping in the DoA works just fine with the "new" SR. There is a trick you can use from time to time to help with any lull in combat and no source of deaths to feed the bip. EoE and Symbiosis both have a 5e casting cost. With a sufficiently high investment into SR you can help yourself to quick bursts of energy so long as you directly replace spirits that are already up.
The SS has no energy concerns in the DoA and if they do then either the BiP is lousy or the SS is spamming more than they should be. Tend to see this more with whiny glyph sac MS eles in The City of Tor'qua under Repressive Energy and Quickening Zephyr than any other class/place down there.
The SS has no energy concerns in the DoA and if they do then either the BiP is lousy or the SS is spamming more than they should be. Tend to see this more with whiny glyph sac MS eles in The City of Tor'qua under Repressive Energy and Quickening Zephyr than any other class/place down there.
visitor
This is for everyone who has ever cryed for a nerf:
So what if they nerfed [insert farming skill here] there´s not much your whining wil help it
So what if they nerfed [insert farming skill here] there´s not much your whining wil help it
ValaOfTheFens
The change is ok in some areas and not enough in others. In non-congested areas its great b/c it gives you energy when you need it. In some HM or crowded situations you're still strapped for energy and now you have to wait for 15 seconds for SR to reset. Diessa Lowlands in HM makes my Necro cry.
I'm ok with it for the most part. In PvP I haven't noticed much of a difference. *lol* I'm still being pwnt by Rit spammers.
I'm ok with it for the most part. In PvP I haven't noticed much of a difference. *lol* I'm still being pwnt by Rit spammers.
Bazompora
Quote:
Originally Posted by Healers Wisper
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
|
Quote:
Originally Posted by Puebert
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP. |
I like it that PvE and PvP skill balance is kept on par, for it keeps me always prepared to cross over.
Series
Quote:
Originally Posted by visitor
This is for everyone who has ever cryed for a nerf:
So what if they nerfed [insert farming skill here] there´s not much your whining wil help it |
So what if you don't like reading [insert valid criticism of the game here], your whining will not do anything to help it.
Grammar is your friend, as is spelling. Utilize them.
Also, without criticism, how would Anet know what the players like and don't?