Now if you cast more then 1 armor skill you'll only get up to 25. You can get more armor by using a single skill, but I think it's an unneeded nerf. What's so bad about having more armor in pve or pvp? It's not imbalanced, it's not like you see a bunch of tanks running around pvp.
So how many think this is a pointless nerf and how many find it a good nerf?
Sorry I can't figure out how to add a poll or I would. (noob)
Armor stacking bad idea?
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I haven't really thought about an armour cap, but it is annoying to see a bunch of tanks running around in PvP... notably in RA and Hero Battles. In PvE, Earth eles were the most efficient of that profession to go farming with, I don't know what they use now...
I think the cap could be raised to 40.
I think the cap could be raised to 40.
I think it is a great change!
You obviously haven't ran across the high armored monks that were making GvGs so much fun.
Watch Yourself - Shields Up - Disciplined Stance - Shield of Regeneration - Stand Your Ground.
Toss in an Aegis and Defensive Anthem just to make sure you can't hit the 150+ armored squishies and I'm sure you can see the problem.
All of these could/would be found nightly on most of the teams you would play for far too long.
Passive defense is FTL and I'm glad someone else noticed!!!
It's a shame if it ruined someones farming builds or PvE epic battles but the good news is they gave a new skill that gives 100 armor to your whole team now.
You obviously haven't ran across the high armored monks that were making GvGs so much fun.
Watch Yourself - Shields Up - Disciplined Stance - Shield of Regeneration - Stand Your Ground.
Toss in an Aegis and Defensive Anthem just to make sure you can't hit the 150+ armored squishies and I'm sure you can see the problem.
All of these could/would be found nightly on most of the teams you would play for far too long.
Passive defense is FTL and I'm glad someone else noticed!!!
It's a shame if it ruined someones farming builds or PvE epic battles but the good news is they gave a new skill that gives 100 armor to your whole team now.

fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
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Originally Posted by fenix
I don't personally see that much of an issue about it, it makes Earth Tanks less annoying, and tones down the Paragon a little. Although, a cap of 40 Armor bonus (Which halves damage) would be better.
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
I know that there are skills that do well over, I'm just saying that it would be better to make the cap at 40, which would halve damage. So Paragon skills and the Ele stuff wouldn't be as nerfed. I never use them anyway, I only ever use Watch Yourself! or Feigned Neutrality for armor boosts, so it doesn't affect me in the least.
Cool that they need to nerf that after 2 years:
Just take the example posted above:
Watch Yourself - Shields Up - Disciplined Stance - Shield of Regeneration - Stand Your Ground
Disciplined Stance got changed to faster recharge and all of these skills saw some modification. The old Shields Up was by far better, the same for Watch Yourself, which needed no attribute investment at all.
Now I wonder, did the Paragon Shout SYG which ist at least a bit conditional (standing, not moving) really make things go south in PvP?
If there was need for fixing, it was done poorly. They eliminated all armor stacking builds in PvP and PvE. Furthermore, they introduced +100 AL monsters to compensate. Jesus, they should better have kept their "PvE-Unskills" and found a better solution for armor stacking than that.
Armor stacking is dead. Someone tell that to the new players that really want to start playing this game in its last phase...
Just take the example posted above:
Watch Yourself - Shields Up - Disciplined Stance - Shield of Regeneration - Stand Your Ground
Disciplined Stance got changed to faster recharge and all of these skills saw some modification. The old Shields Up was by far better, the same for Watch Yourself, which needed no attribute investment at all.
Now I wonder, did the Paragon Shout SYG which ist at least a bit conditional (standing, not moving) really make things go south in PvP?
If there was need for fixing, it was done poorly. They eliminated all armor stacking builds in PvP and PvE. Furthermore, they introduced +100 AL monsters to compensate. Jesus, they should better have kept their "PvE-Unskills" and found a better solution for armor stacking than that.
Armor stacking is dead. Someone tell that to the new players that really want to start playing this game in its last phase...
M
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Originally Posted by sixdartbart
It's a shame if it ruined someones farming builds or PvE epic battles but the good news is they gave a new skill that gives 100 armor to your whole team now.
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The sunspear paragon skill is pretty good though. At least before it gets nerfed.
This change is basically ANet saying: "Yes, we completely failed with the design of Paragon. It was meant to be a fun profession, but we decided to make 90% of Paragon skills uncounterable. Suprisingly enough, PvPers didn't like the whole profession being uncounterable and having 80 base armor even without the shield."
Yeah... as i said, the biggest problem in this game is stuff without counters or with so bad counters that you need a whole team build built around em (ie Vocal Minority, right...). Yes that means Wards, Wells, Weapon spells, Glyphs, Shouts, existing Chants and Echoes, Shadow Form ridicule, Preparations (ok they are nicely balanced but i dont care), Avatars and everything else.
Yeah... as i said, the biggest problem in this game is stuff without counters or with so bad counters that you need a whole team build built around em (ie Vocal Minority, right...). Yes that means Wards, Wells, Weapon spells, Glyphs, Shouts, existing Chants and Echoes, Shadow Form ridicule, Preparations (ok they are nicely balanced but i dont care), Avatars and everything else.
G
I understand why they did it, but I think they should nerf paragon armor down to 70 and raise the cap a bit... 25 is a bit low, maybe 40 or 50 would be better. Also, I realize that it affects PvP in a great many ways, but due to anet's history, I really think they did this more to nerf PvE farming (E/D, IDS, FoW beach farm, etc.).
r
This was kind of a stupid nerf in PvE.
In PvP, I can imagine it's annoying trying to kill something with lots of armor. It's not hard though. There are lots of skills that can reap enchantments off, and end stances etc. Surely, 1 of 8 players can place one of these skills in 1 of their 8 skillbars...
In PvE, the update means hell for alot of people. Yesterday, a Monk boss in factions wanded me to death. Even while having Sentinal Armor, a +16 armor shield and "Watch Yourself!", the Boss still did 260 friggin damage with a WAND ATTACK.
Now imagine fighting an elementalist boss, who uses skills so fast that they're un-interruptable, and deals 500 dmg + to a full armor warrior. That was prior to the update, now nobody has a chance of killing heavy-hitting bosses without sinking to 60% DP.
In PvP, I can imagine it's annoying trying to kill something with lots of armor. It's not hard though. There are lots of skills that can reap enchantments off, and end stances etc. Surely, 1 of 8 players can place one of these skills in 1 of their 8 skillbars...
In PvE, the update means hell for alot of people. Yesterday, a Monk boss in factions wanded me to death. Even while having Sentinal Armor, a +16 armor shield and "Watch Yourself!", the Boss still did 260 friggin damage with a WAND ATTACK.
Now imagine fighting an elementalist boss, who uses skills so fast that they're un-interruptable, and deals 500 dmg + to a full armor warrior. That was prior to the update, now nobody has a chance of killing heavy-hitting bosses without sinking to 60% DP.
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Originally Posted by reetkever
In PvE, the update means hell for alot of people. Yesterday, a Monk boss in factions wanded me to death. Even while having Sentinal Armor, a +16 armor shield and "Watch Yourself!", the Boss still did 260 friggin damage with a WAND ATTACK.
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Frenzy - Heal sig doesn't even add up for that one.
All the armor in the world won't save you from a wild imagination.
Sorry.
WTB 260 Damage Wand
iono i hope im not the only person to not notice this.
even with the stoneflesh aura nerf it is still somewhat feasible in a high energy yeild build. add all blessed insignias to armor. add a +45 armor while enchanted offhand with a wand with + energy, then take both armor of earth and kinetic armor (kinetic will be your primary, armor of earth is backup in case of stripping) and take ether renewal as your elite. so right now your bar is Stoneflesh Aura, kinetic armor, armor of earth, ether renewal. now take mystic regen, obsidian flame, stone daggers, rez. you can replace rez with aura of restoration for the additional 60 sec enchant or replace obsidian of you so feel the need. you still have pretty much the same amount of armor as before the nerf using 2 skills. stoneflesh does not give armor just base damage reduction hence it was not hit by that part of the nerf...add kinetic with 80 some odd armor+45+all the blessed insignias. it will still take either lots and lots of degen to kill you or a few very determined grenth dervishes to take you down. i havent tested the build since the nerf so unless they changed a few mechanics that im unaware of in theory the build should still work. as for monks i think your still boned =)
even with the stoneflesh aura nerf it is still somewhat feasible in a high energy yeild build. add all blessed insignias to armor. add a +45 armor while enchanted offhand with a wand with + energy, then take both armor of earth and kinetic armor (kinetic will be your primary, armor of earth is backup in case of stripping) and take ether renewal as your elite. so right now your bar is Stoneflesh Aura, kinetic armor, armor of earth, ether renewal. now take mystic regen, obsidian flame, stone daggers, rez. you can replace rez with aura of restoration for the additional 60 sec enchant or replace obsidian of you so feel the need. you still have pretty much the same amount of armor as before the nerf using 2 skills. stoneflesh does not give armor just base damage reduction hence it was not hit by that part of the nerf...add kinetic with 80 some odd armor+45+all the blessed insignias. it will still take either lots and lots of degen to kill you or a few very determined grenth dervishes to take you down. i havent tested the build since the nerf so unless they changed a few mechanics that im unaware of in theory the build should still work. as for monks i think your still boned =)
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Originally Posted by assassin_of_ni
iono i hope im not the only person to not notice this.
even with the stoneflesh aura nerf it is still somewhat feasible in a high energy yeild build. add all blessed insignias to armor. add a +45 armor while enchanted offhand with a wand with + energy, -----snip----- i havent tested the build since the nerf so unless they changed a few mechanics that im unaware of in theory the build should still work. as for monks i think your still boned =) |

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