Let us keep celestial skills now

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

With the addition of the new PvE skills, I was wondering if it'd be possible for ANet to make it so that we can keep the celestial skills that Kuunie gives us if we beat factions with that char? They might need a little bit of a tweaking to make it worth being on the skill bar outside of those two missions, but I think it'd be nice if we were allowed to keep something similar to the existing celestial skills.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Good god no. Celestial skills in the abbadon fight for example would be ridiculously powerful (since you get a morale boost every 30 seconds or so).

PvE does not need to be dumbed down anymore.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Make them PvE only, make them operate like res sigs (one-shot wonder, rechargeable via a morale boost)... perhaps make their use restricted to HM only...?

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Yes please!

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

I've personally never liked the "idea" of HardMode. So the enemies have double recharge time, double casting time, and move twice as fast? I feel more effort could have been put forth, but I'm thankful for what I get.

As for the Celestial Skills, I feel putting them in HardMode would dissapoint a vast number of people. With the double-time the enemies do, adding CSkills will just make it easier and then it's not really "HardMode" anymore... Kinda a "ALittleHardButDon'tWorryIt'sKindaEasyTooMode" .

Yeah. That made no sense, but whatev.

As for NormalMode, I'm impartial. It's suppose to be for peeps who just want to play and have fun, so whatev.

(I actually think PvE skills should not be allowed in HM, but that's just me. )

/Not Signed for HardMode
/Impartially Signed for NormalMode

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Sure, why not. It's not like you have to use it, if you feel it makes the game too easy.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Hawk, I was thinking giving them a power nerf since kuunie wouldn't be around and make them elite but in return you could use them more often. I'm figuring a 2 minute recharge like the derv forms sounds about right.

Yunte

Pre-Searing Cadet

Join Date: Apr 2005

/not signed, mostly because, like some others, I think normal mode is easy enough as it is, and what is the point in there being a Hard Mode if they keep implementing ways of making it 'easier'?

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

no plz no no no i hate what pve is becoming skill bars will look like this soon enough
skill1:SS skill primary
skill2:SS skill secondary
skill3:factions skill primary
skill4:factions skill secondary
skill5:celestial skill primary
skill6:celestial skill secondary
skill7:elite from primary
skill8:rez
that sounds like hell to me

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

placebo, you don't have to bring those skills if you don't want to and expect more of it when GWEN comes out.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Not until they give unique Celestial Skills to Dervishes and Paragons.

Once they make so, I would agree to have a quest to get them permanently.

A somehow hard quest.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Why not just give everyone everything on a platter? How easy do you folks want this - I cant belive im about to say this....This is really cheapening HM, especially those who have worked hard ont heir vanqs and guards

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed. Its a shame you can only use these in three areas.

But like someone said, make an additional quest or at least completely beat factions.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I would find the celestial skills only affiliated with the campaign...
The skills that Kuunavang gives us to to combat Shiro.
Something about Nightfall with the Lightbring stuff (haven't got that far yet) is to combat Abbadon.
Having it outside of that seems superfluous game-play wise...
Sorry, I can't go with this one.
/notsigned

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by MithranArkanere
Not until they give unique Celestial Skills to Dervishes and Paragons.

Once they make so, I would agree to have a quest to get them permanently.

A somehow hard quest.
A long chain of quests (long as in 3-4 quests) would be suitable imo. Something like maybe, clearing the last of the Afflicted /Shiroken from Cantha.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

these are the sigs that a monk uses that heals all party members 100% and takes off conditions and hexes? these sigs right?

no, deffinalty NOT allowed in pve outside of the missions they were given in.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Their monster skills, which are temporarily shared with us by the all powerfull Dragon thing! It wouldnt make sense to let us have it perminantly!

And their extremely overpowered, and would make any pve very easy!

Personally, I've never understood why we have them anyway. They seem a bit gimicy. They just make supposedly hard, endgame missions easier.

I never use them, and I've always managed!

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

/notsigned, most of them are super powered and would take alot of fun out of the game.

Storm of swords and the Ele skill would become staple Solo farming skills.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by Sophitia Leafblade
/notsigned, most of them are super powered and would take alot of fun out of the game.

Storm of swords and the Ele skill would become staple Solo farming skills.
And as drops are scaled to party size this affects what?

I agree we deseve some reward for completing the game apart from a shield with a horrible skin (Exhulted Aegis (warrior)) which is all i got

/signed

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

PvE is getting very easy, plz do not give us more overpowered skills

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
And as drops are scaled to party size this affects what?
how can people STILL not get how loot scaling works...sometimes i wonder if 1/2 these people even try out what they whine about...

Im sure i saw someone moan about how SR sucked when the messed up the skill descriptions....

JeniM

Desert Nomad

Join Date: May 2007

W/E

i have tried it and i get same average number of drops solo as with 3 heroes

but it has been a week since i got a gold from a chest so i think i just have really bad luck in GW

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

/signed, I think this is a good Idea, but to keep it you have to pay the skill point.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Lets just make a new elite signet in which it kills any monster upon casting. That's kickass right? To keep it from being overpowered, we'll add in a really HUGE recharge time, right?

Okay, now what you have is a team with this class as primary or secondary carrying this skill with mesmer signet recharge reduce time as well so they can kill all monsters this way...

It doesn't make it better to add such things. Balance is more important than having any 'super-duper' elite.

/not signed

Kool Kirby

Academy Page

Join Date: Jul 2006

/not signed. Sorry, a little too overpowered. However, a celestial toned down version would be better. Maybe something like lightbringer's gaze, which isn't ridiculously overpowered but almost necessary in areas like Realm of Torment.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

It's funny everyone is notsigning when twice I said they needed to be nerfed a little for use in the game at large and gave an RP reason why.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup... I won't disagree with a 'less poerfull' version of the celestial skills.

First, make the 'permanent' copies Signets instead of skills, to make them affecteted by, then, like the resurrection signet, recharge only in morale boosts (like they currently are), and finally, make them less powerfull... something like half power or so.

And of course, add Paragon and Dervish unique celestial skills!! >_<

hellyea526

hellyea526

Forge Runner

Join Date: Feb 2006

Cornell University

W/

"nerfed a little"...umm, they would have to be nerfed a lot. Celestial storm would have to resemble firestorm for it to be not overpowered. Storm of swords would have to become something like Hundred Blades. Pve is easy enough as it is, there is no point in adding overpowered skills or nerfing them to become duplicates of current skills.

/not signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Firestorm deals Fire damage. Celestial storm deals hts of different damage types.
Hundred blades deals two hits. Storm of Swords deals hits depending on the number of adjacent allies...

But... anyhow, they'll be PvE and balanced separately, and of course, since they recharge only in morale boosts, they will never be too much overpowered unless you are inside a certain Mission, and you can always disable them in those, like in Abbadon's Gate.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

/signed

I am all for it. As long as it is for PvE only, I don't see why anyone would have a problem with that. If you don't like them don't use them, its as easy as that.

hellyea526

hellyea526

Forge Runner

Join Date: Feb 2006

Cornell University

W/

Umm, when I compared them to hundred blades and fire storm, I was talking about how they would have to be nerfed to be comparable to hundred blades and fire storm in order for it to be implemented fairly into pve. I wasn't saying that those celestial skills were the same as hundred blades and fire storm...you should read more carefully. Anyway, even if it was only pve only, could you imagine the farming builds that would result from those skills?

Spellsword, obviously many people have a problem with implementing the celestial skills based on how many /not signed posts there are in this thread. And your last argument about how "if you don't like them don't use them" is a very poor argument. If your gonna use that as your main argument, then why don't we just implement the celestial skills into pvp too lol, like you said "if you don't like them don't use them" in pvp (no, I'm not saying that we should implement them into pvp)

spellsword

Frost Gate Guardian

Join Date: Mar 2006

I said I don't see why anyone would have a problem with them, not that noone does. And the difference between PvE and PvP should be apparent. In PvP you are fighting against real players, so even if you wouldn't use them, they might use them against you which would clearly be overpowered. On the other hand, using those skills against the AI mobs wouldn't affect anyone else but you.

hellyea526

hellyea526

Forge Runner

Join Date: Feb 2006

Cornell University

W/

Using them in pve for farming would affect the economy which would then affect everyone else. Using them in pve would also make certain titles much easier such as protector, guardian, and vanquisher titles which would affect those that already worked hard to get those titles. Pve is already kind of easy, I see absolutely no reason to make it even easier. Guild Wars is supposed to be somewhat challenging.