I thought it would be cool to do a shapeshifter class for GW2.
The three attributes would represent three different forms the shapeshifter could take along with the skills each shapeshifter can use in that form. Each attribute would have a skill which is a longlasting enchantment (has to be removed like life bond or something) that costs 10 energy and it *does* something else (depends on the form).
The fourth attribute would be called Anthromorphy, which focuses on empowering particulars in all three forms. For each point placed in Anthromorphy, the maximum life and energy in anthromorphic form go up 2%.
The first attribute and form would be Minotaur. It's 'Change Form' skill would cost 10 energy and increase damage by 30%, maximum life by 20%, lower attack speed by 50%, and lower maximum energy by 40% (for maximum points in minotaur.. lesser points would make these values worse in general).
The skills the minotaur would use would be adrenaline based. Its advantage comes in power of attack, not swiftness of the blow. It can also withstand a bit of damage. It should at least have some sort of 'dragon stomp' skill that would knock down all nearby enemies (perhaps with a very high adrenaline that would drain all adrenaline after).
The second attribute and form would be Naga. It's 'Change Form' skill would cost 10 energy and give two energy regeneration points (remember one is taken from 'change form', so it would only add 1), increase energy by 40%, and lower maximum life by 20% (again, only for maximum points in Naga attribute).
The Naga would use skills similar to that of hydromancer, but perhaps more emphasis on damage and less on manipulation, though it would certainly have a couple hexes up its sleeve. The strength would obviously be its ability to cast, not its ability to deal physical damage much opposite of the minotaur.
As for the third form, I'd have to think on it, but it wouldn't be all caster nor all warrior. What do you think?
H
