Siggie

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F
Faeble Spiritweaver
Pre-Searing Cadet
#1
Ok...i know how all of us have experienced that moment.....where we all wish we had a diffrent spell in our build...only to find out that we cant eqip it. Well i have a solution:

Substitution Signet

Energy-???

Casting Time-10 seconds

Recharge Time- Can only be used once. Can be recharged at outpost or town.

Description- Target is able to remove one spell from thier current skills list, and it is replaced with a random one from the attribute category of your choice. This spell uses 65% of your maximum energy(must have at least 80% energy to use) and 40% of your maximum health. Can be recharged at outpost or town. This spell is easilly interuppted.

Plz write back and tell me if this is good!
MithranArkanere
MithranArkanere
Underworld Spelunker
#2
This is a Bypass of one of the basic GW rules: You go out with a skilbar, you only change it in outposts.

I would a gree with one skill that turns randomly into another of the highest attribute you have, thought.
F
Faeble Spiritweaver
Pre-Searing Cadet
#3
Quote:
Originally Posted by MithranArkanere
This is a Bypass of one of the basic GW rules: You go out with a skilbar, you only change it in outposts.

I would a gree with one skill that turns randomly into another of the highest attribute you have, thought.
kk...ill edit that in thx
Mr. G
Mr. G
Desert Nomad
#4
theres actually a skill like this that doesnt take up a slot, its called Preperation - a skill everyone should master. In PvE theres no excuse